Suspect Test Process Stage Three - Version 2.0!

What if it is sweeping most teams about 20% of the time? And the rest of those times it is still doing a lot of damage?

I'd say that meets the offensive criteria. It certainly can sweep with minimal setup, it does it much easier than any other pokemon I am aware of..

Have a nice day.

I don't think that meets the criteria and sweeping better than any other Pokemon in the tier does not meet it either.
There are a few key ideas: with (1) LITTLE need for support, (2)MAJORITY of all competitive teams must be swept (3) EASILY.
[Where 'to sweep' a team means to KO all six of its members]
All of these criteria must be met and it is clearly rather stringent to rule out true Ubers not merely the top of the tier.

Garchomp is definitely the most threatening Pokemon in the tier but i can't see how it is Uber wrt the tier based on the definitions that have been agreed upon.
It's a pity paragraphs will not be required so we cannot see how people will justify their votes.
 
Nice job interpreting the characteristics one way and stating that as fact. In my opinion, a sweep is nowhere near your definition of KOing all 6 opposing Pokemon.
 
Nice job interpreting the characteristics one way and stating that as fact. In my opinion, a sweep is nowhere near your definition of KOing all 6 opposing Pokemon.

So what does sweep mean if not KO?
Tickle? Splash?

If if we determine that 'to sweep' means to KO, how can a team be swept when some of its members are left standing?

Your definition, when it's shared, might very well be the innovation!
 
lucario is easily beaten
This is probablt the funniest post I've read all day.

Let's compare Lucario and Garchomp, shall we? Lucario has access to a stab 120 power fighting move with (relativelly) no drawbacks, Garchomp has access to a 120 base power dragon move that forces you to use the same attack 2-3 times in succession. Garchomp has stab Earthquake, while Lucario has a uselsss secondary stab. Garchomp also has better defenses, and better speed. However, Lucario only needs to use swords dance one time, and can then sweep with an 80 base power PRIORITY move. In my eyes, Lucario is much more successful as a late game sweeper than Garchomp.
 
So what does sweep mean if not KO?
Tickle? Splash?

If if we determine that 'to sweep' means to KO, how can a team be swept when some of its members are left standing?

Your definition, when it's shared, might very well be the innovation!

Maybe the issue wasn't with the KO part, but rather with the 6 Pokemon part.
 
Maybe the issue wasn't with the KO part, but rather with the 6 Pokemon part.

So what does it mean to 'sweep a team' if not to obliterate all of its members?
Tell me, because that seems to be the clear understanding based on all our usage of the term.

A Pokemon can 'sweep' without 'sweeping a team'.
In that case the understanding would be that it KO'ed at least 2 pokemon.
However, if someone says that a Pokemon 'swept his team' I don't see how the hearer would come to any other conclusion but that he was 6-0ed.
 
So what does it mean to 'sweep a team' if not to obliterate all of its members?
Tell me, because that seems to be the clear understanding based on all our usage of the term.
I think what s/he's trying to say is that what if your other team members took out two of your opponent's counters to Garchomp, and so then they only have four pokemon left, meaning Garchomp could then sweep the remainder of the team.
 
Offensive Characteristic
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.
I believe that my conclusion as to what it means for a single Pokemon to sweep through a team is inexorable: 6-0.
So unless someone can show an alternate meaning that is equally valid given our common usage of the jargon I'll consider the point made.

Above, I quoted the verbatim characteristic and my only possible license is interpreting 'significant portion' as 'majority' which seems reasonable since the majority is the most certain 'significant portion'.
On the other hand, 'significant portion' is definite weasel terminology since one could argue that even 5% of teams is 'a significant portion' for one Pokemon to sweep.

Nonetheless, IMHO, the unnecessarily squirrely 'significant portion' equates to 'most'.
 
well if sweeping meant 6-0ing the other team there would be a lot of ubers coming down to OU... so how's rayquaza gonna 6-0 a team if theres a gengar with HPice, or latias ready to meteor your face?
i gave my personal definition of terms in this post:

http://www.smogon.com/forums/showpost.php?p=2268901&postcount=179

and i feel that my definitions are fair enough. i interpreted sweeping as killing 2 or more pokemon in succession (going along with the sweeping idea, but excluding some revenge killers) or to kill 3 or more not in succession (to allow the more dedicated revenge killers)
 
offensive characteristic said:
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.
So it doesnt need to be all 6 pokemon and it doesnt need to be a majority of teams, just a significant portion.

However this is all irrelevant anyway because Garchomp is capable of sweeping through all 6 pokemon of a majority of teams with little effort about 20% of the time.

No other pokemon comes close to that.

Have a nice day.
 
well if sweeping meant 6-0ing the other team there would be a lot of ubers coming down to OU... so how's rayquaza gonna 6-0 a team if theres a gengar with HPice, or latias ready to meteor your face?
i gave my personal definition of terms in this post:

http://www.smogon.com/forums/showpost.php?p=2268901&postcount=179

and i feel that my definitions are fair enough. i interpreted sweeping as killing 2 or more pokemon in succession (going along with the sweeping idea, but excluding some revenge killers) or to kill 3 or more not in succession (to allow the more dedicated revenge killers)

The flip-side is that if ability to pull off a sweep is enough to make a Pokemon Uber then quite a few OU Pokemon will be going to Ubers.
I cannot believe that is the intention of the offensive characteristic.

Besides you can't ignore the rest of the definition.
It is not necessary that it be able to sweep all teams just most.
Anyway, I won't Theorymon about Rayquaza because as far as I know it has never been tested in OU.
 
This is probablt the funniest post I've read all day.

Let's compare Lucario and Garchomp, shall we? Lucario has access to a stab 120 power fighting move with (relativelly) no drawbacks, Garchomp has access to a 120 base power dragon move that forces you to use the same attack 2-3 times in succession. Garchomp has stab Earthquake, while Lucario has a uselsss secondary stab. Garchomp also has better defenses, and better speed. However, Lucario only needs to use swords dance one time, and can then sweep with an 80 base power PRIORITY move. In my eyes, Lucario is much more successful as a late game sweeper than Garchomp.
thats why i kill every lucario under the sun with scizor, lucario isn't that fast so really its not that much of a problem, gyarados and any intimidater can remove it, why is lucario even in the conversation anyway.

the main problem with garchomp is
1. the differant builds mean there is no single way of dealing with it
2. sand veil
3. twave immune
4. entry hazards do little
which gives it the ability to sweep with little effort, yes other pokes can swep with little effort but they have to deal with things, try getting a sleep move off on garchomp with something that can outspeed it.
although it is prone to burning but there is very little chance of getting a burn onto a garchomp
 
Offensive Characteristic
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.

