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New and "creative" moveset/EV spread thread. Mk. 3

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It relies on your opponent carrying a status move and using it against you, which is usually too situational, especially because it is immune to Toxic Spikes and thus isn't even going to do anything to a stall team. Offensive teams rarely have status outside of the occasional Sleep or Burn, one of which can't be passed and the other carried by something with a STAB SE Thunderbolt to hit you with. Overall, it just sounds too iffy and situational to be productive in a standard team.

If it wasn't situational or if it would be "productive" in general in a standard team it should be in C&C and not here.

Relax a bit. While these are used in competitive settings they are by no means perfect
 
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Regigigas
"RegiDefense, Defensigigas, Stalligigas, etc."
~ Substitute
~ Thunderwave
~ Focus Punch
~ Rock Slide
Item: Leftovers
Ability: Slow Start
Nature(s): Impish/Careful
EVs: 220/16/76/0/196/0
OR: 220/16/196/0/76/0

This is a set I came up with recently, and 6-0'd more people in OU then I've been ninja'd, and only fainted twice, do to hax and a counter coming in. However I don't play UU or Uber, so I don't know the validity of this in UU, or Uber.

Anyway, this EVs on this set provide maximum defense at the cost of some offense. 220 EVs in HP yields 400, a Lefties recovery number. You can mix and match the natures and EVs, for a physically sturdy, specially sturdy, or mixed sturdy variant, depending on what your team needs.

Now the moves of this set show two different sides of traditional Regigigas. Sub and Twave show the Defensive side, enabling an easy path to magic turn number five, where Regigigas regains all the Speed and Attack it needs. Rock Slide and Focus Punch show the offensive side, enabling decent damage. These two moves also get great coverage, as the only OU Pokemon resisted by both moves is Gallade. In UU, some more Pokemon resist these moves, Claydol, Toxicroak, Medicham, Nidoking, and Nidoqueen to name a few. Sub and Focus Punch form the dreaded SubPunch combo, which you are probably familiar with.

This set is countered by the Substitute + Leech Seed Breloom under the analysis, as Toxic Orb eliminates the possibility of being Paralyzed, while having a stronger Focus Punch and easy recovery. A Blissey with Wish, Protect, Carm, and Thunderwave also proves a [small] nuisance. Choice Scarf Gliscor proves an even smaller nuisance. So far those seem to be the only problems.

That's all I can think of to say about this set. So I leave the rest to you.
 
For some reason I can't believe you 6-0'd many teams, mind posting a log?

Looks pretty similiar to the current SubPuncher.
 
Unfortunately, I didn't bother to save a log last night, but I'm in a battle right now, so I'll save the log and edit this post with it when I'm done.
 
Would it work? Pass on sleep status while sleeping? If it does that would be a pretty decent idea.
Yes, it works, but it's not the best idea because...

A.) You'll miss the moveslots dearly.
B.) There's only a 1-in-3 chance Psycho Shift will be chosen by Sleep Talk.
C.) It learns Yawn anyway.

I have seen a Cresselia use a set like that before though, it was pretty unexpected.
 
Choice Specs Heatran was decently used in early DP ubers but Heatran is rarely seen (#30 in Decemeber, less use than Gengar) now because it has trouble switching in, particular in the hyper-offensive uber metagame. It "can" work but I just see it being too specialized to be used effectively. It basically just counters Latias that lack Safeguard / Refresh (and it needs Toxic to do it otherwise it'll just CM up and sweep). Even the standard Latias Thunder will 2HKO this Heatran 100% of the time with Stealth Rock so it's questionable even then. With Kyogre rampant Heatran is even in more difficult to use effectively since its Fire STAB is lost (and really - Groudon isn't exactly something that can switch in to things over and over again so your Sun is often limited).

Heatran actually has many chances to switch in, because many Choice attackers throw around mostly Dragon and Fire attacks, without a fighting/ground attack to back it up (see MixQuaza), so he often does get a lot of chances to switch in.

Sun is not as limited as it seems, as Groudon can switch into most support pokemon, and his immunity to Electric means that as Kyogre tries to Thunder, say, your Palkia, you can force it out, get Sun up, and force it to switch into Stealth Rocks again sometime, losing its water spout damage output, and allowing pokemon like Dialga to wall what remains.

But I guess you could say it is a bit specialized. I have Scizor on my team, and he and every other steel fears switching into a Specs Dialga or something, because of Fire Blast. I also happen to have Kyogre completely covered, so Heatran's ability to switch into a lot is very useful.



I have a feeling that this set might be epic fail in terms of actual usefulness (I found it useful) but....

