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New and "creative" moveset/EV spread thread. Mk. 4

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You know, both Solrock and Lunatone are fairly underrated pokemon, because they just so happen to be the sturdiest passers of cosmic power (the only other one being smeargle) i have ever seen.

This is my moveset i use in my Baton Pass team and it works VERY well and I mean VERY. I don't know why people never used it before:

Underdog (Solrock) @ Leftovers
Ability: Levitate
EVs: 252 HP/90 Spd/168 SDef
Bold nature (+Def, -Atk)
- Cosmic Power
- Baton Pass
- Explosion
- Will-o-wisp
---
This set works best when paired with a speed passer and an umbreon with the set below. Its quite simple. Will-o-wisp a physical attacker, and bask in defensive glory, then cosmic power as you please, then baton pass!

the evs r like that so it can more withstand special attacks that umbreon might not be able to lower

REVENGE (Umbreon) (M) @ Leftovers
Ability: Synchronize
EVs: 128 HP/252 Def/128 Spd
Calm nature (+SDef, -Atk)
- Baton Pass
- Mean Look
- Charm/Tickle/Captivate
- Taunt
---
I created this set and I find it quite good. I usually lay down a nice possibly speed boosted taunt on the pokemon first, then I trap the pokemon if it stays or if they switch, i happily trap that one too. then, if the situation calls for it, I just charm/captivate (if opposite gender [there are mostly men in shoddy])/tickle the poke. Charm lowers attack faster, but tickle is especially helpful since it intensifies explosion just in case the taunt wears of and they taunt on solrock.
 
Pokemon Name: Mr Mime
Moveset Name: Trick and Swap
Move 1: Power Swap
Move 2: Substitute
Move 3: Trick
Move 4: Psychic / Thunderbolt / Energy Ball
Item: Choice Scarf
Ability: Soundproof
Nature(s): Calm
EVs: 252 HP/136 SpA/120 Sp

I couldn't have thought of a more niche and situational moveset if I tried, but I was just trying to be creative.


TrapPass this Mr Mime to a Pokemon that's bound to try to set up using Calm Mind/Nasty Plot or Swords Dance/Belly Drum and Trick your choice scarf onto them. Wait until they have hit +6 then use Power Swap and either Baton Pass the boosts or blast away with Psychic. It's completely inferior to Mr Mime's standard BPing sets but I just wanted someone to use Power Swap for SOMETHING. You could also Trick the Choice Scarf onto a Pokemon locked into a move that lowers YOUR attack or special attack and then Power Swap the -6 to your opponent to render them useless. STILL impractical, though.

I only did this because I was bored. Sorry for its utter impracticability. Can anyone try making a good moveset using Power Swap? Take it as a kind of challenge?

That is hereby the most New and "creative" moveset/EV spread I have ever seen by the way.
 
Pokemon Name: Mr Mime
Moveset Name: Trick and Swap
Move 1: Power Swap
Move 2: Substitute
Move 3: Trick
Move 4: Psychic / Thunderbolt / Energy Ball
Item: Choice Scarf
Ability: Soundproof
Nature(s): Calm
EVs: 252 HP/136 SpA/120 Sp

I couldn't have thought of a more niche and situational moveset if I tried, but I was just trying to be creative.

TrapPass this Mr Mime to a Pokemon that's bound to try to set up using Calm Mind/Nasty Plot or Swords Dance/Belly Drum and Trick your choice scarf onto them. Wait until they have hit +6 then use Power Swap and either Baton Pass the boosts or blast away with Psychic. It's completely inferior to Mr Mime's standard BPing sets but I just wanted someone to use Power Swap for SOMETHING. You could also Trick the Choice Scarf onto a Pokemon locked into a move that lowers YOUR attack or special attack and then Power Swap the -6 to your opponent to render them useless. STILL impractical, though.

I only did this because I was bored. Sorry for its utter impracticability. Can anyone try making a good moveset using Power Swap? Take it as a kind of challenge?
You have obviously not tested this set, so it has no place here. As you mentioned, it is completely outclassed by the standard Passer set, since it loses a moveslot due to Power Trick. It's highly situational and doesn't take defensive boosts into account, and is only useful against stat boosters. But any stat booster you Tricked the Choice Scarf onto would switch immediately if it used a setup move, rendering Power Swap useless.
 
Since the HGSS moves are up and running on Shoddy, we're now accepting movesets that take the new additions into account. Go!
 
Alright, since HG/SS movesets are now allowed, here is two:

Crobat@Leftovers
Jolly
152 Hp/104 Atk/252 Spe
Super Fang
U-Turn
Taunt
Brave Bird/Roost/Hypnosis

New lead bat set.