So it doesnt need to be all 6 pokemon and it doesnt need to be a majority of teams, just a significant portion.

Have a nice day.

It cannot be read that way Hipmonlee as you're applying 'significant portion' to both the proportion of teams and proportion of members of each team.
Unfortunately, I now realise that it can be read two ways (though not both ways at once as you've done)
depending on what the phrase, 'significant portion' is applied to.

In the lenient interpretation, all a Pokemon has to do is be able to consistently KO a significant portion of teams' members (ie sweep) and it can be Uber.
In the more strict interpretation, it has to 6-0 (ie sweep through) a 'significant portion' of possible teams.

Obviously, the former interpretation opens up the possibility of many things being banned to Ubers.
The question is what was intended as I now consider it ambiguously written.
 
This is probablt the funniest post I've read all day.

Let's compare Lucario and Garchomp, shall we? Lucario has access to a stab 120 power fighting move with (relativelly) no drawbacks, Garchomp has access to a 120 base power dragon move that forces you to use the same attack 2-3 times in succession. Garchomp has stab Earthquake, while Lucario has a uselsss secondary stab. Garchomp also has better defenses, and better speed. However, Lucario only needs to use swords dance one time, and can then sweep with an 80 base power PRIORITY move. In my eyes, Lucario is much more successful as a late game sweeper than Garchomp.
Just one cent from me.

The difference between SDChomp (mostly YacheChomp) and Lucario is that Lucario may be stopped 100% of time (Gliscor, Defensive Zapdos, Defensive Salamence, Scarf Rotom-H, BulkyGyara say hello and some more) and YacheChomp if played right guarrantees 100% kill on anything that switches and can't be OHKOed by any ice move in OU (don't count dragon moves, as I don't think that any SANE player will send dragon-type pokemon like Salamence or Latias risking KO from Choiced versions of Chomp) with no exceptions, as even old CB Weavile can't even easily switch in and Ice Punch coming from him is easy to predict as hell. And yeah, YacheChomp 2OHKO everything in OU tier. Suicune, Hippowdon, Cresselia - none of them can handle more then two hits and they can't OHKO back no matter what. I don't need to mention Sand Veil - ability isn't uber, power of Garchomp and surprising bulk is. He doesn't need Sand Veil help, but it is here to help him even more. Yes, ONE miss is enough to make Garchomp's appearence gamebreaking.

And I don't get one thing - how can you call a Garchomp "check" pokemon like ScarfLatias, which is SLAUGHTERED by ScarfChomp or BandChomp if you predict wrong ? Will you send it on first Garchomps appearence ? Of course not and only if you're extremely cocky. This is why you send Garchomp for the first time for example on Tyranitar (no, any good player won't stay in letting TTar eat Earthquake), SD up and you have just have one kill without any godlike plays or predictions. And if you say - I'll risk anyway ! The main problem is... that ScarfChomp is the most used version of Chomp. And here we have the main problem - perfect prediction to Chomp is not only hard, but also extremely risky, as best "checks" to YacheChomp risks being OHKOed on switch.

I don't think the main problem isn't that Garchomp sweeps teams, because it's not true (and yes, Garchomp forces ridiculous overspecialisation forcing almost all pokemon to have ice or at least dragon type moves) and you must built team around stopping Garchomp or not letting him set-up (which isn't easy as the risk of facing Scarf or BandChomp is real) but I think something like new Uber characteristic could exist - wall-breaking. And this is the main reason why so many team miss good, old Chomp in Hyper Offense - he was that good. And even CB Bullet Punch from Scizor doesn't change it much, as it barely and not always 2OHKo even without any defensive investment on sweeping Chomp. The funniest thing is that he doesn't even need to use special moves to break through any defensive pokemon like Infernape or Salamence (which needs to use Fire Blast for Skarmory and Bronzong). Something like this:

Wall-Breaking Characteristics
A Pokémon is uber if, in common battle conditions, it is capable of "beating" any defensive pokemon without having any sure-fire check, which doesn't risk being OHKOed on switch against other choiced offensive sets, if you predict wrong with little effort.

I know this may be controversial, but let's keep going with in my opinion two best wall-breakers.

Infernape

Probably on of the best OU mixed wall-breakers (Salamence is a bit better, if not share the same 1st place with Infernape), in my opinion close to those characteristics, but he has few sure-fire counters (almost) like Latias, Tentacruel, Vaporeon, Cresselia, Uxie to name few usable pokemon in OU tier (no I don't count Grumpig here, but he counters most Infernapes, if you like gimmicks :D). And there are still few scarf "checks" which may easily switch for example on fire or fighting move and OHKO back (Heatran, and Rotom-W for example). And unlike Garchomp he's frail and has more glaring weaknesses then Garchomp.

