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Salamence - The Face of The Next Suspect, or Merely OU's Strongest Dragon?

Salamence as a Suspect?

  • Yes - Offensive Characteristic

    Votes: 223 29.7%
  • Yes - Defensive Characteristic

    Votes: 7 0.9%
  • Yes - Support Characteristic

    Votes: 26 3.5%
  • No - It Fits No Characteristic

    Votes: 414 55.2%
  • I'm Not Sure

    Votes: 80 10.7%

  • Total voters
    750
Status
Not open for further replies.
@Arin: I agree with everything you said there. All I wanted to say in that post was that pmjc's statement that SDchomp has a higher offensive power than LO DDmence is not quite correct. It's really something minor in comparison to the other things mentioned (like the things you said about chomp's resistance to SR, sand veil, bulk, etc.), but pmjc said he's trying to emphasize that point, but that point isn't really true.
 
Just something minor:
Adamant Garchomp's attack after 1 SD is:
394 x 2 = 788.

Adamant LO Salamence's attack after 1 DD is:
405 x 1.5 x 1.3 = 789.

Plus, back when Garchomp's OU, many Garchomps were Jolly to outspeed +base 100s anyway, which would actually mean 359 x 2 = 718. Garchomp does have a stronger Earthquake though, of course.

I was using Smogon's listed DDMence set, which usually runs with a Naïve nature (in order to outspeed more effectively) and 232 attack EVs, which when boosted (364 * 1.5 * 1.3) would yield a 710 attack (rounded up), which is lower than Garchomp's 718 with a Jolly nature. Although I do appreciate the fact that you payed careful attention to my post. :)

Everything in this post concerning Salamence could apply just as easily to Rayquaza. Just like Salamence, Rayquaza is easily revenge killed. Just like Salamence, Rayquaza can be predicted around. But these things obviously don't make Rayquaza OU. Salamence is similar to Rayquaza that it is versatilite, can OHKO or 2HKO everything in OU, and that it has no completely safe switch-in. Salamence is not even very far behind Rayquaza in how good it is at sweeping, because although it does not have as much attack power as Rayquaza, has no priority, and takes damage from Sandstorm, it has a significant amount more speed and the very useful Intimidate ability.

I think you dismiss the positive qualities of Rayquaza too easily. Its base attack stat is 15 points higher and its base special attack is 40 points higher. While Rayquaza's speed stat is five points slower, when you consider the overall sweeping gains it has in attack stat distribution, it's considerably more powerful than Salamence in many ways, and it is a far more powerful mixed sweeper because of the attack stat distribution. Even though Rayquaza does not have intimidate, its defensive stats are still significantly more bulkier than Salamence. Plus, seeing how he does not need a Life Orb to be extremely devestating, Rayquaza runs the option of having a Yache Berry or leftovers, which increases its bulkiness and makes it impossible to revenge kill. If Salamence were to do that, it would lose much of its sweeping power.

Even though Salamence takes large amounts of damage from Stealth Rock, Sandstorm, and Life Orb, all three of these will not usually be on the field. A good Salamence user would not use Tyranitar on the same team, so Sandstorm would not be active more than around eighteen percent of the time. The Salamence user could also use an Aerodactyl or a similar Stealth Rock-preventing lead. Starmie is a very viable partner for Salamence, and can Rapid Spin away Stealth Rock. And the assumption of Life Orb damage ignores that the Salamence user could be using a Leftovers Salamence, a very viable, broadly useful set that makes DDMence's most common check, Scizor, not useful anymore. When determining how Salamence does against certain Pokemon, don't assume that Sandstorm, Stealth Rock, and Life Orb are all in play.

However, often if I want to cause more harm to the opposing team by having entry hazards, it's quite possible Stealth Rock and sandstorm will be in play. For example, if I wanted Stealth Rocks set up and I didn't want them to be blown away, I could pack a Rotom-A form to block and a Tyranitar to pursuit your example Starmie.

In addition, the fact that Salamence needs this much support doesn't do justice for its debated Uber status. An Uber pokemon should be a pokemon that could easily sweep without that much team assistance. For example, a Darkrai would require almost no assistance for it to sweep, while Lucario would need a lot.

Also, the Life Orb will have to be in play for Salamence to be an effective sweeper. Arguing that Life Orb isn't inplay for Salamence transforms him into a much weaker pokemon, and many of the OHKOs and 2HKOs disappear, and is in effect arguing the banning for a different pokemon.
 
I find the fact that some people consider Salamence fragile bordering on laughable. Specially Bulky Mence can survive and stall out most non-STAB'd Ice Beams using Roost. You're also assuming Salamence is using a Life Orb - Bulky Mence oftens runs Leftovers and runs Roost/DD/Outrage/Earthquake, which makes it hell on earth to take down, if a little easier to survive. Sure, Chomp didn't have an SR weakness, but he didn't have a 50% recovery move which removes one of his weaknesses and halves another.
 
I find the fact that some people consider Salamence fragile bordering on laughable. Specially Bulky Mence can survive and stall out most non-STAB'd Ice Beams using Roost. You're also assuming Salamence is using a Life Orb - Bulky Mence oftens runs Leftovers, and runs Roost/DD/Outrage/Earthquake, which makes it hell on earth to take down, if a little easier to survive.

Yeah, but it's trading survivability for significantly less power. You're better off running a bulky DD Dragonite with Light Screen support if you want to go that route.

As for the people who claim that Salamence is Uber for the same reason that Rayquaza is Uber, I disagree with that point. My reasoning for this is that Rayquaza has virtually everything that Garchomp, Salamence, and Dragonite has and even more. For one thing, its movepool includes SD, DD, Outrage, Dragon Claw, Fire Blast, Overheat, Earthquake, Draco Meteor, and Extreme Speed. With 150 attack stats on both sides, an immunity to sand storm, enough power to not need Life Orb, and priority; Rayquaza can have an easy time decimating a team. Thus, completely differentiating it from Salamence.
 
Yeah, but it's trading survivability for significantly less power. You're better off running a bulky DD Dragonite with Light Screen support if you want to go that route.

The point is, it can do it, and it often does. Over 1 in 5 of Salamence carry Roost, so if your best answer to Salamence is "hey, residual damage, guiz!!1!" then 20% of the time you are in for a hell of a surprise.

As for the people who claim that Salamence is Uber for the same reason that Rayquaza is Uber, I disagree with that point. My reasoning for this is that Rayquaza has virtually everything that Garchomp, Salamence, and Dragonite has and even more. For one thing, its movepool includes SD, DD, Outrage, Dragon Claw, Fire Blast, Overheat, Earthquake, Draco Meteor, and Extreme Speed. With 150 attack stats on both sides, an immunity to sand storm, enough power to not need Life Orb, and priority; Rayquaza can have an easy time decimating a team. Thus, completely differentiating it from Salamence.

This is silly. Salamence has every single of those moves you just listed with the exception of Swords Dance and Extremespeed. I doubt Swords Dance usage would even be that high, simply because outspeeding everything that can kill it except Pokemon that are Scarfed is much more valuable than a few extra KOs, considering Salamence 2HKOs the entire metagame with Outrage bar Sassy Bronzong with maxed defenses anyway. The only real advantage you listed there is that Salamence has no access to Extremespeed. Compared to the rest of the OU metagame, Salamence may as well have 150 attack stats on both sides - he has the highest attack in OU and the 11th highest special attack. Similarly, he doesn't Life Orb, either - just looking at the listed items in the Salamence sets on site gives a huge variety. All three Specs items, Yache, Leftovers, and Lum are listed. The only thing Salamence is missing is immunity to Sandstorm and priority.


Also, this is just listing. Rather than just throw lists at me, explain what those lists actually mean to the metagame. Instead of telling me all this, go back to page 8 or so, find my post that detailed the exact steps I used to reach the conclusion Salamence is Uber, or at the very least worthy of a Suspect test, and tell me exactly where I went wrong.
 
I find the fact that some people consider Salamence fragile bordering on laughable. Specially Bulky Mence can survive and stall out most non-STAB'd Ice Beams using Roost. You're also assuming Salamence is using a Life Orb - Bulky Mence oftens runs Leftovers and runs Roost/DD/Outrage/Earthquake, which makes it hell on earth to take down, if a little easier to survive.

I think the loss that you have on attack is extremely significant, especially when you realize that its type coverage is not exactly that hard to resist.

First though, for reference, I shall be using the Smogon analysis for the recommended EV and stat distribution for BulkyMence, which has an Adamant nature with 64 attack EVs and 92 Speed. First of all, with the lower speed, every maxed out non-speed boosting pokemon with base 100 speed can outspeed it and potentially kill it. In addition, defensive pokemon like Forretress, Skarmory, and Bronzong can easily come into that set and either counter, pseudohaze, or setup (especially realizing that the later two pokemon either resist or are immune to Salamence's two attacks). In addition, Outrage is a 3HKO on Cresselia, which in turn could easily paralyze Salamence with Thunderwave, and ruin its sweeping ability.
 
You've missed the point, but sure, let's pretend that we're using Bronzong to stop RoostMence. They switch in a Mence, you switch in Bronzong, they use Choice Spec'd Fire Blast.

Oh dear.

What a shame...

Of course you can stop each individual set, but you can't stop them all. The same applied to most of the Pokemon we've made suspect. There was an individual Pokemon that could stop YacheChomp, but was fucked by HabanChomp/ChainChomp, etc, etc. (people called it Latias. Similarly, any fast Ice Beamer stopped HabanChomp, and quite a few things stopped ChainChomp.)
 
Of course you can stop each individual set, but you can't stop them all. The same applied to most of the Pokemon we've made suspect. There was an individual Pokemon that could stop YacheChomp, but was fucked by HabanChomp/ChainChomp, etc, etc. (people called it Latias. Similarly, any fast Ice Beamer stopped HabanChomp, and quite a few things stopped ChainChomp.)

This can be said for plenty of pokemon that are not considered broken. For example, a Swords Dance Lucario could easily be countered by Rotom-A, thinking it has bullet punch, but instead has Crunch and completely destroys Rotom-A. Likewise, A Swords Dance Lucario could be killed by Gengar, thinking it has Crunch and therefore can outspeed it, but instead it packs Bullet Punch, and OHKOs Gengar. In another example, Gliscor switches into a Lucario set, thinking it's clearly the Swords Dance set, and instead gets a Hidden Power Ice from a Specs Lucario.

Similarly, you can't "stop all" Lucario sets, even though they're all easy to counter once you figure them out. Using the availability of counters is not a meaningful metric for how broken a pokemon is.
 
Yeah, but it's trading survivability for significantly less power. You're better off running a bulky DD Dragonite with Light Screen support if you want to go that route.

As for the people who claim that Salamence is Uber for the same reason that Rayquaza is Uber, I disagree with that point. My reasoning for this is that Rayquaza has virtually everything that Garchomp, Salamence, and Dragonite has and even more. For one thing, its movepool includes SD, DD, Outrage, Dragon Claw, Fire Blast, Overheat, Earthquake, Draco Meteor, and Extreme Speed. With 150 attack stats on both sides, an immunity to sand storm, enough power to not need Life Orb, and priority; Rayquaza can have an easy time decimating a team. Thus, completely differentiating it from Salamence.

Agreed. Mence is no where near Rayquaza's level, which is why this entire suspect debate is going on in the first place. But I'd first like to address this post:

People need to start deriving their opinions from experience a little more than what I believe we are currently seeing, rather than playing paper Pokemon.

Salamence has like what, three decent sets? Five at best? Scarf, Band and Specs Salamence, Mixed Mence, and DD Mence.

When constructing a team, do you go out of your way so that you can cover all of these sets at any particular moment? No. You construct a team with synergy that does not have a achilles heel to Salamence. Pokemon is not played 1v1, it is 6v6. A full team pitted against each of the opponents.

The first step in determining how to beat a Salamence is determining its item and set. There are a few ways to go about doing this:

A) Residual damage from Stealth Rock, Sandstream, Hail, or damage given from status or attack damage being dealt will reveal whether or not Salamence is carrying Leftovers. From there, we can deduce this:

Yes: Salamence is likely either using a bulky Dragon Dance set, or rare defensive set utilizing Roost.

No: Salamence is potentially either carrying Life Orb/Expert Belt, or one of the three Choiced items.

Agreed...all of these are common methods of determining any pokemon's set and item.

