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New and "creative" moveset/EV spread thread. Mk. 3

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I have tested out the Silverback set, and it worked for the first few matches, but Infernape has better things to do. The best quality Infernape has is being able to switch into Scizor, but it is undeniable that Rotom-A does it better. Losing the speed to outrun Salamence is unfortunate, and you can't really do anything to Gyarados except burn it while it DDs. I think overall the set is creative, but by no means should it be used for more than a gimmick.
 
maybe i'll actually get some comments this time.

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Dusknoir

-Will o Wisp
-Protect
-Shadow Sneak
-Thunder Punch/Fire Punch/Ice Punch
Item: Leftovers
Ability: Pressure
Nature: Brave
252 HP/4 Atk/252 SpD

This is a set I came up with a couple weeks ago. The basic idea is to switch in to an obvious fighting or normal move (or something that will be scared away). first turn you WoW, second turn Protect to gain Lefties and let them burn. You can alternate between Protect and Shadow Sneak, or if the pokemon in battle can do you serious hurting, you can try your luck with consecutive protects.

The punch can be whatever coverage your team needs most, and is mostly filler. having T-punch has saved my ass several times against Gyrados though.

I maxed the SpD because most Noir sets I've seen call for max Def, so most opponents will expect that. Burn support means Noir won't take that much damage from the Def side anyway.

Screen and Stealth Rock support helps immensely, as does a Curse/Wish passing team member such as Umbreon. Additionally, a strong Fire-counter is almost obligatory, since this set is not at all effective against Fires, especially Heatran.

I'm considering taking 52 EVs from HP and dumping them into ATK to pack more of a bite when needed.
 
I recently tried a Dusknoir with max SpD, I ran Pain Split / Shadow Sneak / Earthquake / Punch. Makes a good Infernape counter, but Choice Specs Lucario still 2HKOes you. Looks like a good set you made, but I'm not sure Protect is worth it.

If you are not using Bulk Up, then use Flamethrower and something else. You have a lot higher base power making your attacks generally more powerful. Similarly to the Dragonite too I suppose.
 
maybe i'll actually get some comments this time.

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Dusknoir

-Will o Wisp
-Protect
-Shadow Sneak
-Thunder Punch/Fire Punch/Ice Punch
Item: Leftovers
Ability: Pressure
Nature: Brave
252 HP/4 Atk/252 SpD

This is a set I came up with a couple weeks ago. The basic idea is to switch in to an obvious fighting or normal move (or something that will be scared away). first turn you WoW, second turn Protect to gain Lefties and let them burn. You can alternate between Protect and Shadow Sneak, or if the pokemon in battle can do you serious hurting, you can try your luck with consecutive protects.

The punch can be whatever coverage your team needs most, and is mostly filler. having T-punch has saved my ass several times against Gyrados though.

I maxed the SpD because most Noir sets I've seen call for max Def, so most opponents will expect that. Burn support means Noir won't take that much damage from the Def side anyway.

Screen and Stealth Rock support helps immensely, as does a Curse/Wish passing team member such as Umbreon. Additionally, a strong Fire-counter is almost obligatory, since this set is not at all effective against Fires, especially Heatran.

I'm considering taking 52 EVs from HP and dumping them into ATK to pack more of a bite when needed.

While the concept is good, I don't think it'll work too well. What is Brave going to accomplish with 4 Atk EVs? Is the loss in defenses worth it? Second, if this is meant to counter what you need, the lack of recovery really sucks (especially when you take a look at that abysmal HP). Pain Split may not be much, but its something - use it.
 
I recently tried a Dusknoir with max SpD, I ran Pain Split / Shadow Sneak / Earthquake / Punch. Makes a good Infernape counter, but Choice Specs Lucario still 2HKOes you. Looks like a good set you made, but I'm not sure Protect is worth it.

If you are not using Bulk Up, then use Flamethrower and something else. You have a lot higher base power making your attacks generally more powerful. Similarly to the Dragonite too I suppose.

that's something to consider, i'll do some damage calculations and compare the two.

