USUM PH Unofficial Setpedia
Hai again. The official setpedia was last updated in 2023, so I figured I would just make my own at this point. If you want me to add any sets, feel free to suggest them. However, if I'm going to take the time to add your set, you should at the very least take the time to explain your set and why it should be added. Also, if you are a dick about it and berate me because I forgot <insert set here>, I'm going to ignore your post.
I wanted to suggest some of my own sets.

Scizor-Mega @ Fire Memory
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Shell Smash
- Multi-Attack
- Ice Hammer
- Pretty standard selfproof set, I have seen it a lot and I it can do pretty well in battles but overall is a bit mid due to lack of power

Sableye-Mega @ Flame Orb
Ability: Wonder Guard
Level: 1
Hardy Nature
IVs: 0 HP / 0 Atk / 1 Spe
- Psycho Shift
- Substitute
- Pain Split
- Curse
- Very good progress maker and overall annoyance against stuff like passive WG mons or offensive mons that cannot hit it, struggles to HO though.

Rayquaza-Mega @ Focus Sash
Ability: Triage
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Tail Glow
- Moongeist Beam
- Giga Drain
- Does really well against HO, it can even sweep entire teams with rocks support, struggles to stuff it can't hit for big damage. Mgeist can be switched to Photon to hit stuff like Maudino better and Giga can be swapped with Secret Sword for Chansey.

Mewtwo-Mega-Y @ Focus Sash
Ability: Parental Bond
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Moongeist Beam
- Shell Smash
- Freeze-Dry
- Photon Geyser
- Good sweeper that does not need rocks to deal with sash and is not afraid of Zyg, Moonblast can be an alternative for Freeze Dry if you would rather lose to Zyg to deal with Gyara and Gren better.

Mewtwo-Mega-Y @ Focus Sash
Ability: Dazzling
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Shell Smash
- Light That Burns the Sky
- Photon Geyser
- Moongeist Beam
- Another sweeper MMY set but this one can break walls as well while being immune to priority, which can be a good surprise tool against a lot of HO teams.

Lugia @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP / 0 Atk
- Heal Order
- Reflect
- Baton Pass
- Haze
- Just wanted to say I prefer Reflect over Willo for the consistency and not being ruined by Psy Terrain

Lugia @ Safety Goggles
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- King's Shield
- Encore
- Shore Up
- Lugia is mostly known for its stag sets, so I think it would be right to add it to the setpedia as well. Works well against passive WGs that don't have a shed shell and some offensive mons that can't kill it in time.

Kyurem-Black @ Focus Sash
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Sunsteel Strike
- Sacred Fire
- Freeze-Dry
- Shell Smash
- I think Sacred Fire is better since you won't be hitting basically any wall for good damage with Moongeist (does not even do 50% to Celesteela), and it is a roll to kill Kartana (60% to OHKO).

Ho-Oh @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Shore Up
- Sacred Fire
- U-turn
- Spectral Thief
- Min attack is optimal to not kill Innards Blissey with U turn which can be a big deal in a lot of games and Goggles is preferred since you already have a switch move.

Heracross-Mega @ Focus Sash
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Sacred Sword
- First Impression
- Sunsteel Strike
- Spectral Thief
- OHKOs and survives a lot of stuff while not needing rocks like Pbond Mgar, Deo S, MMY and Kartana. Can also OHKO stuff with rocks support like Arc and Slaking even after an Evoboost.

Ferrothorn @ Shed Shell
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Spore
- Recover
- Haze
- Anchor Shot
- Spore immune Zyg C/Steelix with stab Anchor shot, not much else to say.

Deoxys-Attack @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Menacing Moonraze Maelstrom
- Stealth Rock
- Rapid Spin
- Light That Burns the Sky
- Suicide lead that can OHKO Imp Chansey from full HP that does not fear random Bounce mons. Bounce is a very good alternative.

Electrode @ Air Balloon
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Fissure
- Gastro Acid
- Sing
- Stealth Rock
- Self proof NG user on a mon that isn't used much.

Raticate-Alola @ Shed Shell
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Parting Shot
- Aromatherapy
- Shore Up
- Stealth Rock
- It really isn't all that good but if people wanna use it, why not include a sensible set in the setpedia.

Mawile @ Mawilite
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Extreme Evoboost
- V-create
- Play Rough
- Okay sweeper with a lot of bulk and power.