• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Pokemon: Mega Emboar

Ability: Fur Coat

Reasoning : Mega Emboar is designed for fur coat, 75 defense is around the same bulk for most fur coat mons like furfrou and it works for making Mega Emboar excel in the tank role. Supreme overlord would be pretty bad and make mega emboar just a worse Kingambit, fur coat makes Emboar a really good mixed tank and fits perfectly with his stat spread.

A viable bulky fire fighting type would also be a unique fit for any meta game and would set Emboar apart from other fire types. It wouldn't be too overpowered since pokemon like Bewear would already outpace it in defense and hp (he has a fire weakness but also has an item slot open) and mega chestnaught has better defenses on both ends, Mega Emboar is fit to use fur coat without overshadowing other tanks and being too broken.
 
Hey guys what’s the deal with the new mega Pokémon sprites? I see YouTubers use them and noticed mega dragonite has a working one. Will they be added soon? Do we need to manually add them? I play on google chrome on my iPad
Also anyone think there will be a similar pet mod with national dex? Would be fun to have both as pet mods at the same time ngl.

Also also will people post more teams? Should I? I topped st like 1380 on the ladder but I love the new megas and team building etc. it’s an intense meta imo
Unless there is a different forum or whatever for posting teams for this meta game?
 
Played a bit of this format and its cool even if the small dex, but at one point it gets repetitive greninja flip turn galar slowking chilly reception and clefable teleport, but the format is cool with all these new megas. With that being said dhelmise sorry for the ping but is there any way we can get this same format for doubles. As a vgc player would be cool to play it in doubles, many vgc players who wants to play it are not able to have fun due to not much experience with singles. Also I would later want to suggest few abilities though I think the time for change is now done.

Thanks for this amazingly cool format will play more and get back here.
I wouldn't add a ladder for it as of right now but I could do a challenge format

------------------------------------------------------------

Sorry everyone for the delay, I was very busy today so the votes from the previous slate didn't get implemented until now.

1761549041494.png


As for the current slate, we're voting on Mega Chandelure's ability. The options are between Levitate, Magic Guard, and Sheer Force: https://discord.com/channels/1430376546593411195/1430376614440468480/1432258609605251083

As always, here is an invite to the discord if you're not in it yet: GvFzF6j4Yc

Voting ends <t:1761588000:R>
 
Just two teams I’ve been using (not a lot of teams posted right now. Esp post the recent bans)
Also I still think zygarde 10% should have thousand arrows banned. Building around the move limits team diversity and strategy etc

Mega Dragonite FireRed Version:

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Steam Eruption
- Sludge Wave
- Defog

Dragonite @ Dragoninite
Ability: Multiscale
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Thunderbolt
- Agility

Zygarde-10% @ Choice Band
Ability: Aura Break
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Thousand Arrows
- Outrage
- Glare

Clefable @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Soft-Boiled
- Thunder Wave
- Knock Off
- Moonblast

Goodra-Hisui @ Assault Vest
Ability: Shell Armor
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Draco Meteor
- Heavy Slam
- Body Press
- Knock Off

Aegislash @ Leftovers
Ability: Stance Change
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- King's Shield
- Shadow Sneak
- Iron Head
- Close Combat

Mega Dragonite SoulSilver Version:

Dragonite @ Dragoninite
Ability: Multiscale
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Surf
- Thunderbolt
- Agility

Greninja @ Heavy-Duty Boots
Ability: Protean
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Dark Pulse
- Ice Beam
- Gunk Shot

Zygarde-10% @ Choice Band
Ability: Aura Break
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Thousand Arrows
- Outrage
- Glare

Skarmory @ Leftovers
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Whirlwind
- Body Press

Clefable @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Soft-Boiled
- Thunder Wave
- Knock Off
- Moonblast

Aegislash @ Leftovers
Ability: Stance Change
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- King's Shield
- Shadow Sneak
- Iron Head
- Close Combat

Mega Dragonite sweeps late game with soul heart and an agility setup (sometimes unnecessary) if at max health use multistage to tank and get agility up before mega evolving and wrecking the meta with his insane move pool that hits 600-700 Pokémon for super effective damage
As someone commented before rage quitting against my team once “he really gets all the coverage in the game”
 
I wouldn't add a ladder for it as of right now but I could do a challenge format

------------------------------------------------------------

Sorry everyone for the delay, I was very busy today so the votes from the previous slate didn't get implemented until now.