B) Once Dragon Dance is used, it can be automatically assumed that a Choiced Item is not being held. From there, determining whether it holds Life Orb or Leftovers is the next step. If Salamence received residual damage either during the switch to come in, during the Dragon Dance, or if it receives damage by status or attacks, we will be abel to verify whether it is carrying Leftovers, or Life Orb.

So you now have several options - Physically bulky, Specially bulky, Straight DDer, or the Mixed Dancer (which cannot be differentiated from the Straight DDer based on the above observations).

C) Speed is clearly a factor in determining a choiced user, albeit a bit rarer in comparison. It can also be used to determine other sets as well. If a Salamence has either killed a Pokemon without the use of a Dragon Dance, Salamence and another Pokemon are swapped in at the same time, or you happen to swap a Pokemon in safely by other means (baton pass Substitute, U-Turn, swapping in Flying/Levitating Pokemon on Earthquake, Ghost Pokemon on Brick Break, Heatran on Fire Blast/Flamethrower, et cetera), if Salamence outspeed a Pokemon in which you are aware has a minimum of 329 Speed, it can be assumed the Pokemon is Scarfed. Also, if a Pokemon has a speed below 328, but above 299, (Lucario for instance), if outsped, can be assumed that the Salamence is holding Choice Specs or Choice Band, as most Choiced sets (other than Scarf) run maximum Speed to take advantage of being faster while hitting for heavy damage. You run the risk of having Salamence scarfed in this instance as well, however you would have determined they are running a choiced set provided no Life Orb recoil insues upon being outsped, or no Leftovers recovery occurs.

D) Hydro Pump, while quite a good move is almost never used on any set excluding Choice Specs. Draco Meteor is also a good indicator of a Choice Specs set, as well as a mixed set.

E) Damage calculations. You as a player should be aware of how much damage you are capable of inflicting on the most common threats of the current meta. Will your HP Ground KO a standard Heatran, or Magnezone? Will your Focus Blast KO Tyranitar? Will Explosion kill a standard Blissey? So on and so forth. But it is also your responsibility as a player to determine how much damage you will take from incoming threats.

Take some calculations!! If you know your wall takes 44%-49% damage from a standard Fire Blast, but takes 59%-67% damage from a Choice Specs, then you are able to use this knowledge as a tool to determine the item of the Salamence being used. Inform yourselves on common battle conditions. If Salamence is such a threat, all the more reason to do so!

F) Your opponents actions also play a part in this. I will roleplay a common battle scenario in which to example this:

Roserade @ Focus Sash
Timid
6 HP/252 Special Attack/252 Speed
Leaf Storm
HP Ice
Toxic Spikes
Sleep Powder

Code:
Quote:
Originally Posted by Fat Battle Scenario
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Ulevo sent out Roserade (lvl 100 Roserade).
Player2 sent out Jirachi (lvl 100 Jirachi).

Player2 switched in Starmie. 
Roserade used Sleep Powder.
Starmie fell asleep!
Starmie is fast asleep!

Player2 switched in Heatran.
Roserade used Leaf Storm.
It's not very effective...
Heatran lost 10% of it's health.
Roserade's Special Attack was harshly lowered.

Ulevo sent out Blissey (lvl 100 Blissey)
Heatran used Stealth Rock.
Pointed stones float in the air around the foe's team!

Heatran used Explosion.
A critical hit!
Blissey lost 100% of it's health.
Blissey fainted.
Heatran fainted.

Ulevo sent out Roserade (lvl 100 Roserade).
Player2 sent out Salamence (lvl 100 Salamence).
Pointed stones dug into Roserade.
Roserade lost 6% of it's health.
Salamence's Intimidate cut Roserade's Attack!

Now here is where we have our scenario case. One of two actions will happen. Player2 will either decide to switch out, or remain in and use a move. Depending on what Player2 decides to do within these circumstances will help to determine what set Salamence is using.

True...but here you have forced a double switch. While not an uncommon tactic, Salamence is usually switching into whatever is on the field in my experience.

Roserade's max Speed is 306, which is frequently used as a lead sleeper. We know Salamence's max Speed is 328, however it caps at 299 on a neutral nature. Roserade also have the possibility of utilizing HP Ice instead of HP Fire and HP Ground, and have been known to in my experience.

I won't disagree, but HP Fire and even Ground are much more common in my experience, especially when running a lead set. HP Ice is specifically for the dragons (read: Salamence, and the odd non-scarf Flygon).

From the perspective of the Salamence user, should he be running a set of max speed (or speed higher than 306), he would be capable of doing a minimum of 88% damage to Roserade with Fire Blast with Life Orb, likely resulting in a 1HKO after SR damage. However, the flip side to this is that should the Salamence be utilizing speed lower than 306, it is in danger of being put to Sleep or being struck by HP Ice. Sleeping an incoming threat would also provide time to set up Toxic Spikes.

Should the Salamence attack, even if Roserade is swapped out and thus a speed priority between the two cannot be determined, it confirms that the Salamence is likely running at max Speed, and is more than likely utilizing either Life Orb or a Choice Band/Specs/Scarf. Once an attack connects, you will be able to confirm which one based on the whether Salamence receives recoil damage from Life Orb. If the Salamence switches out, it more than likely means that the Salamence is using a bulkier build, or a Dragon Dance set.

Taking note of your opponents actions in battle is key to discovering how each individual Pokemon operates both as a team player, but as a stand alone, and this is especially important to note with versatile threats like Salamence, as I just displayed.

Once you discover the set and strategy to Salamence, you can begin to use your team (as opposed to singular "checks" and "counters") to wear it down. Choiced versions of Salamence are the easiest to deal with as they are bound by a singular move. This will make it easier to both wall and set up on Salamence, while forcing switches for residual damage. Also keep in mind there are a multitude of Pokemon that have immunities to the moves in Salamence's movepool, making switches on Choiced Salamence easier. Levitate/Flying for Earthquake, Ghosts for Brickbreak, Heatran for Fire Blast, Vaporeon for Hydro Pump, to name a select few.

Indeed they do. All you have to do is predict perfectly for that Hydro Pump, then bring in the Steel on the "obvious" Draco Meteor that it tries next time.

Dragon Dance sets can be taken down by status effects very efficiently. WoW prevents Salamence from sweeping, as does Thunder Wave, and allows for easy revenge kills. Toxic will slowly wear Salamence down over time, and walls utilizing recovery moves like Roost and Recover, or Wish and Protect can wear it down over time, particularly if Sandstorm is also (and often is) present.

So you brought in one of the following OU pokemon to WoW it as it DDs: Rotom-A, Heatran. You bring in one of the following OU pokemon to Thunder Wave it as it DDs: Blissey (lol), Celebi, Cresselia. Or, you can Toxic it with one of those walls, since they are going down anyway. All of the pokemon mentioned, bar Cresselia, are OHKOd by DDMence should they come in on the DD, meaning that you will have to predict it as it switches in.

Life Orb sets do the most immediate damage, but if faced with a proper team, are also the least likely to sweep the team due to the heavy damage Salamece takes. Salamence is more prone to Special Attacks due to Naive and Naughty often being the choice of nature for mixed sets, Life Orb recoil adds up quickly, and has entry hazards to consider as well. This puts Salamence in an easy position for retaliation against priorty moves like Bullet Punch from Scizor and Metagross, or Extreme Speed from Lucario, or Ice Shard from Mamoswine and Weavile.

Ice Shard and Bullet Punch (from Scizor) are definitely good revengers. CBMetagross manages less than 50% max from Bullet Punch, while Lucario does the same.

Another problem with Life Orb Salamence is that because it requires appropriate prediciton to utilize correctly, switching between walls to take advantage of Life Orb damage can often put Salamence in easy KO range. Salamence loses it's options if it gets tricked a choice item, which many Pokemon that can switch in to Salamence have the option of using, including Metagross, Latias, Gengar, Jirachi and friends.

Switching between walls also means that they take damage as they attempt to wear it down, and the opponent can predict just as perfectly as you can.

A personal favourite method I like to use when dealing with Salamence is to use faster threats combined with set up to create an immediate threat upon switch. Because Salamence has 4x weakness to Ice, as well as weakness to Dragon and Rock, it is very easy to threaten a switch out with Pokemon like Latias, HP Ice Gengar, and Starmie. Set up a Sub or Screens on switch, and use their versatile move pool, high Speed and high Special Attack to punish your opponents switch. Often with Latias this can mean a Calm Mind sweep. Gengar has the option of using Memento for similar purposes, and Starmie is a fantastic twin screen Pogey.

Salamence will not switch in on Latias if the player has other options, so I don't see where you are going with that. Latias can only switch into Fire Blast / Earthquake, otherwise it will need to be scarved to outpace DDMence. HP Ice Gengar is a good revenger with a Scarf (though it will be soon revenged itself), or without if it is MixMence. Screen Starmie is meh - it has better things to be doing like Spinning or sweeping. However, I'll agree that these methods can prove effective, though Starmie seems pretty specifically tailored toward dealing with Mence and Latias is a known check anyway.

People often recite the idea that trying to "counter" the metagame isn't reasonable, because there are too many threats to consider for one team to do it all, and instead, a team based on synergy and specific themes are encouraged instead. Individual Pokemon that are both versatile and powerful are absolutely no different, and Salamence is not an exception.

Salamence is not Garchomp. You can actually stop Salamence. Lawl.

My ¢2.

Your two cents are much appreciated. However, you have merely stated the following:

-You can use residual effects, damage output, and speed to determine a pokemon's set. Nothing new.
-HP Ice Gengar can deal with Salamence as long as it doesn't switch in. Latias can also deal with Salamence, as can X pokemon behind reflect that is decently EVd and has a move to deal with Mence.
-You use the example of a double switch (in this case after an Explosion KO), which is definitely the exception, not the rule when it comes to bringing in threats.
-LO recoil can be used to wear down a threat...same applies to Nape, Lucario...etc.

And while all of these methods could be used on any other pokemon, what would happen if, say, you brought in Roserade on a faster version of MixMence? If your lead Roserade can run HP Ice, I can certainly run a few more speed EVs on my Mence just to outspeed +speed 90s. Or let's say that you have ID'd Mence as the Dragon Dancer, and brought in your 80% health Swampert to lure an Outrage, only to find that it is succintly OHKOd by the Mixed Dancer's Draco Meteor? You used your methods to the best of your ability, but still lost a check and are now vulnerable to the impending Outrage / Earthquake.
 
You've missed the point, but sure, let's pretend that we're using Bronzong to stop RoostMence. They switch in a Mence, you switch in Bronzong, they use Choice Spec'd Fire Blast.

Oh dear.

What a shame...

Of course you can stop each individual set, but you can't stop them all. The same applied to most of the Pokemon we've made suspect. There was an individual Pokemon that could stop YacheChomp, but was fucked by HabanChomp/ChainChomp, etc, etc. (people called it Latias. Similarly, any fast Ice Beamer stopped HabanChomp, and quite a few things stopped ChainChomp.)

Look at me, appearing to change sides in the middle of an argument :P

You lose Bronzong to Mence, but then you retaliate to finish Mence off. You made a trade. This should not affect the longterm strategy you had for your team, or you had a pretty bullshit team. "Pokemon is about seizing up your situation, finding the best moves to deal with the situation and how that affects your long term strategy."

The mentality that you need a perfect counter (look at me changing my tune some more) isn't needed. The counter definition I am using is Jumpman's definition - which is "being able to switch in repeatedly".We don't build teams around countering, you don't win that way. You build your team around a strategy. If one Pokemon messes up your strategy, you know you did it wrong, and you go in a fix it and adapt it to take on the threat. Now you should have a better strategy.

By saying no counters, we're just saying "It's unreasonable to deal with Salamence," which is basically why this thread is going almost nowhere. Salamence can be dealt with, you just need to think outside of the "counter mentality"

By the way, a lot of those quotes came from Tangerine. Credit given where credit is due.
 
This can be said for plenty of pokemon that are not considered broken. For example, a Swords Dance Lucario could easily be countered by Rotom-A, thinking it has bullet punch, but instead has Crunch and completely destroys Rotom-A. Likewise, A Swords Dance Lucario could be killed by Gengar, thinking it has Crunch and therefore can outspeed it, but instead it packs Bullet Punch, and OHKOs Gengar. Or Gliscor switches into a Lucario set, thinking it's clearly the Swords Dance set, and instead gets a Hidden Power Ice from a Specs Lucario.