Salamence

Probably the most powerfull pokemon in OU, which easily cripples everything on his side. But remember - cripples. Porygon2, Specially Defensive Skarmory, Bronzong may check Salamence to some extent both DD and MixMence versions, threaten him and OHKO back, which in Garchomps case is close to extremely hard, if not difficult with only one stupid resisting berry (I wouldn't run Haban Berry as SDChomp most of times will switch only once and no one will switch Dragon-type check before knowing set). And Dragon Dance is powerfull, however lacks enough power to get through behemots like Hippowdon, Suicune and Cresselia and unlike in CHomps case almost all Salamences carry Life Orb (which is neccesary as Sala needs that 30% more power) and are much more easily OHKOed back by any ice move. True, they're also 2OHKOed, but unlike in CHomps case they can OHKO Sala back, which makes a huge difference. It's also less bulky, which is another plus for Chomp and Salamence doesn't make that good use of Yache Berry, as he misses that power which Garchomp, remember, DOESN'T need that much with only one Swords Dance. Also even if Salamence uses Yache Berry, if it switches on Stealth Rock, both CB Mamo and CB Weavile OHKO it back with Ice Shard even through Yache Berry. Some bulky Specs users of Ice beam are also capable of it. Garchomp, thanks to his better bulk and SR resist doesn't need to worry about it and he OHKO back users of Ice Shard or users of Specs Ice Beam are slower then him, giving him another advantage here. And there's one more thing, which puts Salamence into disadvantage - it can be crippled by T-Wave, which after being paralysed is much more easier to counter. In Chomps case it's close to impossible (well, Body Slam and Glare still exists). If Chomp would be paralysed by T-Wave, I would be ready to call it OU. But unfortunately he can't be. Salamence is close to meeting W-B characteristics, but still it can be stopped without something being killed unlike in YacheCHomp case. Yes, only that set meets those criteria, but if banning items like Yache Berry isn't possible on Smogon (and the items itself isn't broken, that's why, but the user of it is) then why Garchomp was banned to Ubers ? True, some things in Platinum changed like CB Scizor and ScarfLatias, but remember they can't switch in without risking OHKO (well, Scizor is quite safe, but he can't OHKO back with Bullet Punch and +2 Fire Fang easily OHKO back).

Anyway, that's my opinion. I'm sure that some of you will argue and I'm open for any opinions any criticism. And if I'm mistaken for some of you, please say it. Cheers ;).
 
@ Garganator: That is the point of a "check". No different than Gliscor or ScarfTran are checks to Lucario(who can OHKO them both with Ice Punch or Close Combat, respectively). The idea isn't that you would immediately switch in, but predict a SD/EQ/Fire Fang, or come in after something has been killed, and either force a switch/kill. Scarf Latias is to Garchomp what ScarfTran is to Lucario. However, your other points are valid, I just wanted to point out that a 'check' isn't a 'counter', however commonly we may use the former and scarcely use the latter anymore.
 
Let's compare Lucario and Garchomp, shall we? Lucario has access to a stab 120 power fighting move with (relativelly) no drawbacks, Garchomp has access to a 120 base power dragon move that forces you to use the same attack 2-3 times in succession. Garchomp has stab Earthquake, while Lucario has a uselsss secondary stab. Garchomp also has better defenses, and better speed. However, Lucario only needs to use swords dance one time, and can then sweep with an 80 base power PRIORITY move. In my eyes, Lucario is much more successful as a late game sweeper than Garchomp.
I agree in a way that Lucario could be a more superior late game sweeper than Chomp. But unlike Garchomp, Lucario needs more precautions and support than Garchomp to sweep. Lucario is also hampered because it is slower, has LO recoil to deal with, CC drops, its defenses are weak, and also suffers moveslot syndrome like many other Pokemon including Garchomp.

First of all, even though it has access to priority move in ExtremeSpeed or Bullet Punch, those priority moves even at +2 fail to immediately dispatch of Pokemon like Gengar, Gliscor, Gyarados, ScarfTran (Lol nowadays,) Magnezone, ScarfRotom, Scizor, Salamence, Zapdos.

Switching in a faster ghost like Gengar and Rotom-A is easy. Without Bullet Punch, it will not even touch Gengar. Rotom-A needs to make sure it has Overheat(h), be timid Specs, or OHKO Lucario if its at around 77% with Timid 252 Sp.Atk EV Thunderbolt. Garchomp however does not have much of a limitation than Lucario when faced against a ghost. Provided Garchomp gets a +2 boost which isn't that hard, Gengar and Rotom-A won't even want to switch into it because it will be OHKOed easily and not having any attacks that OHKO Garchomp. Although Gengar and Scarf Rotom-A can beat Garchomp if Garchomp switches in more than twice on Spikes+SR damage, it is highly unlikely because most Garchomp that switches in more than twice probably are already in a team disadvantage versus a player who also uses Garchomp.

LO Recoil and CC Defense drops are a minor nitpick that makes Lucario easier susceptible than Garchomp. It makes Lucario more vulnerable and Pokemon like Gengar don't even have to worry to use Focus Blast to beat it provided it used CC once with LO recoil. Faster Rotom-A/Scarf Magnezone enjoys the recoil and defense drop and can OHKO with Thunderbolt. Scizor can also Bullet Punch it to death if its at OHKO range or at crucial times.

Lucario suffers moveslot syndrome like everyone else, so I don't even want to get into it. But unlike Garchomp, although counterable in a weird fashion, doesn't have a ideal counter or check. Make one mistake before it reveals it set like Dragon Pulse on Haban Berry, Ice Beam on Yache Berry, or huge damage from CB, and it can spell: Game Over or the Garchomp user gets a significant advantage later in the round. Lucario is hampered by the ever so useful Gliscor and has more reliable checks like Gyarados.

Gengar, Gliscor, Gyarados, Magnezone, Rotom-A, Scizor, Salamence, and Zapdos are some Pokemon that can "check" both Garchomp and Lucario. But comparing how Garchomp can deal with those counters or checks with Lucario, Garchomp noticably has an advantage over all of them. Gliscor can't really do much to Garchomp unless it packs Ice Fang, Gyarados just needs to take one SR before Garchomp can sweep it with Outrage/Dragon Claw or leave a huge hole on it. Lucario needs Gyarados to switch in twice before it can sweep. Magnezone just trashes on Lucario, but it can't really do much to Garchomp. Magnezone needs to have a Sub with HP Ice or switch in on a Dragon Claw and threaten with HP Ice to beat Chomp. But SubMagnezone is pretty inferior in the environment and switching Chomp into Magnezone's Thunderbolt is so predictable and easy. Choice variants with HP Ice are also locked in one move and can leave advantages for other Pokemon like Skarmory, T-Tar, Metagross, w/e that resists it or care less about it and set up or hit hard on the switch. Gengar/Rotom-A I already explained. Scizor cannot switch into a +2 Garchomp and needs Garchomp to be around 60% for it OHKO Garchomp, which is pretty hard if a good player manages to force enough pressure with Garchomp and his team to render Garchomp to be at 60%. Garchomp just shiets on Salamence and Zapdos is easily taken care of by Garchomp and Lucario. But Zapdos is at the same position as Gyarados where Garchomp needs only one SR to beat Zapdos, but Lucario needs two prior SR damage.