View attachment 782460

As for the current slate, we're voting on Mega Chandelure's ability. The options are between Levitate, Magic Guard, and Sheer Force: https://discord.com/channels/1430376546593411195/1430376614440468480/1432258609605251083

As always, here is an invite to the discord if you're not in it yet: GvFzF6j4Yc

Voting ends <t:1761588000:R>
Dude just noticed the free Palestine tag in your account you’re the goat
Also how will the voting for the new ability of mega chandy be done? Just an idea but maybe it should get levitate? Could help its viability in this meta and makes sense cuz it’s a ghost and made of fire and seen floating in animations
 
Dude just noticed the free Palestine tag in your account you’re the goat
Also how will the voting for the new ability of mega chandy be done? Just an idea but maybe it should get levitate? Could help its viability in this meta and makes sense cuz it’s a ghost and made of fire and seen floating in animations
The voting is just whichever gets the most votes in the discord
 
I wouldn't add a ladder for it as of right now but I could do a challenge format

------------------------------------------------------------

Sorry everyone for the delay, I was very busy today so the votes from the previous slate didn't get implemented until now.

View attachment 782460

As for the current slate, we're voting on Mega Chandelure's ability. The options are between Levitate, Magic Guard, and Sheer Force: https://discord.com/channels/1430376546593411195/1430376614440468480/1432258609605251083

As always, here is an invite to the discord if you're not in it yet: GvFzF6j4Yc

Voting ends <t:1761588000:R>
Mega Amph should get Fur Coat. Fluffy isn't going far enough for making Mega Amph usable. It certainly better now, but a good majority of physical attackers can bypass Fluffy and especially deal with it with Earthquake. Fur Coat would let Mega Amph survive Earthquake better and be harder to bypass for Physical attackers.
For perspective
252+ Atk Excadrill-Mega Earthquake vs. 252 HP / 0 Def Fur Coat Ampharos-Mega: 206-246 (53.6 - 64%) -- guaranteed 2HKO
 
Mega Amph should get Fur Coat. Fluffy isn't going far enough for making Mega Amph usable. It certainly better now, but a good majority of physical attackers can bypass Fluffy and especially deal with it with Earthquake. Fur Coat would let Mega Amph survive Earthquake better and be harder to bypass for Physical attackers.
For perspective
252+ Atk Excadrill-Mega Earthquake vs. 252 HP / 0 Def Fur Coat Ampharos-Mega: 206-246 (53.6 - 64%) -- guaranteed 2HKO
Doesn't Excadrill-Mega have Mold Breaker thus making the calc pointless. I know that like there's other stuff but just an amusing choice of example.

Beyond that please give Excadrill-Mega Earth Eater please.
 
Hisuian Goodra being one of the best general mons in this format is a pleasant surprise. Mon checks a lot between Clefable, Greninja, Starmie (kinda) and more while being extremely annoying to switch into due to its wide coverage and Knock Off + Toxic. Most of the best special walls like Gking and Umbreon struggle to make progress into it too because it is immune to Toxic, so it can kinda sit there and either land a Toxic or Knock Off of its own to make some decent progress into these guys. Its versatile AF too - AV is a solid set, but it can run many other items like Boots, Leftovers, Rocky Helmet even (amazing to punish these mindless Flip Turn Spammers) and I'm sure more sets will pop up over time. The tier having many great wish passers is also nice for it since it pairs up well defensively with most of them.

I always knew this Pokemon was lowkey pretty amazing in SV OU because of its wide movepool giving it very few "safe" switch-ins (Knock absorbers don't want to take an Ice Beam or Thunderbolt + it has good 1v1 MUs into big threats like Darkrai) but it has surprised me in how much it is able to handle if played well in this format.
 
