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Challenge 4th Generation Battle Facilities Discussion and Records

49 and 105 consecutive wins!

のぞみ (Latias) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 244 HP / 158 Def / 108 Spe
Timid Nature
IVs: 6 Atk / 30 SpA / 30 Spe
- Trick
- Thunder Wave
- Charm
- Flash

*Titanium (Registeel) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 6 Spe
Adamant Nature
IVs: 17 SpA
- Substitute
- Curse
- Amnesia
- Iron Head


SUB/SD/EQ (Garchomp) (M) @ Lum Berry
Ability: Sand Veil
Level: 50
Friendship: 73
EVs: 5 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 19 HP / 27 Atk / 17 Def / 28 SpA / 29 Spe
- Substitute
- Outrage
- Earthquake
- Swords Dance


Next consecutive win I will experiment with this Registeel that I obtained from exchange.
BallOSteel (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Atk / 146 Def / 12 Spe
Careful Nature
IVs: 7 SpA
- Substitute
- Curse
- Iron Head
- Amnesia
Progression to 154 consecutive wins


I'll be taking a break from the Battle Tower for a while. I felt there were some particularly dangerous Pokémon, such as those that prevent changing their held items, or those with one-hit KO moves.
 

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Progression to 154 consecutive wins


I'll be taking a break from the Battle Tower for a while. I felt there were some particularly dangerous Pokémon, such as those that prevent changing their held items, or those with one-hit KO moves.
Progression to 203 consecutive wins

I think I noticed some mistakes during these consecutive wins, but that was because I was up all night and my concentration was low. Despite the mistakes, I had a lot of fun using this team. However, I feel that if I make more mistakes in the next consecutive win, the results will be tough. If paying close attention, I can reach 210-217 consecutive wins.
 

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Progression to 203 consecutive wins

I think I noticed some mistakes during these consecutive wins, but that was because I was up all night and my concentration was low. Despite the mistakes, I had a lot of fun using this team. However, I feel that if I make more mistakes in the next consecutive win, the results will be tough. If paying close attention, I can reach 210-217 consecutive wins.
Loss:





I might try the Battle Tower again someday. For now, I'm happy with my results. I'll work hard to play with fewer mistakes.
 
I'm thinking of trying to break the record for DP's Battle Tower (Singles Mode, no tradebacks). Highest streak I'm aware of is Peterko's 459 streak... from all the way back in 2008. I've seen higher streaks, but they were clearly tradebacks (Trick Latias, Bullet Punch Scizor, those kinds of obvious tells). Do we know if there are any higher no-tradeback streaks anywhere else?
 
I'm thinking of trying to break the record for DP's Battle Tower (Singles Mode, no tradebacks). Highest streak I'm aware of is Peterko's 459 streak... from all the way back in 2008. I've seen higher streaks, but they were clearly tradebacks (Trick Latias, Bullet Punch Scizor, those kinds of obvious tells). Do we know if there are any higher no-tradeback streaks anywhere else?
Nope, none that I could find. If any exist they were probably never submitted to this forum. I've had a couple of ideas for no-tradeback teams but none of them went anywhere and Peterko's team is a bit too slow for my taste, best of luck to you though!!
 
Always been interested in playing around in the Battle Frontier and exploring team options. I've been trying to at least reach the 100 wins streak in the last 2 years with no success... until now.

After a lot of attempts and tinkering around, I'm happy to announce an ongoing Battle Tower Doubles 112 win streak. Surely nothing outstanding, but I had a lot of fun with this team and reaching the personal milestone of going beyond 100 for the very first time.



Valstrax (Latios) @ Lum Berry
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Ice Beam
- Calm Mind


Baldr (Hitmontop) @ Focus Sash
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Close Combat
- Fake Out
- Helping Hand
- Protect


Zapdos @ Life Orb
Ability: Pressure
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Protect


Orionis (Metagross) @ Metal Coat
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Iron Head
- Bullet Punch
- Earthquake
- Explosion

As you can see, it's a team archetype that has been utilized quite a few times already. The initial inspiration for me were some of the teams that were used during VGC 2012-2013. Seeing how well Hitmontop performed as a support Pokemon, I wanted to make use of it and see how far it could take me through the tower.