Similarly, you can't "stop all" Lucario sets, even though they're all easily counter-able once you figure them out. This logic seems shaky, because it's not a meaningful metric for how broken a pokemon is.

I'm aware of this. I was just pointing out that RoostMence deals with some of his checks, to the extent where you can count the number of existing Chomp checks on one hand, where a "check" is anything that can outspeed and OHKO all sets or survive one attack and OHKO.

Choice Scarf Latias, Choice Scarf Gengar, Choice Scarf Starmie, Weavile, Choice Scarf Jolteon, Choice Scarf Aerodactyl, and Mamoswine are the only Pokemon that can check Salamence 100% reliably. ScarfCune and ScarfCress are the only Pokemon that can counter Salamence 100% reliably. That's what, nine Pokemon? Also, some of these are crazy overspecialised. What the hell does a Jolteon need a Choice Scarf for?

Lucario in contrast has a hell load more reliable checks because of his lacking speed, and relative lack of power using a Scarf set to boost that speed.


EDIT: Pokenerd, I'm more than aware of that. Check out my post on page 8.

However, I'd argue if Mence is guaranteed one kill per match when played correctly, that makes it Uber. After all, we banned Wobbuffet on the same grounds - if you predicted a Pokemon slower than Wobbuffet using a non-damaging move, you had a guaranteed kill. With Mence, if you predict a correct switch in, you have a guaranteed kill (unless they're using ScarfCune or ScarfCune, both of which have negligible usage). What difference is there?
 
Look at me, appearing to change sides in the middle of an argument :P

You lose Bronzong to Mence, but then you retaliate to finish Mence off. You made a trade. This should not affect the longterm strategy you had for your team, or you had a pretty bullshit team. "Pokemon is about seizing up your situation, finding the best moves to deal with the situation and how that affects your long term strategy."

The mentality that you need a perfect counter (look at me changing my tune some more) isn't needed. The counter definition I am using is Jumpman's definition - which is "being able to switch in repeatedly".We don't build teams around countering, you don't win that way. You build your team around a strategy. If one Pokemon messes up your strategy, you know you did it wrong, and you go in a fix it and adapt it to take on the threat. Now you should have a better strategy.

By saying no counters, we're just saying "It's unreasonable to deal with Salamence," which is basically why this thread is going almost nowhere. Salamence can be dealt with, you just need to think outside of the "counter mentality"

By the way, a lot of those quotes came from Tangerine. Credit given where credit is due.

So you bring in Heatran here to take the next Fire Blast, he switches to Vaporeon, etc. That wasn't really the point - the simple mistake could have cost you your last defense against, say, ScarfFlygon or LO Gengar, opening your team up for a sweep. Or, since Bronzong is typically given the task of setting up Rocks on those teams that it is used, you may have lost your opportunity to set them up...given Mence, Gyarados, etc a much easier time switching in, or simply losing out on those 1-2HKOs for your SDLuke.
 
Deucalion2 said:
The point is, it can do it, and it often does. Over 1 in 5 of Salamence carry Roost, so if your best answer to Salamence is "hey, residual damage, guiz!!1!" then 20% of the time you are in for a hell of a surprise.
You do realize that Salamence is still losing both offensive power and coverage when using that moveset. In addition, what's stopping you from paralyzing it or burning it. The reason why bulky DDNite is better than bulky DDMence is that it can maintain its bulkiness without sacrificing as much of its power.

Deucalion2 said:
Of course you can stop each individual set, but you can't stop them all. The same applied to most of the Pokemon we've made suspect. There was an individual Pokemon that could stop YacheChomp, but was fucked by HabanChomp/ChainChomp, etc, etc. (people called it Latias. Similarly, any fast Ice Beamer stopped HabanChomp, and quite a few things stopped ChainChomp.)
You do realize I can say the same thing about Tyranitar. Just consider the fact that Tyranitar can get past its counters with Fire Punch and Ice Beam. In addition, it's just as versatile as Salamence being able to run Choice Band, Choice Specs, Choice Scarf, Tyraniboah, DDTar, RPTar, etc.

Also, Salamence of now never centralized the metagame as much as Garchomp did in the DP era; the reason, Salamence just doesn't have the bulk, power and resistance/immunity to residual damage that Garchomp has. A 252 attackk evs Jolly Garchomp with a yache berry outpowers the 232 attackk evs naive Salamence. Because of this, Garchomp can withstand one Ice Beam, ko one pokemon, and do it without locking itself into Outrage. This caused many teams in the DP era to one various counters to the same one set. In addition, HabanChomp was never even thought of at the time and ChainChomp was considered a gimmick at best. In fact, it's still considered a gimmick.
 
EDIT: Pokenerd, I'm more than aware of that. Check out my post on page 8.

However, I'd argue if Mence is guaranteed one kill per match when played correctly, that makes it Uber. After all, we banned Wobbuffet on the same grounds - if you predicted a Pokemon slower than Wobbuffet using a non-damaging move, you had a guaranteed kill. With Mence, if you predict a correct switch in, you have a guaranteed kill. What difference is there?


The definition of an Uber Pokemon is not "Gets one kill per game". Most sweepers are guaranteed one kill per game, due to the fact that they come in late game and sweep, as in they faint Pokemon. I would go so far as to say Specs Heatran would be guaranteed one kill per game, due to the fact that it takes something like Blissey or a strong water type to take a +1 Overheat.

Offensive Characteristic

A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.
*For whoever posted and deleted their post*

So you bring in Heatran here to take the next Fire Blast, he switches to Vaporeon, etc. That wasn't really the point - the simple mistake could have cost you your last defense against, say, ScarfFlygon or LO Gengar, opening your team up for a sweep. Or, since Bronzong is typically given the task of setting up Rocks on those teams that it is used, you may have lost your opportunity to set them up...given Mence, Gyarados, etc a much easier time switching in, or simply losing out on those 1-2HKOs for your SDLuke.

I'm sorry if I don't understand correctly what you're saying, but it may come across as that I don't. You're saying Pokemon is a 6v6 game, not just a 6 1v1 matches kind of game? Yes, that's correct. You use the team and support to sweep. Salamence requires these things, something Pokemon like Kyogre and Rayquazza (sp?) don't need.

And again, you're basically showing what I just said as true. Your whole strategy shouldn't be upset just because you lost one Pokemon. Your strategy or your team is letting you down at the point where if you lose 1 out of 6 Pokemon you can't go through with it anymore. And rocks? Those are either set up on turn one or you'll have a hard time getting them down anyway in the offensive metagame of today. I'd love to see more people who didn't put rocks on just leads though. But that's aside from the point, we don't need to get into that.
 
The definition of an Uber Pokemon is not "Gets one kill per game". Most sweepers are guaranteed one kill per game, due to the fact that they come in late game and sweep, as in they faint Pokemon. I would go so far as to say Specs Heatran would be guaranteed one kill per game, due to the fact that it takes something like Blissey or a strong water type to take a +1 Overheat.





I'm sorry if I don't understand correctly what you're saying, but it may come across as that I don't. You're saying Pokemon is a 6v6 game, not just a 1v6 game? Yes, that's correct. You use the team and support to sweep. Salamence requires these things, something Pokemon like Kyogre and Rayquazza (sp?) don't need.

And again, you're basically showing what I just said as true. Your whole strategy shouldn't be upset just because you lost one Pokemon. Your strategy or your team is letting you down at the point where if you lose 1 out of 6 Pokemon you can't go through with it anymore. And rocks? Those are either set up on turn one or you'll have a hard time getting them down anyway in the offensive metagame of today. I'd love to see more people who didn't put rocks on just leads though. But that's aside from the point, we don't need to get into that.

Not when Salamence is the one providing the support (which is what I feel is the characteristics that it fits most). Let's look at some of the common pokemon that can reliably check / counter Salamence, as Deucalion so kindly pointed out. Those in bold are not overspecialized:

ScarfLatias: A reliable revenger to all Mence sets, as it can outspeed and kill with Draco Meteor.

ScarfGar: Also commonly used, it can revenge with HP Ice.

ScarfStar: Great coverage, doesn't worry too much about Pursuit thanks to a powerful Hydro Pump, and can Trick Blissey, so it is useful in its own right.

Weavile: Not too threatening, generally speaking, but it has STAB Ice Shard at least.

Scarf Jolteon: Again, HP Ice. But really, Jolteon has no business running a Choice Scarf.

Scarf Aerodactyl: Same as above. It is in an even worse predicament than Jolteon, as its STAB isn't as good an offensive type as Jolteon's, and it has lower attack as it is.

Mamoswine: Great choice. Decent bulk, STAB Ice Shard, etc.

ScarfCune: Is quite limited, honestly. It sacrifices its bulk (and thus ability to deal with other threats) for the speed to defeat MixMence. Not DDMence either, just MixMence. At least it can deal with DDGyara, I guess. Not that it couldn't do that just as effectively with a bulky set running HP Electric.

ScarfCress: One of the most specialized Cress sets if there ever was one. It becomes even bigger Pursuit bait, and it doesn't have the special attack or movepool to decently threaten to revenge anything else except maybe Infernape with Psychic. Note that ScarfJirachi, ScarfFlygon, and other base 100 scarfers are not reliable because they force a speed tie and will thus win only 50% of the time. CBScizor is not reliable because it fails to deal with physical bulky Roost versions, and the same is said of Luke and Meta (whose priority attacks can't even muster 50% on the normal DDset, and that assuming LO and CB, respectively).

Now, what do we notice about ScarfLatias, ScarfStar, ScarfGar, ScarfCress, ScarfJolt, Weavile, Scarf Aerodactyl, and Mamoswine? Scizor removes them all. Pursuit or Bullet Punch, you pick. And really, Max Atk CBScizor has a 33% chance to OHKO Aero as it switches out, thanks to Stealth Rock, while even SpD CBScizor has a slight chance to OHKO with Pursuit. So that's how you remove the checks / counters if you want Mence to sweep. So one of these 9 pokemon are on the field. Let's look at the list of pokemon that can take advantage of the situation to set up and then sweep:

SubCM Jirachi, with Flash Cannon + Thunderbolt, can set up on all of these pokemon, especially considering that they will have just used a Dragon, Ice, or Rock move to deal with it.

DDBabiriTar: With the special defense boost from SS, it can easily set up a DD to remove the majority of these pokemon from the picture. While it cannot set up on Weavile or Mamoswine, it has little difficulty with the other pokemon.

SDLuke: On all except for Weavile, Lucario can set up an SD and then sweep, using its resistances to Salamence's weaknesses.

SubPetayaEmpoleon: It has the bulk to deal with the majority of these pokemon's hits, especially when resisted. Sub, Agility, and sweep, that simply.

AgiliGross: Come in with the threat of its own Pursuit, Agility, then sweep. Again, easy.

So these checks are easily punishable. However, Salamence can be used in a larger chain of support, functioning as the key player by luring out these threats. When paired with a Pursuit user, such as Tyranitar or Scizor, the following threats can sweep freely:

SD / NP / MixNape, Scarf/Band Flygon, ScarfHeatran, Gyarados, Dragonite, Kingdra, LOStarmie, TGManaphy (in suspect).

When paired with Magnezone for the removal of Scizor, the following can sweep:

NPAzelf, PorygonZ, DDTar (without need of a Babiri Berry), LOGengar, CMLatias, LOStarmie.

We can see that with the addition of a single other pokemon, an entirely different range of threats can begin their own rampage. Therefore, Salamence has not only killed whatever the defender sacrificed to deal with it, but it has also lured in pokemon that can entirely halt the sweep of a completely new threat. If that 2-pronged version of support isn't enough to fit the support characteristic, I don't know what it.

This negatively affects the metagame because it makes the situation quite literally - use Salamence to break walls. Pack a pokemon to kill the 9 checks it has. Use pokemon that can sweep with those 9 pokemon removed. Steps 1, 2, and 3.
 
Not when Salamence is the one providing the support (which is what I feel is the characteristics that it fits most). Let's look at some of the common pokemon that can reliably check / counter Salamence, as Deucalion so kindly pointed out. Those in bold are not overspecialized:

ScarfLatias: A reliable revenger to all Mence sets, as it can outspeed and kill with Draco Meteor.