Proposing the idea of Pyroar getting Orichalcum Pulse, it feels more lacklustre than Zard Y rn and doesn't have the immediate overwhelming breaking power that it possesses (Zard Y is a really potent breaker and I think it should be used more).

Due to not being able to get through would be walls with an absurd Special Attack stat, I think Orichalcum Pulse would be nice for a mixed set to give it more identity and presence whilst stopping it from being broken like Leader of the Pride did.

Some examples of this ability being useful are:
252 SpA Pyroar-Mega Flamethrower vs. 252 HP / 248+ SpD Slowking-Galar in Sun: 150-177 (38 - 44.9%) -- guaranteed 3HKO
4 Atk Orichalcum Pulse Pyroar-Mega Flare Blitz vs. 252 HP / 8 Def Slowking-Galar in Sun: 279-328 (70.8 - 83.2%) -- guaranteed 2HKO

252 SpA Pyroar-Mega Flamethrower vs. 248 HP / 8 SpD Assault Vest Goodra-Hisui in Sun: 103-123 (28.3 - 33.8%) -- 0.6% chance to 3HKO
4 Atk Orichalcum Pulse Pyroar-Mega Flare Blitz vs. 248 HP / 0 Def Goodra-Hisui in Sun: 234-276 (64.4 - 76%) -- guaranteed 2HKO

Keep in mind, it is still working off of an 88 Attack stat which keeps it in line but I think this would be able to abuse the stat distribution of the Mega Stone giving it +20 Attack effectively.
 
Hey guys what’s the deal with the new mega Pokémon sprites? I see YouTubers use them and noticed mega dragonite has a working one. Will they be added soon? Do we need to manually add them? I play on google chrome on my iPad
Also anyone think there will be a similar pet mod with national dex? Would be fun to have both as pet mods at the same time ngl.

Also also will people post more teams? Should I? I topped st like 1380 on the ladder but I love the new megas and team building etc. it’s an intense meta imo
Unless there is a different forum or whatever for posting teams for this meta game?
I would also like to know how to add the new mega sprites
 
Doesn't Excadrill-Mega have Mold Breaker thus making the calc pointless. I know that like there's other stuff but just an amusing choice of example.

Beyond that please give Excadrill-Mega Earth Eater please.
Yeah it does get Mold Breaker. My bad.
But still demonstrates the impact of Fur Coat in general when Earthquake and Stone Edge are common and Mega Excadrill has such a high Atk and STAB Earthquake.
There is also numerous Earthquake users, CB Stone Edge Tyranitar, HSF on physical Hoopa sets, Thousand Arrows, Gunk Shot, Poltergeist, and Scale Shot.
And keep in mind Mega Froslass gets Snow Warning, which doesn’t give as big of a boost but for how fast and strong it is, I’d say Fur Coat wouldn’t be overkill for Mega Amph.
 
have a team i wanted to share :garchomp: :greninja: :aegislash: :floette-eternal: :dragonite: :excadrill:

very fun meta, reminds me of playing early oras (obv bc of the dex). i think gren feels too strong for what's currently in this dex, mega or not, but it's manageable at the very least. best mega feels like mega floette easily. the things that give it the most trouble are guys like unaware cm clef, various steel types, and poison lures (gunk gren, sludge volcanion, scarf gunk hoopa), but this team is pretty adequately equipped to address all those bar gunk gren i'd say. lead chomp 9 times out of 10, rocks up if it looks like u can pressure their removal well, which should be most cases with this team. if hazards look that good, dont be afraid to sacrifice aegi or aegi hp to spinblock vs things like drill and mega mie. gren can be plot over spikes but i like setting a spike when forcing a switch, especially if the switch in question wouldnt be killed by +2 pump. most games will be won by gren just getting battle bond. i'd imagine some fat team could annoy the things here, especially something fat with a spdef unaware clef. atp just call cteam and run away.



id love to experiment w some more megas in the future for sure. sd roost mega skarm sounds a lot more scary than all the drill run mega skarm i've been seeing. i think that thing using weak armor pre-mega is a better spinblocker than the actual ghosts (besides gourgeist ig). sounds fun to try out
 
Though I have just started laddering, I have a strong feeling that Zygarde is going to be a problem. A thousand arrows + Choice Band hits entirely way too hard. It is fairly uncompetitive; if you slap Z-10 onto your team, you do not have to worry about half of your matchups.

