Garchomp Thoughts - Top three OU material for sure, if not top one. However, I don't find it it particularly overpowering. The real trouble with it is prediction - once you know what set it has, it isn't that hard to take down, because it suffers from Four Moveslot Syndrome.
I agree with the majority of your points. I am Garchomp is ridiculously hard to switch in against, because a simple mispredict allows Garchomp to do insane amounts of damage behind its considerable Attack stat and dual STAB.Garchomp is an extremely difficult pokemon to switch in against. In fact there is not a single commonly used (say top 20) pokemon that can switch in against the standard SD yachechomp with any confidence. Nothing can come in on both dragon claw and SD and force out Garchomp without being maimed in the process even one time with SR up. Salamence is also impossible to check but it is much harder to keep alive for obvious reasons. No other pokemon (not lucario,gyarados, tyranitar, latias etc) is that hard to stop.
Swords Dance Garchomp is certainly dangerous, as if you do predict correctly to gain a more favourable matchup, Garchomp often has enough bulk to survive a hit and KO your switch in anyway. I just wanted to highlight your post because you said about the Haban / Yache Berry guessing game. I completely agree with you, common "checks" to Garchomp are often being taken down first due to the player being unfortunate. 20.5% of Garchomp held Haban Berry in October, and 12.9% held Yache Berry (and for reference, 12.3% ran Salac Berry). Checks such as Draco Meteor Latias or Ice Shard Mamoswine are going to have a much harder time when they hit a Berry, especially as both are quite common on the Swords Dancer, so it becomes a bit of a guessing game. I can't help but feel this is the exact reason people are running multiple checks to Garchomp. Add in Salac Berry and suddenly you might need another check... Suddenly you have a team with tons of Garchomp checks, and when you see Garchomp you have to use one hoping you are lucking against Garchomp's held item.I find the real killer to be the Swords Dance set. The real trouble is the two varieties of Berry Chomp can carry. Yache variants get taken down by Latias with a fair amount of ease, and I've seen a few surprise ScarfMence take down my Garchomp (even if they don't take it down, it's damn hard to switch something in to a ScarfMence Draco Meteor without said something taking a hard hit), and Haban variants to whichever Pokemon you have that is fast and possesses an Ice-type move. However, if you guess incorrectly, you'll often lose around 2 more Pokemon than you would if you guessed correctly, which is certainly a match definer.
I'm not going to comment on the "OU material" sentence, but seriously, if there's a problem that Garchomp doesn't have is the Moveslot Syndrome. With a set of swords dance, dragon claw\outrage, earthquake and fire fang Garchomp can hit every Pokemon in the game for, at least, neutral damage, not to mention that the only two Pokemon that resist its STAB combo are Skarmory and Bronzong, and both of them are hit for SE damage by fire fang.
I completely agree with you on this. While it may be a guessing game at first, obviously, Garchomp cannot hold every single viable item listed. I also felt that when Garchomp was first made Uber a number of the arguments seemed to say that Garchomp could be holding Yache and Life Orb at the same time. By this I mean that someone would say "with Life Orb Garchomp can do X amount of damage and then live an Ice Shard thanks to Yache Berry". I know this sounds stupid, but I actually saw this and saw people agreeing.Yeah, I realise that was a stupid thing to say now, I hadn't checked my post. What I meant to say was One Itemslot Syndrome. What I mean is, he can't run all his sets at once, and that is thing that, in my view, prevents him from being Uber. 99% of the time the reason a Pokemon can't run all of its sets is due to moveslot limitations, so I said 4MS out of habit, but with Garchomp I guess it is 1IS.
Manaphy has truely disapointted me, I find it hard to use one in a team, it requires so much support, and without rain or rest-talk, it gets worn down so easily. The CM version is an inferior CroCune...
I find the real killer to be the Swords Dance set. The real trouble is the two varieties of Berry Chomp can carry. Yache variants get taken down by Latias with a fair amount of ease, and I've seen a few surprise ScarfMence take down my Garchomp, and Haban variants to whichever Pokemon you have that is fast and possesses an Ice-type move.
Oh and I don't see skarm or bronzong that great against garchomp as they an't...relaly do anything to it (to scarf even well...bronzong is freaking annoying though but skarm can only whirwind it away).
Roserade has a pretty high SpA, a STAB that hits Garchomp neutral, and can learn a Draco Meteor-esque move in said typing. It's just a generic "faster than Garchomp" check, like Gengar.
besides it is very dangerous to pull out sdgarchomp before you get rid of its checks anyways.
Even Uber can´t run all sets at once, does that make them less uber?What I meant to say was One Itemslot Syndrome. What I mean is, he can't run all his sets at once, and that is thing that, in my view, prevents him from being Uber. 99% of the time the reason a Pokemon can't run all of its sets is due to moveslot limitations, so I said 4MS out of habit, but with Garchomp I guess it is 1IS.
Yeah, I realise that was a stupid thing to say now, I hadn't checked my post. What I meant to say was One Itemslot Syndrome. What I mean is, he can't run all his sets at once, and that is thing that, in my view, prevents him from being Uber. 99% of the time the reason a Pokemon can't run all of its sets is due to moveslot limitations, so I said 4MS out of habit, but with Garchomp I guess it is 1IS.
Bronzong can do pretty high damage with its Gyro Ball, which gets the max 150 BP against Garchomp with the proper spread. It can also use Reflect and/or trade with Explosion if necessary. It doesn't do anything special but neither does Garchomp back to it.
So... awkward silence. This vote must be coming up soon. Anybody have any ideas as to when?
I'm noticing a huge pattern and I'd like all of you to keep these points in mind when discussing.
- Even actual ubers can be "countered" or "dealt with". There are also non ubers who are difficult to counter. This does not mean that the Pokemon is actually uber.
the ability to counter a pokemon is the most common argument to draw a line between ubers and ous.
Also there is a huge difference between difficult to counter and can 2hko everything in the current metagame.
This sentence is quite confusing, because the ability to counter a pokemon is the most common argument to draw a line between ubers and ous.
Also there is a huge difference between difficult to counter and can 2hko everything in the current metagame.