ScarfGar: Also commonly used, it can revenge with HP Ice.

ScarfStar: Great coverage, doesn't worry too much about Pursuit thanks to a powerful Hydro Pump, and can Trick Blissey, so it is useful in its own right.

Weavile: Not too threatening, generally speaking, but it has STAB Ice Shard at least.

Scarf Jolteon: Again, HP Ice. But really, Jolteon has no business running a Choice Scarf.

Scarf Aerodactyl: Same as above. It is in an even worse predicament than Jolteon, as its STAB isn't as good an offensive type as Jolteon's, and it has lower attack as it is.

Mamoswine: Great choice. Decent bulk, STAB Ice Shard, etc.

ScarfCune: Is quite limited, honestly. It sacrifices its bulk (and thus ability to deal with other threats) for the speed to defeat MixMence. Not DDMence either, just MixMence. At least it can deal with DDGyara, I guess. Not that it couldn't do that just as effectively with a bulky set running HP Electric.

ScarfCress: One of the most specialized Cress sets if there ever was one. It becomes even bigger Pursuit bait, and it doesn't have the special attack or movepool to decently threaten to revenge anything else except maybe Infernape with Psychic. Note that ScarfJirachi, ScarfFlygon, and other base 100 scarfers are not reliable because they force a speed tie and will thus win only 50% of the time. CBScizor is not reliable because it fails to deal with physical bulky Roost versions, and the same is said of Luke and Meta (whose priority attacks can't even muster 50% on the normal DDset, and that assuming LO and CB, respectively).

Now, what do we notice about ScarfLatias, ScarfStar, ScarfGar, ScarfCress, ScarfJolt, Weavile, Scarf Aerodactyl, and Mamoswine? Scizor removes them all. Pursuit or Bullet Punch, you pick. And really, Max Atk CBScizor has a 33% chance to OHKO Aero as it switches out, thanks to Stealth Rock, while even SpD CBScizor has a slight chance to OHKO with Pursuit. So that's how you remove the checks / counters if you want Mence to sweep. So one of these 9 pokemon are on the field. Let's look at the list of pokemon that can take advantage of the situation to set up and then sweep:

SubCM Jirachi, with Flash Cannon + Thunderbolt, can set up on all of these pokemon, especially considering that they will have just used a Dragon, Ice, or Rock move to deal with it.

DDBabiriTar: With the special defense boost from SS, it can easily set up a DD to remove the majority of these pokemon from the picture. While it cannot set up on Weavile or Mamoswine, it has little difficulty with the other pokemon.

SDLuke: On all except for Weavile, Lucario can set up an SD and then sweep, using its resistances to Salamence's weaknesses.

SubPetayaEmpoleon: It has the bulk to deal with the majority of these pokemon's hits, especially when resisted. Sub, Agility, and sweep, that simply.

AgiliGross: Come in with the threat of its own Pursuit, Agility, then sweep. Again, easy.

So these checks are easily punishable. However, Salamence can be used in a larger chain of support, functioning as the key player by luring out these threats. When paired with a Pursuit user, such as Tyranitar or Scizor, the following threats can sweep freely:

SD / NP / MixNape, Scarf/Band Flygon, ScarfHeatran, Gyarados, Dragonite, Kingdra, LOStarmie, TGManaphy (in suspect).

When paired with Magnezone for the removal of Scizor, the following can sweep:

NPAzelf, PorygonZ, DDTar (without need of a Babiri Berry), LOGengar, CMLatias, LOStarmie.

We can see that with the addition of a single other pokemon, an entirely different range of threats can begin their own rampage. Therefore, Salamence has not only killed whatever the defender sacrificed to deal with it, but it has also lured in pokemon that can entirely halt the sweep of a completely new threat. If that 2-pronged version of support isn't enough to fit the support characteristic, I don't know what it.

This negatively affects the metagame because it makes the situation quite literally - use Salamence to break walls. Pack a pokemon to kill the 9 checks it has. Use pokemon that can sweep with those 9 pokemon removed. Steps 1, 2, and 3.

I didn't even have to read your post to understand you either 1) Can't play Pokemon or 2) Don't know the first thing about it. (Although, I did read quite a bit of it. Mostly the bolded parts.)

First thing I'll let you know. Pokemon isn't a 1v1 game. There aren't little matches where Salamence just plays one of those Pokemon. A combo of two defensive Pokemon may take on Salamence. It is a possibility that more than one Pokemon may be used in order to fend off threats !

Another thing that is wrong with what you're saying. "use Salamence to break walls. Pack a pokemon to kill the 9 checks it has. Use pokemon that can sweep with those 9 pokemon removed. Steps 1, 2, and 3." Alright. Let's put it in other terms.

Use Infernape to break walls. Pack a Pokemon to kill one of the checks it has. ( I don't even get that part, why are you packing counters to checks of the Pokemon that is wall breaking and not the one who is sweeping?) Use a Pokemon that can sweep with those checks removed.

Using arguments of " X does this, Y follows up with this, X finishes this" aren't proving anything except you are lacking the ability to provide a sound argument. I just put in an example there. You can sub in any wall breaker and any sweeper and you have that exact same situation. I don't get what you're trying to say. Salamence is a good wallbreaker so it fits under the category of Support?

Let me go with this, then. Gengar can run a set of Shadow Ball, HP Ice, Focus Blast and Thunderbolt. This hits most Pokemon in OU for super effective damage/a large amount of damage due to Gengars base 130 Special Attack. We can use this to weaken Pokemon so that our sweeper, say Lucario, can sweep easier. Are we going to nominate it because of the Support Characteristic? I don't think we are.

The same even applies to Dragonite. Dragonite can run a mixed set and hit hard, making it easier for our sweeper to sweep. I have yet to see anyone post that it should be considered for the Suspect Test due to the Support Characteristic. If we see Salamence go for that Characteristic, I want to see a whole batch of other Pokemon go with it.
 
Similarly, you can't "stop all" Lucario sets, even though they're all easy to counter once you figure them out. Using the availability of counters is not a meaningful metric for how broken a pokemon is.
Then one thing to consider is how much damage a Pokemon can do before you figure out its set. Salamence has the possibility to Draco Meteor right off the bat, putting a massive dent in anything beside Steel types or Blissey - and even many steels take a fair chunk from it (from a Mixmence, Scarf Heatran takes about half damage, and Specially Defensive Skarm takes 40-50%)

I think Bronzong is a good switch in for any Salamence. Standard Wall isn't OHKOd by anything, except maybe a high-roll Specs Fire Blast. If it Danced on the switch, Gyro Ball to give it less than 10% health. If it Outraged or Draco Meteored, it can't hurt you, so Gyro Ball it to death or it switches. If it Earthquaked, you may be best exploding, since you'll only survive one Fire Blast.
 
Then one thing to consider is how much damage a Pokemon can do before you figure out its set. Salamence has the possibility to Draco Meteor right off the bat, putting a massive dent in anything beside Steel types or Blissey - and even many steels take a fair chunk from it (from a Mixmence, Scarf Heatran takes about half damage, and Specially Defensive Skarm takes 40-50%)


Lucario has the ability to Aura Sphere or Close Combat.
Infernape has the ability to U-turn or Flare Blitz.
Dragonite has the ability to Draco Meteor or SuperPower.
Tyranitar has the ability to Ice Beam or Substitute (which will fuck you over, although maybe not on the first switch-in)
Metagross has the ability to Shadow Ball or Grass Knot.
Jirachi has the ability to do a hell of a lot of things.

All of these Pokemon can do a large amount of damage before you figure out their set, possibly even making it impossible for you to come back and win the match. They can all use powerful moves to beat initial switch-ins, which all can be used on viable sets. Salamence is just another of these kind of Pokemon, hitting hard whatever you switch in with moves you may not expect.
 
I didn't even have to read your post to understand you either 1) Can't play Pokemon or 2) Don't know the first thing about it. (Although, I did read quite a bit of it. Mostly the bolded parts.)

First thing I'll let you know. Pokemon isn't a 1v1 game. There aren't little matches where Salamence just plays one of those Pokemon. A combo of two defensive Pokemon may take on Salamence. It is a possibility that more than one Pokemon may be used in order to fend off threats !

Name 2 defensive pokemon other than Suicune and Cresselia that are capable of dealing with a Mence set outside of perfect prediction. For examples sake, MixMence. If you can do this, your point may be valid.

Another thing that is wrong with what you're saying. "use Salamence to break walls. Pack a pokemon to kill the 9 checks it has. Use pokemon that can sweep with those 9 pokemon removed. Steps 1, 2, and 3." Alright. Let's put it in other terms.

Use Infernape to break walls. Pack a Pokemon to kill one of the checks it has. ( I don't even get that part, why are you packing counters to checks of the Pokemon that is wall breaking and not the one who is sweeping?) Use a Pokemon that can sweep with those checks removed.

The thing is, Infernape has a much larger variety of checks lol. Do bulky waters work against DDMence? No. Do bulky grounds work against DDMence? No. Are there many things capable of outspeeding DDMence? No. The key difference (and what you are failing to understand), is that the large majority of DDMence's checks are frail, scarved pokemon whose defenses can be preyed upon by a mere Pursuit. It isn't so simple to remove the checks against physical Ape with one strategy, as they vary in how they deal with it.

Using arguments of " X does this, Y follows up with this, X finishes this" aren't proving anything except you are lacking the ability to provide a sound argument. I just put in an example there. You can sub in any wall breaker and any sweeper and you have that exact same situation. I don't get what you're trying to say. Salamence is a good wallbreaker so it fits under the category of Support?

Again, the example you gave was poor at best. Sure, you can use Celebi to eliminate the bulky waters that can deal with physical Ape. Doesn't mean that you can reliably deal with Azelf, nonscarf Latias, etc just as easily, though.

Let me go with this, then. Gengar can run a set of Shadow Ball, HP Ice, Focus Blast and Thunderbolt. This hits most Pokemon in OU for super effective damage/a large amount of damage due to Gengars base 130 Special Attack. We can use this to weaken Pokemon so that our sweeper, say Lucario, can sweep easier. Are we going to nominate it because of the Support Characteristic? I don't think we are.

Gengar lacks a supporting move, has defenses much weaker than the "soft Salamence," is weak to Pursuit, doesn't have a 120 base power move to work with that gets STAB, runs pretty much the same variation of 5 or 6 moves on every set, and is capable of doing real damage only on the special side (I don't see you hurting anything other than TTar or Bliss with Focus Punch / Explosion). To top it all off, it still, like Salamence, has issues against faster scarfers and priority, and unlike Salamence, doesn't have as good a STAB, nor the moves to successfully deal with those things that resist it. Are you really going to argue that Gengar is anywhere near Salamence in terms of wallbreaking?

The same even applies to Dragonite. Dragonite can run a mixed set and hit hard, making it easier for our sweeper to sweep. I have yet to see anyone post that it should be considered for the Suspect Test due to the Support Characteristic. If we see Salamence go for that Characteristic, I want to see a whole batch of other Pokemon go with it.

MixNite is much slower than MixMence, struggling even to outpace Gyarados without sacrificing its already weaker offenses. Salamence doesn't even need to run a mixed set to rip through walls, anyway, it can just DD up and destroy whatever comes in as a pivot to the check.

And you say I can't play pokemon? I really don't want to make this personal, as the attacks get in the way of the substance, but if you don't read the post, you really aren't going to be able to respond to the main point of it. Which is: Salamence has few reliable checks, the majority of which can be removed by the use of a single strategy (most notably, Pursuit ruins the first 7, and something like Scizor can Pursue and also use BP to kill Weavile / Mamo).

Name another pokemon to whom this applies - I've already shown you that such is not the case with Infernape, and Gengar doesn't have nearly the offensive presence required to reach Mence status.

Lucario has the ability to Aura Sphere or Close Combat. So what exactly is it Aura Sphering that Close Combat wouldn't have done the same amount of damage or better? Blissey still isn't 2HKOd by Specs Aura Sphere, so you haven't really gained anything.
Infernape has the ability to U-turn or Flare Blitz.I really am not sure what you are getting at here.
Dragonite has the ability to Draco Meteor or SuperPower.But doesn't have the speed or SpA to make those as threatening as Mence's Draco Meteor + Outrage.
Tyranitar has the ability to Ice Beam or Substitute (which will fuck you over, although maybe not on the first switch-in)Ice Beam hits Gliscor and Hippowdon...Substitute will fuck you over on any pokemon with the movepool to take out its counters. (SubToxic Tran, SubHPFire Gar...)
Metagross has the ability to Shadow Ball or Grass Knot.Because it will definitely be posing a huge threat to anything outside of its usual counters by using these attacks.
Jirachi has the ability to do a hell of a lot of things.I'll give you this one.