Here is a replay of how dominant Z-10 is just from the start. I am still very low ladder so it might be rough.


https://replay.pokemonshowdown.com/gen9legendszaou-2469960830
 
Here's my thoughts on the tier from my 60 games.

If you are the kind of guy to just put 6 random breakers in your team and click buttons to check out the tier, then you will absolutely love it, and I recommend you play it right now because you'd truly be missing out on some of the most fun you'll ever have on showdown. If you are like me however, and prefer playing balance builds, then you will quickly regret your life decisions because this is an extremely unbalanced tier filled to the brim with unstoppable breakers of all kind. :starmie: (mega) :greninja: (mega and non-mega) :gallade-mega: are all simply unwallable period no questions asked. :eelektross: (mega) is the best balance breaker of all time, and you still have familiar faces like :hoopa-unbound: :diancie-mega: still doing what they've always been doing. I am skipping on many more mons here, but when even stuff like :charizard-mega-y: look tame in comparison, you know you're not gonna be tanking shit. Hazard control options are unfortunately extremely limited. It stops at :starmie: and :excadrill:, which are both great mons, don't get me wrong, but also just do not fit in bulkier builds.

I really like some of the ability choices, like Regenerator :dragalge: or Flower Veil :meganium:, but unfortunately this is set back by other more questionable choices like :hawlucha:'s or :malamar:'s abilities which turn them into cheese machines when they really don't have to be that. Hawlucha could make use of already existing underutilized abilities like Stamina, which would give it an interesting niche as a defensive Flying/Fighting type that could run Defog, which we are in dire need as of right now. Malamar, on the other hand, while not the best mon of all time by any mean, mandates specific counterplay that is easy to abuse by the insane power level of the tier that would give an existential crisis to even SV OU's paradox mons.

I will now talk about what changes I would make to the tier and why:

Unfortunately, no amount of changes and bans will change the fact that defensive options are very few and far between. We can still try and make it so we aren't limited to the same 3 to 4 mons however.

- Ban :greninja: (both mega and non-mega): No amounts of nerfs is going to change those stats and this movepool. This mon's only answers in spdef :clefable: and :goodra-hisui: get smashed by Gunk Shot and Low Kick respectively. Not much debate here.
- Remove Sharpness from :gallade-mega: : This one is also quite simple. That guy singlehandedly invalidates any and all balance builds on preview without a single exception. You could even make a case that it would be broken if it didn't even have an ability.
- Remove Pure Power from :starmie: (mega): Another highly contentious mon that everyone would like to see banned. I would rather just nerf its ability instead of outright banning it because banning new megas is lame. I understand that people won't want to change the ability because it would deviate from Game Freak's vision or something idk despite giving freaking fluffy to Ampharos but I know people will push against that nerf anyways lmao
- Change :hawlucha: (mega)'s ability to a defensive ability: I explained this one earlier, give it Stamina or Intimidate to encourage the use of defensive sets.
- Do something cool with :malamar: (mega) : He deserves better than Contrary but more. Maybe give it a Gravity summoning ability or something like cmon man
- Do something cool with :dragonite: (mega) : Dragonite already has extreme set diversity with its physical sets alone, giving it a "if you guess wrong I get a kill and am at +1 spatk" option isn't healthy imoimo
- Keep an eye on :hoopa-unbound: and :diancie-mega: : After the previous changes are implemented, these are imo the two most contentious mons. I'd just ban them both. You truly don't need them to demolish balance anyway, but I would like for the archetype to have some breathing room, even if minuscule.​
 
Last edited:
Here's my thoughts on the tier from my 60 games.

