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Double Battle Metagame.

Yeah, but there are pitfalls. For one, you'd better be very sure that your U-turn user is faster than the opponent using Explosion. Also, if U-turn fails to connect with the target (because of Protect or missing) the user doesn't switch out.
 
The number of Skill Swap teams I've seen in the thread aren't really using Skill Swap to its best potential, I think. Instead of concentrating on spending three agonizing turns setting up something, it'd be so much better to just sabotage your opponents plan.

Think about it this way; a number of times, in order to make sure two pokemon don't hurt each other with attacks, abilities are used, like in the Kingdra/Toxicroak combo from earlier in the thread. But if you skill swap with Toxicroak, he goes from being almost invulnerable to getting screwed over by the opponent. A slightly less specific situation is pairing up an Earthquake user with someone with Levitate, or Discharge and Electivire.
 
There was a Skill Swap combo in Pokémon Colosseum where the foe used the move by Claydol on an Azumarill or a Medicham, and then the Claydol spammed Earthquake. Not particularly potent, but a decent combo nonetheless.
 
Indeed, that's actually a cute little combo; it gets levitate to what needs it, and iirc Azumarill has a pretty good support movepool, and it's quite bulky.
 
Isn't Skill Swapping Pure Power onto yourself no more useful than using Swords Dance?
Actually it's less useful as the other pokemon no longer has Pure Power. Unless of course you swap with a foe, but obviously the chances of that are very unlikely and not worth a moveslot.
 
Actually it's less useful as the other pokemon no longer has Pure Power. Unless of course you swap with a foe, but obviously the chances of that are very unlikely and not worth a moveslot.

On the contrary, using a Pokemon like Azumarill as a support Pokemon is very useful! And spamming Claydol's Huge Power STAB'd Earthquakes, while not hurting its partner, has great potential.

I, personally, think that the combo would do wonders on a Trick Room team.

EDIT: Besides, novelty teams are fun (and Claydol doesn't learn Swords Dance).
 
I think i heard some time that if you use skill swap to gain pure power it is only a 1.5x boost instead of a 2x boost.
 
That would certainly make it less tempting. lol. But I don't think that would happen...Skill Swapping shouldn't affect the mechanics of an ability.
 
That's true; if you Skill Swap Huge Power or Pure Power, it's effect is reduced to 1.5 IIRC. Still gives a boost, but not as big of a boost. For almost every other ability, Skill Swap doesn't affect it; only Pure/Huge Power. Well, and Wonder Guard is a whole different situation. :P



Also, a big question I have regarding probability: how does it work exactly? I mean, I know how it works, but let me give an example. Zap Cannon has 50% accuracy. Does this mean it will hit 1 out of 2 times? Because when I am just messing around with Zap Cannon, it certainly doesn't seem to hit that much; it seems to miss a lot more than it hits. Fire Blast has 85% accuracy. Does this mean that it will hit 8.5 times out of 10(or 85 out of 100)? Because I was thinking of while I was in Orlando for Showdown finals, and Hypnosis missed 3 times, and it has 70% accuracy. If I use a move right after itself, does the % of it's hitting probability change? Or is the percentage constant whether I use it right after each other or only using the move once?


If I need to clarify more, say something. :P
 
Accuracy is a percentage if you seem to missing too much you are just unlucky

if you don't believe me pick any attack and use it under stable conditions (no accuracy/evasion modifiers) 1000 times i guarantee you that the number of hits will be very close to 10x the accuracy percentage
 
That is what I was thinking the way it worked, but I guess I just got a crapload of bad luck when I was battling in Orlando. <_< And obviously no accuracy or evasion modifiers.
 
Ok, I was thinking, couldn't Breloom be absolutely amazing in Double Battle?? Maybe this has been mentioned... but.

Adamant Breloom @ Leftovers
Ability: Poison Heal

Protect
Thunder Punch
Facade
Leech Seed


So, my idea behind this is, if you can get your partner, say a Blissey, to set poison up on Breloom, you're getting over 20% HP healed each turn!! With facade, you have a 140 BP attack from Poison as well. Protect is for when you need a turn to recover a little move HP, and Thunder punch for Gyarados... I dunno, the moveset could be tweaked, but I think this thing could really do a lot of damage, and serve as a staller as well.
 
but it doesn't matter how much you're recovering each turn when you have 60/80/60 defenses and are weak to flying/ice/fire/psychic/poison(lol)

also blissey (and all other specialized walls) fails in doubles because your opponent will just hit it with physical attacks
 
but it doesn't matter how much you're recovering each turn when you have 60/80/60 defenses and are weak to flying/ice/fire/psychic/poison(lol)

also blissey (and all other specialized walls) fails in doubles because your opponent will just hit it with physical attacks

I know, I was just naming something quick. I think this could work with a little tweaking...
 
it could actually work if paired with follow me. protect first turn, have poison orb or whatever as item for breloom. next turn facade has 140 power. plus it blocks sleep.

i'll play with it and see what I can come up with. ;)
 
Thanks. I was hoping Leftovers on Breloom, so it could get the advantage of a Lefties recovery, Poison Heal Recovery and Leech seed...
 
Yeah. That's why I thought of this set for Double Battle, because in regular, no one in their right mind would poison a Breloom. This way, your partener can set you up with poison so you get Lefties, Poison, and Leech seed healing you all in one turn.
 
there is a stalling breloom set called 'subseed' set, and it's the main set for breloom in singles.


i personally wouldn't try and poison myself with another pokemon because it would leave that one pokemon way open to attack. if i hold toxic orb with breloom, i can protect first turn and get poisoned first turn without any partner intervention. that allows for my partner to weaken the other guys/sleep them/etc. ;)
 
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