I needed a good mixed attacker in UU. Now, most, if not all of the best ones are Fire type, and Nidoking is sorta there too. Fire obviously sucks, with their SR weaknesses. All of them are fairly slow too. All three cannot really beat Milotic. They could cripple her, possibly, but she can use recover very easily. Milotic is easily one of the best walls in UU, as it can take all but the hardest hits on both ends of the spectrum, and basically ruins most mixed attackers chances.

Then I thought about Shaymin. I realized that besides pokemon that are faster, and scarfers, very little besides Chansey can actually stop the thing. Most other walls, like Spiritomb, Steelix, the bulky waters, etc. are all beaten by Shaymin anyway. So all you need to do is kill Chansey, and of course, Shaymin will have to use its only half decent physical attack to do so, Seed Bomb. Regice walls Shaymin too, but Regice has to take 25% on the switch in.

I've used it a couple times in quite a few matches, but I only faced three Chansey. I did kill them though.

Mixed Shaymin
Shaymin @ LO
Natural Cure
208 Atk/120 SpA/180 Spd
Hasty
-Seed Flare
-Seed Bomb
-Earth Power
-HP Fire/Air Slash

Besides pokemon that simply kill Shaymin by outspeeding it (like Staraptor), and the joke that is Regice, only Chansey can really stand in the way of a Shaymin rampage in nUU. Sure you can theoretically beat it with Seed Flares SpD drops, but it is unreliable at best, and Chansey can easily switch out to something else and get rid of the drop. So this Shaymin invests a bit into attack to eliminate Chansey with Seed Bomb.

With 208 Atk EVs, Life Orb, and Seed Bomb, Shaymin can Seed Bomb as Chansey switches in, and then once more for a 2HKO 96% of the time. Even if Chansey uses Protect to block the 2nd Seed Bomb, the odds of you killing her overall is greater than 75%, which is a pretty good margin for error really. However, much like MixMence's Brick Break in OU, you need to hit Chansey on the switch, otherwise she can paralyze and spam Wish or Softboiled. You can also bluff SD Shaymin, then pop something with a Seed Flare later on.

120 SpA EVs with Life Orb is just enough to get a 2HKO more than 90% of the time on RestTalk (252 Hp/160 SpD Calm) Spiritomb after SR, and will also 1HKO the standrad 148 HP/0 SpD Milotic 80% of the time, dealing 85% damage minimum.

Durability on this Shaymin is a bit low, as between SR and LO and switching into hits, Shaymin isn't going to live long. Though a healing move would take away a lot of coverage, you can put Rest or Synthesis over Air Slash/HP Fire/Earth Power. Leech Seed would be fairly pointless, since Shaymin should beat Chansey with Leech Seed by itself.

180 Spd with a Hasty Nature so that even with HP Fire (which reduces your Speed IV to 30), you can outpace base +natured base 90s, notably Roserade. Air Slash can be used over this, which means he get an extra 4 EVs to place somewhere else. Air Slash can hit fighters hard if you don't want to use Seed Bomb, but Fire/Ground/Grass is very good coverage. Additional speed EVs can be put in here to outspeed +speed natured 95s, notably Arcanine (though I am not sure how many max speed). Hasty is chosen because Shaymin tends to switch in more on the special side (T Bolts, Surfs, etc.)


Issues: This plays more like the standard LO Shaymin; it has just enough SpA to still kick ass and take names. The lack of recovery is a bit disappointing, but this usually nets a few kills. Seed Bomb is pretty effective at killing Chansey, and I know that I did need to crack one stall team.

Not sure whether I need HP Fire at all. Grass/Ground/Flying seems to still have good coverage, so I figure its not really necessary.

Still, I wonder whether SubSeed or just plain Leech Seed Shaymin pulls it all off better.

Regice "walls" this but it takes 25% from SR switching in, and takes 30% minimum from Seed Bomb. So eventually, you will win. And if it Rests, you can easily bring in something like Gallade and force it out again. In otherwords, Regice sucks.
 
lol. The Toxic Stall Ape made it into Tangerine's post. Him and Moltres are DIFFERENT, trade bulk for speed, no SR weakness for Ground weak. Might aswell take out the Dragon Dance set from Dragonite's analysis then...