EDIT: and Dusknoir doesn't learn Flamethrower...(?) i could use EQ, Focus Blast or Focus Punch to up the power...that's about it i think.

While the concept is good, I don't think it'll work too well. What is Brave going to accomplish with 4 Atk EVs? Is the loss in defenses worth it? Second, if this is meant to counter what you need, the lack of recovery really sucks (especially when you take a look at that abysmal HP). Pain Split may not be much, but its something - use it.

it has actually worked pretty well for me overall, and it's main objectives are to burn physical threats and PP stall, i only use it to counter in a pinch. and i would probably use Pain Split, but i caught this Noir, so i don't currently have the option. i do intend to breed a better one, and will put Pain Split on the breed.

Also, 252 HP / 120 Atk / 136 SpD Sassy gives the exact same defensive stats with 10 more Attack.

and like i said, i caught a Brave one, so i'm using what i've got right now. i'll go for Sassy when i breed, thanks for the comments guys.
 
Physical Wall Infernape

395.png
@ Leftovers
Ability: Blaze
Impish Nature
EV: 252 HP / 252 Def / 6 Atk

-Will-O-Wisp
-Brick Break
-Slack Off
-Blaze Kick

I will post damage calculations later if you like, but this set works great for walling some physical threats like Scizor, Tyranitar, Lucario, Weavile. The vast amount of CB Scizor is great and this could switch in on Bullet Punch, U-Turn/X-Scissors, Pursuit, Super Power and resists 3/4 of it's attacks. Will-O-Wisp is a great move to weaken down physical threats before hurting you. With Slack Off you could try to Burn Stall them, and heal off some damage. Blaze Kick/Brick Break for STAB. Infernape survives Waterfall 252 Atk + Life Orb while striking it back with Will-O-Wisp.​


I don't see the point of Infernape using Will-o-Wisp against them. Flamethrower kills Scizor hands down. Lucario and Weavile aren't surviving Flamethrowers either, and get totally obliterated by Close Combat. Tyranitar has a 4x weakness to Fighting... STAB Close Combat is totally the best way to trash Tar, not Will-o-Wisp.
 
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Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Attack, 56 Special Attack, 200 Speed
Nature: Naughty
Moveset:
-Fake Out
-Sucker Punch
-Leaf Storm
-Explosion

Kind of a gimmick set I came up a while ago. The idea of this set is to take out sweepers weakened by Stealth Rock, finishing of pokemon trying to set up, or revenge killing stuff as Gyarados and Salamence who have already taken a hit or two. The combination of Fake Out and Sucker Punch is nice, since Fake Out might as well do the extra damage you will need to OHKO with a STAB Life Orbed Sucker Punch coming from a base 100 attack stat.

200 Speed EVs makes 246 Speed, which makes you able of outspeeding Jolly Tyranitar so you can either hit it with Leaf Storm or just explode on it. It also has a few more speed EVs than standard Gallade, in case you want to explode on that instead or if you dont want to use Sucker Punch risking it using Swords Dance.

Leaf Storm will hit physical walls thinking you are fully physical, such as Gliscor, Donphan, Hippowdon, Vaporeon, Suicune, etc. Using Seed Bomb and going all physical is an option, but this could simply be outclassed by a Swords Dance set. Hidden Power Fire could also be an option, since this set completely gets walled by Steel types such as Registeel. Then again, this will make you unable to hit those other physical walls.

Explosion is some kind of last resort in case you're close to fainting, or if something like Snorlax tries to to scare you away.
I love this idea and shiftry so im gonna try it =)
 
Okay, unlike mixed Shaymin, this Roserade doesn't actually suck. I noticed there wasn't a good set for Spiker Roserade (mostly because so many sweet moves are illegal with it). It's pretty good though, and setting up spikes is really quite easy.

