Team "Suprise"

This team was my first team my bro made on shoddy, and I edited it a lot a made it better.... and.... well it turned out to be a balanced and effective team. So Here.


Metagross "Cranium"@OccaBerry
Adamant
252hp/236atk/12def/8spe
Stealth Rock
EQ
Bullet Punch
Explosion

A suicide lead of sorts, this thing was made randomly but takes can take out quite a few leads well. Bullet Punch can let it revenge kill something like DDTar, or a frail sweeper with a dent in it, then blow up in whatever comes in if they try to set up, or use a move that is only a 2HKO.

Tyranitar "Tyraniboah"@Leftovers
Jolly
4hp/252atk/252spe
DD
EQ
Stone Edge
Tpunch

Really your basic TTar. IF it comes in against something that can't hurt it mid game, then outrun whatever comes in after a DD, then OHKO after SR, it could be GG. The Sandstorm is highly valuble, and completes the combo with Metagross to take out Abomasnow then switch in to ruin Hail teams, as well as beating things that hate it, like Shedninja or things that can be worn down because of lack of consistent recovery. T-punch gives it the coverage that can help when someone brings in something that could end it, but I am thinking about giving it Fire Punch instead....

Starmie "Counter'd" @Choice Scarf
Timid/Natural Cure
4hp/252spe/252SpA
Tbolt
Surf
Psychic
Ice Beam

Unlike "Tyraniboah" up there, Starmie does what the name implies..... it counters, a lot. Infernape, Flygon, Salamence, Dragonite, , Heatran and Gyarados all are near useless untill this guy is off the board, and it keeps quite a few pokes in check. I considered Rapid spin but it takes 3 turns to get in and get out unless I use death fodder. I basically out speeds anything no matter what (in the same speed priority) and can KO just about anything that has something set up and needs to be KO'd, but isn't able to take a respectable hit.

Arcanine @Choice Band
Adamant/ Intimidate
4HP/252atk/252spd
Flare Blitz
Extremespeed
Iron Head
Thunderfang

I like Priority moves, and Arcanine's CB Extremespeed fits the bill. I can switch this in on a Scizor and survive two BPs and OHKO with flare blitz, or hit its switch in with a Stab 120BP attack with CB, 2HKO almost everything that doesn't resist it. Rotom gives trouble to my team, as well as Scizor, so Flare Blitz really helps me out in a pinch. Iron Head and Tfang aren't used often, but they help after I take out one or two guys and they don't now what to expect, leading them into switching into a Gyarados or something. They are kinda just there though most of the time.

Breeloom "PAWNCH" @Toxic Orb
Adamant/Poison Heal
48Hp/252 Atk/210Def
Spore
Mach Punch
Focus "Pawnch"
Stone Edge (I will prob switch this for Seed Bomb)

Breelom often comes on after Metagross SRs then dents the enemy lead, then biting the dust. Coming in gives me the opurtunity to Mach Punch, which sets up Toxic Orb. If I think I can survive a hit from the counter I Spore it then FALCON.... PAWNCH! My third Priority user on the team, he absorbs Statuses and Dishes out pain to TTar, multi turn set uppers, Blisseys, and scares away Pokes that think it might have Seeb Bomb. Breeloom is a poke that gives a lot of people headaches, because Right when they think its sub punch.... its Spore Punch. And right when they think its Spore Punch.... its Sub Seed. Evs give it some bulk so it can take something fairly weak and then spore, or mach punch.

And Finally...

Gengar @Life Orb
Timid
4hp/252Spe/252SpA
Focus Blast
Shadow Ball
Tbolt
HP fire

After realizing this was the most used Gengar set, I was tempted to switch, however A LOT of people are either unwilling to switch.... or are surpirised nonetheless..... and get their sweeper OHKO'd by a heavy powered super effective move. I might change Focus Blast to Explosion and a -SpD + Spd Nature and switch Focus Blast to Exlposion to take advantage of its high speed and to suicide bomb when the situation is not pretty..... This thing helps so much, and after a suicidal kill from Metagross, this is what I usually switch into because of its versatility.



Feel free to leave comments and helpful tweaks, and thanks for reading/rating!
 
Azelf: You mainly see this thing as a lead. 'Zelf can hurt quite a bit, but it defenses are low enough so even if it gets one or two of my guys I can hit him down with my Priority move users. Usually screws over Metagross to the point I switch to Gengar for the lead, so Taunt is useless and I don't risk a signifigant disadvantage at the beggining of the match.

Breloom: This thing is quite a good threat, but I can genrally break its sub, then die, then destroy it with flare blitz. Sandstorm hurts him as well if he comes in after my TTar is in play so sub seed is less effective. SubSpore is ruined by Gengar

Celebi: You don't really see these things anymore.... but Starmie, Gengar and Acranine all hit it hard.

