I already posted some reasons against this exact reasoning of choosing special over physical in the ability discussion thread so I'll simply quote it and just to clarify the sub-punching part is a basis for my Iron Fist support. I can sort of see the merits of your argument that there are a lot of physical attackers in the current metagame, but theres a reason for that; physical has a lot of strong options.
So, you see we don't really need the special stat to support the dragon typing and as you said you support it for the electric. Which as I've tried to say is going to be the most easily blocked of our STAB attacks and the one opponents will be hoping we use. So why limit ourselves for a move with 30 more power (due to STAB calculation) when most things we'll hit for SE won't be staying in (Gyarados for example) and will be switching to a ground type, giving them a free switch and the upper hand since we ourselves may have to switch from there. Also, for those that do stay in, a STAB+SE Thunder Punch can still lay on the hurt regardless.
I keep saying Draco Meter, but I meant Dragon Pulse.
As far as moves I've been thinking T-bolt,& Dragon Pulse.
Electric is resisted by three types (one being dragon who may try to switch in on these and outspeed for STAB+SE) and utterly nullified by ground which is going to be a commonly seen counter for this poke.
Which is why I'm pulling for it to be a Physical Defender and Special Attacker, as opposed to the reverse.
Since this CAP is supposed to be Slightly Defensive, I think it would be better to have higher defenses that attack, but still give it the option of going either way.
And to re-enforce my point, Why do we need yet another physical Attacker in a metagame that's already physically focused? Adding a new special attacker brings diversity to the game.
Not to mention that most of the current physical pokemon don't have a spectacular special defense, meaning that a good special attacker can take them out. If this pokemon can take physical hits, and Use the Special Attack stat well, then this pokemon can do it's job well.
Admiral_Stalfos19 (if you switch it's physical and special defense stats, your set if fine with me. Why make it easy for it to be taken out with Earthquake when almost every pokemon is carrying the move? That defeats the purpose of it having defense capabilities.
Plus, you're my kinda guy. 81 HP/70 Atk/100 Def/90 Satk/110 SpD/110 Spe is cool with me if you lose a few defense points and raise the HP.I'm thinking paralysis here, and I still think Speed is important. The only way to paralyze the opponent is through moves or the ability Static. Now, Static isn't exactly the most reliable thing to depend on when going for paralysis. It's 30% Para rate works for only contact moves, and chances are that moves like Ice Beam will hit this pokemon the most. EQ doesn't even trigger Static.
In terms of paralyzing, you could paralyze more effectively with higher speed than lower speed. You strike first and paralyze the opponent. There is no benefit to going last for this even when you are trying to paralyze something.
If you mean that going first after the paralysis is beneficial, you could practically say that with any pokemon. With that reasoning, why not give salamence 140 attack and 50 speed? It could definitely rape under paralysis.
Speed as I've also mentioned can set up support fast such as screens if we ever do give this pokemon screens. Speed works for defense, and I don't think you are seeing that. Most people associate speed with power, but it can also mean crippling your opponent faster. Take Fidgit for example. Being fast is very beneficial and is usually maxed out when using it. Even speed there is important.
There is no downside to having high speed for CaP 8. 80/100/110 defenses are fine enough especially with a satk of 90 and good enough stab types.
HP> either defense stat.
Here's the first draft of my submission, to definitely be changed when I get feedback, and polls are completed.
100 HP/60 Atk/110 Def/90 SP.Atk/100 SP. Def/70 Speed
Physical Sweepiness: 80: Rank -2: Moderately Bad
Physical Tankiness: 157: Rank 4: Very Good
Special Sweepiness: 111: Rank 1: Above Average
Special Tankiness: 145: Rank 4: Very Good
O/D Bias: -19.1: Moderate Bias to Defense
P/S Bias: -13.8: Moderate Bias to Special
Rating: 345: Very Good
BST: 530
Raise it's Speed, and I'm fine. Maybe switch Defense and Speed?
Here's my current spread for those who don't feel like going through the thread