Taunt shuts down SR and other set ups from the leads you face, while U-turn lets you deal the finishing blow and also lets you get out of sticky situations while easing predictions. Super fang is the main move in this set, dealing 50% damage to anyone. Brave bird would be for finishing after only 1 superfang, instead of two or three with u-turn, while roost would allow crobat to use super fang over and over again. I have seen it played, and it did fairly well, but I would like advice to improve the set. I was also thinking about hypnosis.


Aggron@Life Orb
Adamant
252 Atk/252 Spe/4 Hp
Head Smash
Ice Punch
Earthquake
Rock Polish

Rock polish is the one turn set up that aggron can use so effectivly with his many resistances, doubling its speed up too 398, outspeeding base 130's, as well as many scarfers. Head smash will be almost always the move that you use, with no drawbacks (recoil damage) due to aggron's ability, rock head. It has 225 base power to become an effective killing move. Ice punch is suport, for dealing with grounds and things that resist head smash. Earthquake is support as well, hitting rocks and steels.

Any options on how to improve either of these sets? Any advice will be helpful.
 
UU Anti-Lead

Sharpedo (M) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Crunch
- Super Fang
- Zen Headbutt

So far in my testing, this thing has been getting me at least 1 kill or a possible revenge kill. I'll start Super Fang, which will take 50% of your opponent's HP. Depending on the Pokemon's possible speed or if they switch, I'll go for the kill. Aqua Jet is a nice priority move and comes with STAB, which combos well with Super Fang > Aqua Jet. Crunch is for STAB, and I chose Zen Headbutt specifically for Roserade and Venusaur. They're a common switch in, seeing as they expect an Aqua Jet or an Earthquake.

The Nature and EVs are pretty straightforward. You want the most Attack possible.

HG/SS has brought has plenty of Pokemon with Super Fang and a priority move, some with even a STAB priority move or a priority move with a higher base power than Aqua Jet. However, I believe Sharpedo excels with this move set because of its Rough Skin ability combined with its high Attack stat.
 
Okay well obviously a bunch of crap got super fang so I'll skip all of that

I just skimmed certain pokemon and these are a few useful additions I found:

- First of all, Heal Bell is now available for a lot of Pokemon, including Umbreon and Lanturn. I haven't tested Umbreon but a Lanturn set I used on a UU stall team was heal bell / surf / discharge / toxic

- A lot of pokemon learn pain split now like Forretress, Rotom, and Gastrodon

- Palkia learns Hydro Pump

- Ambipom and a lot of others learn Magic Coat

- Swampert learns Yawn

- Quilfish learns Aqua Jet

- Mismagius learns Nasty Plot

- Armaldo learns Curse

- Crawdaunt learns Dragon Dance

- Mr Mime learns Nasty Plot (to bp it)

- I didn't test this, but quagsire learns recover. I don't think I need to test that though

If anyone wants to test those additions more and make actual sets out of them, feel free too
 
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 SpA /252 SpD
Calm nature (+SpD, -Atk)
- Surf / Ice Beam
- Heal Bell
- Wish
- Protect / Ice Beam

Cleric Vaporeon. Vaporeon can switch in on a lot (Infernape, pretty much anything with Specs, Suicune) and Wish on the switch. Follow it up with Heal Bell, and Surf or Ice Beam to prevent you from being total Taunt bait.
 
Disclaimer - shameless c+p from HGSS Competitive thread. Anyway, something that hasn't got much attention yet is Pain Split Gengar. The following set could be very effective on the right kind of team:

Spr_4h_094.png


Gengar @ Life Orb
Levitate
Timid (+Spe, -Atk)
252 SpA / 4 SpD / 252 Spe
9 HP IV
- Shadow Ball
- Focus Blast
- Substitute
- Pain Split

Normally Pain Split is primarily run as a defensive move, but on Gengar it can serve a much more offensive purpose in addition to healing HP lost from Substitute and Life Orb. Because of Gengar's very low base 60 HP and lack of investment, it can strip off a large amount of HP from any reasonably healthy bulky Pokemon. The obvious example is Blissey, with an 80 HP Blissey (671 stat) being brought down to 26.83% of its health by a once Substituted Gengar (180 stat). Gengar can then follow up (after having healed its HP back up to full) with a LO Focus Blast, which does an average of 33.83% to a 80/252+ Blissey (uncommon and easily the most specially defensive orientated spread around), which is a KO after the Pain Split and Blissey's Leftovers. This technique becomes all the more striking when you realize the number of Blissey that run Seismic Toss / Toxic as their only two attacking moves, both of which don't harm Gengar in the slightest. It's also worth noting that Pain Split has 36 PP compared to Softboiled's 16, and even Wish and Protect together only have a total of 32 PP. This is a very simple way for Gengar to beat Blissey without having to Explode (shove over SubPunch McGar), and can be run effectively on a team full of other special sweepers ready to roll once Blissey is down.