Speaking of Dragonite, I saw Restalk in Other Options, but never saw a real attempt to make one. I did try this, but it really is only effective against certain threats (the main one being Breloom. I had to battle on wifi to check how it did against Skymin, and it's does pretty well):

Dragonite @ Leftovers
Nature: Careful
EVs: 248 HP / 24 Def / 128 SpD / 108 Spe
- Outrage
- Earthquake
- Rest
- Sleep Talk

Dragonite has decent deffensive stats which makes this set viable. The main Pokemon to counter are status inducing Grass-Pokemon, the main ones being Breloom, and Roserade. The EVs allow you to survive max attack Breloom's Stone Edge after Stealth Rock damage, and outspeed those that aim only to beat Adamant Tyranitar, whom you also outspeed. The rest are put into Special Defense. Thanks to Inner Focus, you become a good check against Skymin that lack Hidden Power Ice. Air Slash is only a 4HKO (yes I know it's Uber but I don't expect it to stay there very long). Another Pokemon to counter is Heatran that lack Hidden Power Ice. You no longer care about a Toxic or Burn, while you are immune to Earthpower and resist Fire Blast.

Utilizing Sleep Talk, Outrage does not induce Confusion giving you a powerful STAB attack while sleeping. Earthquake complements it, giving you great coverage only resisted by Bronzong and Skarmory.

Pokemon Name: Flygon
Moveset Name: Sleep Talker
Move 1: Rest
Move 2: Sleep Talk
Move 3: Outrage / Stone Edge
Move 4: Earthquake / U-Turn
Item: Leftovers / Life Orb
Ability: Levitate
Nature(s): Jolly (+Spe, -SpA)
EVs: 252 HP / 160 Def / 16 SpD / 80 Spe

Description: This set is intended to take advantage of Flygon's excellent typing and ability, granting it many resistances and two immunities. Flygon is capable of dishing out offense, but many times you will find yourself trapped in Outrage too early, or maybe you just hate when that Heat Wave or Fire Blast, from Zapdos or Heatran, respectively, burns you. This set tries to remedy that while giving Flygon the ability to revenge kill/check several threats in the current metagame.

Moves: Rest + Sleep Talk are obvious, as the title is referring to them. Rest allows Flygon to rid itself of annoying statuses, such as burn and poison, as well as bringing its HP to 100%. Sleep Talk prevents Flygon from becoming setup fodder while it is asleep, and allows it to absorb sleep too.

OK guys, not only are both of these sets not "new" or creative, but I think we need to stop the flood of Outrage + Other Move + Sleep Talk. For starters, Sleep Talkers without boosting are pretty shitty in the current Metagame with a few exceptions like Dynamicpunch Machamp. Also, Sleep Talk doesn't miraculously make Outrage a good move.. In fact... its still pretty shitty. Rather than saying "look, you don't get confused while sleeping!" it should be... "shit, I have to be sleeping to use my main STAB attack... If not, I risk instant death!" Then when you are sleeping you have a mere 33% chance of even picking Outrage. With that being said, I've even tried Dragon Dancing RestTalk Kingdra with Outrage, and not being eager to attack while awake seriously detracts from the effeciency of the set. I'm actually not to keen on that set even being viable when it could just use Waterfall like Cropert or DDRestTalk Gyarados.

But anyway, constructive criticism here: Flygon has plenty of attempts to come in already, and really doesn't need RestTalk to abuse that potential.. stick with Choice Band.

Dragonite used to be able to use RestTalk somewhat effeciently because I tried it in the past, but the safest route is this:

Moveset Name: Sleep Talker
Move 1: Dragon Pulse
Move 2: Flamethrower
Move 3: Rest / Roost
Move 4: Sleep Talk
Item: Leftovers
Ability: Inner Focus
Nature(s): Modest
EVs: 248 HP / 224 SpA / 36 Spe

However, like I said... plain sleep talkers kinda suck as of late. So the bold move is what I would use now. With that being said, I may make a comment back in platinum updates.
 
MetaNite, remember how you wanted a Lanturn sweep log? It's not a 6-0, but it did sweep through 5 Pokes. I saved this log if you want it.
 
Sweeping Bibarel

I've been trying this out in OU. Swept unprepared teams, but if you can't get it set up it becomes pretty useless.

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Bibarel
Moveset name:Killer beaver
Moveset
-Return
-Waterfall
-Substitute
-Superpower
Item:Whiteherb
Ability:Simple
Nature(s): Adament
EVs: 132 Hitpoints, 252 Attack, 124 Speed

Obviously its quite useless by itself, its design with sword dance passing in mind. Specifically from Ninjask, who makes it very easy to set up. One sword dance boosts its attack to 885 KO alot of threat, 2HKO everything else. After 1 speed boost pass it outpaces scarftran and adament scarf heracross, altho 2 speed pass is best allowing it to outspeed everything but priority. White herb stops intimadate from dropping its attack once, or use of superpower to 1HKO registeel and defensive magneton without attack drop once. Subs stops status from things it can't 1HKO like Cresselia, spirit tomb, and protect against exploding metagross. This thing 1HKO max df max hp Hippowdon!
 