Also for those people that mispredict, assuming a +2 Garchomp will Outrage, but gets a Dragon Claw on their face is huge. Skarmory doesn't like to take that Dragon Claw and than a Fire Fang or Fire Blast the next. Metagross and Scizor does not like to take Earthquakes either.

Garchomp does in fit in the offensive characteristic as shown by Hipmonlee, but it most importantly lands on the support characteristic. It forces so much pressure and centralization in that it allows other Pokemon to sweep easier. The centralizaton comes in if you lose one check or counter to Garchomp or its teammates, you are in deep shiet for Garchomp to sweep easily or support its teammates even more to sweep. If Garchomp does become OU, i am quitting. The only one that makes a logical argument is Mr. E, but still he fails to completely lean me towards Garchomp to be OU.

Edit: Ok to Mr. E's comments

So exactly what the hell does counter Kingdra? The only thing not getting wrecked by it is Empoleon, who does absolutely nothing except run down the timer on its weather just because it doesn't die immediately. The only argument against it is the greater support it requires (Rain Dance, though Kingdra could even do that itself) but it's also much more dangerous in its element and very difficult to revenge kill because it outspeeds even most Scarved pokémon in rain while resisting Bullet Punch and being neutral to Ice Shard.
It has already been stated that greater support is needed for Kingdra to sweep. Rain is short-lived and if you can survive one onslaught of rain and manage to be alive with key pieces, your team is in the position to sweep his team. But undeniably, RD Sweeper Kingdra is one of the most threatening sweepers. But at least it has a surefire counter in Vaporeon, Empoleon, etc. DD Variants are so average and needs greater support than SD Garchomp to be successful. Kingdra's stats are also just too "average" to really damage teams in a consistent basis.

Salamence you pretty much hit the nail on the head, though keep in mind it doesn't even have to set up like Garchomp does to blast through things. Salamence is also not susceptible to Spikes or Toxic Spikes and it actually tends to be more resilient against stall because of Roost. (Granted, stall practically doesn't exist on Suspect right now...)
Roost is pretty uncommon these days in favor of New MixMence. But with in a fast-paced metagame like this, Roost helps in less situations than you would think.

And speaking of Machamp, as you mentioned it with regard to defending against T-Tar, but what of it as an attacker? :P Being forced to fight through automatic confusion attached to its PRIMARY ATTACK is god-awful, Machamp can totally wreck teams because of that stupid confusion garbage and its Payback destroys Ghosts that dare switch in to avoid it. What are you going to do, use Slowbro against me? That's a joke. Hell, defensively EVed Machamp can even switch into Garchomp and punch its brains in while completely ignoring Sand Veil.
Now that I think about it, I'mma go try out Machamp in this metagame, but Haunter stated well why Machamp is less of a threat.

I'm not even going to fabricate a new response to this discussion, as it's exactly what I refuted in my past couple posts. Those listed pokémon do a lot more than simply counter Garchomp. They're OU for a reason. Toxic Spikes does a lot more than just beat Garchomp, though it's one of many wallbreakers that stall teams can rely on Toxic Spikes to beat. Even offensive teams will use Toxic Spikes to support special attackers against things like Blissey or Vaporeon. Rotom-A uses Reflect primarily to protect itself from Tyranitar, and other Pursuit users, but it certainly holds Garchomp at bay for the screen's duration, doesn't it? People don't use Mamoswine or Scizor just to revenge-kill Garchomp, strong priority is a boon against a wide range of threats.
True in many ways. A rise in reflect users isn't bad because it does not really show a negative in the metagame, but reflect helps only physical attackers. If reflect suddenly become standards, special threats may rise. In the suspect metagame, I have this thought in my head: "how can I stop Garchomp?" Pokemon with priority like Mamoswine and Scizor does come to mind, but those have problems itself, especially with the superior status of Skarmory in suspect. If Skarmory continue to hinder Mamoswine or Scizor, priority becomes a dying fad and who else is gonna cover against a wide range of threats?


The best protection against Garchomp is simply to build and play smart. Make sure some of your checks against other threats also work against Garchomp, which isn't that difficult considering it's susceptible to the same things other OU threats are. Garchomp is a complete non-threat if you have a Reflect active. Don't do stupid shit like Tbolt with your Trickscarf Rotom before you've confirmed the opponent's roster and maybe U-Turn more readily with your support Jirachi. You could even be a little gimmicky and use Shuca/Ice Punch Metagross, Shuca/Ice Beam Tyranitar, or Shuca/whatever else too. Not like those things can't come in handy against a lot of other things as well, Earthquake is the most common attack in OU and surprise factor is strong.
Building and playing smart for an "average" player in a community is harder than you think. I admit that the community is actually growing in knowledge of the game of Pokemon, but facing a new metagame could be extremely frustrating for some players and especially new players that come into the game. Although, new metagames are where old stars may fall and new stars rise, if the community actually shows that everyone can "build" or "play smart" in a Garchomp era without resenting to the similar teambulding, then I'll applaud the Garchomp Era. Shuca Berry does little on things like Metagross or T-Tar. Many matches, you don't even need to resort to EQ to beat Metagross. You can use something like Rotom-A, Heatran, or set up a +2 Lucario or something to beat Metagross. T-Tar benefit from shuca vs Pokemon like Swampert and Heatran. But Swampert does not even need EQ to beat T-Tar if you can phaze accordingly with Roar. SubHeatran should a Pokemon that is superior in the suspect metagame. If I Earth Power under my Sub, that secret of T-Tar is over and you are relieved by the fact that it is not something that may other prove to be extremely threatening like CB. If you put it on them specifically to beat Garchomp, then Garchomp must be so good that gimmicks must be used. Alot of players fail to use gimmicks well. I rose in the metagame because I knew how well gimmicks worked well at the metagame of the time and I rose up by myself w/o tutors or help. But even then, it took a lot of dedication to get to that level and I suspect some ppl don't want to dedicate to Pokemon like I did.