If you are the kind of guy to just put 6 random breakers in your team and click buttons to check out the tier, then you will absolutely love it, and I recommend you play it right now because you'd truly be missing out on some of the most fun you'll ever have on showdown. If you are like me however, and prefer playing balance builds, then you will quickly regret your life decisions because this is an extremely unbalanced tier filled to the brim with unstoppable breakers of all kind. :starmie: (mega) :greninja: (mega and non-mega) :gallade-mega: are all simply unwallable period no questions asked. :eelektross: (mega) is the best balance breaker of all time, and you still have familiar faces like :hoopa-unbound: :diancie-mega: still doing what they've always been doing. I am skipping on many more mons here, but when even stuff like :charizard-mega-y: feels tame, you know you're not gonna be tanking shit. Hazard control options are unfortunately extremely limited. It stops at :starmie: and :excadrill:, which are both great mons, don't get me wrong, but also just do not fit in bulkier builds.

I really like some of the ability choices, like Regenerator :dragalge: or Flower Veil :meganium:, but unfortunately this is set back by other more questionable choices like :hawlucha:'s or :malamar:'s abilities which turn them into cheese machines when they really don't have to be that. Hawlucha could make use of already existing underutilized abilities like Stamina, which would give it an interesting niche as a defensive Flying/Fighting type that could run Defog, which we are in dire need as of right now. Malamar, on the other hand, while not the best mon of all time by any mean, mandates specific counterplay that is easy to abuse by the insane power level of the tier that would give an existential crisis to even SV OU's paradox mons.

I will now talk about what changes I would make to the tier and why:

Unfortunately, no amount of changes and bans will change the fact that defensive options are very few and far between. We can still try and make it so we aren't limited to the same 3 to 4 mons however.

- Ban :greninja: (both mega and non-mega): No amounts of nerfs is going to change those stats and this movepool. This mon's only answers in spdef :clefable: and :goodra-hisui: get smashed by Gunk Shot and Low Kick respectively. Not much debate here.
- Remove Sharpness from :gallade-mega: : This one is also quite simple. That guy singlehandedly invalidates any and all balance builds on preview without a single exception. You could even make a case that it would be broken if it didn't even have an ability.
- Remove Pure Power from :starmie: (mega): Another highly contentious mon that everyone would like to see banned. I would rather just nerf its ability instead of outright banning it because banning new megas is lame. I understand that people won't want to change the ability because it would deviate from Game Freak's vision or something idk despite giving freaking fluffy to Ampharos but I know people will push against that nerf anyways lmao
- Change :hawlucha: (mega)'s ability to a defensive ability: I explained this one earlier, give it Stamina or Intimidate to encourage the use of defensive sets.
- Do something cool with :malamar: (mega) : He deserves better than Contrary but more. Maybe give it a Gravity summoning ability or something like cmon man
- Do something cool with :dragonite: (mega) : Dragonite already has extreme set diversity with its physical sets alone, giving it a "if you guess wrong I get a kill and am at +1 spatk" option isn't healthy imoimo
- Keep an eye on :hoopa-unbound: and :diancie-mega: : After the previous changes are implemented, these are imo the two most contentious mons. I'd just ban them both. You truly don't need them to demolish balance anyway, but I would like for the archetype to have some breathing room, even if minuscule.​
I do agree a decent number of these breakers are pretty crazy, but most of the tools balance has are also very strong. Multiple solid Wishpassers between Clefable, Mega Audino, Vaporeon, and Umbreon, 4 crazy pivots in Clefable, Slowbro, Slowking, and Slowking-Galar, Pursuit (which lets you soft check a crazy number of mons) and a fair number of powerful hazard setters / tanks between tankchomp, Clefable, Skarmory, Krookidile / Ttar, Hisuian Goodra, and a few others. Most of the offensive mons I've been seeing (like Gren) have been particularly effective on these balance builds to form difficult to break pivot cores with Clefable, Slowking / Slowbro, and sometimes a pursuiter.
 
