Actually Counter hits the incoming Pokemon if the foe uses U-turn, not the U-turn user.
(Remember Counter goes last, which means the switch occurs after the Pokemon is switched in).
This also occured as explained on Shoddy during my battle, so I do have full experience.
This is always true unless the U-turner is the last Pokemon left on the person's team, then of course it doesn't switch and IS hit with Counter.
Anyways, here is a cool set, surprisingly there isn't a Trick Room set in the Analysis. The advantage over Claydol/Solrock is Hypnosis, and in Solrock's case, access to Rain Dance to work like a UU Bronzong.
BOTH SETS ARE LEAD SETS FOR UU ONLY
Set Name: Rainy Room
Lunatone: @ Damp Rock / Focus Sash
252 Attack / 4 SpD / 252 Spe
Jolly
Hypnosis
Rain Dance
Trick Room
Explosion
Use as a Trick Room lead.
With Lunatone's many weaknesses, and two set-up moves, Lunatone relies on a quick Hypnosis to give it the free turn it needs so it can set up Rain Dance and Trick Room. The premise is to use Hypnosis first to cause a switch, and then Rain Dance to power up your Water and Electric Pokemon. After Rain Dance is set, use Trick Room. Afterwards, its up to prediction to either use Explosion or safely switch. Switch if you know the opponent is faster than you under *Trick Room conditions* to save Lunatone's Explosion for later on, or Explode if you know you are faster under *Trick Room conditions.*
It is important to max the Speed EVs with a boosting nature so you have a chance to Hypnosis first more often. To give you an idea about what max Speed allows Lunatone to outspeed here is a list of common threats: Tie speed with + Speed Butterfree, Poliwrath, Politoed, Ludicolo, Victrebel. Outspeed Jolly/Timid Frisk Bannette and Mixed Golduck, as well as Modest and Adament versions of Kabutops, Shiftry, Venasaur, Absol, Super Luck Honchkrow, Kingler, Driftblim, and max Speed Modest Milotic (by one point). I left HP alone as Speed and attack are needed most, and adding 4 HP EVs would make Lunatone's HP even, which isn't good for Stealth Rock damage reasons.
Note all the threats listed above have a super effective attack against Lunatone, so unless you plan on using Focus Sash, Lunatone needs all the Speed it can get to use both of its set-up moves.
Let it also be noted that on this type of team relying on Trick Room and/or Rain Dance, you should have at least 1 Swift Swimmer and 1 slow Pokemon incase Lunatone cannot get both effects up. I suggest using perhaps Kabutops and Clampearl as they both get powered up from the Rain, and Clampearl can take advantage of Trick Room, whereas Kabutops can take advantage of Swiftswim incase Lunatone dies before it can Trick Room. Additionally they attack from opposite ends of the spectrum, so they compliment eachother well.
Set Name: Sunny Room
Solrock: @ Heatrock / Focus Sash
40 HP, 252 Attack, 216 Def
Brave
Sunny Day
Trick Room
Explosion
Overheat/Rock Slide/Earthquake
I used X-act's Defense applet to provide Solrock with the best Defense, and maximized attack to power up its Explosion, Rock Slide, or Earthquake.
The Premise is to set up Sunny Day first, ridding yourself of a Water weakness, then proceed to use Trick Room. After Trick Room many people will predict an Explosion, however, if you outpredict them you can abuse Trick Room to go first, and hit their Ghost/Steel/Rock type with the appropriate move. *Remember, Overheat is boosted by Sunny Day.
The fourth slot is to deal with Ghost, Rock, and Steel-type Pokemon as well as common threats. Overheat under the Sun deals the most to Froslass, Steelix, Bug types as well as Grass types that threaten Solrock or resist its Explosion. Rock Slide deals with Froslass as well, but also Driftblim, and Bug types in general. Earthquake handles both Rock, and Steel-type that think they can easily come in, resisting an Explosion.
This set is different than the Analysis set because of the Item, EVs, and moveslots. With Sunny Day, Overheat does become an option for a 1 off move, as Solrock will likely Explode anyway and doesn't mind the Special Attack drop, while Earthquake can be a surprising move to hit Rock and Steel types that resist his other moves, especially dual Rock/Steel types like Aggron. Additionally Sunny Day support with Trick Room makes sweeps with Camerupt and Sunflora possible without relying on paralysis.
As in the set above, it is recommended that you use both a slow Pokemon that can abuse the weather like Camerupt, as well as a fast Pokemon that can abuse the weather like Exeggutor. This ensures that whether (pun intended) Trick Room wears off, your team can still sweep with the appropriate Pokemon.