All of these Pokemon can do a large amount of damage before you figure out their set, possibly even making it impossible for you to come back and win the match. They can all use powerful moves to beat initial switch-ins, which all can be used on viable sets. Salamence is just another of these kind of Pokemon, hitting hard whatever you switch in with moves you may not expect.

This is not true. U-Turn is useless on boosting Nape (whether it be special or physical), both of which are more destructive than a 4-attack set. Dragonite's mixed set is about equal to its DDset, so that's a fair one. However, I'd like for you to tell me how a Tyranitar with Ice Beam is more threatening to the team than a DD or CBTar - it works to remove Gliscor and maybe Hippowdon...and then it stops there. Metagross running any special attack is significantly less threatening - it has enough issues with a steel STAB, but when you weaken its excellent attack to fuel its average SpA it gets even more problematic. Jirachi is good all around.

All of the sets are viable, yes, but are they equally as effective? No. The answer to this question is different for Mence.
 
ATTENTION PLEASE.

For those of you who took note of this post I made previously, please note that the following information was incorrect, I REPEAT, WAS INCORRECT:

On an interesting note. Even Regirock, the most defensive Pokemon in the game (where base stats are concerned), cannot surivive two Outrages from a Attack+ Nature'd 1+ Outrage with Life Orb on Salamence, even with full health and Leftovers taken in to account. The exception to this is if Regirock uses Protect to stall a turn and gain 6% health, but no other Pokemon is capable of pulling off that stunt either. This basically means that against this particular set, the only Pokemon capable of performing a check when switching are Steel types.

The following Pokemon are the only Pokemon capable of preventing a 1HKO from the same Salamence, excluding Steel types, susceptible Dragon types, and prevolutions.

Regirock
Rhyperior
Groudon
Cresselia
Arceus
Lugia
Slaking
Relicanth
Tangrowth
Hippowdon
Cloyster
Dialga
Cloyster
Regigigas
Suicune
Shuckle
Golem
Torkoal
Donphan
Tyranitar
Uxie
Deoxys Defense

Note: This list assumes full health, no status effects, and no weather hazards, and 252 EVs in both HP and Defense. These are in order, Deoxys Defense taking the most damage, Regirock taking the least damage. For a confirmation on this list, please refer to Dragontamer's Attack and Defense Tiers:

http://www.smogon.com/forums/showthread.php?p=524515#post524515

http://www.smogon.com/forums/showthread.php?t=25863

I am unsure as to why exactly this is, but when I rechecked Dragontamers Attack and Defense Tiers and did calculations with both Smogon's new sexy calculator as well as Metalkid's, both indicated that the math was off, and that Pokemon as far down as Mamoswine (with 252/252 spread) could survive a Attack+ Nature'd Life Orb +1 Outrage from full health. It also revealed to me that Pokemon higher marked on the Defense Tier listing could survive attacks less sometimes than those lower, albeit a minor difference. The example of this is having Drapion (121.77) survive with 99.4% remaining health while Mamoswine (121.78) survives with 99.8% health. The only explanation I can give is that Dragontamer may have rounded the numbers incorrectly when applying the logarithm to the Tiers for each individual Pokemon, but I am too tired at the moment to clarify this.

In either case, the list I provided is False, and very importantly so. However, the calculations I provided for the Steel types are correct.

On another, unrelated note, some of the arguments in this thread have made me face palm on a few instances. I'll argue on once I get some proper sleep and the whole Christmas thing blows over. Merry Christmas, Smogon.
 
And you say I can't play pokemon? I really don't want to make this personal, as the attacks get in the way of the substance, but if you don't read the post, you really aren't going to be able to respond to the main point of it. Which is: Salamence has few reliable checks, the majority of which can be removed by the use of a single strategy (most notably, Pursuit ruins the first 7, and something like Scizor can Pursue and also use BP to kill Weavile / Mamo).

Oh, I read the post. I'm just saying before this post, most of what you said indicated you hadn't played Pokemon or lacked knowledge of the game. Your last post? Proves me wrong.

Alright, time to delve into copying, pasting, and quote tags.

Name 2 defensive pokemon other than Suicune and Cresselia that are capable of dealing with a Mence set outside of perfect prediction. For examples sake, MixMence. If you can do this, your point may be valid.

Well, let's see then. We've got cool defensive combinations of Steel- and Water-types, don't forget Ground- and Water-types too! Combos of these types work well. Don't forget Mence needs to predict as well. Steel-types can come in on Draco Meteors/Outrage and the like. You don't win by spamming attacks, or we would have called this thing Uber a year ago when we got it. Hmm. I can't name any off the top of my head though. But really, they don't have to deal with Mence, they have to wear it down or force it out. Offensive Pokemon such as Jirachi can play defense if they can bluff a scarf (Or have a scarf), Scizor can threaten with Bullet Punch, etc. Offense is a good form of defense, especially when it looks threatening.


The thing is, Infernape has a much larger variety of checks lol. Do bulky waters work against DDMence? No. Do bulky grounds work against DDMence? No. Are there many things capable of outspeeding DDMence? No. The key difference (and what you are failing to understand), is that the large majority of DDMence's checks are frail, scarved pokemon whose defenses can be preyed upon by a mere Pursuit. It isn't so simple to remove the checks against physical Ape with one strategy, as they vary in how they deal with it.

Larger Variety of checks. Bulky Waters? Only if they're light. Blastoise, Slowbro, Slowking, Starmie, and Swampert are all taking a nice 80 BP Super Effective Grass Knot. Suicune takes 100. Slowking running a special wall set is the only one of those that doesn't take a hefty amount. Tentacruel and Vaporeon are the only ones I see from Bulky Waters. Even then, there is a possibility Vaporeon will be 2KHOd by Close Combat. Bulky Grounds? Again, they're all hit hard by Grass Knot. Hippowdon, Donphan, Swampert, maybe Gliscor? Hippo having 120, Donphan 100, and Swampert 80(technically 160) and Gliscor hit by HP Ice. This is the MixApe. It breaks walls, just like those.

Also, what checks are pursuit weak? Gengar. Latias. Starmie. What about Scizor? Other scarf base 100s like Jirachi or Flygon? Why can't a scarfed Zapdos do the job? How about Lucario, maybe? I don't get why you've narrowed your list down to five Pokemon (three pursuit weak) when all of these Pokemon should be able to do the same job.

Again, the example you gave was poor at best. Sure, you can use Celebi to eliminate the bulky waters that can deal with physical Ape. Doesn't mean that you can reliably deal with Azelf, nonscarf Latias, etc just as easily, though.

When was MixNape commonly physical? I'd say most run Specially Mixed, especially since the top 5 moves are Close Combat, Fire Blast, Grass Knot, HP Ice, and Flamethrower. And why is it okay when the checks for Infernape are pursuit weak, but when they are for Mence it's not?

Gengar lacks a supporting move, has defenses much weaker than the "soft Salamence," is weak to Pursuit, doesn't have a 120 base power move to work with that gets STAB, runs pretty much the same variation of 5 or 6 moves on every set, and is capable of doing real damage only on the special side (I don't see you hurting anything other than TTar or Bliss with Focus Punch / Explosion). To top it all off, it still, like Salamence, has issues against faster scarfers and priority, and unlike Salamence, doesn't have as good a STAB, nor the moves to successfully deal with those things that resist it. Are you really going to argue that Gengar is anywhere near Salamence in terms of wallbreaking?

What supporting move is Salamence carrying :s Also, what do defenses matter when comparing how offensively powerful something is? Gengar even resists some priority moves (Mach Punch, Vacuum Wave, Extremespeed). Anyway, you missed my point there. I was saying it can weaken walls (especially in our physical metagame) to make it easier for our sweeper to sweep.

You made the points that it has a harder time sweeping or something. It isn't sweeping, it's weakening Pokemon to make it easier for our sweeper to sweep. So what if it's pursuit weak? Scizor or Tyranitar are going to get it? CBTar is still going down to Focus Blast, meaning you can stop it with Scizor or Blissey. With two Pokemon to stop it, it's still going to get it's job done most of the time, which is weakening opposing Pokemon to make it easier for the sweeper to sweep. Even if all you did was knock a wall or two down to 60 - 50% HP, you've made it easier for your sweeper to sweep, especially if it you turned a 3HKO into a 2HKO or a 2KHO into a OHKO. That's what Salamence does, as far as I can tell, to fit into the Support Characteristic.

MixNite is much slower than MixMence, struggling even to outpace Gyarados without sacrificing its already weaker offenses. Salamence doesn't even need to run a mixed set to rip through walls, anyway, it can just DD up and destroy whatever comes in as a pivot to the check.

I think you've really gone and mixed up Sweeper with WallBreaker.

Wall-Breaker
An offensively oriented Pokémon meant specifically for crushing walls rather than sweeping. This is usually done with extra powerful offense (even at the expense of continued sweeping abilities or using a Pokémon with low Speed), and often with physical and special moves.

Sweeper
A Pokémon that uses offensive moves to do damage and bring down an opponent's team. Many carry boosting moves like Swords Dance. Usually physically- or specially-oriented.

Those are straight off of Smogon. Wall Breakers aren't speedy, they don't need to be. All they do is hit shit into the dust with ridiculously powerful attacks. Draco Meteor, Superpower, Flamethrower, Thunderbolt, even Extremespeed or Dragon Claw, all hit things very hard. SuperPower nets OHKOs that Salamence misses out on because it must use Brick Break or be forced to use Outrage. And Salamence doesn't break physical walls like Hippowdon because it got an attack boost. If a combo of Intimidate is used, it's even harder to deal with them. Look at that, ability + Pokemon. Another combination that seems to help deal with Salamence. Interesting.


Name another pokemon to whom this applies - I've already shown you that such is not the case with Infernape, and Gengar doesn't have nearly the offensive presence required to reach Mence status.

Name another Pokemon to which that has few reliable checks that can be eliminated through a single strategy. Well, why don't we look at the team building process. You pick a sweeper, then you look at it's checks or counters, then you come up with a strategy to beat them so it can sweep. That's how you build a balanced team. Strategies to beat counters and checks are used so that your sweeper can sweep, and Salamence is no different. It requires supporting Pokemon to eliminate it's counters and checks so that it can sweep.


The last thing in your post addressed my response to cantab. I believe the point he made in his post was that Salamence can do a lot of damage before you figure out it's set. Every attack I listed on those Pokemon will do a lot of damage before you figure out it's set. Switch in to take a Crunch from Tyranitar and meet Ice Beam? There goes 1 Pokemon from your whole team, which may screw up your strategy. Lucario used Aura Sphere when you switched in Hippowdon? That sucks, you just lost a Pokemon that may have been pivotal in your success. Infernape used U-turn when you thought Latias or Starmie could handle it? Damn, a Pokemon gone.

The same thing happens with Salamence. You may expect Dragon Dance and be met with Draco Meteor. You may expect Draco Meteor and be met with Hydro Pump.

Let me finish by addressing your point where you said Salamence can run a lot of sets equally effective. ChoiceMence of any variety isn't as effective as other Mence like DD and Mix because of the fact it can't change attacks and it becomes more of a hit and run Pokemon, which isn't good for an SR weak Pokemon, especially when it isn't running recovery. BulkyMence and FatMence? You aren't even wall breaking at that point. You're like trying to wall and break walls at the same time. They're viable, but I wouldn't go so far as to say it's equally as effective as the DD or Mix sets.
 
Offensive Characteristic

A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.


First, I'm going to start by attempting to define the Offensive Characteristic a little more clearly. I myself do not entirely agree with the give criteria for an Uber, however, I will attempt as best I can to work within the given parameters. First of all, I'm going to quantify the vaguer terms. Common battle conditions applies to anything that happens in at least 33% + 1 of battles Salamence participates in – large enough to avoid a super majority against it, which is - while arbitrary, I admit - a decent benchmark. Because team variety is so high, even attempting to define “a significant portion of teams would be a useless endeavour, so I won't bother. Instead, I'll split teams up into their individual pieces – Pokemon. Rather than using a “significant portion of teams in the metagame”, I shall define it as a “significant portion of Pokemon in the metagame”. Here, a significant portion will be 50% + 1, or in other words, the majority of Pokemon in the metagame, and the metagame shall be the OU Standard Metagame, with the inclusion of Salamence. Again, significant is arbitrary, I am aware of that flaw.