I've been trying this out in OU. Swept unprepared teams, but if you can't get it set up it becomes pretty useless.

dpmfa400.png


Bibarel
Moveset name:Killer beaver
Moveset
-Return
-Waterfall
-Substitute
-Superpower
Item:Whiteherb
Ability:Simple
Nature(s): Adament
EVs: 132 Hitpoints, 252 Attack, 124 Speed

Obviously its quite useless by itself, its design with sword dance passing in mind. Specifically from Ninjask, who makes it very easy to set up. One sword dance boosts its attack to 885 KO alot of threat, 2HKO everything else. After 1 speed boost pass it outpaces scarftran and adament scarf heracross, altho 2 speed pass is best allowing it to outspeed everything but priority. White herb stops intimadate from dropping its attack once, or use of superpower to 1HKO registeel and defensive magneton without attack drop once. Subs stops status from things it can't 1HKO like Cresselia, spirit tomb, and protect against exploding metagross. This thing 1HKO max df max hp Hippowdon!

This might fly in the old thread but if the point is Maximizing Bibarels attacking capabilites, why would you use a move that drops them by 2 in one swipe, White Herb is meh, Life Orb and anything besides Superpower, this is like an inverse of Cursarel.
 
This might fly in the old thread but if the point is Maximizing Bibarels attacking capabilites, why would you use a move that drops them by 2 in one swipe, White Herb is meh, Life Orb and anything besides Superpower, this is like an inverse of Cursarel.

Water+Normal already gives near-perfect coverage, so he will very rarely need to use Superpower, and as mentioned, White Herb gets him one free Superpower.
 
This might fly in the old thread but if the point is Maximizing Bibarels attacking capabilites, why would you use a move that drops them by 2 in one swipe, White Herb is meh, Life Orb and anything besides Superpower, this is like an inverse of Cursarel.

Superpower is really only a last ditch attack to 1HKO empoleon, registeel. Curse makes it too slow to sweep, this is maximising both attack and speed. With curse it'l die easily to special attacker. Life orb will also wear it down too quick, and without whiteherb, intimadate ruins it.
 
I have a feeling that this set might be epic fail in terms of actual usefulness (I found it useful) but....


Mixed Shaymin
Shaymin @ LO
Natural Cure
208 Atk/120 SpA/180 Spd
Hasty
-Seed Flare
-Seed Bomb
-Earth Power
-HP Fire/Air Slash

Besides pokemon that simply kill Shaymin by outspeeding it (like Staraptor), and the joke that is Regice, only Chansey can really stand in the way of a Shaymin rampage in nUU. Sure you can theoretically beat it with Seed Flares SpD drops, but it is unreliable at best, and Chansey can easily switch out to something else and get rid of the drop. So this Shaymin invests a bit into attack to eliminate Chansey with Seed Bomb.

With 208 Atk EVs, Life Orb, and Seed Bomb, Shaymin can Seed Bomb as Chansey switches in, and then once more for a 2HKO 96% of the time. Even if Chansey uses Protect to block the 2nd Seed Bomb, the odds of you killing her overall is greater than 75%, which is a pretty good margin for error really. However, much like MixMence's Brick Break in OU, you need to hit Chansey on the switch, otherwise she can paralyze and spam Wish or Softboiled. You can also bluff SD Shaymin, then pop something with a Seed Flare later on.

120 SpA EVs with Life Orb is just enough to get a 2HKO more than 90% of the time on RestTalk (252 Hp/160 SpD Calm) Spiritomb after SR, and will also 1HKO the standrad 148 HP/0 SpD Milotic 80% of the time, dealing 85% damage minimum.

Durability on this Shaymin is a bit low, as between SR and LO and switching into hits, Shaymin isn't going to live long. Though a healing move would take away a lot of coverage, you can put Rest or Synthesis over Air Slash/HP Fire/Earth Power. Leech Seed would be fairly pointless, since Shaymin should beat Chansey with Leech Seed by itself.

180 Spd with a Hasty Nature so that even with HP Fire (which reduces your Speed IV to 30), you can outpace base +natured base 90s, notably Roserade. Air Slash can be used over this, which means he get an extra 4 EVs to place somewhere else. Air Slash can hit fighters hard if you don't want to use Seed Bomb, but Fire/Ground/Grass is very good coverage. Additional speed EVs can be put in here to outspeed +speed natured 95s, notably Arcanine (though I am not sure how many max speed). Hasty is chosen because Shaymin tends to switch in more on the special side (T Bolts, Surfs, etc.)


