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Ask a simple question, get a simple answer - mark 21 (READ THE OP)

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here's another silly EV question,
I have a lvl 72 kyogre that im trying my best to EV train for the Choice Specs Set recommended here.. im not sure if i hit 252 SpA EVS yet but i cant raise his SpA with Calcium anymore. Does this mean that ive reached 252 SpA ? and is it true that those (protein, calcium, carbos, etc.) boost EVs by 10 each time you give one?

Also can anyone tell me what my stats should look like at lvl 100 if im running the Choice Specs Kyogre build with 252 SpA and 252 Spd? thanks

The vitamins only boost by 10 EVs each for the first 100 EVs, and only up to there.

So you could have fed it 10 Calciums to bring his SpA EV total to 100, and finish the job from there by killing Gastly or something. Or you could have battled for 50 EVs and then fed it 5 Calciums to get to 100, but the vitamins stop working after that (I'm pretty sure that's how it works. Correct me if I'm wrong).

Timid Kyogre with 4 HP/252 SpA/252 Spd should have 342-212-216-399-316-306 (speed last) at level 100, assuming max IVs.
 
here's another silly EV question,
I have a lvl 72 kyogre that im trying my best to EV train for the Choice Specs Set recommended here.. im not sure if i hit 252 SpA EVS yet but i cant raise his SpA with Calcium anymore. Does this mean that ive reached 252 SpA ? and is it true that those (protein, calcium, carbos, etc.) boost EVs by 10 each time you give one?

Also can anyone tell me what my stats should look like at lvl 100 if im running the Choice Specs Kyogre build with 252 SpA and 252 Spd? thanks

You can only get 100 EVs in a stat with vitamins. The other 152 have to come from battling.

Also, do you know your IV's? If not, nobody can tell you what your stats should look like, as EV's aren't the only variable.
 
Ok thanks, btw my kyogre isnt timid, its jolly... and i dont know my IVs ( dont even know how to check them??) Off-topic: My Salamence has a small smiley face next to its picture in the summary page , is that pokerus?
 
I think so. Unfortunately, I also am fairly sure that means Pokerus wore off. Salamence has the benefits, but cannot spread it (IF I'm right. I could be wrong about this, but I don't think so).
 
Speaking of Pokerus - how exactly is it meant to wear off? It stays forever in the PC I believe, but I've had it remain for fairly long periods of time in my party (though it is all cured now, a few months since I got it)
 
Speaking of Pokerus - how exactly is it meant to wear off? It stays forever in the PC I believe, but I've had it remain for fairly long periods of time in my party (though it is all cured now, a few months since I got it)

I think it's something like 24 hours in your party?
 
It goes away at midnight. If you put it in your PC, let midnight pass on your DS's clock, then take it out, you can keep it in your party for another day to repeat the process.

Also, where is the best place to EV train for speed EVs in D/P? I need to face some Pokemon that give 2 Speed EVs a piece.
 
Does the DS have to be on at midnight? Because I've definitely had it stay overnight in real time, but I'm not sure if I was playing at midnight.

For speed EVs: Routes 225 and 226 are full of Raticate and Fearow (slightly less at night). Golbat also give 2 Speed EVs, and they're common as muck in any late cave, though I'm not sure which is best.
 
As far as I know, it goes away at the game's midnight. Just to be safe, I always put them back in the PC when I'm done EV training and whenever I'm approaching midnight.
 
Can you please explain this more simply?

I think I remember it said that if there is a speed tie between Kyogre and Groudon, the second switch gets the weather, and the second switch is the player who choose to switch second. Meaning people sometimes play chicken against the timer.

and
wouldn't it be more benificial to run an adamant life orb T-tar with rock polish rather than a DDtar? that way, it can get faster quicker and use it's already massive attack to destory
 
In WiFi play, if both players decide to switch on the same turn, then the game has to decide an order for the switches. (Since it cannot actually do them simultaneously.)
Now, the way it decides (I believe, I may be wrong) which switch happens first is by which player selected to switch on their DS first.