The reason why I've used the OU Standard Metagame, with the inclusion of Salamence, as a judge of common conditions and teams, as opposed to without Salamence is thus: Smogon's philosophy is the we ban as little as possible while maintaining a high level of diversity and balance. As such, everything is considered allowed, unless explicitly otherwise stated. We're not taking a metagame without Salamence, and seeing if we should add it, we're taking a metagame with Salamence, and seeing if we should remove it, and I think this is a crucial point. I'm aware some of those reading this may think that this is flawed, because any metagame with a powerful threat will centralize around it to a certain extent, and therefore Salamence's effects may be masked, but I believe it is better than the alternative option


Finally, the term “with little effort”. I'm going to define “little effort” as “given one turn's free set-up”. This takes very little effort – Salamence has perfect synergy with a large list of Pokemon – Metagross, Lucario, Jirachi, Magnezone, and Bronzong. Their weaknesses are Fire, occasionally Fighting, and Ground, which Salamence resists (Fire, Fighting) and is immune to (Ground), and Salamence's weaknesses are Ice, Rock, and Dragon, which all of the listed Pokemon resist (Lucario even has the advantage of a 4x Rock resistance). Under common conditions, Salamence will have the backup of at least one of these Pokemon – a significant portion (as defined earlier) of Salamences will be supported by at least one, and the first three listed, Metagross, Lucario, and Jirachi, are among Salamence's five most common team-mates. (Salamence is paired with Metagross 24.79% of the time, Lucario 22.18% of the time, and by Jirachi 20.75% of the time. Magnezone is also notable at 12.69% of the time, but not to the same degree as the first three. Bronzong partnership is negligible.)


All of these Pokemon are likely to draw Fire, Fighting or Ground attacks that will allow Salamence to switch in with relative ease, and for free if it was a Ground type attack. This is compounded by the fact that over 80% of Fighting type attacks used are Physical based, which Salamence's Intimidate will reduce to 67% damage. The only trouble Salamence has, is with Stealth Rocks sapping 25% of it's HP upon switch in, and Sandstorm damage, which are both common conditions. However, it is easy enough to switch Salamence in on something, which then Salamence can force out, gaining it a free turn – with very little effort. This free turn can equate to either one free Dragon Dance or one free Roost. Seeing as the most common set is the Dragon Dancer, I'll assume that it is Dragon Dance, therefore, all following statistics assume that the Salamence has 1 Dragon Dance available.


Now, assuming that the Dragon Dance Salamence in question is running 232 Atk / 24 SpA / 252 Spe, Naughty, and has a Life Orb (the most common variation), the following calculations show a little of the damage it is capable of to the metagame:


(note: all calculations assume given defensive Pokemon has 252/252 in HP and the applicable defense, and a nature that boosts the applicable defense)

Code:
Pokémon Attack Min% Max%
Flygon Outrage 164.4998 193.5292 (Guaranteed OHKO)
Latias Outrage 152.8599 179.8352 (Guaranteed OHKO)
Salamence Outrage 151.9744 178.7934 (Guaranteed OHKO)
Kingdra Outrage 151.8127 178.6032 (Guaranteed OHKO)
Smeargle Outrage 145.3519 171.0022 (Guaranteed OHKO)
Dragonite Outrage 139.2272 163.7967 (Guaranteed OHKO)
Ninjask Outrage 125.3551 147.4766 (Guaranteed OHKO)
Roserade Outrage 114.1991 134.3519 (Guaranteed OHKO)
Gengar Outrage 109.0476 128.2912 (Guaranteed OHKO)
Jolteon Outrage 105.7827 124.4502 (Guaranteed OHKO)
Weavile Outrage 98.2775 115.6206 (Guaranteed OHKO with Stealth Rocks)
Electivire Outrage 93.8823 110.4498 (Guaranteed OHKO with Stealth Rocks)
Aerodactyl Outrage 92.8776 109.2678 (Guaranteed OHKO with Stealth Rocks)
Tentacruel Outrage 92.8776 109.2678 (Guaranteed OHKO with Stealth Rocks)
Breloom Outrage 92.4042 108.7108 (Guaranteed OHKO with Stealth Rocks)
Azelf Outrage 91.5551 107.7119 (Guaranteed OHKO with Stealth Rocks)
Blissey Outrage 90.3929 106.3445 (Guaranteed OHKO with Stealth Rocks)
Infernape Outrage 90.2948 106.2292 (Guaranteed OHKO with Stealth Rocks)
Starmie Outrage 89.0139 104.7222 (Guaranteed OHKO with Stealth Rocks)
Porygon-Z Outrage 86.6591 101.9519 (Chance to OHKO with Stealth Rocks)
Heracross Outrage 85.5091 100.5989 (Chance to OHKO with Stealth Rocks)
Rotom-A Outrage 81.7055 96.1241 (Chance to OHKO with Stealth Rocks)
Gyarados Outrage 76.5707 90.0832 (Guaranteed OHKO with Stealth Rocks)
Vaporeon Outrage 76.1453 89.5827 (Chance to OHKO with Stealth Rocks)
Zapdos Outrage 75.1055 88.3594 (Guaranteed OHKO with Stealth Rocks)
Togekiss Outrage 71.8472 84.5261 (Chance to OHKO with Stealth Rocks)

That's 26 Pokemon which under common battle conditions and Salamence having been given a free turn of set-up which can be OHKO'd, and this assuming that they're running incredibly defensive sets, which many, such as Porygon-Z and Heracross, will not run anyway. Salamence, with little effort, can sweep the majority of the Pokemon in the metagame with a single move. When you take the other two attacking moves in his most common set, Fire Blast and Earthquake, into account, you get these added OHKOs:

Code:
Forretress Fire Blast 117.4091 138.1284 (Guaranteed OHKO)
Scizor Fire Blast 102.5687 120.6691 (Guaranteed OHKO)
Magnezone Earthquake 153.1258 180.148 (Guaranteed OHKO)
Heatran Earthquake 144.2256 169.6772 (Guaranteed OHKO)
Lucario Earthquake 104.8663 123.3721 (Guaranteed OHKO)
Empoleon Earthquake 84.4556 99.3595 (Chance to OHKO with Stealth Rocks)

That's a further six Pokemon, making 32 OU Pokemon a single Salamence set is capable of OHKOing with little effort – that's 68% of the OU metagame! Never mind the majority of the metagame, that's the super majority of the metagame. Once you've done this, you then have to remember that those statistics are just from one set – part of Salamence's terrifying offensive qualities is that he is incredibly diverse and can hit from both sides of the spectrum. Between the Choice Band set, the Dragon Dance set, and the Choice Specs set, there isn't a single Pokemon that can survive two hits, or survive one hit and out speed in order to OHKO (with the exception of ScarfCune and ScarfCress with Ice Beam, both of which can be considered negligible in terms of usage). So, Salamence is definitely one of those Pokemon who has no counter that is not overspecialising in order to defeat him. This means that he has to be handled entirely via checks – Pokemon which can outspeed and OHKO. After one Dragon Dance, the only Pokemon in OU capable of outspeeding Salamence and OHKOing (which in this situation means 75% damage because of Stealth Rocks) with moves that are useful for things outside of Salamence (indicating they do not have to overspecialise in order to check Salamence) are Choice Scarf Latias (Draco Meteor), Choice Scarf Gengar (HP Ice), Choice Scarf Starmie (Ice Beam), Weavile (Ice Shard or Choice Scarf Ice Punch), Choice Scarf Jolteon (HP Ice), Choice Scarf Aerodactyl (Stone Edge), or Mamoswine (Ice Shard). If your team does not have one of those Pokemon, or one of ScarfCune or ScarfCress, your team has a weakness to at least one Salamence set. Even then, some of those sets are ridiculously overspecialised.

Finally, let's take a brief look at these Pokemon. What do you noticed as being common to all of them? They're all dealt with by Scizor with utmost ease. Pursuit spells death for Latias, Gengar, and Starmie, and Bullet Punch deals with Mamoswine, Aerodactyl and Weavile. Jolteon's defenses are so paperweight and Choice Scarf Jolteon is so overspecialised you don't even need to worry. The other thing is, Scizor is partnered with Salamence over 40% of the time. That's common conditions. The only reliable way to stop a Salamence with the back up of a Scizor and Metagross is to use ScarfCune or ScarfCress. That's not even "building a team around him", that's the support of two Pokemon, both of which have many uses outside of Salamence anyway. Seeing as I think that teams without ScarfCune and ScarfCress represents a rather significant portion of the metagame, then I think I've proven that Salamence fills all of the conditions necessary for an Offensive Uber Characteristic. Without support, he's still capable of a guaranteed kill, and he, in common battles conditions (and don't dare call having a Scizor and Metagross on your team "building it around Salamence" because that's two Pokemon out of five and they have a myriad uses anyway), is capable of sweeping through a significant portion of teams in the metagame with little effort.

Now that I've (hopefully) established that Salamence is Uber, I'd like to discuss the effect removing Salamence would have on the current OU metagame. I'd like to note that from this point on, everything is Theorymon, so feel free to ignore it, however, I agree with Tangerine in that we can't just state facts like I've done above, we also need to state what the effects of those facts are. So, what would removing Salamence do to the metagame?


Salamence is the metagame's best physical sweeper and best mixed sweeper, facing very little contest in both departments. Should Salamence be removed, other physical sweepers and mixed sweepers would likely become more popular – I think both Infernape and Lucario would be the most visible beneficiaries on the mixed side, and I think most physical sweepers would increase, especially those based around stat raising such as DDTar and DDDos. Possibly, this would allow certain Pokemon near the OU cut-off to rise – I could see Rhyperior usage receiving the slight increase needed to return it to OU.


Latias, Flygon, Dragonite and Kindra usage would rise. As the four remaining decent Dragon types, they would now have to fill the hit-anything-not-part -Steel-type-like-a-truck shaped hole that Salamence had left. Dragonite, Kingdra and Flygon would probably rise more, as they focus on the physical side, whereas Latias was arguably already a better special Dragon sweeper than Salamence, and would have less of a hole to fill. This could have a knock-on effect – increasing Kingdra numbers could lead to increasing the number of Rain Dance teams, which could boost all sorts of Water types, including some very close to the OU boundary such as Ludicolo. Focusing on Dragonite and Flygon briefly, they'd almost certainly see a sharp rise – they share the exact same synergy with the Steel types that Salamence had, meaning they'd very likely become more frequent partners for them, increasing their usage.


On that note, Salamence's former partners may see a slight decrease. Jirachi certainly owes a lot of its usage to Salamence, and I can see Jirachi usage dropping quite a lot, although less so for Metagross and Lucario, who already have great uses. Magnezone usage would probably drop quite severely – not only did it lose a great partner, but Steel type usage as a whole may dip slightly due to the removal of a major Dragon type, on which they had the defensive monopoly. With decreased Steel numbers, Magnezone is much less useful. Scizor, one of Magnezone's best targets, would probably see the largest drop of all, as one of Scizor's best uses is for picking off weakened Salamence with the strongest priority move in OU.


With the reduction in Steel types, walls may become in general slightly more varied, and certain non-Steel walls could rise in prominence – Swampert would begin to dominate even more than it does now. Some walls close to the OU cut-off, such as Clefable, Milotic, and Umbreon, may receive the rise in usage necessary to make OU, although I doubt Milotic will due to the current over saturation of bulky water types in OU. The biggest losers will probably be Mamoswine and Porygon2, because I would estimate that the majority of their usage comes from acting as checks to Salamence. Porygon2 would almost certainly be denied his place in OU, and Mamoswine usage could dip, although he'd still have many other useful purposes.


All in all, I think that removing Salamence would lead to a more balanced metagame, that is less centralized around powerful Steel type walls, and lead to at least a few more Pokemon making the OU cut-off, adding to diversity as well.

Thanks for reading. =]


I'm just reposting this because it goes beyond being a list, and also states the effects I'd hope it would have on the metagame. Also because everyone is ignoring it, and focusing on my brief short posts when they're just that; brief short posts.


