All right, in terms of teams...
 
This might work on Hyperoffense, though because of the disappointing speed, we might be in trouble. Hyperoffense thrives on stuff like Gengar, Infernape, Starmie, and Jolteon. In contrast to these dudes, Heracross is slow, which pretty much makes it a bit of a sitting duck. Also, many Hyperoffensive sweepers are specially oriented, which means that we would want a specially oriented wallbreaker like LO-Gar, NP-Mixape, and Heatran, so we can avoid instances like a SkarmBliss stall. This Heracross is a physically oriented wallbreaker. But fortunately, the sheer force generated by Heracross' attacks make it a fit. Yet if we were to put this on a Hyperoffense team, it would be a complete deadweight against anything but heavy stall because of the speed, and because the playstyle concentrates on attacking rather than paralyzing.
 
On Bulky Offense, the biggest problem is the competition that we face for a team slot. Scizor is the better bug (although Hera is the superior wallbreaker) and Lucario is the superior sweeper. To get this set to work, we will need paralysis support. Therefore, we cannot use any of that CeleTranScizLatiLuke agglomeration that's everywhere, as the support that it grants Heracross is limited. Instead, we will need to get creative. Good paralyzers are Celebi and Jirachi, so we want one of them. In short, we should really consider this on something like Obi's "We are the Machampions" team. Heracross works a lot like Porygon-Z, and both work best when surrounded by paralysis. A bog-standard team gives Heracross little help. So don't just slap Heracross onto a team like that! Heracross needs support to shine.
 
Defensive Balance (aka, Stall-based Balance) is a no-no, because that plays a lot like stall, and this Heracross has a minimal defensive presence.
 
Heavy Stall has no place for this Heracross, and this Hera doesn't actually help the stall player's cause.