It could probably do with a better EV set. Perhaps it needs more speed. I run 286 to outspeed +speed base 80s (Milotic comes to mind) since she really cannot do much to other speedier pokemon, and others (Houndoom, Arcanine, Shaymin) will outspeed her anyway.

Any advice would be very helpful, as there should be a Spikes Roserade set, since she gets em up very easily, can absorb toxic spikes, and do plenty of other cool stuff (like survive Ludicolo after SR and KO back)

Spiker Roserade
Roserade @ Leftovers
Natural Cure
176 HP/176 Spd/100 SpA/56 SpD
Timid
-Spikes
-Rest
-Energy Ball/Grass Knot
-Sludge Bomb

Roserade is a very good spiker, with good SpD, speed, Natural Cure, and solid typing. She can come in on many common pokemon and start setting up Spikes. Rest with Natural Cure mean she can get rid of any damage and switch out without fear, and Natural Cure also makes her a good switch in into pokemon who status. She is immune to toxic, and can absorb toxic spikes too, which is also very nice.

In terms of attacking, Roserade utilizes her dual STABs, which are quite useful. Grass Knot/Energy Ball hit bulky waters quite hard. The decision is up to you; with Grass Knot, you hit Milotic harder, while hitting Slowbro for the same damage as Energy Ball. But Energy Ball does hit the light Azumarill harder. Also, considering UU pokemon are typically lighter than the powerful OU pokemon, Energy Ball may be the better choice when hitting neutral. Sludge Bomb helps beat grass types, dealing 75% minimum to offensive Shaymin, a 1hko with one layer of spikes and SR (while avoiding a 1hko from Air Slash) and KOs Rain Dance Ludicolo after he gets hit by Life Orb Recoil (deals 84% minimum), while taking 86% max from his LO Modest Ice Beam.




I find this Roserade really very useful at absorbing special hits, even fighting attacks too. She can abuse Natural Cure and Rest, set up those spikes, and beat some stuff too.

Comments please.
 
Spiker Roserade
Roserade @ Leftovers
Natural Cure
176 HP/176 Spd/100 SpA/56 SpD
-Spikes
-Rest
-Energy Ball/Grass Knot
-Sludge Bomb

Um, you forgot to say which nature.

Anyway, this looks decent. However, I don't think know if this can get more than 1 layer up at a time without being repeatedly chased out by speedy fire or flying types. Spikes are nice, but Toxic Spikes will wear down opponents after only 1 or 2 layers, whereas you need 3 layers of spikes to rival the damage output of SR (plus regular spikes don't do ongoing damage to things that stay in.)

But whatever, let's not turn this into which type of spikes I like better. If this is as sturdy as it needs to be, then I approve of it. Too many Roserade sets have a suicidal feel to them, while this can actually stick around for a while, switch in repeatedly, and get those spikes out there a little at a time.

One more thing, HP Fire or Ice would cover some non-grass opponents if you're OK with the drop in power.
 
I was pretty positive Spikes Roserade was in the anaylsis since I posted it in one of the other creative moveset things a while ago... but I guess its not there!

Anyway: It looked like this:

Moveset Name: Spiker
Move 1: Spikes
Move 2: Grass Knot / Energy Ball
Move 3: Hidden Power Fire / Sludge Bomb
Move 4: Rest
Item: Leftovers
Ability: Natural Cure
Nature(s): Timid
EVs: 252 HP / 4 SpA / 252 Spe

Grass Knot / HP fire are OU, Energy Ball / Sludge Bomb for UU. Max the HP, because with 324 HP and 246 SpDef you can switch into Bulky waters all day, and wall weak grass types like defensive Celebi, Venusaur, and Meganium.

Originally Posted by Aquamentus
Anyway, this looks decent. However, I don't think know if this can get more than 1 layer up at a time without being repeatedly chased out by speedy fire or flying types. Spikes are nice, but Toxic Spikes will wear down opponents after only 1 or 2 layers, whereas you need 3 layers of spikes to rival the damage output of SR (plus regular spikes don't do ongoing damage to things that stay in.)