The other point I'd like to make is that I believe my calculations are ever so slightly off, I used Life Orb as x1.1, not x1.3, when making the Excel sheet I used to make them. Those calcs actually make Salamence look slightly weaker than he really is.
 
Now that I think about it, I reckon New Mixmence can safely just use Draco Meteor though. Very few things won't take a big chunk from it. Most of those that resist it are grounded steels, so you just follow up with an Earthquake if you think they're not scarfed.
Skarmory is handled by Draco Meteor followed by Fire Blast (even off the -2 special).
Levitate Bronzong will be alive after DM followed by Fire Blast, and then has about a 50% chance of killing Salamence with Gyro Ball outside of sandstorm (or it might Explode to be certain). Even so, Salamence will put a huge dent in Bronzong, which usually lacks any recovery besides Leftovers.

If I'm correct, then the New Mixmence player doesn't need to use any prediction. They just Draco Meteor as their opponent switches, and then Earthquake, Fire Blast, or switch out as appropriate.
 
Let me post my list. Here is Dragonite (Outrage/Fire Punch/Dragon Dance/Earthquake with LO), after one free turn and getting a DD !

(All of these calculations assume the most common set, as I'm too lazy to put in 252 / 252 and it doesn't prove anything anyway. Also used with the new Smogon Calculator ^_^)

Code:
Pokémon Attack Min% Max%
Flygon Outrage 341.7% - 402% (Guaranteed OHKO)
Latias Outrage 279.9% - 330.3% (Guaranteed OHKO)
Salamence Outrage 230.8% - 272.5% (Guaranteed OHKO)
Kingdra Outrage 307.9% - 362.9% (Guaranteed OHKO)
Smeargle Outrage 237.3% - 279.8% (Guaranteed OHKO)
Dragonite Outrage 236.4% - 278.6% (Guaranteed OHKO)
Ninjask Outrage 302.7% - 356.3% (Guaranteed OHKO)
Roserade Outrage 264.5% - 311.5% (Guaranteed OHKO)
Gengar Outrage 246.4% - 290% (Guaranteed OHKO)
Jolteon Outrage 237.3% - 279.3% (Guaranteed OHKO)
Weavile Outrage 209.3% - 246.4% (Guaranteed OHKO)
Electivire Outrage 226.8% - 267% (Guaranteed OHKO)
Aerodactyl Outrage 201.7% - 237.4% (Guaranteed OHKO)
Tentacruel Outrage 141.8% - 166.8% (Guaranteed OHKO)
Breloom Outrage 189% - 222.3% (Guaranteed OHKO)
Azelf Outrage 197.3% - 232.3% (Guaranteed OHKO)
Blissey Outrage 130.4% - 153.5% (Guaranteed OHKO)
Infernape Outrage 193.9% - 228.7% (Guaranteed OHKO)
Starmie Outrage  140.3% - 165.1% (Guaranteed OHKO)
Porygon-Z Outrage 183.3% - 216.1% (Guaranteed OHKO)
Heracross Outrage  179.7% - 211.6% (Guaranteed OHKO)
Rotom-A Outrage 103.6% - 122.4% (Guarnateed OHKO)
Gyarados Outrage  83.8% - 98.9% (Guaranteed OHKO with Stealth Rock)
Vaporeon Outrage  94% - 110.7% (Guaranteed OHKO with Stealth Rock)
Zapdos Outrage  91.1% - 107.6% (Guaranteed OHKO with Stealth Rock)
Togekiss Outrage  143.7% - 169.1% (Guaranteed OHKO)

Forretress Fire Punch 124.3% - 146.9% (Guaranteed OHKO)
Scizor Fire Punch 208.7% - 246.1% (Guaranteed OHKO)
Magnezone Earthquake  299.3% - 353.2% (Guaranteed OHKO)
Heatran Earthquake 279.9% - 330.7% (Guaranteed OHKO)
Lucario Earthquake  225.6% - 266.2% (Guarunteed OHKO)
Empoleon Earthquake 167.3% - 197.4% (Guaranteed OHKO)

That's 32 Pokemon which under common battle conditions and Dragonite having been given a free turn of set-up which can be OHKOd!

That makes 32 OU Pokemon a single Dragonite set is capable of OHKOing with little effort – that's 68% of the OU metagame! Never mind the majority of the metagame, that's the super majority of the metagame. (Where did you come up with 68 anyway? I got 62%)


Let me post another. Here is Tyranitar (Fire Punch/Stone Edge/Dragon Dance/Crunch with Lefties), after one free turn and getting a DD !

(All of these calculations assume the most common set, as I'm too lazy to put in 252 / 252 and it doesn't prove anything anyway. Also used with the new Smogon Calculator ^_^)

Code:
Pokémon Attack Min% Max%
Flygon Crunch 87.7% - 103.6% (Chance for OHKO with SR)
Latias Crunch 144.1% - 170% (Guaranteed OHKO)
Salamence Stone Edge 148.6% - 175.8% (Guaranteed OHKO)
Kingdra Stone Edge 99% - 116.5% (Guaranteed OHKO with SR/SS)
Smeargle Crunch 121.8% - 144% (Guaranteed OHKO)
Dragonite Crunch 70.9% - 83.9% (OHKO with SR/SS)
Dragonite Stone Edge 178.3% - 209.9% (Guaranteed OHKO)
Ninjask Crunch 134.2% - 158.3% (Guaranteed OHKO)
Roserade Crunch 136.3% - 160.3% (Guaranteed OHKO)
Gengar Crunch 253.6% - 298.9% (Guaranteed OHKO)
Jolteon Crunch 122.1% - 143.9% (Guaranteed OHKO)
Weavile Fire Punch 134.7% - 158.8% (Guaranteed OHKO)
Electivire Crunch 116.5% - 137.5% (Guaranteed OHKO)
Aerodactyl Crunch 103.6% - 122.2% (Guaranteed OHKO)
Tentacruel Stone Edge 90.9% - 107.1% (Guaranteed OHKO with SR)
Breloom Fire Punch 121.6% - 143.6% (Guaranteed OHKO)
Azelf Crunch 202.7% - 239.2% (Guaranteed OHKO)
Blissey Crunch 83.6% - 98.6% (Guaranteed OHKO with SR/SS)
Infernape Stone Edge 124.2% - 146.8% (Guaranteed OHKO)
Starmie Crunch 143.1% - 169.5% (Guaranteed OHKO)
Porygon-Z Crunch 94.5% - 111.3% (Guaranteed OHKO with SR)
Heracross Stone Edge 115.6% - 135.9% (Guaranteed OHKO)
Rotom-A Crunch 106.6% - 126.3% (Guaranteed OHKO)
Gyarados Stone Edge 107.6% - 127% (Guaratneed OHKO)
Vaporeon Crunch 60.5% - 71.2% (2HKO)
Zapdos Stone Edge 117.5% - 138.4% (Guaranteed OHKO)
Togekiss Stone Edge 183.9% - 216.7% (Guaranteed OHKO)

Forretress Fire Punch 96% - 113% (Guaranteed OHKO with SR)
Scizor Fire Punch 160.9% - 190.1% (Guaranteed OHKO with SR)
Magnezone Fire Punch 87.2% - 102.8% (Chance for OHKO with SR)
Heatran Stone Edge 81.1% - 95.7% (Chance for a OHKO with SR)
Lucario Fire Punch 130.2% - 153.7% (Guaranteed OHKO)
Empoleon Fire Punch 48.1% - 57.1% (2HKO)

That's 30 Pokemon which under common battle conditions and Tyranitar having been given a free turn of set-up which can be OHKOd!


That makes 30 OU Pokemon a single Tyranitar set is capable of OHKOing with little effort – that's 59% of the OU metagame! That's nearly a super majority!


Let me post another. Here is Gyarados (Waterfall/Earthquake/Dragon Dance/Stone Edge and Life Orb), after one free turn and getting a DD !

(All of these calculations assume the most common set, as I'm too lazy to put in 252 / 252 and it doesn't prove anything anyway. Also used with the new Smogon Calculator ^_^)

Code:
Pokémon Attack Min% Max%
Flygon Waterfall 108.3% - 127.5% (Guaranteed OHKO)
Latias Stone Edge 74.5% - 87.7% (2HKO) (Chance for OHKO on offensive variants)
Salamence Stone Edge 122.7% - 144.4% (Guaranteed OHKO)
Kingdra Earthquake 81.4% - 95.9% (Chance for a OHKO)
Smeargle Waterfall 151.2% - 177.8% (Guaranteed OHKO)
Dragonite Stone Edge 146.7% - 172.8% (Guaranteed OHKO)
Ninjask Waterfall 166.1% - 195.4% (Guaranteed OHKO)
Roserade Earthquake 139.7% - 164.1% (Guaranteed OHKO)
Gengar Waterfall 156.3% - 184.3% (Guaranteed OHKO)
Jolteon Earthquake 250.9% - 295.9% (Guaranteed OHKO)
Weavile Waterfall 133% - 156.7% (Guaranteed OHKO)
Electivire Earthquake 240.5% - 283.2% (Guaranteed OHKO)
Aerodactyl Waterfall 256.3% - 302% (Guaranteed OHKO)
Tentacruel Earthquake 150% - 176.9% (Guaranteed OHKO)
Breloom Stone Edge 49.8% - 59% (2KHO)
Azelf Waterfall 125.1% - 147.8% (Guaranteed OHKO)
Blissey Waterfall 82.6% - 97.4% (Chance for OHKO)
Infernape Waterfall 245.7% - 289.4% (Guaranteed OHKO)
Starmie Earthquake 73.9% - 87.1% (2HKO)
Porygon-Z Waterfall 116.1% - 137% (Guaranteed OHKO)
Heracross Waterfall 114% - 134.6% (Guaratneed OHKO)
Rotom-A Waterfall 66.1% - 78% (2HKO)
Gyarados Stone Edge 88.6% - 104.3% (Guaranteed OHKO)
Vaporeon Earthquake 49.6% - 58.5% (2HKO)
Zapdos Stone Edge 96.6% - 113.8% (OHKO with SR)
Togekiss Stone Edge 151.8% - 178.8% (OHKO)

Forretress Waterfall 46.9% - 55.4% (2HKO)
Scizor Waterfall 79% - 93.6% (Chance for OHKO)
Magnezone Earthquake  248.1% - 292.6% (Guaranteed OHKO)
Heatran Earthquake 266.3% - 314.6% (Guaranteed OHKO)
Lucario Earthquake  214.9% - 253.4% (Guaratneed OHKO)
Empoleon Earthquake 159.6% - 187.8% (Guaranteed OHKO)

That's 26 Pokemon which under common battle conditions and Gyarados having been given a free turn of set-up which can be OHKOd!


That makes 26 OU Pokemon a single Gyarados set is capable of OHKOing with little effort – that's 51% of the OU metagame! That's a majority of the metagame!


Three other DD Sweepers. One capable of the exact same OHKOs, another only 2 Pokemon short (with Leftovers, mind you!), the last one 6 short. So what if Salamence can OHKO all those Pokemon? These guys can OHKO most of them too. So what if Salamence does it all with one move (that arguably won't help him sweep because he'll become confused)? They can all do it, two of them can switch moves as well. Outrage forces Salamence into using it, meaning a resist or a Pokemon not OHKOd can come in. Yes, a trade off in Pokemon. It happens in almost every match, no different with Salamence.


Now then, what do we notice with most of these Pokemon? A lot of them are handled by Scizor? Let's see...and most of them have paper thin defenses? Is that so?! No wonder Scizor can handle them with a 591 Attack 90 base power priority move! But not Empoleon, Heatran, Magnezone, Forretress, Gyarados, Rotom-A, Zapdos, Tentacruel, Kingdra, and Vaporeon ! Oh wait, he can deal with Magnezone and Heatran through SuperPower? Well in a land where prediction is perfect, he sure as hell can. But Scizor doesn't go around using Superpower often for a reason. It's not a good choice of move to use when you don't know what's coming. U-turn and Bullet Punch are both safer options. Scizor can deal with the ones lacking defense, sure. So can Infernape or even Latias. In fact, both of those can take care of about the same number as Scizor. My point? Scizor has nothing to do with helping Salamence sweep. Any strategy of using a strong Pokemon to eliminate a weak one can be used.