Initially, the first version of the team I used functioned a bit differently. I planned on using Garchomp + Zapdos to have an offensive core that synergizes well. However, after quite a few attempts, I realized that while it's nice to be able to use Earthquake and Discharge at the same time without hurting the other team member, it proved very ineffective once either Garchomp or Zapdos were defeated. The biggest issues I've faced were Ice and bulky Water types, especially when the opponent would lead with such Pokemon. This usually forced me to either sacrifice Garchomp turn 1, or to switch out to Metagross to resist a potential Ice type attack and risk a freeze. I came to the conclusion that Garchomp just wasn't doing me any favor as a lead, since as soon as a bad match-up came to be at the beginning of the battle, working around it is what usually ended my run.


Later on, I decided to replace Garchomp with Latios to have a better momentum at the early stages of each battle, and it paid off tremendously. Not only can Latios survive a lot of Ice type attacks (even physical ones, thanks to Hitmontop's Intimidate), due to it not being 4x weak to it, it also has way better coverage options compared to Garchomp, which allows it to stay in battle and immediately get quite a good amount of K.O.s. This small correction is what I think increased the overall quality of this team as a whole and allows it to go much further than before.


The strategy is straight foward. I lead with Latios and Hitmontop. if the situation allows me to use Calm Mind on Latios, I'll do it while either using Fake Out on the more threatening Pokemon, or going for a K.O. with Hitmontop to take out a threat (i.e. leading Tyranitar). At +1 SpA/SpD, and with the aid of Hitmontop's Helping Hand, Latios can deal serious damage to the opponents, while also gaining better odds of withstanding super effective special attacks, which allows it to wear down the opposing team before it faints. If the opponent leads with Pokemon that Latios cannot really deal with or threaten it, I usually switch to Metagross if it can come in safely and doesn't risk getting haxxed. Metagross takes care of most Pokemon that Latios struggles against, especially Weavile, since a Metal Coat boosted Bullet Punch makes quit work of it. The Speed EV's allow Metagross to outspeed Heatran, Mamoswine, Articuno and a bunch of other troublesome Ice types that it can quickly K.O. with super effective attacks. I decided to go for 111 Speed, which allows it to outspeed all Mr. Mime sets, which usually are a pain to deal with. Zapdos works as an effective secondary sweeper next to Latios. STAB Life Orb boosted Thunderbolts spell bad news for a majority of Water types. Heat Wave makes quick work of Scizor and Forretress, which could otherwise be somewhat problematic to take care of. Both HP Ice and HP Grass are viable options in the 3rd move slot. I usually valued having an option to quickly take care of Garchomp and other Dragon types, which could otherwise be annoying to deal with. HP Grass would give it an easier time against Swampert, Quagsire, Whiscash and Gastrodon, which could potentially become dangerous to the team.


The biggest obstacles I've faced so far were Water and Ice types that are bulky and/or can outspeed Latios. If the opponent leads with Pokemon that Latios can't K.O. in a single turn and force it out, such as Lapras, Walrein or Dewgong, the option is to either stay in with Latios and deal immediate damage with the help of Hitmontop, or switching out Latios for Metagross who resists Ice type attacks but risks being frozen, which could end up being a game over condition. If I'm certain that Latios will get attacked with either Blizzard, Ice Beam, Ice Fang or Ice Punch (attacks that have a chance of freezing the target), I decide to stay in with Latios and focus on dealing with the dangerous Pokemon asap, instead of risking a freeze on Metagross. TR Bronzong might be the most obnoxious opponent that I've faced so far. Neither Latios nor Hitmontop can deal sufficient damage to it, and if it decides to set up Trick Room, Both Latios and Zapdos get crippled by the effects quite a lot. If it has Levitate, Metagross can't use Earthquake to deal with it, which leaves Zapdos' Heat Wave as the best option to deal damage to it.


Anyways, it was a fun experience to try this team out and maybe I can make it even further in the future. Thanks for reading!

Time for an update regarding the streak and team.
Currently at a streak of 406 (still ongoing).

I'm very satisfied with how the team is working out. Though after having experienced some really close calls, I decided to make a small change.

  • Latios now has Protect instead of Calm Mind: I had a lot of battles where the opponent was leading with the likes of Weavile, Froslass or something else that was troublesome for Latios to deal with. Eventhough Calm Mind was a nice move to have if the situation allowed to use it, I've found myself barely ever using it at all, since it was often either too risky, or I could just go for an instant knock out by simply attacking. I was also often forced to either sacrifice Latios during the first turn or switch it out because the leading Pokemon of the opponent were too threatening for it (usually Ice types). That was when I decided to replace Calm Mind with Protect, since it allows me to stay in with Latios without having to switch out to Metagross to tank any incoming Ice type move and then risk it getting frozen. This helps in a lot of match ups, since Hitmontop can OHKO a lot of Pokemon that threaten Latios, while I don't have to immediately switch out.
I'd say this small change to Latios' moveset improved the team quite a lot, and is probably the reason why I was able to make it this far.