Issues: This plays more like the standard LO Shaymin; it has just enough SpA to still kick ass and take names. The lack of recovery is a bit disappointing, but this usually nets a few kills. Seed Bomb is pretty effective at killing Chansey, and I know that I did need to crack one stall team.

Not sure whether I need HP Fire at all. Grass/Ground/Flying seems to still have good coverage, so I figure its not really necessary.

Still, I wonder whether SubSeed or just plain Leech Seed Shaymin pulls it all off better.

Regice "walls" this but it takes 25% from SR switching in, and takes 30% minimum from Seed Bomb. So eventually, you will win. And if it Rests, you can easily bring in something like Gallade and force it out again. In otherwords, Regice sucks.



The main problem Shaymin has, isnt from Chanseys, its from Registeel/Regice(even). Registeel is used SO often, as it should, and this set does not have enough offense to bring either of them down, which is the point is it not? Mix sets are used to Wallbreak, or attempt a Final Clean-up. I dont see this set doing the Former, and very unlikely to do the latter either. This mainly Fails because Grass is a Shitty Shitty Stab offensively, especially without a second stab.

You could try my Charizard that i posted up there, it seriously works ^_^(im sure reachzero would vouch for it:P).
 
To be honest RaikouLover, I find the set I am running is far more efficient than most of the other choice sets, even offensively, due to Outrage not locking me in when asleep and the risk of using a choiced Earthquake just to watch Zapdos / Rotom-A / Salamence come in and do something really annoying, like the former two statusing with Toxic / Will-o-Wisp, respectively, or the latter wrecking shit by Dragon Dancing and then Outraging.

Shit, Resttalk Flygon beats soo many pokemon that could usually stop a sweep with Outrage. These include, but are not limited to, Heatran, Vaporeon, Rotom-A, Zapdos, etc. The list goes on really, and Flygon really needs Rest + Sleep Talk to even have a shot at beating most Lucario. Not only does Close Combat do tons of damage, but Lucario can simply switch out. Honestly the set was made in angst against Rotom-A, who would destroy my team with Will-o-Wisp. Sure, this isn't for teams who NEED an offensive pokemon or even an attacker, this is just for teams like mine where Metagross / Gyarados / Salamence needed to stay the hell away from Will-o-Wisp, and my set remedies that, without putting some random pokemon like Swampert in there who can't take the beating from Adamant Lucario.

I appreciate the constructive criticism, but your voice isn't really going to deter me from using it. It may discredit the set in front of the community, and thats fine, I just wanted to show people what Flygon can do defensively, while your more powerful sweepers go out and do their jobs. Basically, what I am saying is, if you want to try the set, by all means do so, it works for me. If not, thats fine too.
 
Mixed Shaymin
Shaymin @ LO
Natural Cure
208 Atk/120 SpA/180 Spd
Hasty
-Seed Flare
-Seed Bomb
-Earth Power
-HP Fire/Air Slash

Besides pokemon that simply kill Shaymin by outspeeding it (like Staraptor), and the joke that is Regice, only Chansey can really stand in the way of a Shaymin rampage in nUU. Sure you can theoretically beat it with Seed Flares SpD drops, but it is unreliable at best, and Chansey can easily switch out to something else and get rid of the drop. So this Shaymin invests a bit into attack to eliminate Chansey with Seed Bomb.

With 208 Atk EVs, Life Orb, and Seed Bomb, Shaymin can Seed Bomb as Chansey switches in, and then once more for a 2HKO 96% of the time. Even if Chansey uses Protect to block the 2nd Seed Bomb, the odds of you killing her overall is greater than 75%, which is a pretty good margin for error really. However, much like MixMence's Brick Break in OU, you need to hit Chansey on the switch, otherwise she can paralyze and spam Wish or Softboiled. You can also bluff SD Shaymin, then pop something with a Seed Flare later on.

120 SpA EVs with Life Orb is just enough to get a 2HKO more than 90% of the time on RestTalk (252 Hp/160 SpD Calm) Spiritomb after SR, and will also 1HKO the standrad 148 HP/0 SpD Milotic 80% of the time, dealing 85% damage minimum.

Durability on this Shaymin is a bit low, as between SR and LO and switching into hits, Shaymin isn't going to live long. Though a healing move would take away a lot of coverage, you can put Rest or Synthesis over Air Slash/HP Fire/Earth Power. Leech Seed would be fairly pointless, since Shaymin should beat Chansey with Leech Seed by itself.