People generally don't switch offensive pokemon into Roserade because she can pack so much power. From experience using the spiking set, its flat out easy to get 3 layers in because common switches are things like Blissey and defensive Zapdos, who waste a turn Thunderwaving anyway forgetting you can just rest back to full health and cure it on the switch.

Originally Posted by MetaNite
I like this idea a lot better actually, and it is better. I didn't think about going special seeing as you've got such a huge attack but seeing how you can now OHKO Breloom, it looks like a better idea. I don't know about the EVs though, but it looks pretty cool. I understand Sleep Talk sets aren't exactly ready to be put in the analysis, but I just wanted to share what I tested.

I see. Well, if you want dragonite to be a sleep Talker for the sake of countering breloom, you are better off using Salamence. Dragonite also for an EV spread only needs Max HP (well, 385) unless you are doing the Special Wall set because 385 / 226 / 236 is beefy as it is. If you want to ever concentrate on Dragonite's physical defense just use Salamence. And if you want to focus on Dragonite's support options, just use the current Support set in the analysis, and slap Sleep Talk over something if need be.
 
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Groudon @ Lum Berry
EVs: 255 Atk/255 Spe
Nature: Jolly
Lv100 Stats: 310/387/287/205/204/301
Moveset:
Swords Dance
Rock Polish
Dragon Claw/Shadow Claw
Earthquake

The key to succeeding with this set is to get in on your opponent's Choice Scarf/Specs Kyogre Thunder. Rock Polish, forcing Choice Scarf/Specs Kyogre locked into Thunder to switch out, Swords Dance (while expecting to survive one hit) then attempt to sweep. The Lum Berry will stop Choice Scarf Darkrai from Dark Voiding while you are Swords Dancing after Kyogre switched out of Rock Polish. Also, it prevents other status annoyers as well. The choice between Shadow Claw and Dragon Claw is up to the user.
 
Wouldn't Stone Edge be better than shadow and dragon claw, so you can hit lugia super-effectively. Rock also provides great coverage with ground.
 
I was pretty positive Spikes Roserade was in the anaylsis since I posted it in one of the other creative moveset things a while ago... but I guess its not there!

Anyway: It looked like this:

Moveset Name: Spiker
Move 1: Spikes
Move 2: Grass Knot / Energy Ball
Move 3: Hidden Power Fire / Sludge Bomb
Move 4: Rest
Item: Leftovers
Ability: Natural Cure
Nature(s): Timid
EVs: 252 HP / 4 SpA / 252 Spe

Grass Knot / HP fire are OU, Energy Ball / Sludge Bomb for UU. Max the HP, because with 324 HP and 246 SpDef you can switch into Bulky waters all day, and wall weak grass types like defensive Celebi, Venusaur, and Meganium.

People generally don't switch offensive pokemon into Roserade because she can pack so much power. From experience using the spiking set, its flat out easy to get 3 layers in because common switches are things like Blissey and defensive Zapdos, who waste a turn Thunderwaving anyway forgetting you can just rest back to full health and cure it on the switch.

I love this set. People are very prepared for Toxic Spikes, but few expect Spikes in UU from anything other than Froslass. Roserade has a nice base 105 SpD stat that is often overlooked. With 252 HP, it is by no means Blissey, but it prevents Roserade from getting 3HKOed by 0 SpA Celebi's Hidden Power. My only concern is that bulky waters still do great damage (Vaporeon does 43.83% - 51.85% with Ice Beam and no SpA EVs), so just be careful about Ice Beam on the switch. I've found Leaf Storm more useful than Energy Ball or Grass Knot, since I rarely run out of PP anyway. Even without any SpA EVs, Roserade will OHKO bulky waters and leave a big dent in plenty of others with Leaf Storm. Roserade has Sludge Bomb as a good secondary STAB is case Leaf Storm ever runs out.
 
Leaf Storm and Spikes are illegal according to Shoddy :/

Yeah, looks like 252 HP/252 Spd is better, though I still wonder whether Roserade can pack a littl less speed. Still KOs Ludicolo after SR, takes the Ice Beam better too.