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Aún estoy esperando ver a alguien que logre la racha de 100 con pokemon conseguidos dentro del propio juego.
Mi equipo duramente criado que llego a la 93:
Salamance
6 ps 252 atk 252 vel
El juez dice que su potencial es extraordinario, atk inmejorable, vel muy bueno
Firme
Banda Focus
danza dragón
dragón garra
golpe aéreo
terremoto

Magnetone.
6 ps 252 atksp 252 vel
excelente potencial, inmejorable en atksp y vel buena
Modesta
pañuelo elegido
rayo
foco resplandeciente
doble rayo
explosión

Umbreon.
252 ps, def y def repartidos para segun IVs para conseguir una muy alta defsp
Potencial extraordinario, ps inmejorable, def y defsp muy buenas
Serena
restos
protección
deseo
tóxico
campana cura

El estilo del set es cambiar constantemente segun se necesita y asi aprovechar la cobertura a lo tipos que afectan a salamence por prte de magenzone, la robustez para ataques KO, la intimidacion y la inmunidad a tierra de salamence y el deseo y proteccion y campana cura de umbreon.
Aparte parte toda mi caja de pokemon competitivos criados en el propio juego.
 

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hola kharmeleon y bienvenido/a a smogon, voy a responder a tu post pero no se puede hablar español aquí, tendrás que postear en ingles en futuro

he jugado gen 4 solo un poquito y otras personas tendrán mejores ideas, pero gané ~120 luchas con este equipo de salamence / suicune / scizor hace 10 años, lo siento no sé los nombres de todos los ataques etc en español:
Salamence @ Lum Berry
Ability: Intimidate
Nature: Adamant
EVs: 60 HP / 252 Atk / 196 Spe
- Outrage
- Earthquake
- Dragon Dance
- Substitute

Suicune @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 196 HP / 252 Def / 60 Spe
- Surf
- Icy Wind
- Calm Mind
- Rest

Scizor @ Occa Berry / Iron Plate no me acuerdo bien
Ability: Technician
Nature: Adamant
EVs: 204 HP / 252 Atk / 4 Def / 4 SpD / 44 Spe
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost

veo todos estos pokemon en tu caja, mi salamence y scizor tenían potencial perfecta así que quizás tendrás que utilizar evs mas simples. si conozco bien los nombres de las ataques de tu salamence esas son bastante buenas, solo "substitute" es un ataque muy muy importante para bloquear quema y parálisis etc y utilizar "dragon dance" mas facilmente. magnezone es una opción interesante por el pokemon de tipo hierro; no sé como funciona sin "volt switch", pero pienso que funciona bastante bien con salamence a pesar de todo. un pokemon de tipo agua probablemente será mejor elección que umbreon para defender salamence contra los pokemon de tipo hielo; yo utilizé suicune pero no estoy cierta de la potencial del tuyo, y quizás milotic funcionará bastante bien también. buena suerte!
 
Hall Doubles - 1179 with Metagross
proof: playlist (Streamed live at twitch.tv/Squilliams7008 )

Same general strategy/type order/etc. as my previous couple posts. I did make a few slight team changes:
Team A has a few minor changes. Team B is the same as in my previous Hall Doubles post.
Meta 2 now runs a Lax nature to guarantee that Entei will only use flamethrower into Meta 2 and never Meta 1. I also reinvested the EVs for Meta 1 to give it more special attack. I think this was to try to make the omastar matchup slightly better(?) but in hindsight the special attack investment doesn't matter. It's not enough to guarantee an ohko vs omastar with hp grass, so those EVs would be better spent invested in bulk. I'll fix this if/when I do more attempts.
1 (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 192 Atk / 80 SpA / 24 SpD / 212 Spe
Lonely Nature
IVs: 30 Def / 30 SpA
- Hidden Power [Grass]
- Explosion
- Thunder Punch
- Earthquake

2 (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 152 HP / 140 Def / 216 Spe
Lax Nature
- Gravity
- Protect
- Iron Head
- Thunder Punch
3 (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Explosion
- Earthquake
- Thunder Punch
- Iron Head

4 (Metagross) @ Wide Lens
Ability: Clear Body
EVs: 216 HP / 4 Def / 252 SpA / 36 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Grass Knot
- Psychic
- Protect
I lost to heatran at battle 1180:
Turn 1: I EQ+Rock Slide. One heatran dies, the other gets a focus band activation to live. Heatran flinches from Rock Slide.
Turn 2: I EQ+Rock Slide. Heatran dodges Rock Slide, and survives EQ with focus band again. Heatran uses Lava Plume, killing both my Metagross

Lava Plume is a 50% roll to OHKO Meta 1. If I had invested all Meta 1's special attack evs into special defense instead, Lava Plume becomes a guaranteed 2HKO. Hindsight is 20:20.
 