I've been running this Gengar set with a Taunt Heatran, which beats any Blissey that runs Flamethrower over Seismic Toss, even though that still poses very little problem to Gengar. Gengar can also use Pain Split against other common targets such as Vaporeon, Snorlax, and Pokemon such as Calm Mind Suicune which it couldn't really touch before, and it means running Substitute and Life Orb on the same set isn't really the cardinal sin it used to be.

OU hasn't got any major revolutionary changes, but I think the small additions to several Pokemon's movepools may still have a profound way in which they are played.
 
maybe Taunt over Sub on Gengar, so that Blissey's don't just recover they're HP back up?
then again, Taunt Gar beats most Blissey's regardless, so meh.
 
recover quagsire is actually pretty good on UU sandstorm teams, the water absorb combined with recover make it a really durable support pokemon

Aggron@Life Orb
Adamant
252 Atk/252 Spe/4 Hp
Head Smash
Ice Punch
Earthquake
Rock Polish

it depends on what you want to do, in UU it's better to run Aqua Tail since there are more Ground types who aren't 4x weak to ice, in OU Ice punch gives better coverage, but I'm not sure how this would do with all the speed and priority running around

Head Smash Aggron definitely has a lot of interesting sets, CB with Ice and Fire Punch can break almost every wall in OU, and the 4 that do survive (Hippowdon, Rhyperior, Swampert and Suicune, I'm not including walls that get 2HKO'd and can't hurt aggron, like skarmory) all die to Grass Knot, so a Aggron/Celebi combo might work really well at wall breaking. A Curse set is also an option on UU sandstorm if you can take out fighting types ahead of time.

Scarfgron, Supportgron (twave, SR, Roar and Head Smash), unfortunately he doesn't have the SpA to run a mixed attack set, because he has a very nice special movepool (BoltBeam, Flamethrower, Dragon Pulse)
 
I believe the Swords Dance set of Feraligatr should be this now:

Feraligatr @ Life Orb / Leftovers
Torrent
Adamant (+Atk, -Sp Atk)
~ Swords Dance
~ Aqua Jet
~ Earthquake
~ Ice Punch

-Terywj
 
recover quagsire is actually pretty good on UU sandstorm teams, the water absorb combined with recover make it a really durable support pokemon



it depends on what you want to do, in UU it's better to run Aqua Tail since there are more Ground types who aren't 4x weak to ice, in OU Ice punch gives better coverage, but I'm not sure how this would do with all the speed and priority running around

Head Smash Aggron definitely has a lot of interesting sets, CB with Ice and Fire Punch can break almost every wall in OU, and the 4 that do survive (Hippowdon, Rhyperior, Swampert and Suicune, I'm not including walls that get 2HKO'd and can't hurt aggron, like skarmory) all die to Grass Knot, so a Aggron/Celebi combo might work really well at wall breaking. A Curse set is also an option on UU sandstorm if you can take out fighting types ahead of time.

Scarfgron, Supportgron (twave, SR, Roar and Head Smash), unfortunately he doesn't have the SpA to run a mixed attack set, because he has a very nice special movepool (BoltBeam, Flamethrower, Dragon Pulse)

Tinkerbell Celebi has been great with Aggron in OU. It provides some paralysis support, switches into Close Combats(Lucario) and Earthquakes(Flygon) quite easily, and OHKOs the bulky grounds / waters with Leaf Storm. He also provides paralysis support, which IMO is why Aggron is impressing me so much.
 
Alright, since HG/SS movesets are now allowed, here is two:

Crobat@Leftovers
Jolly
152 Hp/104 Atk/252 Spe
Super Fang
U-Turn
Taunt
Brave Bird/Roost/Hypnosis

New lead bat set.

Taunt shuts down SR and other set ups from the leads you face, while U-turn lets you deal the finishing blow and also lets you get out of sticky situations while easing predictions. Super fang is the main move in this set, dealing 50% damage to anyone. Brave bird would be for finishing after only 1 superfang, instead of two or three with u-turn, while roost would allow crobat to use super fang over and over again. I have seen it played, and it did fairly well, but I would like advice to improve the set. I was also thinking about hypnosis.

