Congratz batpig!
as for me and the fish king....we did not get to play:-(
as for me and the fish king....we did not get to play:-(
Congratz batpig!
as for me and the fish king....we did not get to play:-(
Bad idea bears?? From Avenue Q? I love those bears!Bad Idea Bears say: take along friends who don't care
Bad idea bears?? From Avenue Q? I love those bears!
*ahem* on topic, any info on how many sun teams are ran? With the number of rain teams going around, I'd assume it'd be a rather low number.
Thanks Sid that helps quite a bit. Curse fake out for being normal instead of dark... Not sure of anyone else, but I love the vast(seemingly) options in doubles. I really don't have too much fear over trick rooms, but...I don't know. How constant has trick room been?
Depends. batpig used a TR team to great success, but the only real way to stop a TR team is with a ghost taunter that's faster than Dusknoir, and it works only if Smeargle is lured to hit Weavile since most people expect Taunt on Weavile rather on their ghost one. Regardless, they think you'll taunt Noir w/ Weavile, so they Fake out Weavile and let the other Pokemon hit Dusk, letting it get TR up. The objective is to not even give them that chance, so instead, you Fake out the Smeargle and Taunt with the Ghost pokemon. Now, you have to make sure though, that the Smeargle is lured to hit your non-ghost Pokemon so that it doesn't use Follow me, if it does, you might as well call it game.
You're correct. Although I do enjoy the doubles 4v4 metagame much more than I had ever enjoyed singles, it occurred to me lately that there truly is one dominant strategy, which happens to be Trick Room with Smeargle support and a BellyLax. To me, it usually comes all down to prediction in the end. If you can predict all of your opponents critical moves, then IMO, the mentioned strategy is pretty much guaranteed a win.
Yeah, but it all depends on what the user of the BellyLax thinks. Also, just so you know, the BellyLax gets owned by the Machamp/Lapras team, as they are anti-TR.
There's a video online that you can see on your DS I think, it's a team w/ BellyLax and Gross iirc. It got annihilated fyi, and the guy using it was a guy named Greg.
How so? Please elaborate. I don't quite seem to understand the strategy behind that combination. I mean, I understand how Snorlax can be taken out easily by a DynamicPunch, but can't a Metagross, Dusknoir, or Spiritomb just as easily outspeed Machamp under TR to Psych Up the boost before Snorlax faints?
How so? Please elaborate. I don't quite seem to understand the strategy behind that combination. I mean, I understand how Snorlax can be taken out easily by a DynamicPunch, but can't a Metagross, Dusknoir, or Spiritomb just as easily outspeed Machamp under TR to Psych Up the boost before Snorlax faints?
Thanks Sid that helps quite a bit. Curse fake out for being normal instead of dark... Not sure of anyone else, but I love the vast(seemingly) options in doubles. I really don't have too much fear over trick rooms, but...I don't know. How constant has trick room been?
Depends. batpig used a TR team to great success, but the only real way to stop a TR team is with a ghost taunter that's faster than Dusknoir, and it works only if Smeargle is lured to hit Weavile since most people expect Taunt on Weavile rather on their ghost one. Regardless, they think you'll taunt Noir w/ Weavile, so they Fake out Weavile and let the other Pokemon hit Dusk, letting it get TR up. The objective is to not even give them that chance, so instead, you Fake out the Smeargle and Taunt with the Ghost pokemon. Now, you have to make sure though, that the Smeargle is lured to hit your non-ghost Pokemon so that it doesn't use Follow me, if it does, you might as well call it game.
You're correct. Although I do enjoy the doubles 4v4 metagame much more than I had ever enjoyed singles, it occurred to me lately that there truly is one dominant strategy, which happens to be Trick Room with Smeargle support and a BellyLax. To me, it usually comes all down to prediction in the end. If you can predict all of your opponents critical moves, then IMO, the mentioned strategy is pretty much guaranteed a win.
I wouldn't call this the dominant strategy. It can be messed up in tons of ways