Dugtrio: Again don't really see this too much. It can do damage in a revenge situation, but Starmie is my main counter

Electivire: Not really anything in paticular against it, but It seems like I never predictably tbolt on anything enough to have his speed boost activate. Plus..... it seems like he hits for super effectiveness, and I don't die.....

Empoleon: I don't have a problem with this, Gengar takes it down fairly effortlessly, and if they don't attack behind their sub then they find themselves wishing they did.

Flygon: Outsped and OHKO'd by Starmie, it doesn't pose a major threat.

Gengar: Psychic from Starmie and Gengar's shadow ball.

Gliscor: Starmie's ice beam takes care of this. I might switch up for a phazer for BP threats

Gyarados: This thing HATES Starmie, getting outsped and severly threatened by Tbolt. If people ran Evire more often this might pose a threat even with Starmie alive, but untill then it just doesn't hurt, even even with a DD. If starmie goes down, I can hope its a taunt/bulky varient and get him with a tbolt from Gengar.

Heatran: This thing gets a nice, hefty EQ if they try to get Metagross in the lead spot. other than him, its basically Starmie and wear and tear of not very effective moves, neutral moves, and stealth rocks on scarftran or a DD boosted TTar on other versions than that.

Heracross: Starmie and Gengar.... I don't see these a lot.....

Infernape: Stamie, in paticular. TTar can hit this hard, after a DD it will turn this "counter" into a KO. Metagross EQs or Explodes on this if it can live long enough to hit it.

Jirachi: While there can technically be a true counter for Jirachi, this thing gets KO'd by Flare Blitz and HP fire from Arcanine and Gengar respectively.

Kingdra: Tbolt from Stamie, who BARELY outruns max spd Kingdra in the rain. This thing poses a threat without Starmie, but if I switch into a TTar, It can't risk a turn Rain Dancing because of Tpunch

*EDIT* Bulky DD Kingdra basically shuts me down.... but I guess a specs version of starmie would outrun the DD version just barely like the swift swim vs scarf match up.

Latias: Shadow Ball and Ice Beamare my best hopes against this thing. If it Calm Minds I am in trouble unless I find a way to expode or nearly kill it then finish it with another super effective move or a Acranine Extremespeed. Let the record show I hate it though.

Lucario: Luke, luke, luke..... basically its too frail. Gengar and Starmie hurts this thing pretty bad with HP fire and Surf respectively, and Arcanine can switch in on an attack, live it, and force a switch due to intimidate, then hit the incoming poke with a heavy, banded Flare blitz. Specs luke's aura sphere would get beat by gengar.

Machamp: These guys actually can hurt me. Although Starmie out runs it and pounds it hard with psychic, Choice Scarf prevents me from keeping him in and OHKOing him after a kill on a low health guy. Arcanine can come in and eat attacks that don't super effective him, EQ dynamic punch are absorbed by Gengar though.

Magnezone: The only time it "threatens" me is against Gross off the beginning of the match. If I get SRs up, then Exploding isn't such a bad thing. Gengar's hp fire and Arcanine's Flare blitz both tears this up after that, and since gengar's set super effective hits 11 base types and Arcanine dents anyway non phsyical wall hard with CB stab flare blitz gross exploding doesn't lose too much for me.

Mamoswine: I just don't see there.... but I a lot of attacks him hard enough on this team, and banded ice shard doesn't even put a dent in quite a few of my guys.... so.

Metagross: EQ from my own gross on other leads prevent the other guy's lead gross to set up.
Ninjask:

Porygon-Z:
Rhyperior:
Roserade:
Rotom-A:
Salamence:
Scizor:
Snorlax:
Suicune:
Togekiss:
Tyranitar:
Weavile:
Yanmega:
Zapdos
 
I've played before! OK. here are my comments:

What is T-punch for on t-tar? Gyarados is KO-ed by Stone Edge. I would really use crunch over that. Hits celebi, latias, starmie, gengar and dusknoir for super effective damage and its neutral against swampert and many other so called counters.

Stall teams with spikes are a problem but they are for everyone, so I don't know if you get sick of getting spiked and sr-ed, you might want a rapid spinner. Also, I would add taunt to stop some of the roar/whirlwinding pokemon that attempt to rack up rocks and spike damage. oh one more thing. I would use substitute on breloom. A weezing can take a hit and give you will-o-wisp which will stop your sweep. (I'm guilty of that!). Sub-breloom is much harder to beat.

Good luck!
 
Thanks for the input

I don't really mind SRs on most of my team, and spikes are meh. T-spikes are basically useless too. In the rare occurance I do let the other guy get 3 spikes though I would like to have Rspin. Should I change a poke or switch out a move on Starmie?
 
I realized that my threat list has some problems..... dang it.

Does anyone have any input on what moves or natures I should use?

Also I would like to make my post more aesthetically pleasing, how do you insert pictures without saving them to your computer first?
 