180 Spd with a Hasty Nature so that even with HP Fire (which reduces your Speed IV to 30), you can outpace base +natured base 90s, notably Roserade. Air Slash can be used over this, which means he get an extra 4 EVs to place somewhere else. Air Slash can hit fighters hard if you don't want to use Seed Bomb, but Fire/Ground/Grass is very good coverage. Additional speed EVs can be put in here to outspeed +speed natured 95s, notably Arcanine (though I am not sure how many max speed). Hasty is chosen because Shaymin tends to switch in more on the special side (T Bolts, Surfs, etc.)


Issues: This plays more like the standard LO Shaymin; it has just enough SpA to still kick ass and take names. The lack of recovery is a bit disappointing, but this usually nets a few kills. Seed Bomb is pretty effective at killing Chansey, and I know that I did need to crack one stall team.

Not sure whether I need HP Fire at all. Grass/Ground/Flying seems to still have good coverage, so I figure its not really necessary.

Still, I wonder whether SubSeed or just plain Leech Seed Shaymin pulls it all off better.

Regice "walls" this but it takes 25% from SR switching in, and takes 30% minimum from Seed Bomb. So eventually, you will win. And if it Rests, you can easily bring in something like Gallade and force it out again. In otherwords, Regice sucks.

No Psychic means Crobat slaughters you wholesale for free 100%. You're also not nearly fast enough to avoid getting jumped by stuff like Houndoom and other Shaymin (which you're equally inept at injuring).

I like the intent, but it's just pure gimmick, and ineffective gimmick. Lots of things do "mixed attacker" with better stats, better movepool, better STAB, etc. Just because this set "beats Chansey" does not make it good.
 
@ Heysup
Well, I already mentioned that this can't really beat Registeel/Regice, but they can't heal without sleeping, which means I can gradually just hit them. Registeel always tries paralyzing me, so I always get at least one Earth Power. Regice needs to take 25% from SR.

As cool as Charizard is, I absolutely despise that terrible SR weak, and the fact that he can't effectively beat Milotic. IMO Milotic is one of the beastliest walls in nUU right now, and if you can't effective beat that, well...you fail. Which is why I feel that the other mixed attackers fail too.

@ SVS

Yes, you are right that this utterly fails against Crobat. But my normal Shaymin didn't run Psychic either, and you probably don't want to stay in for STAB Brave Birds anyway. My other Shaymin sucked against other Shaymin anyway too. So this Shaymin really isn't much worse, for me at least.

You can boost the speed to take care of base 95s, using this spread: 188 Atk/220 Spd/100 SpA, Hasty. This way, you can outrun stuff like Arcanine and Houndoom (not that the Houndoom on the mixed sets run max speed anyway) but it does beat those +speed Arcanine to the punch. You can still 2hko Chansey 86% of the time, and as for beating special walls, you still 2hko 252/160 Calm Spiritomb as well. Still 1hkoes Milotic 66% of the time. The only issue now is that no. 1 you do have less power, and no. 2 if Chansey uses protect, its chances of living are now only a bit higher than 60%.

The main issue I am having right now is that there seem to be no good mixed attackers in nUU except for those fire types, which as I have complained about before, suck against Milotic, are weak to SR, terrible typing overall, etc. I really couldn't think of a lot of good mixed attackers.

Anyway, Seed Bomb is basically only used to beat Chansey though, so this is sort of very situational and specific. But it does beat Chansey fairly well.
 
Dragonite @ Leftovers
Nature: Careful
EVs: 248 HP / 24 Def / 128 SpD / 108 Spe
- Outrage
- Earthquake
- Rest
- Sleep Talk

I don't think this set will accomplish much, at all. I know that when you use Sleep Talk, you dont get locked into Outrage. Then again, you need to have used Rest before you can actually pull that off. So for example, Dragonite is in against some random flying type. You need to use Rest first, since if you get locked into Outrage you're pretty much screwed because Dragonite is rather slow and can get revenge killed very easily. So you take a hit from a flying type, you rest up, and then have a chance of 33,33% of hitting them with an Outrage coming from an unboosted nature with no Attack EVs? Rather poor set in my opinion.
 
Why do people feel it is necessary to come up with UU mixed sweepers? Shit, CB Blaziken does the job at wall breaking, albeit with a STAB move that hurts yourself, but he isn't weak to Stealth Rock and actually has decent speed. With Flare Blitz, Milotic is typically 2HKOed. Superpower easily handles random high HP pokemon like Chansey, against whom you could possibly kill yourself.

I think specific mixed pokemon could work, but why Shaymin? I mean, if you really want it to beat the common special walls, just run a SubSeed set. You won't be getting that much back from Spiritomb, thanks to its low base HP, but it can be 2HKOed by Seed Flare if you want to waste half your PP. Chansey gets destroyed, and switching in is very easy. Basically any bulky water is a free time to switchin. Air Slash can be used for other grass types who block your Leech Seed, although you will probably lose to STAB Sludge Bomb before taking them down. Psychic hits poison types, namely Venasaur, about as hard and has decent coverage in UU paired with grass. Earth Power is an option for Houndoom, Blaziken, and other fire types.
 