You mention without support, Salamence is guaranteed one kill. I think I've demonstrated that a lot of Pokemon are guaranteed one kill per game, even without support. But unfortunately, that's not how the Offensive Characteristic for an Uber works. It's not "Can it take out one Pokemon per game". The trait states:

A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.

That was even at the top of your post, I don't know why you thought that getting one kill made Salamence Uber. You mention using Metagross and Scizor as back up to eliminate Salamence's counters/checks isn't even building a team? You damned well just built a team around Salamence. You already used up 3 out of 6 (that's 1/2 of your team) Pokemon just for a Salamence sweep. That's support.

Now that I've (hopefully) established that Salamence is Uber

Try again next time. Your theorymon, I won't address, due to the fact I don't give a shit what a metagame is like without a Pokemon when it doesn't deserve to not be in the metagame. Actually you know what, I see something that catches my eye.

All in all, I think that removing Salamence would lead to a more balanced metagame, that is less centralized around powerful Steel type walls, and lead to at least a few more Pokemon making the OU cut-off, adding to diversity as well.

Powerful Steel-type walls are used for a reason. The steel-typing itself has 11 resistances and 1 immunity. Why wouldn't you use such good defensive typing? As far back as I know of, steel types have been used for walling and doing other jobs while taking advantage of resistances. I doubt that they'll go away because a Pokemon they can sometimes switch in on goes away. In fact, they'll probably become more prevalent. If a threat to them goes away (and it is a threat because of Fire Blast and Earthquake), why would they decline? Because another Pokemon takes Salamence's spot, with even less attack and (possibly) special attack? I don't understand that one.




Now that I think about it, I reckon New Mixmence can safely just use Draco Meteor though. Very few things won't take a big chunk from it. Most of those that resist it are grounded steels, so you just follow up with an Earthquake if you think they're not scarfed.
Skarmory is handled by Draco Meteor followed by Fire Blast (even off the -2 special).
Levitate Bronzong will be alive after DM followed by Fire Blast, and then has about a 50% chance of killing Salamence with Gyro Ball outside of sandstorm (or it might Explode to be certain). Even so, Salamence will put a huge dent in Bronzong, which usually lacks any recovery besides Leftovers.

If I'm correct, then the New Mixmence player doesn't need to use any prediction. They just Draco Meteor as their opponent switches, and then Earthquake, Fire Blast, or switch out as appropriate.

Doesn't need to use prediction? That's ridiculous. What if they Draco Meteor right into the hands of the opponent, as the opponent sends in their death fodder so that they can get in Bronzong to not take the full Fire Blast? What if the opponent sends in a scarfed heatran to absorb a Fire Blast? What if Blissey comes in on Draco Meteor and then they switch to a Levitator or Flier (e.g. Latias or Bronzong) to absorb the Earthquake? Why would they not have to use prediction? It isn't the beginning of the game every time you use theorymon. All Pokemon don't have 100% health and the chance to mess up once or twice. If the Salamence user mispredicts, it could cost him Salamence. It's hard to put into words, but I think you get the idea. If spamming Draco Meteor would make it easy to win with Salamence, then it would have been banned a long time ago, closer to when we first got him.
 
Oh, I read the post. I'm just saying before this post, most of what you said indicated you hadn't played Pokemon or lacked knowledge of the game. Your last post? Proves me wrong.

Alright, time to delve into copying, pasting, and quote tags.



Well, let's see then. We've got cool defensive combinations of Steel- and Water-types, don't forget Ground- and Water-types too! Combos of these types work well. Don't forget Mence needs to predict as well. Steel-types can come in on Draco Meteors/Outrage and the like. You don't win by spamming attacks, or we would have called this thing Uber a year ago when we got it. Hmm. I can't name any off the top of my head though. But really, they don't have to deal with Mence, they have to wear it down or force it out. Offensive Pokemon such as Jirachi can play defense if they can bluff a scarf (Or have a scarf), Scizor can threaten with Bullet Punch, etc. Offense is a good form of defense, especially when it looks threatening.

These combos are all well and good, but the defender has the inherent disadvantage because the Mence player knows that a well-built team will have a bulky steel or two, and can thus predict just as well as the defender can, if not better. And of course, the DDset is still ripping through its counters: 364 HP / 299 Def Metagross has a very high chance of being 2HKOd by +1 Outrage after Stealth Rock. So it is being significantly weakened in the process of checking Mence, and that's after you've sacrificed something to lure that Outrage.


Larger Variety of checks. Bulky Waters? Only if they're light. Blastoise, Slowbro, Slowking, Starmie, and Swampert are all taking a nice 80 BP Super Effective Grass Knot. Suicune takes 100. Slowking running a special wall set is the only one of those that doesn't take a hefty amount. Tentacruel and Vaporeon are the only ones I see from Bulky Waters. Even then, there is a possibility Vaporeon will be 2KHOd by Close Combat. Bulky Grounds? Again, they're all hit hard by Grass Knot. Hippowdon, Donphan, Swampert, maybe Gliscor? Hippo having 120, Donphan 100, and Swampert 80(technically 160) and Gliscor hit by HP Ice. This is the MixApe. It breaks walls, just like those.

Because I was referring to DDMence for my post, I used physical Ape as the comparison, which means bulky waters and grounds do indeed stand in its way of sweeping. And as you've seen, DDMence can break walls while running its common DDset.

Also, what checks are pursuit weak? Gengar. Latias. Starmie. What about Scizor? Other scarf base 100s like Jirachi or Flygon? Why can't a scarfed Zapdos do the job? How about Lucario, maybe? I don't get why you've narrowed your list down to five Pokemon (three pursuit weak) when all of these Pokemon should be able to do the same job.

Because the list includes reliable checks. Sure, ScarfJirachi and ScarfGon can check DDMence, but they can only do so 50% of the time. The same is true of Zapdos, who makes a much poorer choice user due to its Stealth Rock weakness and the fact that it is easily walled by the likes of Blissey / Tyranitar. The checks / counters I listed can reliable do their job against any Mence set.

When was MixNape commonly physical? I'd say most run Specially Mixed, especially since the top 5 moves are Close Combat, Fire Blast, Grass Knot, HP Ice, and Flamethrower. And why is it okay when the checks for Infernape are pursuit weak, but when they are for Mence it's not?

Because I wasn't talking about MixApe? I'll get into it later though hold on.

What supporting move is Salamence carrying :s Also, what do defenses matter when comparing how offensively powerful something is? Gengar even resists some priority moves (Mach Punch, Vacuum Wave, Extremespeed). Anyway, you missed my point there. I was saying it can weaken walls (especially in our physical metagame) to make it easier for our sweeper to sweep.

Mach Punch and Vacuum Wave are rarely seen, tbh, Extremespeed being the most common on. And defenses are important because the pokemon needs to switch in, of course. Salamence has the defenses combined with resistances and Intimidate to switch in much more easily than Gengar, and Gengar really isn't doing that much weakening, either. Obviously, no one is leaving in a purely physical wall against a special attacker such as Gengar - they'll use Bronzong, Blissey, etc.

You made the points that it has a harder time sweeping or something. It isn't sweeping, it's weakening Pokemon to make it easier for our sweeper to sweep. So what if it's pursuit weak? Scizor or Tyranitar are going to get it? CBTar is still going down to Focus Blast, meaning you can stop it with Scizor or Blissey. With two Pokemon to stop it, it's still going to get it's job done most of the time, which is weakening opposing Pokemon to make it easier for the sweeper to sweep. Even if all you did was knock a wall or two down to 60 - 50% HP, you've made it easier for your sweeper to sweep, especially if it you turned a 3HKO into a 2HKO or a 2KHO into a OHKO. That's what Salamence does, as far as I can tell, to fit into the Support Characteristic.

Salamence does it with much less effort, which is the difference. Gengar isn't getting around Scizor unless it is a SubHPFire version, which becomes significantly weaker of a threat. If it goes for a full coverage set, it does more damage, yes, but there are plenty of things that can take its hits with ease: Defensive Jirachi, SpD Bronzong, Careful Tyranitar, Heatran, Snorlax, etc. And of course it has those Scarf checks like Mence, in addition to pokemon that are naturally faster.

I think you've really gone and mixed up Sweeper with WallBreaker.





Those are straight off of Smogon. Wall Breakers aren't speedy, they don't need to be. All they do is hit shit into the dust with ridiculously powerful attacks. Draco Meteor, Superpower, Flamethrower, Thunderbolt, even Extremespeed or Dragon Claw, all hit things very hard. SuperPower nets OHKOs that Salamence misses out on because it must use Brick Break or be forced to use Outrage. And Salamence doesn't break physical walls like Hippowdon because it got an attack boost. If a combo of Intimidate is used, it's even harder to deal with them. Look at that, ability + Pokemon. Another combination that seems to help deal with Salamence. Interesting.

The thing is, Mence can break walls while sweeping at the same time with the DDset. Countless trainers use the "lure Outrage then bring in steel / faster check" strategy. Swampert, Vaporeon, Celebi, Zapdos...they often fall just to safely bring in another check. Hippowdon isn't even that solid of a counter...the large majority prefer to run Roar in the last slot, and it takes 60% min from Naive Mence's Outrage anyway. A temporary solution at best.

As far as Intimidate is concerned, the following pokemon in OU have it: Salamence, Gyarados. Mence is falling to a SE Outrage regardless, and even 252 / 252 Impish Gyara is 2HKOd, meaning it can't ResTalk. I understand that you said Intimidate + pokemon, though, and that is a valid point. You are just giving Stealth Rock damage to the two OU pokemon that have the ability in the process.



Name another Pokemon to which that has few reliable checks that can be eliminated through a single strategy. Well, why don't we look at the team building process. You pick a sweeper, then you look at it's checks or counters, then you come up with a strategy to beat them so it can sweep. That's how you build a balanced team. Strategies to beat counters and checks are used so that your sweeper can sweep, and Salamence is no different. It requires supporting Pokemon to eliminate it's counters and checks so that it can sweep.

Which would involve using several other pokemon, Stealth Rock, perhaps including TSpikes, lures...we are both familiar with the process, my friend. In Salamence's case, you can use Mence to wound and lure out its checks, Scizor to remove those checks, and then sweep with the next.

The last thing in your post addressed my response to cantab. I believe the point he made in his post was that Salamence can do a lot of damage before you figure out it's set. Every attack I listed on those Pokemon will do a lot of damage before you figure out it's set. Switch in to take a Crunch from Tyranitar and meet Ice Beam? There goes 1 Pokemon from your whole team, which may screw up your strategy. Lucario used Aura Sphere when you switched in Hippowdon? That sucks, you just lost a Pokemon that may have been pivotal in your success. Infernape used U-turn when you thought Latias or Starmie could handle it? Damn, a Pokemon gone.

I'm aware that it wasn't directed at me, but I felt that I may as well respond since I was already doing so lol. But the same applies - Ice Beam Tyranitar and Aura Sphere Lucario (which Hippo is a poor switchin to any Lucario) are not anywhere near as dangerous as their premier sets, they merely deal with particular checks.

The same thing happens with Salamence. You may expect Dragon Dance and be met with Draco Meteor. You may expect Draco Meteor and be met with Hydro Pump.

Let me finish by addressing your point where you said Salamence can run a lot of sets equally effective. ChoiceMence of any variety isn't as effective as other Mence like DD and Mix because of the fact it can't change attacks and it becomes more of a hit and run Pokemon, which isn't good for an SR weak Pokemon, especially when it isn't running recovery. BulkyMence and FatMence? You aren't even wall breaking at that point. You're like trying to wall and break walls at the same time. They're viable, but I wouldn't go so far as to say it's equally as effective as the DD or Mix sets.

Here, I disagree. ChoiceMence (mostly BandMence here, btw), packs significantly more initial power than its counterparts. It can switch in, pick Outrage and be done with it, as it is powerful enough to 2HKO even Max / Max Bold Cresselia. FatMence isn't an offensive set, so it can't be compared to other offensive sets. BulkyMence, however, can be. Priority becomes much less of an issue, and with simple Magnezone support (1 pokemon, just one), you can sweep a team after a few DDs and Roosts.

You make some valid points, but I think that everyone in this thread realizes what both of us are saying. That's why I want a suspect test, to determine exactly how Mence affects the metagame.
 
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