Congrats, Squilliams, on your amazing team!

Did anyone else experiment with Peterko's original team?
When I use Raikou + Metagross, it ist just a matter of time, until i get destroyed by Quick Claw, Earth Quake or Garchomp.
I would like a Ground-Immunity next to Metagross, but no additional weakness to Ice/Rock either. I am thinking about Starmie...
But there is still the problem with Evasion Boosters...
Does anyone else have ideas about on update for this archetype?
 
Submitting a Battle Hall Singles Streak of 170 with Eevee on retail

I've opened all my recent submission posts going on about how I've been lazy in regards to writing detailed reports on my streaks, time to "kind of" buck that trend by doing a barebones rapid-fire style breakdown of my Eevees. I wrote this late at night and kind of freestyled an abridged version, but you can just watch the VOD instead of reading my ramblings to see the Eevees in action :)

1.Rock (Nickname: Chocolate)
Eevee @ Focus Sash
Ability: Run Away
Level: 30
Naughty Nature
EVs: 212 Atk / 12 Def / 112 SpA / 172 Spe
IVs: 30 HP / 30 SpA
- Iron Tail
- Dig
- Hidden Power Grass
- Substitute


Speed EVs get the jump on everything except Aerodactyl. 212 Atk EVs ensure (among other things) that I always 2HKO Tyranitar with Dig so I don't have to risk missing Iron Tail, which is a risk that caused many losses against the aforementioned Aerodactyl, and also the Hoenn Fossils. 12 Def EVs make Regirock not see a kill with Stone Edge after Substitute so I "lock" it into throwing with Thunder Wave. The rest is put into SpA, which helps with 2HKOing Solrock and every Lunatone except Rank10, which usually needs an Iron Tail hit

2.Steel (Nickname: Vanilla)
Eevee @ Expert Belt
Ability: Run Away
Level: 30
Naughty Nature
EVs: 12 HP / 236 Atk / 80 SpA / 176 Spe
IVs: 30 Def / 30 SpA / 30 Spe
- Dig
- Hidden Power Fire
- Mud-Slap
- Substitute


176 Spe EVs make it so I outspeed everything, 236 EVs max out Atk, and 80 SpA EVs give me as much of a boost in SpA as possible, which is crucial VS Metagross in conjuction with the Expert Belt

Mud-Slap is crucial for softening up targets like Metal Burst Bastiodon & Aggron, as well as Focus Sash Scizor, against which a Swords Dance Technician Bullet Punch dodge with the Accuracy drop could sometimes be crucial (it's like 1 in 3 to kill me)

Substitute "locks" Thunder Wave Registeel this time

3.Ice (Nickname: Cream)
Eevee @ Choice Band
Ability: Adaptability
Level: 30
Adamant Nature
EVs: 12 HP / 224 Atk / 36 Def / 236 Spe
- Return
- Headbutt
- Quick Attack
- Iron Tail


Ice early because I hate Freeze. Not much to say other than Defensive EVs make it very likely to survive Weavile Ice Punch + Ice Shard. Choice Band Quick Attack snipes Jynx, Headbutt is for Flinch against bulky Rank10 opponents to maybe generate a free turn, E.G. Brightpowder Piloswine. Iron Tail Froslass

(Side Note: Vanilla & Cream are Shiny for the nickname theme because Shiny Eevee is kind of white, more on the gray side but whatever)

4.Bug (SKIP) (Nickname: Mint)
Eevee @ Choice Band
Ability: Adaptability
Level: 30
Adamant Nature
EVs: 252 Atk / 56 Def / 200 Spe
IVs: 30 Def / 2 SpA / 30 Spe
- Frustration
- Quick Attack
- Hidden Power Fire


Choice Band 252 Atk EVs with SKIP because I hate missing Iron Tail VS Armaldo 30 minutes into a run. Frustration because I hate Armaldo and I 2HKO it with my Frustration by channeling my hatred. Quick Attack snipes Focus Sash Scyther. Adamant HP Fire 2 IVs SpA kills Focus Sash Scizor without activating Swarm. Defense EVs to always tank Swords Dance Technician Bullet Punch