There are a few things about Spikes that make it better than normal ones. 1. Cannot be absorbed, so you need to spin them, and stuff like Specs Mismagius can stuff like 2hko Hitmontop before it kills w/ Pursuit. Or Rotom can be used for stall. 2. Instant direct damage. Full spikes+SR deals 37.5% on a SR neutral switch in-that is a whole lot of damage for just switching in. It can easily turn even resisted hits into 2hkos. Remember, after 2 switch ins, that thing takes more than 70%. Especially if you use priority, you can really pull off an easy sweep.
 
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Groudon @ Lum Berry
EVs: 255 Atk/255 Spe
Nature: Jolly
Lv100 Stats: 310/387/287/205/204/301
Moveset:
Swords Dance
Rock Polish
Dragon Claw/Shadow Claw
Earthquake

The key to succeeding with this set is to get in on your opponent's Choice Scarf/Specs Kyogre Thunder. Rock Polish, forcing Choice Scarf/Specs Kyogre locked into Thunder to switch out, Swords Dance (while expecting to survive one hit) then attempt to sweep. The Lum Berry will stop Choice Scarf Darkrai from Dark Voiding while you are Swords Dancing after Kyogre switched out of Rock Polish. Also, it prevents other status annoyers as well. The choice between Shadow Claw and Dragon Claw is up to the user.

Wouldn't Stone Edge be better than shadow and dragon claw, so you can hit lugia super-effectively. Rock also provides great coverage with ground.

That would make it the standard double dance set, and so it wouldn't belong in this thread. Plus Dragon has good coverage in Ubers, so does Ghost.
 
^^^^ Nah, Stone Edge is better, hence, standard Double Dance is better. Your STAB Earthquake hits just 10 BP less than an SE D Claw/S Claw, and Stone Edge very importantly hits Lugia.

Groudon does not need max speed anyway; just 296 to outspeed 252 Spd Timid Choice Scarf Mewtwo.
 
The Perfect (Lead) Smeargle Set?

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@ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Metal Burst
- Spore
- Endeavor
- Transform
---

>Metal Burst: The more efficient Counter + Coat. Only catch is that you have to be slower.

>Spore: 100% Sleep. Can't argue against that.

>Endeavor: Perfect after a used up Sash.

>Transform: Don't know what to predict? Transform and use their own set against themselves.

I'm not good with analysis' I just wanted to post the set for Critiques and what not.
 
The Perfect (Lead) Smeargle Set?

dpmfb235.png

@ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Metal Burst
- Spore
- Endeavor
- Transform
---

>Metal Burst: The more efficient Counter + Coat. Only catch is that you have to be slower.

>Spore: 100% Sleep. Can't argue against that.

>Endeavor: Perfect after a used up Sash.

>Transform: Don't know what to predict? Transform and use their own set against themselves.

I'm not good with analysis' I just wanted to post the set for Critiques and what not.

Taunt is seen on many leads, and this smeargle gets destroyed by it. Also, smeargle doesn't really have the time to transform. They can just hit you while you transform, or set up, leaving you at a disadvantage. And even when it endeavors something, It can't finish it off. Also, you seem to want smeargle to be fast with spore, but then metal burst becomes a worse and worse descision.
 
The Perfect (Lead) Smeargle Set?

dpmfb235.png

@ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Metal Burst
- Spore
- Endeavor
- Transform
---

>Metal Burst: The more efficient Counter + Coat. Only catch is that you have to be slower.

>Spore: 100% Sleep. Can't argue against that.

>Endeavor: Perfect after a used up Sash.

>Transform: Don't know what to predict? Transform and use their own set against themselves.

I'm not good with analysis' I just wanted to post the set for Critiques and what not.

Perfect for what tier exactly? It's just that it seems to me that it's not even a 'good' lead wherever it's used.