So take the following scenario: Player A takes ten seconds to input that they switch to Kyogre, while player B waits a minute before entering they switch to Groudon with the same speed as the Kyogre.
Then, Kyogre comes in first, and initiates rain. Groudon comes in second, and immediately replaces the rain with sun. This is obviously a big advantage to player B.

Consequently, some players have been known to leave it until the timer, that if it expires result in them losing, is nearly expired, in an attempt to ensure their Kyogre/Groudon comes in second and thus gets the weather.

As for Rock Polish on TTar - it's mentioned, but I think the attack boost from Dragon Dance is generally preferred, especially as it means you can reasonably run an item other than Life Orb.
 
In WiFi play, if both players decide to switch on the same turn, then the game has to decide an order for the switches. (Since it cannot actually do them simultaneously.)
Now, the way it decides (I believe, I may be wrong) which switch happens first is by which player selected to switch on their DS first.

So take the following scenario: Player A takes ten seconds to input that they switch to Kyogre, while player B waits a minute before entering they switch to Groudon with the same speed as the Kyogre.
Then, Kyogre comes in first, and initiates rain. Groudon comes in second, and immediately replaces the rain with sun. This is obviously a big advantage to player B.

Consequently, some players have been known to leave it until the timer, that if it expires result in them losing, is nearly expired, in an attempt to ensure their Kyogre/Groudon comes in second and thus gets the weather.

As for Rock Polish on TTar - it's mentioned, but I think the attack boost from Dragon Dance is generally preferred, especially as it means you can reasonably run an item other than Life Orb.
No. The order Pokemon are switched out has nothing to do with how long a player had to make a turn. It's decided by the speed stats of the Pokemon--the faster Pokemon will come in first, the slower will come in afterward. So if a Kyogre and Groudon are switched in on the same turn, whichever Pokemon is slower will be the one whose weather-effect will remain.
 
No. The order Pokemon are switched out has nothing to do with how long a player had to make a turn. It's decided by the speed stats of the Pokemon--the faster Pokemon will come in first, the slower will come in afterward. So if a Kyogre and Groudon are switched in on the same turn, whichever Pokemon is slower will be the one whose weather-effect will remain.

I believe the entire premise was under the fact that both Kyogre and Groudon had the same speed stat.
 
I believe the entire premise was under the fact that both Kyogre and Groudon had the same speed stat.
Ah. Didn't catch that. Still highly doubt that's the case, as that would mean the programmers had to code the game to note information which is only actually ever used in this particular instance, instead of avoiding having to do that by using what's already there. That and it's not exactly a fair method, as what if one player only took a bit longer to move because they were distracted by something (like a bug or someone bumping into them on accident and stuff like that)? It would be silly to code a game to punish people for that kind of stuff. Much more likely to simply be "random" (as in, the RNG generating a number between 1 and 256 and if it's within the upper range, it'll switch out the corresponding Pokemon first, and if not, it'll switch out the other one first--something akin to that) in that case, IMO. I could be wrong, of course, but that would make much more sense.
 
Ah. Didn't catch that. Still highly doubt that's the case, as that would mean the programmers had to code the game to note information which is only actually ever used in this particular instance, instead of avoiding having to do that by using what's already there. Much more likely to simply be "random" (as in, the RNG generating a number between 1 and 256 and if it's within the upper range, it'll switch out the corresponding Pokemon first, and if not, it'll switch out the other one first--something akin to that) in that case, IMO. I could be wrong, of course, but that would make much more sense.

Yes I am referring to the special case in which both weather inducers have the same speed. (As it happens, ALL the inducers can potentially be at the same speed at level 100, even Hippoptas; the range of speeds being between 163 (Groudon/Kyogre's absolute minimum, with 0 Spe IVs and a -Spe nature) and 179 (Hipopotas' maximum)).

I am indeed not remotely sure about my previous claim. I cannot remember or find the source. Only some testing in the games would settle it I think; unfortunately, WiFi sucks for myself.
 
Hey, what are some of good special sweepers?
Oh and it would be for OU environment :D
Thanks guys in advance!

Latias, Salamence, Suicune, Empoleon, Zapdos (Life Orb sweeper set), Porygon-Z, Gengar, and Alakazam to name a bunch.
 
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