I do agree a decent number of these breakers are pretty crazy, but most of the tools balance has are also very strong. Multiple solid Wishpassers between Clefable, Mega Audino, Vaporeon, and Umbreon, 4 crazy pivots in Clefable, Slowbro, Slowking, and Slowking-Galar, Pursuit (which lets you soft check a crazy number of mons) and a fair number of powerful hazard setters / tanks between tankchomp, Clefable, Skarmory, Krookidile / Ttar, Hisuian Goodra, and a few others. Most of the offensive mons I've been seeing (like Gren) have been particularly effective on these balance builds to form difficult to break pivot cores with Clefable, Slowking / Slowbro, and sometimes a pursuiter.
You are correct, balance still has the great tools you highlighted. I was moreso talking about the current state of balance however, which is dismantled by the mons I have highlighted. Greninja alone beats all of the mons you cited, maybe with the exception of Vaporeon, and you know what Gallade and Starmie do as well. I'm not a fan of Rege-Teleport spam, but mons like Eelektross-Mega and Mawile-Mega will still exist to beat bulkier builds decisively. Doesn't matter that balance has great tools if a handful of breakers just ignore all that entirely. Right now, teams don't have to make concessions to beat more defensive teams since stuff like Mega Starmie and Mega Greninja also happen to have great matchups against offense, which kind of breaks the rules of previous balance breakers like Hoopa-U, Crawdaunt, or Ursaluna having much weaker matchups against offense/HO.
 
Last edited:
Here is an ability I would like to test out on Starmie-Mega:

Mega-Evolution: Mega-Starmie
New Ability: Memetic Mimic (on-switch in Reflect Type)
Reasoning: Pokedex entry states that Starmie grew legs to communicate with humans - or supplant them. What if it also copied typings to reach those ends? We would most likely revert the Atk stat nerf since no more Pure Power and offset the potential loss of STAB. This new ability would open whole new ways of playing around threats and give new opportunities for Starmie to come on the field and Spin, making it an alternative to base Starmie. You could switch into a Tyranitar Knock Off, get the SpDef buff, and tank hits through your buffed defenses. Not Mega-ing right away would also be an option if you don't want type changes or want to keep Natural Cure for a bit. Would it be good? No idea, but if we ban mega starmie then what's the difference.
 
Last edited:
- Remove Pure Power from :starmie: (mega): Another highly contentious mon that everyone would like to see banned. I would rather just nerf its ability instead of outright banning it because banning new megas is lame. I understand that people won't want to change the ability because it would deviate from Game Freak's vision or something idk despite giving freaking fluffy to Ampharos but I know people will push against that nerf anyways lmao
That’s not gonna happen since Mega Starmie is the only Mega of the new batch that we know will have Huge/Pure/Star Power. This metagame is about testing the new Megas and Mega Starmie is about the closest we have to how Mega Starmie would function in reality, barring some movepool changes in the future.
 
Hello everyone, I have had some thoughts regarding certain Megas and what abilities I think they should have.

Mega Dragonite- Sheer Force
It has a very solid both special, and physical movepool that would benefit from this ability, and also coincides with the flavor text of it not wanting its foes to suffer any, and to end the battle as fast as possible. No Status, no suffering, just damage.

Mega Victreebel- Caustic
A new ability that builds itself off from Corrosion. Mega Victreebel has poison that is strong enough to melt through steel, so this ability would allow it to just ignore the immunity steel has from poison, hitting for neutral damage. It also has the added effect of being able to poison both steel and poison types.

Mega Hawlucha - Stamina
We all love Luchadors Pride, but this ability is mostly based on the matchup between Machamp and Hawlucha. Hawlucha took the inital hit from Machamp not the best, but after mega evolving its defense got a huge buff, letting it tank the hits better. Though the first hit from the Cross Chop mightve been a crit. So maybe Mega Hawlucha just cant be crit anymore?

Mega Scolipede- Battle Armor
It mega evolves and dons a suit of armor. This is my whole reasoning behind this.

Mega Delphox- No Guard
The flavor text for Mega Delphox said that it could land its attacks "unerringly", which means always right or accurate. Which would mean that its attacks always hit.
 
Back
Top