If using in UU then Froslass will just Taunt and set up Spikes with ridiculous ease whilst you can't do anything to it. Crobat can too with Rain Dance / Sunny Day, then U-turn out to break the Sash gently for something else to abuse. Ambipom simply uses Fake Out + Brick Break for the kill. Needless to say it fails badly against a number of common leads in this tier.

In OU? There's still a fair share of suicide leads to worry about (Azelf, Aero etc), except that they have the added luxury of not suiciding to do their job. Then there's Lum Berry leads such as Metagross and Tyranitar (who breaks your Sash without attacking) that you need to predict perfectly against. I'm sorry but I just don't see what is so great about this thing as a lead.
 
Taunt is seen on many leads, and this smeargle gets destroyed by it. Also, smeargle doesn't really have the time to transform. They can just hit you while you transform, or set up, leaving you at a disadvantage. And even when it endeavors something, It can't finish it off. Also, you seem to want smeargle to be fast with spore, but then metal burst becomes a worse and worse descision.

I think the point is to Spore when you're faster and Metal Burst when you're slower. Hence the combination to take on any opponent.

Smeargle's stats in combination with the ever-present priority moves/auto-weather to ruin Sash and on top of that Taunt just makes him a bad choice, unfortunately.
 
Leadtrio
dpmfa051.png

@ Focus Sash
Arena trap
252 Atk/252 SpD/4 Hp
Adamant (+Atk, -SpA)
-Earthquake
-Stone edge
-Sucker punch
-Stealth Rock

Before I explain how it beats leads, many people expect CB or life orb, so they think they can OHKO. But the focus sash lets it get a free SR, or kill something and possibly finish it with sucker punch, which is more useful than anyone could explain.

This dugtrio aims to not only beat many common leads, but get up stealth rock in the process. It's focus sash lets it kill other leads, and often times get up stealth rock. Heatran leads always lose, and aerodactyl and be hit with stone edge as it uses SR or an attack, and then finished off with sucker punch, and this often gives you time to put up SR. However, aerodactyl can switch. The same goes for lead azelf, who is timid. This dugtrio also beats all tyranitar sets, due to it's sandstorm immunity.

Gyarados and salamence are problems with intimidate. With a tiny chance of 2KOing non-bulky gyarados with stone edge and almost no chance for salamence with 4 hp evs, which you would have to roll maximum damage twice.(Barring a critical hit for both.) Both of them can switch out, but that means free SR, however, if they get greedy and DD, knowing they can take a CB stone edge, they are KOed by two stone edges and a sucker punch, so it might be a good idea to stone edge first, even if they switch, because you will still have your focus sash to SR for free.

You can often predict when yanmega will protect, so SR there, and after it attacks your sash, you can OHKO with stone edge. In my testing, I saw two lead scarftrick metagross, that went for the meteor mash kill, knowing they can take one earthquake, thinking duggy will have CB, so you could switch out the duggy on a predicted meteor mash.

This dugtrio has problems with hippowdon, swampert and abomasnow, and roserade, and possibly more, but no lead is perfect. At least it can get up stealth rocks.


..........
Lein used Wall of Text!
It's super effective!
 
I don't think that a dugtrio lead may work. The only common leads you're going to beat are heatran and non scarf jirachi.

Aerodactyl and azelf leads are faster and can taunt you while laying down their own rocks. Scarf jirachi can just u-turn out or hit with iron head hoping for a flinch. Hippowdon, swampert, bronzong are always going to win one vs. one. Infernape will fake out breaking your sash, will survive the earthquake with his own sash and will ko you with close combat\fire blast\flamethrower.

The lack of taunt also limit his potential.

I think that dugtrio is better used as a revenge killer.
 
Well, I explained that aero and azelf never expected rocks in my testing, so they didn't taunt,and I beat ALL tyranitar, and at least hurt salamence and gyara a ton, if not kill. (I saw a gyara that used DD, took 2 stone edges, then I finished it with sucker punch.) And azelf being faster isn't a problem with sucker punch.
 
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