Man, im tired of this Garchomp debate shiet.
 
@ Garganator: Lol, that is the point of a "check". No different than Gliscor or ScarfTran are checks to Lucario(who can OHKO them both with Ice Punch or Close Combat, respectively). The idea isn't that you would immediately switch in, but predict a SD/EQ/Fire Fang, or come in after something has been killed, and either force a switch/kill. Scarf Latias is to Garchomp what ScarfTran is to Lucario. However, your other points are valid, I just wanted to point out that a 'check' isn't a 'counter', however commonly we may use the former and scarcely use the latter anymore.
My fault. I didn't explain it that well. Ok, I correct it now.

True, some "checks" may be nailed by for example CB Lucario and I never called them counters, but I think the main problem is... the usage of some sets. Yes, I understand the meaning of "check" I just explained it a bit wrong. If you see Lucario, what you expect ? SDLuke and SpecsLuke. Even if you switch physical wall on SpecsLuke, Gliscor, Gyarados and Zapdos survive one Aura Sphere and they easily beat Lucario anyway. Yeah, they may switch on HP Ice, but it's less risky and Lucario user must have really good predictions skills, unlike in Chomps Choiced sets cases. ScarfLatias won't enjoy Dragon Claw, Outrage and even CB Stone Edge. All Chomps "checks" has much, much harder time in switching on Chomp unlike on Lucario or Infernape. Even if they revenge-kill Garchomp, NONE of them will stop it from killing something for sure, if another player uses SDChomp. In case of Infernape or Lucario you may switch on resisted move and stop if completely. It also means, that you may try switching Scarfer from start on Infernape or Lucario and stop it completely, which is much easier against them then Chomp. Heck, for example in Gyarados/Infernape case you may base ONLY to some extent on ScarfLatias to beat them, as they'll use resisted move/boosting move and even switch on them from start, which is quite safe bet. In other words in Gyarados/Infernape/Lucario case you may base on using Choice Scarf pokemon to beat them unlike on Garchomp. On Chomp case it's possible, but extremely, extremely hard. And dragon moves are (most of times) both powerfull and almost underesisted unlike for example fire moves from Infernape or fighting moves from Lucario. That's what I meant - Garchomp choiced user doesn't need to predict that WELL like another Choiced item user. Well, if I need to look for something to compare, Salamence is the most effective thing to Garchomp in using Choiced items. But here is it one tricky problem - Salamence rarely, if ever use Choiced sets, because he's SR weak and it discourage some players from using Choiced versions of him and it's much more safe to think, that Salamence won't run Choiced set because of this. Even if Choiced Chomp predicts wrong, he may switch much more easily as he resists SR and he can switch in and out more often. And unfortunately most effective Garchomp checks are extremely vulnareble to his moves, which is another problem. And this is why I need to say it - Garchomp is the best Choice user and the most broken SD user in OU. Now I hope it's explained well enough ;).

EDIT to post under mine:
Well... usage of sets forces some way of thinking and even "checking" things. True, you may be surprised by some uncommon set, but people use the most effective (and this makes them also the most popular) sets. In other words it's nothing wrong to think that your switch is quite safe to the most popular set and it shows, that you have some skill and knowledge in competetive battling, because you just made a move which is right in for example 90% of time. Even if you mispredict, then how many times it happens ? Once for... maybe xx battles. In tournaments it means trouble in some situations, but on ladder it looks a bit different, because one lost match doesn't change that much, as you may win another game after this one. SpecsLuke is ideal example - it's rare these days so it's really safe to assume to think that you may switch physical wall on SDLuke and you make good move. Even if you loose your physical wall, know you the set and you may switch in BLissey to easily wall it. Usage forces your plays, if you want or not. Any competetive player playing OU will send in physical wall on Lucario, because Lucario is too dangerous to send Blissey on Lucario, trying to predict SpecsLuke from start, which is strange and Lucario checks/counters can't take in most cases more then one hit, which is even more crucial and forces playing based on moves/sets usage of some pokemon. And on Smogon server you may always check statistics thanks to Doug ;). But yeah, WiFi and some Shoddy servers is totally different story.
 
I want to bring up a way of looking at usage. Usage is not strength but it is an indicator thereof. And the usage among winning (especially tournaent winning) teams is a very good indicator of power. Obviously we don't hav those kinds of statistics in pokemon. However In card game communities if the top 8 of every tournament has the same team in 7+ slots the metagame is not healthy. Unfortunately in pokemon we don't have the luxury of a new group of cards rotating in to keep things fresh. we need to get this right. In my experience I feel garchomp would be on almost every top4 team in the smogon tour for example and I can't imagine this would be good for Pokemon.
 
"Wall-Breaking Characteristic" just feels like such a stretch just to have something to ban Garchomp. Can we make "Trapping Characteristic" (which obviously falls under support characteristic if you see where this is going) which gives us an even better and clearer reason to ban Wobbuffet while we're at it? Instead of trying to come up with a new characteristic to conveniently ban Garchomp under, apply that argument under Support Clause *because you're making it easier for your other sweepers to sweep a la Specs Latios*.

Anyways, I've been running a twist of a team that I used in DP (with HGSS/Pt moveset updates because they're better!) and it's been working relatively well. There are still a few kinks to work out but I still have a good enough win rate for my liking (I honestly forgot how much laddering and pokemon in general sucked) It's very defensive but uses Garchomp as a revenge killer to help manage threats that I'd have problems with... because in this metagame there is literally almost no reason not to use Garchomp.

I know people were previously comparing this metagame to DP somewhere in this thread because I've loosely been following it, and I'd have to agree. I remember in one of my more successful DP teams (actually the one I based my current team off of), I couldn't count the amount of matches that rested solely on last poke Garchomp vs Garchomp wars. Platinum helps this a little bit, allowing us Bullet Punch Scizor to help against Chomp. Latias helps to revenge non Scarf Chomp...etc, but I have found this same Garchomp vs Garchomp scenario is still happening very frequently. I do not like this current version of the Chomp metagame at all and really think it turns pokemon into even more of a coinflip than it needs to be.