@ Heysup
Well, I already mentioned that this can't really beat Registeel/Regice, but they can't heal without sleeping, which means I can gradually just hit them. Registeel always tries paralyzing me, so I always get at least one Earth Power. Regice needs to take 25% from SR.

As cool as Charizard is, I absolutely despise that terrible SR weak, and the fact that he can't effectively beat Milotic. IMO Milotic is one of the beastliest walls in nUU right now, and if you can't effective beat that, well...you fail. Which is why I feel that the other mixed attackers fail too.

The main issue I am having right now is that there seem to be no good mixed attackers in nUU except for those fire types, which as I have complained about before, suck against Milotic, are weak to SR, terrible typing overall, etc. I really couldn't think of a lot of good mixed attackers.

Whoa, have you even played UU(its UU, not nUU) at all? Firstly, Registeel is the most common wall in the game, so mixed attackers need a way to break through him.

Secondly, Charizard is just ONE of the pokemon that can function as a mixed attacker, i know its not the best, just the fastest and immune to EQ so its easier to bring in, especially since it Walls Steelix so you can switch in on the SR and easily predict a switch. The only difference between your Shaymin and the Fire Mixed Attackers vs Milotic is that it Resists Surf, Charizard 2HKOs with predictin, while Magmortar can 2HKO with a Fireblast+Thunderbolt, While Blaziken can OHKO Milotic, them all being faster too.

So in conclusion, your priorities are all mixed up for Wall Breaker pokemon, people dont switch Milotic into Shaymin, they switch Registeel, and it cant even budge him. Fire Types make people send Milotic in, but all of them have ways to deal with it.

Why do people feel it is necessary to come up with UU mixed sweepers? Shit, CB Blaziken does the job at wall breaking, albeit with a STAB move that hurts yourself, but he isn't weak to Stealth Rock and actually has decent speed. With Flare Blitz, Milotic is typically 2HKOed. Superpower easily handles random high HP pokemon like Chansey, against whom you could possibly kill yourself.

I think specific mixed pokemon could work, but why Shaymin? I mean, if you really want it to beat the common special walls, just run a SubSeed set. You won't be getting that much back from Spiritomb, thanks to its low base HP, but it can be 2HKOed by Seed Flare if you want to waste half your PP. Chansey gets destroyed, and switching in is very easy. Basically any bulky water is a free time to switchin. Air Slash can be used for other grass types who block your Leech Seed, although you will probably lose to STAB Sludge Bomb before taking them down. Psychic hits poison types, namely Venasaur, about as hard and has decent coverage in UU paired with grass. Earth Power is an option for Houndoom, Blaziken, and other fire types.

Well I thought of one because its not used EVER, and it really fits into some teams(as i said before its not the best, thus is why its in this thread not the C&C forum..), my secondary team uses it, and its actually very good. The extra speed really helps vs alot of teams. And while CBLaziken is very good, there are better sets for him that arent easily walled by Slowbro/Omastar, and he is also fairly slow. The Stall teams that people run also have Protect Spammers, so it really helps to be able to switch attacks with Life Orb. If you have played alot of Hail Stall/Regular Stall you would understand.

And i agree, that Shaymin Phailz.
 
Of course I play nUU. And obviously I know how common Registeel is; he is on all of my UU teams, and I see him more than every other match. But really, there are very few pokemon with the power to completely smash registeel (mostly those Fire attackers). However, it is not very necessary because each time they try to T Wave my Shaymin, I can hit it for at least 35% with Earth Power that it cannot get rid of beyond Rest or Wish. Wish passing can be pretty obvious or dangerous, and you can take advantage of the incoming wish by switching in, say, SD Gallade and pressuring the Wish passer.

I do admit that this Shaymin is pretty limited. It kills Chansey, but as SVS, it doesn't make it good. But really, the rest of the mixed attackers are pretty awful too, and I just wanted to try to make something that could be decent.

As for needing a mixed sweeper, I think it's pretty important. It can be difficult to stop a stall team from setting up their SR, spikes, toxic spikes, etc., especially because there are some that do it very well like Frosslass, Roserade, and others. With all the entry hazards, using a CBer and mispredicting will force you out, and then you have to re-enter and take damage again.
 