5.Ground (Nickname: Cinnamon)
Eevee @ Focus Sash
Ability: Adaptability
Level: 30
Lonely Nature
EVs: 252 Atk / 160 SpA / 96 Spe
IVs: 3 HP / 3 Def / 30 SpA / 3 SpD / 30 Spe
- Return
- Quick Attack
- Flail
- Hidden Power Water


Weird ass IVs huh? It's to sandbag Def/SpD while getting HP Water 70. It 2HKOs Steelix with 160 SpA EVs. Also OHKOs Quick Claw Golem. Quick Attack snipes Flygon & Claydol after Return. Flail annihilates anything that makes the mistake to outspeed and bring me down to Focus Sash. Argenta1 rarely posed an issue (In fact, I don't think this Eevee ever lost to her, but it was a late addition to my Eevee Patisserie™)

6.Electric (Nickname: Caramel)
Eevee @ Choice Scarf
Ability: Adaptability
Level: 30
Adamant Nature
EVs: 16 HP / 244 Atk / 24 SpD / 224 Spe
- Return
- Secret Power
- Dig
- Bite


I am faster than everything with Choice Scarf, except Electrode but I don't care. With 244 Atk EVs I kind of kill most of everything too. 16 HP & 24 SpD means Zapdos can't kill with Thunder, so it more often than not goes for Light Screen. Secret Power is a Physical non-contact move with a 30% Paralysis chance, cool Battle Hall tech!!! Useful for Paralysis Wars VS Focus Sash Manectric. Dig the Magnets. Bite the Rotom

7.Poison (Nickname: Blueberry)
Eevee @ Focus Sash
Ability: Adaptability
Level: 30
Adamant Nature
EVs: 12 HP / 236 Atk / 36 Def / 224 Spe
- Return
- Bite
- Yawn
- Protect


Toxicroak don't wake up, Gengar don't show up. Used to be bulky Lum Berry, but fast Focus Sash is less reliant on Sleep Turns. Shit, I have nothing interesting to say here, let me scrape the bottom of the barrel for something.

Did you know, that with 12 HP & 36 Def EVs, I only die to 3 rolls from Rank10 Skuntank Poison Jab into Poison into Aftermath? Riveting stuff!

8.Ghost (Nickname: Mocha)
Eevee @ Lum Berry
Ability: Run Away
Level: 30
Modest Nature
EVs: 12 HP / 220 Def / 252 SpA / 12 SpD / 12 Spe
- Shadow Ball
- Fake Tears
- Yawn
- Protect


Oh here's where the bulky Lum Berry Eevee from Poison went! Only STAB crit can OHKO me here. Which means Gengar/Rotom. Gengar usually goes for Hypnosis, 2 Turns of Lum Berry Yawn Protect later and how the turntables! Fake Tears plays around Petaya Berry activations. There are 4 of them! Ghost Pokemon love munching on Petaya Berries apparently. I also unlocked Petaya Berry shops in my Join Avenue, played through White2 for the first time recently, now my Pokemon Fan membership card can't be revoked yet!

9.Grass (Nickname: Nutella)
Eevee @ Focus Sash
Ability: Adaptability
Level: 30
Lonely Nature
EVs: 252 Atk / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD
- Return
- Flail
- Yawn
- Endure


Nutella is the sandbag Eevee who takes on the later rounds, which is why I only needed 12 13 Eevees. Flal 400 go brr, just avoid HAX and it's easy LOL (Look idk what you want me to say, I Yawn Endure Flail, I did say this would be a barebones abridged version)

(NICKNAME: STRAWBERRY)
(10)Water & Psychic [1-8 Water 1-2 Psychic]
(12)Fire & Dragon [5-8 Fire 1-6 Dragon]
(14)Dragon + Flying (8 Dragon 1-8 Flying)

Eevee @ (10)Choice Band (12/14)Choice Scarf
Ability: Adaptability
Level: 30
Adamant Nature
EVs: 12 HP / 196 Atk / 36 Def / 36 SpD / 224 Spe
- Return
- Headbutt
- Quick Attack
- (10/12)Dig (14)Bite


WHOA, WHAT THE HECK IS THIS TSITSO!?

This is the other reason I only needed 12 13 Eevees. By fighting Ranks 1-8 of 5 different Types across 4 Rounds, I get to do 1 Round where I fight Ranks 9-10 of those same 5 different Types.

OK, what does that achieve? It achieves Yawn Endure Flail not being useless against Random AI.