That being said, I am still on the fence about Garchomp (I actually voted it OU last session because I didn't find it half as bad then!). It has not been a serious pain to my team, who really doesn't have too much going for it against Garchomp other than the fact that it can't safely set up against most of my pokemon... but I specifically tried not to overprepare for it because I felt it hurt the point of the test (and because it really makes for a shitty team when you're using Metagross/Latias/ScarfChomp/Scizor/filler/filler.

Manaphy has been a bigger pain in the ass to me than I originally expected. This may just be because my team doesn't like bulky waters that can set up in general (note to self: QUAGSIRE!), but the Rain Dance/CM/Surf/Rest set is a particular pain in my side.

The one thing I can say about this metagame is that despite the influx of Steel-types, Toxic Spikes is a LOT better than standard OU. If you can get it out against stall faster than they can, you've gone a long way to beating them... provided they don't run Roserade/Nidoqueen/etc but you get my point. It's very helpful against Garchomp, severly wrecking its sweepability as well as allowing it to be more easily stalled out against pokemon like Hippowdon. It also helps with SubTail Glow Manaphy, who was being used a lot at the beginning of the test but isn't now...
 
Just one cent from me.

The difference between SDChomp (mostly YacheChomp) and Lucario is that Lucario may be stopped 100% of time (Gliscor, Defensive Zapdos, Defensive Salamence, Scarf Rotom-H, BulkyGyara say hello and some more) and YacheChomp if played right guarrantees 100% kill on anything that switches and can't be OHKOed by any ice move in OU (don't count dragon moves, as I don't think that any SANE player will send dragon-type pokemon like Salamence or Latias risking KO from Choiced versions of Chomp) with no exceptions, as even old CB Weavile can't even easily switch in and Ice Punch coming from him is easy to predict as hell. And yeah, YacheChomp 2OHKO everything in OU tier. Suicune, Hippowdon, Cresselia - none of them can handle more then two hits and they can't OHKO back no matter what. I don't need to mention Sand Veil - ability isn't uber, power of Garchomp and surprising bulk is. He doesn't need Sand Veil help, but it is here to help him even more. Yes, ONE miss is enough to make Garchomp's appearence gamebreaking.

And I don't get one thing - how can you call a Garchomp "check" pokemon like ScarfLatias, which is SLAUGHTERED by ScarfChomp or BandChomp if you predict wrong ? Will you send it on first Garchomps appearence ? Of course not and only if you're extremely cocky. This is why you send Garchomp for the first time for example on Tyranitar (no, any good player won't stay in letting TTar eat Earthquake), SD up and you have just have one kill without any godlike plays or predictions. And if you say - I'll risk anyway ! The main problem is... that ScarfChomp is the most used version of Chomp. And here we have the main problem - perfect prediction to Chomp is not only hard, but also extremely risky, as best "checks" to YacheChomp risks being OHKOed on switch.

I don't think the main problem isn't that Garchomp sweeps teams, because it's not true (and yes, Garchomp forces ridiculous overspecialisation forcing almost all pokemon to have ice or at least dragon type moves) and you must built team around stopping Garchomp or not letting him set-up (which isn't easy as the risk of facing Scarf or BandChomp is real) but I think something like new Uber characteristic could exist - wall-breaking. And this is the main reason why so many team miss good, old Chomp in Hyper Offense - he was that good. And even CB Bullet Punch from Scizor doesn't change it much, as it barely and not always 2OHKo even without any defensive investment on sweeping Chomp. The funniest thing is that he doesn't even need to use special moves to break through any defensive pokemon like Infernape or Salamence (which needs to use Fire Blast for Skarmory and Bronzong). Something like this:

Wall-Breaking Characteristics
A Pokémon is uber if, in common battle conditions, it is capable of "beating" any defensive pokemon without having any sure-fire check, which doesn't risk being OHKOed on switch against other choiced offensive sets, if you predict wrong with little effort.

I know this may be controversial, but let's keep going with in my opinion two best wall-breakers.

Infernape

Probably on of the best OU mixed wall-breakers (Salamence is a bit better, if not share the same 1st place with Infernape), in my opinion close to those characteristics, but he has few sure-fire counters (almost) like Latias, Tentacruel, Vaporeon, Cresselia, Uxie to name few usable pokemon in OU tier (no I don't count Grumpig here, but he counters most Infernapes, if you like gimmicks :D). And there are still few scarf "checks" which may easily switch for example on fire or fighting move and OHKO back (Heatran, and Rotom-W for example). And unlike Garchomp he's frail and has more glaring weaknesses then Garchomp.

Salamence

Probably the most powerfull pokemon in OU, which easily cripples everything on his side. But remember - cripples. Porygon2, Specially Defensive Skarmory, Bronzong may check Salamence to some extent both DD and MixMence versions, threaten him and OHKO back, which in Garchomps case is close to extremely hard, if not difficult with only one stupid resisting berry (I wouldn't run Haban Berry as SDChomp most of times will switch only once and no one will switch Dragon-type check before knowing set). And Dragon Dance is powerfull, however lacks enough power to get through behemots like Hippowdon, Suicune and Cresselia and unlike in CHomps case almost all Salamences carry Life Orb (which is neccesary as Sala needs that 30% more power) and are much more easily OHKOed back by any ice move. True, they're also 2OHKOed, but unlike in CHomps case they can OHKO Sala back, which makes a huge difference. It's also less bulky, which is another plus for Chomp and Salamence doesn't make that good use of Yache Berry, as he misses that power which Garchomp, remember, DOESN'T need that much with only one Swords Dance. Also even if Salamence uses Yache Berry, if it switches on Stealth Rock, both CB Mamo and CB Weavile OHKO it back with Ice Shard even through Yache Berry. Some bulky Specs users of Ice beam are also capable of it. Garchomp, thanks to his better bulk and SR resist doesn't need to worry about it and he OHKO back users of Ice Shard or users of Specs Ice Beam are slower then him, giving him another advantage here. And there's one more thing, which puts Salamence into disadvantage - it can be crippled by T-Wave, which after being paralysed is much more easier to counter. In Chomps case it's close to impossible (well, Body Slam and Glare still exists). If Chomp would be paralysed by T-Wave, I would be ready to call it OU. But unfortunately he can't be. Salamence is close to meeting W-B characteristics, but still it can be stopped without something being killed unlike in YacheCHomp case. Yes, only that set meets those criteria, but if banning items like Yache Berry isn't possible on Smogon (and the items itself isn't broken, that's why, but the user of it is) then why Garchomp was banned to Ubers ? True, some things in Platinum changed like CB Scizor and ScarfLatias, but remember they can't switch in without risking OHKO (well, Scizor is quite safe, but he can't OHKO back with Bullet Punch and +2 Fire Fang easily OHKO back).

