if there are crazy logical issues with this post, please pretend they don't exist, I'm tired
ANinyMouse said:
The way I see it, banning Draco Meteor & Outrage is a viable option if you want to have an OU metagame that allows as many Pokemon as possible. If, instead, your goal is to play a game that is as balanced as possible while also making as few changes to the natural metagame as possible, then here we are, banning Latios, etc.
It comes down to the very philosophy of the metagame itself.
I agree with this. Talking about whether the moves or the Pokemon are "more broken" is totally empty unless someone has a workable definition of what "broken" even is. You need a picture of what the metagame "should" be if you want to define what it "shouldn't" be (what "broken" is).
I haven't read very many posts in this thread but I've already come across members speaking along these sorts of lines. TVboyCanti has already talked about why saying "like, oh my God, Salamence is so totally OU without Outrage" says nothing about whether the OU metagame would actually be healthier in Outrage's absence, because there are plenty of non-Suspect OUs that currently have access to the move and clearly are not broken. It also says nothing that "Draco Meteor's strength is defined by the base stats of the Pokemon that use it," except that the user is mindful enough to cobble together some rhetoric that somehow equates "Latios with Draco Meteor is not healthy for OU" with "Latios is the unhealthy one; Draco Meteor is merely Latios' tool. Removing Latios makes the most sense." While banning Latios is certainly the "cleanest" course of action, there is no reason to believe that banning Draco Meteor would not result in a healthier metagame, regardless of the fact that certain Pokemon like Latias and Kingdra would also suffer.
I'm going to point out right now, though, that making moves and items "fair game" for Suspect tests without serious, serious evidence in favor of the move/item's removal being the "healthier decision" is pretty much crazy. There's no way I'm going to support testing Outrage or Draco Meteor, because it
is really ambiguous whether the moves or the Pokemon are "more broken," "more to blame," "less balanced," whatever. You can't tell me that testing Outrage is a good idea when you don't even have much of a reason to believe that the "cleaner" choice, banning the dragons in question, isn't a sufficient or even
better solution to our problems. Not when we're looking at several weeks of Outrage testing and all the ridiculous heartache that comes with testing a move ban, testing a Pokemon ban, and deciding which one we think is just a teensy bit more competitively alluring.
So I already sort of have the opinion that talking about which is "more broken" is a pretty pointless exercise; if you have to discuss that, it's probably just better to assume that the problem is the Pokemon and move on, if only for practical reasons. But even when you do get past that, you run into ANinyMouse's predicament, except potentially way more variable and complicated (for example, you get RB Golbat saying that "losing Flygon and Kingdra is worth gaining Latios and Garchomp," while TVboyCanti feels that "there's no net gain."). There are a lot of directions the metagame could be turned that are all very very valid, but are completely separate from one-another. Maybe user X thinks the metagame would be better without Draco Meteor because having a relatively balanced top 15 is more important than the balance of the tier as a whole. I might think that's just silly-- I care about the overall balance of all 40-some-odd Pokemon, so banning Salamence sounds good to me. Who's right? "Good question."
Basically, I have two problems with this thread. Problem number one is that it's kind of flawed to talk about this stuff in the first place because we have no clear philosophy on what a "good" metagame is. Chess and Poker are both highly competitive games and we could easily start inching towards either of them and be totally justified. So this sort of ends up going around in circles even when people start developing arguments that actually say something about whether it's preferable to ban a move or a Pokemon.
Problem number two is that most of the thread is this weird, artificial "blame game" where people either count up the number of Pokemon that Draco Meteor "makes" broken and present that as evidence in favor of a Draco Meteor test/ban being warranted (and implicitly an efficient use of our time), or point to Flygon and Kingdra as proof of Garchomp/Salamence's "guilt." This sort of makes sense when you're looking at situations that aren't really ambiguous; sure, we're not banning Counter because of Wobbuffet, or Taunt because of Deoxys-S or anything like that. In this case, though, I don't see why we're approaching the discussion that way. Even if there were a consensus on which is "more to blame" somehow, the decision would ultimately be a comparison between the two types of bans' respective environments--which one is "better". Why isn't that the kind of discussion that's mostly going on (maybe the pages I've read aren't representative)?