It also achieves (among many other things I probably either forgot or can't be bothered to mention) not dying to Rough Skin Sharpedo in Water, having Dig Choice Band for Water/Rock Types and 2HKOing them instead of relying on Long Sleep.

It also achieves playing around Burn against Fire by swapping out Choice Band for Choice Scarf and outspeed OHKOing potentially everything.

It also achieves checks notes avoiding the Dragon Rush Flinch from Dragonair or the Sandstorm Sand Veil from Gabite in Dragon.

It also achieves PLEASE GIVE ME FREE FLYING TYPES PLEASE I AM A CHOICE SCARF EEVEE IN BATTLE HALL ROUND14 ALSO I SWAP OUT DIG TO BITE DRIFLOON DRIFBLIM

It also achieves completely skipping Round11!? Nope, that was my bad, let's check Round11 now...

11.Psychic & Fire (3-8 Psychic 1-4 Fire) (Nickname: Raspberry)
Eevee @ Focus Sash
Ability: Adaptability
Level: 30
Naughty Nature
EVs: 252 Atk / 252 Spe
- Last Resort
- Protect


Strawberry could not cut it against Psychic with her Moveset & Item Combinations. Let's explain why! If I run Choice Band, she loses to Focus Blast Alakazam, because Quick Attack barely doesn't OHKO. If I run Choice Scarf, she loses to Slowbro, because I can't 2HKO it through Sitrus with Return anymore. And Wobbuffet would kill with Counter against both Choice Band and Scarf, so I need Focus Sash. But Focus Sash has the same issue as Choice Scarf, failing to 2HKO Slowbro. So what I needed was a way to imitate the Offensive power of Choice Band while holding a Focus Sash to mitigate my Speed/Frailty issues, and the answer I stumbled upon was to...

CUT MY LIFE INTO PIECES, THIS IS MY LAST RESORT

Ahem... this barely works. I barely 2HKO resists like Metang/Lunatone/Solrock. I barely outspeed Rank8 Lunatone/Solrock by 1 point with Max Speed. I barely 2HKO Rank4 Magcargo in Fire. This barely works. It's barely without potential issues. But it works. And it's beautiful.

Oh I also skipped Round13!? This write-up is all over the place...

13.Dark (SKIP) (Nickname: Blackberry)
Eevee @ Choice Band
Ability: Adaptability
Level: 30
Adamant Nature
EVs: 252 HP / 180 Atk / 12 Def / 64 SpD
- Return
- Secret Power
- Quick Attack
- Iron Tail


SKIP placed here so I can sneak in a Level advantage for the last time. Also I hate many Group4 Dark Types. With the given EV spread, I can tank any attack from a Level 29 Pokemon, with the strongest Attack in Dark being Shiftry's Focus Blast, which yes, never OHKOs, as insane as that sounds. We play around Rough Skin Focus Sash Sharpedo again with Bulky Choice Band Quick Attack, and Choice Band Quick Attack is very much needed against Fast & Frail opponents and all the Low Group Confuse Ray Swagger Trolls, E.G. Murkrow/Mightyena/Nuzleaf. Oh Mightyena has Intimidate and 2HKOs anyway? Go Secret Power, Paralyze it! Iron Tail is for Sableye, I even killed it with Struggle after Torment once. I hate Umbreon. Spiritomb is not real

15.Fighting (Nickname: Gianduja)
Eevee @ Focus Sash
Ability: Adaptability
Level: 30
Naughty Nature
EVs: 252 Atk / 252 Spe
- Return
- Flail
- Yawn
- Endure


Say hi to the 12th 13th Eevee! She is Nutella that doesn't die to Poison Jab from Toxicroak and Bounce from Hitmonlee. Yes, I bred a new Eevee just for that. I kind of wanted to do this with 12 Eevees, but I gave in after having these avoidable deaths in Round15 twice. FYI, there are some other "misplays/bad preperation moments" shall we call them in the Strawberry Rounds, but nothing as deadly as Toxicroak/Hitmonlee.