I would use Super Fang/ Roost/ U-turn/ Taunt and an EV spread of 252 HP/ 252 Spe/ 6 Atk since Super Fang will be your primary attacking option. Since Super Fang isn't reliant on attacking power you can use the added bulk to stall things out with Roost or simply survive another attack. Spikes support also works wonders with Super Fang Crobat since not many things will be able to come in on Super Fang + Spikes support more than once.
 
I would use Super Fang/ Roost/ U-turn/ Taunt and an EV spread of 252 HP/ 252 Spe/ 6 Atk since Super Fang will be your primary attacking option. Since Super Fang isn't reliant on attacking power you can use the added bulk to stall things out with Roost or simply survive another attack. Spikes support also works wonders with Super Fang Crobat since not many things will be able to come in on Super Fang + Spikes support more than once.


Right now I am testing 252 Hp/40 Def/216 Spe with that set. I am testing on wifi, not shoddy, so it is kind of hard to make changes that fast.
 
I believe the Swords Dance set of Feraligatr should be this now:

Feraligatr @ Life Orb / Leftovers
Torrent
Adamant (+Atk, -Sp Atk)
~ Swords Dance
~ Aqua Jet
~ Earthquake
~ Ice Punch

-Terywj

Mind giving an EV spread and possibly listing some good Pokemon combinations?
 
Sub/flail gatr

Feraligatr@Liechi Berry
Adamant
252 Atk/252 Spe/4 Hp
Aqua Jet
Flail
Substitute
Waterfall/Swords dance/Earthquake/Superpower

Sub down to liechi, then sweep with your double stabbed priority and your 200 base power move and hurt things. SD could let you get +3 and crack some skulls, or waterfall for stab. Superpower is coverage, with lets you get perfect coverage in OU if you wanted to use this there, or eq for coverage as well. I am thinking SD ATM.
 
Disclaimer - shameless c+p from HGSS Competitive thread. Anyway, something that hasn't got much attention yet is Pain Split Gengar. The following set could be very effective on the right kind of team:

Spr_4h_094.png


Gengar @ Life Orb
Levitate
Timid (+Spe, -Atk)
252 SpA / 4 SpD / 252 Spe
9 HP IV
- Shadow Ball
- Focus Blast
- Substitute
- Pain Split

Normally Pain Split is primarily run as a defensive move, but on Gengar it can serve a much more offensive purpose in addition to healing HP lost from Substitute and Life Orb. Because of Gengar's very low base 60 HP and lack of investment, it can strip off a large amount of HP from any reasonably healthy bulky Pokemon. The obvious example is Blissey, with an 80 HP Blissey (671 stat) being brought down to 26.83% of its health by a once Substituted Gengar (180 stat). Gengar can then follow up (after having healed its HP back up to full) with a LO Focus Blast, which does an average of 33.83% to a 80/252+ Blissey (uncommon and easily the most specially defensive orientated spread around), which is a KO after the Pain Split and Blissey's Leftovers. This technique becomes all the more striking when you realize the number of Blissey that run Seismic Toss / Toxic as their only two attacking moves, both of which don't harm Gengar in the slightest. It's also worth noting that Pain Split has 36 PP compared to Softboiled's 16, and even Wish and Protect together only have a total of 32 PP. This is a very simple way for Gengar to beat Blissey without having to Explode (shove over SubPunch McGar), and can be run effectively on a team full of other special sweepers ready to roll once Blissey is down.

I've been running this Gengar set with a Taunt Heatran, which beats any Blissey that runs Flamethrower over Seismic Toss, even though that still poses very little problem to Gengar. Gengar can also use Pain Split against other common targets such as Vaporeon, Snorlax, and Pokemon such as Calm Mind Suicune which it couldn't really touch before, and it means running Substitute and Life Orb on the same set isn't really the cardinal sin it used to be.

OU hasn't got any major revolutionary changes, but I think the small additions to several Pokemon's movepools may still have a profound way in which they are played.

I think you're mistaken on how Pain Split actually works. The way you have it working is as if it were Endeavor. What happens is that both Pokemon's HP gets set to (user's HP + target's HP / 2). Therefore, Gengar would be healed fully and Blissey would be set to 426, or 63.39% of its maximum HP, much more difficult to take down than what you previously suggested.

That said, Pain Split seems like a worthwhile move on Gengar, and it's worth a mention, as even if it can't kill Blissey like you claim, it can still stall it out, get more substitutes up, or just generally annoy things.
 
