I believe that the most commonly accepted definition of sleep clause is that you must intentionally try to sleep 2 of your opponent's pokemon for it to come into play. So metronome cannot violate sleep clause; the probability of a sleep move is very low. However, I believe that it would be impossible to come to a really good ruling on assist choosing sleep. Under normal battle conditions I would probably say no, assist does not violate sleep clause because normally only 1-2 moveslots of 20 available will have sleep moves. In the extreme situation (that will never happen) where a sleep move is all assist can choose (the rest of your team would have to only be composed of sleep moves...), then I suppose it should violate sleep clause, but the line between the first and second situation is impossible to draw in my opinion...
This is all moot with shoddy's implementation of sleep clause; it only applies to 'gentleman's agreement' style enforcement.
@ cold'eye: Medicham basically needs scarf to be effective. It can finish something off, but then your opponent gets a basically free switch-in to set up or punish you in some other way. Generally not worth it, same problem slaking has. Also, how are you going to switch it in except on a team member's death? If you think it's too good for NU, once the NU ladder goes up, by all means exploit it to hell and back. Or do the same in the UU/ OU ladders now; if it's truly good, other players will start copying you.
@ supermrjmt: If an item gets used in a link battle, it's not actually used up, you get it back. I think the battle tower works the same way. So you only need 1 petaya berry most likely.
@Lightsabre: There might be a reason no curseperior set is in the analysis... any water/ grass type switch-in and your set-up was for naught. SD/Rock Polish at least has the chance to outspeed and Megahorn/Earthquake.
I guess max hp and spdef, that's what you'll need to survive. Also, put on sandstorm if you can.
This is all moot with shoddy's implementation of sleep clause; it only applies to 'gentleman's agreement' style enforcement.
@ cold'eye: Medicham basically needs scarf to be effective. It can finish something off, but then your opponent gets a basically free switch-in to set up or punish you in some other way. Generally not worth it, same problem slaking has. Also, how are you going to switch it in except on a team member's death? If you think it's too good for NU, once the NU ladder goes up, by all means exploit it to hell and back. Or do the same in the UU/ OU ladders now; if it's truly good, other players will start copying you.
@ supermrjmt: If an item gets used in a link battle, it's not actually used up, you get it back. I think the battle tower works the same way. So you only need 1 petaya berry most likely.
@Lightsabre: There might be a reason no curseperior set is in the analysis... any water/ grass type switch-in and your set-up was for naught. SD/Rock Polish at least has the chance to outspeed and Megahorn/Earthquake.
I guess max hp and spdef, that's what you'll need to survive. Also, put on sandstorm if you can.