Physical Wall Infernape

395.png
@ Leftovers
Ability: Blaze
Impish Nature
EV: 252 HP / 252 Def / 6 Atk

-Will-O-Wisp
-Brick Break
-Slack Off
-Blaze Kick

I will post damage calculations later if you like, but this set works great for walling some physical threats like Scizor, Tyranitar, Lucario, Weavile. The vast amount of CB Scizor is great and this could switch in on Bullet Punch, U-Turn/X-Scissors, Pursuit, Super Power and resists 3/4 of it's attacks. Will-O-Wisp is a great move to weaken down physical threats before hurting you. With Slack Off you could try to Burn Stall them, and heal off some damage. Blaze Kick/Brick Break for STAB. Infernape survives Waterfall 252 Atk + Life Orb while striking it back with Will-O-Wisp.






 
RL said:
Dragonite used to be able to use RestTalk somewhat effeciently because I tried it in the past, but the safest route is this:

Moveset Name: Sleep Talker
Move 1: Dragon Pulse
Move 2: Flamethrower
Move 3: Rest / Roost
Move 4: Sleep Talk
Item: Leftovers
Ability: Inner Focus
Nature(s): Modest
EVs: 248 HP / 224 SpA / 36 Spe

However, like I said... plain sleep talkers kinda suck as of late. So the bold move is what I would use now. With that being said, I may make a comment back in platinum updates.

I like this idea a lot better actually, and it is better. I didn't think about going special seeing as you've got such a huge attack but seeing how you can now OHKO Breloom, it looks like a better idea. I don't know about the EVs though, but it looks pretty cool. I understand Sleep Talk sets aren't exactly ready to be put in the analysis, but I just wanted to share what I tested.

Also, the Infernape idea is pretty much "silverback" created by UltimateVenasaur, I wrote peer edit but it got rejected. Here it is, pretty similiar to your set:

[SET]
name: "Silverback"
move1: Bulk Up
move2: Slack Off
move3: Brick Break / Fire Punch
move4: Will-o-Wisp / Stone Edge
item: Leftovers
nature: Impish
evs: 236 HP / 20 Atk / 252 Def

[SET COMMENTS]

<p> While normally Infernape focuses on his great offensive stats, his movepool gives good defensive options. He is able to counter and cripple many physical threats. </p>

<p> Firstly, Bulk Up allows to increase Infernape's mediocre defense to impressive lengths. After a Bulk Up you survive many of Infernape's usual counters. Choice Band Dugtrio can no longer OHKO you with Earthquake, Gyarados' can't kill you before it Dragon Dances either. Having instant recovery in Slack Off is something many walls, like Donphan and Forretress, would love to have. </p>

<p> Pick your STAB of choice. Brick Break is preffered over Close Combat for not dropping your defenses, but has poor coverage next to Fire Punch. Both are resisted by Tentacruel, Salamance, and Gyarados. Will-o-Wisp is an amazing move, able to cripple switch ins and allow for more time to Bulk Up. However you may find you need more coverage, and Stone Edge is it. </p>

Bulk Up is usually needed to do a decent amount of damage.
 
Also, the Infernape idea is pretty much "silverback" created by UltimateVenasaur, I wrote peer edit but it got rejected. Here it is, pretty similiar to your set:

[SET]
name: "Silverback"
move1: Bulk Up
move2: Slack Off
move3: Brick Break / Fire Punch
move4: Will-o-Wisp / Stone Edge
item: Leftovers
nature: Impish
evs: 236 HP / 20 Atk / 252 Def

[SET COMMENTS]

<p> While normally Infernape focuses on his great offensive stats, his movepool gives good defensive options. He is able to counter and cripple many physical threats. </p>

<p> Firstly, Bulk Up allows to increase Infernape's mediocre defense to impressive lengths. After a Bulk Up you survive many of Infernape's usual counters. Choice Band Dugtrio can no longer OHKO you with Earthquake, Gyarados' can't kill you before it Dragon Dances either. Having instant recovery in Slack Off is something many walls, like Donphan and Forretress, would love to have. </p>

<p> Pick your STAB of choice. Brick Break is preffered over Close Combat for not dropping your defenses, but has poor coverage next to Fire Punch. Both are resisted by Tentacruel, Salamance, and Gyarados. Will-o-Wisp is an amazing move, able to cripple switch ins and allow for more time to Bulk Up. However you may find you need more coverage, and Stone Edge is it. </p>

Bulk Up is usually needed to do a decent amount of damage.

I see.. I just noticed it got Slack Off, I've been using this set and it works pretty well with Scizor and CB-less Tyranitar. The thing with bulk-up is that you get one attack which is set up bait. Bulk Up is decent, but having 1 support, and 2 attacks would be nicer. In general it is decent and it works with some physical threats, just thought I'd like to post something different
 
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