Anyway, that's my opinion. I'm sure that some of you will argue and I'm open for any opinions any criticism. And if I'm mistaken for some of you, please say it. Cheers ;).

What? Garganator, I'm sure that I don't speak only for myself when I say that your opinions and observations will be respected and heard, but honestly the majority of this post is just you making a Suspect Characteristic tailor-made to suit Garchomp, regardless of input from others in the thread or even in the policy review where this arguably belongs! If anything, I'd say the "wall-breaking" characteristic would be a factor contributing to the uber characteristic.

That said, I'm still not sure about Garchomp. Its definitely versatile and can be checked, but only after you become aware of its item (most sets have the same general moves anyways). Whether or not it is versatile enough to fit the Offensive Characteristic will probably be the deciding factor.
 
What? Garganator, I'm sure that I don't speak only for myself when I say that your opinions and observations will be respected and heard, but honestly the majority of this post is just you making a Suspect Characteristic tailor-made to suit Garchomp, regardless of input from others in the thread or even in the policy review where this arguably belongs! If anything, I'd say the "wall-breaking" characteristic would be a factor contributing to the uber characteristic.

That said, I'm still not sure about Garchomp. Its definitely versatile and can be checked, but only after you become aware of its item (most sets have the same general moves anyways). Whether or not it is versatile enough to fit the Offensive Characteristic will probably be the deciding factor
Well I knew it that my post would be controversial and to be honest I wasn't sure for 100% that I chose good thread for this... if not, than it's my mistake and I may only say sorry for this. But I thought that my post would be good choice here, as I used Garchomp in all of it, which is suspect right now and this thread talks about OU suspects. And I didn't want to fit my characteristics only for Garchomp, don't take me wrong - for this moment I don't see anything else that would fit under it in OU tier. And if you would agree with it, maybe you would consider of adding it and maybe because of it banning other pokemon in future ? But I repeat - I'll respect Garchomp being voted OU (if voted) and I don't want to force this idea, as I respect simple Democracy ;). It's only proposition and of course you may ignore it and not include it in future. And I used Salamence and Infernape to prove, that only Garchomp fits under those characteristics, as I think some of you would argue, that Salamence and Infernape would also fit under W-B characteristics, which I hope I proved otherwise.
 
As much as I can remember, Stage 3 doesn't have a concrete rating requirement but is more focused on the amount of Suspect EXP you have for each suspect, for those who were curious.

Deluge, I appreciate your support in the crusade to free Garchomp, but you don't necessarily have to 6-0 someone to sweep them. Clean-up duty against three or four weakened members in late-game is "sweep-worthy" material. That said, all my experiences have been that it largely just trades and only sweeps those 1-in-50 battles that Sand Veil activates like crazy. (20% chance to sweep is a large exaggeration overall, that's an infrequent best-case scenario.) Garchomp certainly isn't special with regard to largely forcing a trade of pokémon. :/

[response against other pokemon]

This was never really a real argument, more just a "hey other pokemon are really dangerous too," so I'm just correcting some points here.

--- Kingdra's base SpA may be "only" 95 but that's a big enough improvement over Garchomp's paltry 80 and it's usually packing Life Orb like all its other Dragon Dancing buddies; its Draco Meteor still wrecks things like Gyarados trying to Intimidate it down, who's not exactly a slouch defensively. Don't forget that rain also powers up Kingdra's Water attacks 50% and Waterfall, if they're using it, can flinch. Kingdra is also effective being specially-based, it's just more commonly played on the physical side because Meteor and Hydro Pump more effectively cover the Special side on a physical set than Waterfall/Outrage do vice-versa.

Kingdra can set up rain stand-alone as well, considering that using Rain Dance is +2 Speed and also an effective +1 on its primary STAB. Hey, that's as good as DD. :P It just functions better if you can save Kingdra the setup time and have something else use it.

--- Machamp can Ice Punch, though Dynamicpunch might be the better option anyway if you suspect a Yache Berry. (It has a weak priority move too, if anyone cares.) Even so, DP does ~43% on average with absolutely zero Attack investment, which can easily be turned into a 2HKO with minor residual damage, such as one layer of Spikes or landing a weak U-Turn on it but it's mostly irrelevant anyway. Once Garchomp is confused, it's playing 50/50 with Machamp because +2 confusion damage is huge. Maybe you cut your losses and switch out then, knowing Machamp has taken more damage at this point and is slow, but that possibly loses you a lot of momentum, racks up unnecessary entry hazard damage and other stuff.

If you're up for Machamp, LoveDestiny, how about Scarf Abomasnow? It nullifies Sand Stream (and therefore Sand Veil), outspeeds and OHKOs Garchomp even through Yache Berry, and even checks the other two suspects very well. It's pretty much a hard counter to Manaphy (removes rain, resists Water and isn't weak to Ice/Grass) and does a decent job on Latias as well since it's somewhat bulky. Just watch out for that SR weakness and HP Fire Latias. :o

--- Mamoswine's Ice Shard does more damage than Scizor's Bullet Punch. Jolly LO Mamo does about the same as CB Scizor (~55%) but CB puts it at ~65% and the more common Adamant puts it closer to 75%, even through Yache Berry. Obviously, it's an OHKO with heavy overkill against non-Yache Garchomp. Not all Garchomp carry Yache Berry! Even non-Choice sets may be carrying Salac or Haban Berries instead.

So basically every team should carry Skarmory, a toxic spiker and a reflect user to beat Garchomp if I'm getting it right. Well, then I think that team may also be able to beat Groudon.