This team was my first team my bro made on shoddy, and I edited it a lot a made it better.... and.... well it turned out to be a balanced and effective team. So Here.


Metagross "Cranium"@OccaBerry
Adamant
252hp/236atk/12def/8spe
Stealth Rock
EQ
Bullet Punch
Explosion

A suicide lead of sorts, this thing was made randomly but takes can take out quite a few leads well. Bullet Punch can let it revenge kill something like DDTar, or a frail sweeper with a dent in it, then blow up in whatever comes in if they try to set up, or use a move that is only a 2HKO. EVs let it outrun other speed tier neutral nature pokes, and the bulk is there to survive attacks and lets me set up SR and, especially if its a fire move, still have health left the Bullet punch or Explode late.

Tyranitar "Tyraniboah"@Leftovers
Jolly
4hp/252atk/252spe
DD
EQ
Stone Edge
Tpunch (I am thinking about replacing this, because as said after a DD stone edge kills Gyarados, but fire punch is useless over ice punch because CB bullet punch from scizor still ohkos, and ice punch doesn't offer as good synergy as thunder punch )

Really your basic TTar. IF it comes in against something that can't hurt it mid game, then outrun whatever comes in after a DD, then OHKO after SR, it could be GG. The Sandstorm is highly valuble, and completes the combo with Metagross to take out Abomasnow then switch in to ruin Hail teams, as well as beating things that hate it, like Shedninja or things that can be worn down because of lack of consistent recovery. T-punch gives it the coverage that can help when someone brings in something that could end it, but I am thinking about giving it Fire Punch instead....

Starmie "Counter'd" @Choice Scarf
Timid/Natural Cure
4hp/252spe/252SpA
Tbolt
Surf
Psychic
Ice Beam

Unlike "Tyraniboah" up there, Starmie does what the name implies..... it counters, a lot. Infernape, Flygon, Salamence, Dragonite, , Heatran and Gyarados all are near useless untill this guy is off the board, and it keeps quite a few pokes in check. I considered Rapid spin but it takes 3 turns to get in and get out unless I use death fodder. I basically out speeds anything no matter what (in the same speed priority) and can KO just about anything that has something set up and needs to be KO'd, but isn't able to take a respectable hit.

Should I switch the nature and item? Or change a move to rapid spin?

Arcanine @Choice Band
Adamant/ Intimidate (Should I use Flare blitz?)
4HP/252atk/252spd
Flare Blitz
Extremespeed
Iron Head
Thunderfang

I like Priority moves, and Arcanine's CB Extremespeed fits the bill. I can switch this in on a Scizor and survive two BPs and OHKO with flare blitz, or hit its switch in with a Stab 120BP attack with CB, 2HKO almost everything that doesn't resist it. Rotom gives trouble to my team, as well as Scizor, so Flare Blitz really helps me out in a pinch. Iron Head and Tfang aren't used often, but they help after I take out one or two guys and they don't now what to expect, leading them into switching into a Gyarados or something. They are kinda just there though most of the time, because Flare Blitz hits so hard and Extremespeed is only used if I need priority. I guess if I know that the other guy doesn't have a priority move and is at lot health, T-fanging could be good to try to switch in of Gyardos, and force me to switch an getting a free DD.

Breeloom "PAWNCH" @Toxic Orb
Adamant/Poison Heal
48Hp/252 Atk/210Def
Spore
Mach Punch
Focus "Pawnch"
Stone Edge (I will prob switch this for Seed Bomb)

Breelom often comes on after Metagross SRs then dents the enemy lead, then biting the dust. Coming in gives me the opurtunity to Mach Punch, which sets up Toxic Orb. If I think I can survive a hit from the counter I Spore it then FALCON.... PAWNCH! My third Priority user on the team, he absorbs Statuses and Dishes out pain to TTar, multi turn set uppers, Blisseys, and scares away Pokes that think it might have Seeb Bomb. Breeloom is a poke that gives a lot of people headaches, because Right when they think its sub punch.... its Spore Punch. And right when they think its Spore Punch.... its Sub Seed. Evs give it some bulk so it can take something fairly weak and then spore, or mach punch.

And Finally...

Gengar @Life Orb
Timid
4hp/252Spe/252SpA
Focus Blast
Shadow Ball
Tbolt
HP fire

After realizing this was the most used Gengar set, I was tempted to switch, however A LOT of people are either unwilling to switch.... or are surpirised nonetheless..... and get their sweeper OHKO'd by a heavy powered super effective move. I might change Focus Blast to Explosion and a -SpD + Spd Nature and switch Focus Blast to Exlposion to take advantage of its high speed and to suicide bomb when the situation is not pretty..... This thing helps so much, and after a suicidal kill from Metagross, this is what I usually switch into because of its versatility.



Feel free to leave comments and helpful tweaks, and thanks for reading/rating!
 
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