And yeah I Yawn Endure Flail and Pray where needed is pretty much my notes for the rest of this challenge. So back to you Nutella! (Gianduja is the chocolate hazelnut spread Nutella is derivative from btw, according to the twitch viewer that suggested this nickname anyway)

(16)Normal (17)Water/Psychic/Fire/Dragon/Flying [9-10] (Nickname: Nutella)
Eevee @ Focus Sash
Ability: Adaptability
Level: 30
Lonely Nature
EVs: 252 Atk / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD
- Return
- Flail
- Yawn
- Endure


Nutella Double Post. I've confused you enough with my asinine Round10-14 posting format, and Nutella is the star, she deserves this, I'll allow her to double post as the moderator here :)

I can get humilliated by about a million shitmons in Normal. OK. On to Round17

PLEASE DON'T SHOW UP DRIFBLIM (It didn't show up)
PLEASE DON'T SHOW UP SHARPEDO (it didn't show up)
SCREW YOU MAGMORTAR FOR BURNING ME IN MY FIRST ARGENTA2 BATTLE
SCREW YOU SALAMENCE FOR WAKING UP IMMEDIATELY AGAINST ME TWICE
SCREW YOU BATTLE HALL FOR BEATING ME IN THE 1ST BATTLE OF ROUND17 THREE TIMES IN A ROW
THANK YOU SUICUNE FOR MAX SLEEP BUT WHY ARE YOU SO SHIT YOU CAN'T GIVE A 0 DEFENSIVE IVS EEVEE FLAIL150 WITH HYDRO PUMP
THANK YOU BLASTOISE FOR NOT USING YAWN AGAINST ME IN MY SECOND ARGENTA2 BATTLE

Yeah I beat Blastoise, that's it, I won. I feel like I went off the rails while writing this at some point. But I had fun writing this I guess, so that's what's important? I should probably stick to submitting with just a video. Anyway, if you somehow read all this, thanks, here's a celebratory picture

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I've been wondering lately, how viable is rain in 4th gen tower doubles? I like it quite a lot in battle subway and I've been thinking of ways to back-port it to gen 4.
 
Yeah I feel like rain has a ton of potential, pretty surprised that it was only ever played once. I'll try to come up with something and see how far I can get, currently seeing how many ideas I can rip from gen 5.
Yeah, I agree. Tbh I think that nothing will ever be as good as Trick Room in the Gen 4 Tower Doubles, but Rain surely has a lot of undiscovered potential.
Another guy reached a good streak with an interesting Omastar team some months ago and I too did some experimentation in Multis: I said what I think the best possible rain team would be in the post about that streak
 
Yeah, I agree. Tbh I think that nothing will ever be as good as Trick Room in the Gen 4 Tower Doubles, but Rain surely has a lot of undiscovered potential.
Another guy reached a good streak with an interesting Omastar team some months ago and I too did some experimentation in Multis: I said what I think the best possible rain team would be in the post about that streak
Yep Trick Room does seem to be the most powerful archetype in 4th gen, but I'm not a big fan of playing TR xd. Also I was thinking of the exact same group of four with Kingdra/Ludi/Latios/Scizor, but I was also giving Jolteon some thought since it's loosely similar to Thundurus-T in
5th gen (Volt Absorb and all of that) but I haven't actually trained a Jolteon to try it just yet.
 
Yep Trick Room does seem to be the most powerful archetype in 4th gen, but I'm not a big fan of playing TR xd.
Yeah, that's fair lol
Also I was thinking of the exact same group of four with Kingdra/Ludi/Latios/Scizor, but I was also giving Jolteon some thought since it's loosely similar to Thundurus-T in
5th gen (Volt Absorb and all of that) but I haven't actually trained a Jolteon to try it just yet.
That makes sense, but Latios has a lot of pros over Jolteon: he's stronger, works better when the rain is not up, has a better synergy with Scizor etc.
Also, I think it would be difficult to predict when to switch in Jolteon without any electric-weak mon.
If you want to use an electric type, I'd suggest you to maybe try event Raikou.
 
New to the Gen 4 Battle Tower stuff, I recently played through the game again and realized how easy EV training was in this gen, so I thought I'd try my hand. I wanted to share my rather mediocre Battle Tower Double Streak.

Loss @ 45 Wins

Marowak @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 31 HP / 26 Atk / 30 Def / 5 SpA / 24 SpD / 22 Spe
- Earthquake
- Thunder Punch
- Rock Slide
- Protect

Zapdos @ Lum Berry
Ability: Pressure
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 19 HP / 5 Atk / 13 Def / 29 SpA / 19 SpD / 10 Spe
- Discharge
- Heat Wave
- Tailwind
- Protect

Latias (F) @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 230 Def / 28 SpA
Bold Nature
IVs: 18 HP / 16 Atk / 15 Def / 23 SpA / 30 SpD / 9 Spe
- Psychic
- Ice Beam
- Recover
- Calm Mind

Scyther @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 31 Atk / 19 Def / 7 SpA / 13 SpD / 23 Spe
- Aerial Ace
- Brick Break
- Swords Dance
- Protect