I thought about that when I was making that first post on the subject. Yeah, it does sound kinda silly to talk about generic things that work against, well, every pokémon, Uber or not. But let's put things into perspective. Let's take Groudon since that's who you mentioned. It's as physically bulky as Rhyperior stat-wise with a lack of physical weaknesses reminiscient of Skarmory. It still has Lucario-level Speed with similar special bulkiness to Garchomp and higher Attack than all of them. Ah, the wonders of a 670 BST. :P No exploitable 4x weakness, either. And then Drought, nevermind what it can do for teammates, essentially erases Groudon's Water weakness and gives it STAB-level Fire attacks. (It learns Overheat too!)

But just in general, Ubers hit a lot harder and they take hits much better at the same time. The major Ubers (Mewtwo and friends) have an extra 160 total stat points to work with (140 for Kyogre and Groudon). They also tend to be much more versatile due to insanely large, viable movepools. That's all pretty obvious stuff... that's why they're Uber. Garchomp has little versatility, though it is effective in its element nonetheless, and it isn't significantly stronger nor more bulky than many of its OU friends, especially fellow 600 BST pokémon. Groudon doesn't have all that much versatility either, though it does support better, but it's as bulky as the bulkiest of OU pokémon and still hits harder than even OU's strongest attackers.

If anything, Tyranitar is a bigger problem than Garchomp. Sand Stream is the most metagame-defining thing in OU, besides maybe Stealth Rock. It makes the weather recovery moves not viable in OU, which is a big blow to things like Cresselia and Roserade. It works in tandem with the generally overpowered Dragon attacks (and SR!) to force the metagame to be Steel-centric, who are also immune to Sandstorm (and resist SR!). With the automatic SpD boost to Rock-types in Sandstorm, T-Tar effectively operates at a greater-than-600 BST, much like the big ubers. And, of course, Sand Stream is also Garchomp's biggest enabler. :P Sand Veil is useless without Sand Stream backing it up. The same applies to Hippowdon in most aspects, as Sand Stream is really the major focus here, though it lacks the "effective >600 BST" and general offensive capability of Tyranitar.

inb4freerayquaza

That's the problem with Garchomp. People say stuff like 'Hey, I have little trouble with Chomp, it's [insert name] I have problems with!' but the reason why is that most people just base their entire team around beating it, and then getting swept by something like Heatran because they've got a team full of Steels.

Nothing suggests the team that I posted (or at least mentioned piecemeal) is overprepared for Garchomp to the point I'm extremely weak to random stupid shit. All I did was take my Stage 3-1 team and replace Skymin with Breloom, which doesn't work very well and I would use to cover my CM Latias weakness if and when I bother to fix it. Yet, I've had absolutely no issue facing it down if you've read my previous posts.

I've got only one pokémon bulky enough to take a +2 hit from it (Swampert) and only one pokémon faster than it (Latias), plus Scizor's strong priority. I'm using neither of the support moves which most effectively deal with it, Reflect and Toxic Spikes. I'm not using either of Garchomp's best counters, Skarmory or Bronzong. Most of the time it gets away with no more than trading with Swampert, or I get Latias in on an Earthquake, or I can chip it low enough with Rotom/Jirachi for Scizor to keep it at bay the rest of the match. Most teams are going to have more responses to Garchomp than I do. Heavily offensive teams will have multiple pokémon to outspeed it, more priority, Scarf users. Half a stall team is gonna be made up of really bulky pokémon that very effectively tank Garchomp's attacks. (Suicune, defensive Gyarados, Skarmory, etc.) Plenty of other people use Spikes or Toxic Spikes. Some people use resist berries, of which Shuca Berry is probably the most common and also the most surprising and effective against Garchomp. Most can even use their own Garchomp to Speed tie as a last resort, or just as a ballsy move in general, but I don't have one!

Most people just aren't as good as I am. :P Kinda funny seeing this post come from someone named MixMence, too.
 
Well I knew it that my post would be controversial and to be honest I wasn't sure for 100% that I chose good thread for this... if not, than it's my mistake and I may only say sorry for this. But I thought that my post would be good choice here, as I used Garchomp in all of it, which is suspect right now and this thread talks about OU suspects. And I didn't want to fit my characteristics only for Garchomp, don't take me wrong - for this moment I don't see anything else that would fit under it in OU tier. And if you would agree with it, maybe you would consider of adding it and maybe because of it banning other pokemon in future ? But I repeat - I'll respect Garchomp being voted OU (if voted) and I don't want to force this idea, as I respect simple Democracy ;). It's only proposition and of course you may ignore it and not include it in future. And I used Salamence and Infernape to prove, that only Garchomp fits under those characteristics, as I think some of you would argue, that Salamence and Infernape would also fit under W-B characteristics, which I hope I proved otherwise.

I don't think it needs to be added or edited at all. Like I mentioned this would probably simply fall under the offensive characteristic, as taking down said walls would be a factor of the "sweeping against a significant portion of teams (considering that most teams with walls usually have at least 2, I'd consider a third to be significant)." It just seems like a tailor-made characteristic to allow Garchomp to fall under something, since no one can seem to solidify whether or not it meets the offensive characteristic.
 
As much as I can remember, Stage 3 doesn't have a concrete rating requirement but is more focused on the amount of Suspect EXP you have for each suspect, for those who were curious.
Oh, I am curious about this. If I use Garchomp for one alt, Manaphy on another alt, and Latias on another alt. Will they acknowledge that I used all three suspects and combine my suspect exp in each of my accounts as one complete suspect exp?

If you're up for Machamp, LoveDestiny, how about Scarf Abomasnow? It nullifies Sand Stream (and therefore Sand Veil), outspeeds and OHKOs Garchomp even through Yache Berry, and even checks the other two suspects very well. It's pretty much a hard counter to Manaphy (removes rain, resists Water and isn't weak to Ice/Grass) and does a decent job on Latias as well since it's somewhat bulky. Just watch out for that SR weakness and HP Fire Latias. :o
Sand Veil haven't been much of a problem for me lately. Although in the beginning, brightpowder bitches pissed me off. My current already handles Manaphy/Latias easy and does a solid job vs Garchomp, although it still proves to be "uber" threatening. Lastly, Obamasnow just doesn't fit my style of play.
 
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