It wasn't his Garchomp counter or anything, he just knew it was a check for emergencies to just plow through chomp with brute power if needed... screw Yache's and Habans lol. That's all I was mentioning. There are pokemon fast and strong enough to outright demolish Garchomp with Specs regadless of that damn Yache Berry. I saw someone once go as far as to use Choice Scarfed Hyper Beam on a Porygon-Z to revenge chomp, lmao
EDIT: Didn't get to throw my piece in about chomp. I was MIA so I won't be voting, but I've been playing with chomp since the dawn of time, and about 15 or so recent battles.
Chomp is OU IMO I've been saying it for years. Yache/Haban Chomp isn't even the best variant... Choice Chomps are so rediculously easy to use those are the ones that should be debated. Dragon / Ground... you literally pick Dragon move if they have a flier, or Ground move if their fliers are gone, its just that simple and takes no thought.
As for Yache / Haban Chomp: Its pretty simple. You have several options to counter this thing. After reading pages and pages of posts, I'm directing this to you. So here are idiot-free steps to countering Swords Dance Chomps:
To counter Chomp:
On the Swords Dance, your going to want to switch to something bulky enough to not be OHKOed, preferably a levitator so you don't risk switching into an Earthquake. Chomp will only set up on two occasions: Something slower is out that is threatened by Earthquake, or something slower is out that most likely lacks an Ice Move, a Dragon Move, or Explosion! So here are some 1st turn candidates to switch in:
Gyarados
Cresselia
Swampert
Suicune
Vaporeon
Skarmory
Bronzong
Zapdos
Rotom
Gliscor
Hippowdon
Donphan
I'm sure there are more if you are creative, but you get the idea. All of these pokemon coincidently can pack a move to seriously damage Garchomp enough to knock it out, or break the Yache Berry (Haban varients get OHKOed). All of these pokemon can find their way onto a stall team or defensive team quite easily...
Now, Chomp should hover around 30-60% health depending on how strong your Ice Move was, and all that is required now is a pokemon with greater than 333 Speed, and enough power to cause that much damage. If you can't find a pokemon to do that, you need some help with this game. But I'll be generous and give you a few ideas:
Mismagius
Infernape
Gengar
Starmie
Raikou
Jolteon
Alakazaam
Sceptile
Crobat
Choice Scarfed threats.
Priority threats: Lucario, Scizor, Arcanine
Bam.. chomp is gone. All of these pokemon are commonly found on offensive teams. I've never heard of any heavy offensive team complaining about Garchomp.. because they don't really care and he has no time to set-up. It's the Scarfchomp that wrecks them (which is the best varient and any skilled battler will attest to that).
So what makes this strategy any different from when you first encounter a Salamence?
"Salamence is susceptible to priority!" Chomp isn't? Both weak to Ice Shard. Sure, mence takes more from Bullet Punch, but if your initial Ice Beamer is strong enough that is a moot point since chomp is going to take a lot from Ice Beam to begin with. In fact, chomp is taking a minimum of 41% from a 220 Special Attack Ice Beam from Swampert, which leaves him with at most 52% health.
"I can switch out Garchomp!" Good luck getting another Swords Dance with only 40% health left when you come back in as your even more susceptible to revenge killing.
"Garchomp can 2HKO every pokemon in the game." What is different from this than Mixmence, who needs NO set-up to do the same thing?
"revenge killing is not a viable tactic!" We clearly need to ban Dragon Dance Salamence then...
"Why should I sack a pokemon to counter Garchomp?" Why should you sack your Porygon2 to a Salamence's Draco Meteor? Or your Gliscor to a SpecsLuke's Hidden Power Ice?
I can go on and on for days. But for shits and giggles, I remember watching bologo countering Garchomp with freaking Jumpluff encoring, knowing that the only way chomp could beat pluff would be Outraging (Dragon Claw isn't a OHKO) on the switch in..