Yeah I realized that very quickly after using the set. Gengar can't beat Blissey quite as easily as I thought, but there is still very little Blissey can do against Pain Split. I still think it's a worthwhile move, but not quite as game-breaking as I made it out to be :P.
 
Sub/flail gatr

Feraligatr@Liechi Berry
Adamant
252 Atk/252 Spe/4 Hp
Aqua Jet
Flail
Substitute
Waterfall/Swords dance/Earthquake/Superpower

Sub down to liechi, then sweep with your double stabbed priority and your 200 base power move and hurt things. SD could let you get +3 and crack some skulls, or waterfall for stab. Superpower is coverage, with lets you get perfect coverage in OU if you wanted to use this there, or eq for coverage as well. I am thinking SD ATM.
the problem with this is that with AQ you either lose your boosting move or lose your strong water STAB to abuse torrent, its still decent but a bit of move slot syndrome
 
Alright, since HG/SS movesets are now allowed, here is two:

Crobat@Leftovers
Jolly
152 Hp/104 Atk/252 Spe
Super Fang
U-Turn
Taunt
Brave Bird/Roost/Hypnosis

New lead bat set.

Taunt shuts down SR and other set ups from the leads you face, while U-turn lets you deal the finishing blow and also lets you get out of sticky situations while easing predictions. Super fang is the main move in this set, dealing 50% damage to anyone. Brave bird would be for finishing after only 1 superfang, instead of two or three with u-turn, while roost would allow crobat to use super fang over and over again. I have seen it played, and it did fairly well, but I would like advice to improve the set. I was also thinking about hypnosis.


Aggron@Life Orb
Adamant
252 Atk/252 Spe/4 Hp
Head Smash
Ice Punch
Earthquake
Rock Polish

Rock polish is the one turn set up that aggron can use so effectivly with his many resistances, doubling its speed up too 398, outspeeding base 130's, as well as many scarfers. Head smash will be almost always the move that you use, with no drawbacks (recoil damage) due to aggron's ability, rock head. It has 225 base power to become an effective killing move. Ice punch is suport, for dealing with grounds and things that resist head smash. Earthquake is support as well, hitting rocks and steels.

Any options on how to improve either of these sets? Any advice will be helpful.

What are your justifications on your ev spreads? Do they benefit them in anyways that made you choose the spreads? For Crobat why did you switch the HP and attack evs from the spread that was used in the smogon's first set (what do you specifically gain from this?)? For Aggron, why are you maxing out his speed for? What do you lose from this and what do you gain from such?

edit: sorry about that, for aggron I just read your justification for the speed ev.
 
I found a better spread for crobat- 252 Hp/40 Def/216 Spe.

The set-

Crobat@Leftovers
Jolly
252 Hp/40 Def/216 Spe
Super Fang
Roost
U-Turn
Taunt


Aggron can use 252 Atk/240 Spe/16 Hp to only outspeed base 130's, but I just run 252 to outspeed scarfers
 
which scarfers?
Also, why is that crobat's ev spread better?
oh and im asking because these are two pokemons I am also trying to fit into my team and try out hehe.
 
a metagross I intend to use:

Metagross@Occa Berry
Clear Body
4 HP/252 Atk/252 Spe - Jolly
Gravity
Earthquake
Meteor Mash
Thunderpunch/Dynamicpunch/Agility/Rock Slide

metagross has a lot of counters, many of which are flying/levitating things that resist steel (zapdos/rotom/gyarados). however this set destroys them. the idea is to use gravity on the switch, as they bring in their counter. bulky rotom and both defensive zapdos are OUTRUN by this, and also with max speed and a jolly nature this metagross outuns adamant GYARADOS by 1 point. for this reason i intend to use thunderpunch. also, clear body blocks intimidate so thats a plus. The occa berry is to protect metagross from the many fire attacks in the metagame, for example, heatrans fire blast:
214 - 253 (70.86% - 83.77%)
and afterwards you can promptly KO back with a x4 earthquake. metagross can score many key KOs, but dont overestimate its power.

thunderpunch vs min/min gyarados:
408 - 484 (123.26% - 146.22%)
thunderpunch vs max/max gyarados:
284 - 336 (72.08% - 85.28%) KOd after stealth rock
meteor mash vs min/min salamence:
204 - 240 (61.63% - 72.51%) Kod after stealth rock+ 1 LO recoil
earthquake vs min/min rotom:
(87.97% - 103.73%) KOd after stealth rock
earthquake vs max/+120 rotom:
(56.58% - 67.11%) 2HKOd
earthquake vs 248/+228 zapdos:
(46.48% - 54.83%) 2HKOd after stealth rock, cant hope to KO with heat wave
 
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