Video showcasing the team

The main core of the team was Marowak and Zapdos. I chose to run Marowak since it has the strongest, non-banded Earthquake in the meta after the Thick Club boost (don't quote me on that, I only checked Garchomp and Rampardos for those calcs, but I do think it's true). Being able to switch between EQ, Rock Slide, and Thunder Punch on the fly felt indispensable, and with the Tailwind Support from Zapdos I out sped nearly everything. I actually originally was running a Moltres instead of Zapdos, but realized that, despite the Thunderpunch coverage on Marowak, the spread Discharge was just more effective. I ran across a lot of mono water teams, maybe it was the game trying to build against Marowak? I dunno how the enemy teams actually get determined lol. Zapdos is a relatively standard set, but protect was useful for scouting. I ran Modest, since Tailwind makes up for the lack of speed. I'm gonna play through Plat soon for a Heatran, so I'll get a Timid one for other sets. I think I could have switched out the Lum Berry for a Sitrus/type effective berry for a more useful item. Heck, I think even the Magnet could've been better than Lum. Most battles would go something along the lines of first turn protect on Marowak, followed by a Tailwind from Zapdos, and then EQ/Rockslide and Discharge/Heatwave spam until everything was knocked out.

The last two slots of the team had the most experimentation. I tried Hitmonchan, Honchkrow, Manectric, Exeggutor, (all of these were used in my in-game playthrough, but they were EV'd and some of them I bred mid game for Egg Moves) but ultimately settled on Scyther and Latias. I put a lot in to Latias' physical bulk, and it's EV'd specifically to take a Dragon Claw from a Garchomp while being able to OHKO with an Ice Beam. It's amazing bulk and pretty good coverage, when I caught a Bold Latias I figured it would be a fun way to use the thing. I think Latias suffered from not having Protect. Recover made up for it some, but you never really wanna risk a paralysis from Discharge on your own team. Lastly, Scyther was chosen over the previously listed Pokemon because I lost a 30-something streak to Mamoswine 3, and decided I needed a good counter to evasion spam. I know Scizor is better for it's typing and heavy hitting bullet punch, but I will say that Scyther really surprised me with how good it was. Technician boosted STAB Aerial Ace hit hard, even without Swords Dance set up. Brick Break meant I was hitting most things at least neutrally, and protect allowed me to have it on the field without worrying about Discharge.

In hindsight after losing on my 45th battle, I think Latias could be swapped out for something to help deal with TR a little better. I really love it's set, but I think it runs better in singles. I wound up losing to Snorlax 3 on a TR team. Latias could've stalled it out but crits suck, and I only had one CM up. I know Tailwind isn't considered an amazing strategy based on previous posts, but I think it's under appreciated in doubles.

I would really love any feedback on this team, and I'm curious to know what you all think about Tailwind in Doubles Tower!
 
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I would really love any feedback on this team, and I'm curious to know what you all think about Tailwind in Doubles Tower!
Since you asked for feedbacks, I'll try to help you as I can.
First of all, Tailwind is kind of meh in Doubles Tower, since it only lasts for two turns. It can surely be more helpful in Doubles Arcade and Castle, where the game is way more fast-paced.
Still, I think it's ok to have a Tailwind core in a Doubles Tower team, but it should be able to work basically at its best even when Tailwind is not active. To be honest, I would dare to say that a well built Tower Doubles team can fit at max only one mon that performs only under Tailwind.
So that's my piece of advice: keep Tailwind if you want but don't rely on it too much.
Aside from that, spreads and the team synergy can be improved: Scyther is the only one that takes advantage of Lightning Rod and the team is super weak to ice in general.
I'd really like to give you more specific tips, but, even though I like the niche picks, your team seems a little "confused" to me. If I knew what you'd like to prioritize in your team's optimization, I'm pretty sure I would be more helpful. So feel free to ask me anything.
Hope this helped at least a bit.
 
I'd really like to give you more specific tips, but, even though I like the niche picks, your team seems a little "confused" to me. If I knew what you'd like to prioritize in your team's optimization, I'm pretty sure I would be more helpful. So feel free to ask me anything.
Hope this helped at least a bit.
"Confused" is right, I've not got a great idea of what I'm doing lol

I'm pretty set on the Maro/Zapdos core, I think it's worked very well so far. Any tips on those spreads? And beyond that, I'd like to know who you might recommend. I was thinking about maybe dropping Latias for Gyarados, which would help me with my ice weakness, as well as give me another Pokemon that benefits from Lightning Rod on Maro. I figure probably leaning more into a hyper offense team would be worth while, given the leads.
 
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