Ask a simple question, get a simple answer - mark 21 (READ THE OP)

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Can someone list every common priority user in OU and what priority move they have? Even less-common ones, like Vacuum Infernape. Need to build a team around SD Hera, priority screws him ><

Lucario (Mach Punch/Vacuum Wave/Extremespeed)*
Scizor (Bullet Punch)*
Metagross (Bullet Punch)*
Breloom (Mach Punch)*
Infernape (Mach Punch/Vacuum Wave/Fake Out)*
Dugtrio (Sucker Punch
Togekiss (Extremespeed)
Dragonite (Extremespeed)
Weavile (Fake Out/Ice Shard)*
Ambipom (Fake Out)
Mamoswine (Ice Shard)*
Dusknoir (Shadow Sneak)

I've put a * next to the ones that can actually pose a great threat to the 'Cross.
 
when I try to get to Route 40 - from Olivine City - which leads to cianwood , a bald man always blocks me >_< ...
I don't know what I did wrong or never did ,,,

any help ???
 
Who would you rate as the best Swords Dance priority sweeper?

Lucario has the most powerful move, and beats ghosts other than Rotom-H with Crunch, or Bullet Punch if you get enough Swords Dances in. His attack is lower though, and he really doesn't like Earthquake.

Scizor gets technician-boost and has the best defenses, but gets walloped by fire - and only fire though.

Breloom has effective bulk courtesy of toxic orb, which also blocks status except on the first switch-in, and people sometimes mispredict a spore. He walls earthquakes to kingdom come, but he has a bunch of other weaknesses, notably fire, ice, and double-weak to flying.

I've tried Luke and Breloom. When I had both, Breloom seemed to do better. But with only one I'm not so sure.

Maybe there's someone else I've missed?
 
Who would you rate as the best Swords Dance priority sweeper?

Lucario has the most powerful move, and beats ghosts other than Rotom-H with Crunch, or Bullet Punch if you get enough Swords Dances in. His attack is lower though, and he really doesn't like Earthquake.

Scizor gets technician-boost and has the best defenses, but gets walloped by fire - and only fire though.

Breloom has effective bulk courtesy of toxic orb, which also blocks status except on the first switch-in, and people sometimes mispredict a spore. He walls earthquakes to kingdom come, but he has a bunch of other weaknesses, notably fire, ice, and double-weak to flying.

I've tried Luke and Breloom. When I had both, Breloom seemed to do better. But with only one I'm not so sure.

Maybe there's someone else I've missed?

Theoretically, you could give Scizor both Bullet Punch and Quick Attack. On the other hand, Lucario can also learn Bullet Punch and its STABed. Plus, its faster and has Close Combat to boot. In the end, its all dependent on your other five team members.
 
When does ability check against flinch occur?

For exemple. Let's say it's 2vs2. There's a medicham that uses fake out on a swampert, then another pokemon with the abilitiy inner focus that uses ability swap on the swampert. Then it's the swampert turn to move. Does the swampert flinch?

I mean, does the ability check occur when the pokémon is attacked, or when the attacked pokémon attacks?
 
Theoreticall, you could give Scizor both Bullet Punch and Quick Attack. On the other hand, Lucario can also learn Bullet Punch and its STABed. Plus, its faster and has Close Combat to boot. In the end, its all dependent on your other five team members.
I thought about that on Scizor. With Quick Attack you do 33% more to Electric, Fire, and Water than with Bullet Punch. The question is does that gain any useful OHKOs (against fire types mainly)?

For Luke, Bullet Punch does 3 times as much as Extremespeed to Rocks, and lets you hit ghosts. So if you're worried about rocks (they do often carry earthquake), bullet punch might be worthwhile. Unfortunately it's not much good against Rotom-H - you're better off with Crunching (hoping it's not Scarfed), or switching out.

Actually, a Technician Scizor BP is going to be more powerful than a Luke Extremespeed, 90 vs 80 effective power. I forgot about STABs before.
 
What are some good Trick Roomers besides Bronzong?

I was thinking maybe Porygon and Dusknoir but I want your opinion/ suggetions!

Thanks for your cooperation!
 
When does ability check against flinch occur?

For exemple. Let's say it's 2vs2. There's a medicham that uses fake out on a swampert, then another pokemon with the abilitiy inner focus that uses ability swap on the swampert. Then it's the swampert turn to move. Does the swampert flinch?

I mean, does the ability check occur when the pokémon is attacked, or when the attacked pokémon attacks?
My guess is that it would depend on swamperts speed compared to the inner focus pokemons speed. But I don't think its anything you have to worry about..
 
In HGSS in daycare if the parents arent holding the same power item theres only a 50% chance that the IVs will be passed down. Does this mean that if I had the attack power item on one parent and the speed power item on the other would it be a 50% chance for both IVs to pass down or would it be a 50% chance for each IV being passed down?
 
I thought about that on Scizor. With Quick Attack you do 33% more to Electric, Fire, and Water than with Bullet Punch. The question is does that gain any useful OHKOs (against fire types mainly)?

For Luke, Bullet Punch does 3 times as much as Extremespeed to Rocks, and lets you hit ghosts. So if you're worried about rocks (they do often carry earthquake), bullet punch might be worthwhile. Unfortunately it's not much good against Rotom-H - you're better off with Crunching (hoping it's not Scarfed), or switching out.

Actually, a Technician Scizor BP is going to be more powerful than a Luke Extremespeed, 90 vs 80 effective power. I forgot about STABs before.

I was talking about having both Bullet Punch and Quick Attack on the same set.

Anyways, you have a very slight chance of OHKOing a 0/0 Infernape with a +2 Quick Attack if you are holding Life Orb and assuming you have Stealth Rock in play. 84-99.6% to be exact, or 248-292 HP-wise. If Infernape has already attacked once, and its holding Life Orb, its a guaranteed OHKO if you have Stealth Rock in play.
 
Just confused about one thing, why isn't extremespeed listed on the CB Dragonite set? Maybe I'm just stupid or something, but it seems like a perfectly reasonable choice to rememby dragonite's low speed and deal a good number on faster things that pose a threat. For example, latias, who is a reasonably bulky, is 2hko'ed by extremespeed 87.5% of the time with 128 hp ev's without SR and 100% of the time with 4 hp ev's without SR.
 
I did, but the google answers did not explain the requirements to getting it, but rather said Valor Lakefront. Someone pm'd me with the correct way. Thank you!
 
Just confused about one thing, why isn't extremespeed listed on the CB Dragonite set? Maybe I'm just stupid or something, but it seems like a perfectly reasonable choice to rememby dragonite's low speed and deal a good number on faster things that pose a threat. For example, latias, who is a reasonably bulky, is 2hko'ed by extremespeed 87.5% of the time with 128 hp ev's without SR and 100% of the time with 4 hp ev's without SR.

Maybe because the Dragonite analysis hasn't been updated with HG/SS moves yet.
 
Which offensive Milotic set would be better overall in OU?

Milotic
@ Choice Scarf
Modest Nature
EVS: 4HP/252 Sp.atk/252. Speed/
/=Hydro Pump
/=Ice Beam
/=Hypnosis
/=Hidden Power Electric


Milotic
@ Life Orb
Modest Nature
EVs: 152 HP / 80 Def / 220 SpA / 56 Speed
- Surf
- Ice Beam
- Hidden Power Electric
- Recover
 
In my opinion, the second set.

I like overall bulkiness of the set, plus instant recovery and the freedom to switch moves.

As always, a decision like this is dependent on your other 5 teammates. I'm basically doing a straight up comparison between the two sets you presented.
 
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