This team was my first team my bro made on shoddy, and I edited it a lot a made it better.... and.... well it turned out to be a balanced and effective team. So Here.
Metagross "Cranium"@OccaBerry
Adamant
252hp/236atk/12def/8spe
Stealth Rock
EQ
Bullet Punch
Explosion
A suicide lead of sorts, this thing was made randomly but takes can take out quite a few leads well. Bullet Punch can let it revenge kill something like DDTar, or a frail sweeper with a dent in it, then blow up in whatever comes in if they try to set up, or use a move that is only a 2HKO.
Tyranitar "Tyraniboah"@Leftovers
Jolly
4hp/252atk/252spe
DD
EQ
Stone Edge
Tpunch
Really your basic TTar. IF it comes in against something that can't hurt it mid game, then outrun whatever comes in after a DD, then OHKO after SR, it could be GG. The Sandstorm is highly valuble, and completes the combo with Metagross to take out Abomasnow then switch in to ruin Hail teams, as well as beating things that hate it, like Shedninja or things that can be worn down because of lack of consistent recovery. T-punch gives it the coverage that can help when someone brings in something that could end it, but I am thinking about giving it Fire Punch instead....
Starmie "Counter'd" @Choice Scarf
Timid/Natural Cure
4hp/252spe/252SpA
Tbolt
Surf
Psychic
Ice Beam
Unlike "Tyraniboah" up there, Starmie does what the name implies..... it counters, a lot. Infernape, Flygon, Salamence, Dragonite, , Heatran and Gyarados all are near useless untill this guy is off the board, and it keeps quite a few pokes in check. I considered Rapid spin but it takes 3 turns to get in and get out unless I use death fodder. I basically out speeds anything no matter what (in the same speed priority) and can KO just about anything that has something set up and needs to be KO'd, but isn't able to take a respectable hit.
Arcanine @Choice Band
Adamant/ Intimidate
4HP/252atk/252spd
Flare Blitz
Extremespeed
Iron Head
Thunderfang
I like Priority moves, and Arcanine's CB Extremespeed fits the bill. I can switch this in on a Scizor and survive two BPs and OHKO with flare blitz, or hit its switch in with a Stab 120BP attack with CB, 2HKO almost everything that doesn't resist it. Rotom gives trouble to my team, as well as Scizor, so Flare Blitz really helps me out in a pinch. Iron Head and Tfang aren't used often, but they help after I take out one or two guys and they don't now what to expect, leading them into switching into a Gyarados or something. They are kinda just there though most of the time.
Breeloom "PAWNCH" @Toxic Orb
Adamant/Poison Heal
48Hp/252 Atk/210Def
Spore
Mach Punch
Focus "Pawnch"
Stone Edge (I will prob switch this for Seed Bomb)
Breelom often comes on after Metagross SRs then dents the enemy lead, then biting the dust. Coming in gives me the opurtunity to Mach Punch, which sets up Toxic Orb. If I think I can survive a hit from the counter I Spore it then FALCON.... PAWNCH! My third Priority user on the team, he absorbs Statuses and Dishes out pain to TTar, multi turn set uppers, Blisseys, and scares away Pokes that think it might have Seeb Bomb. Breeloom is a poke that gives a lot of people headaches, because Right when they think its sub punch.... its Spore Punch. And right when they think its Spore Punch.... its Sub Seed. Evs give it some bulk so it can take something fairly weak and then spore, or mach punch.
And Finally...
Gengar @Life Orb
Timid
4hp/252Spe/252SpA
Focus Blast
Shadow Ball
Tbolt
HP fire
After realizing this was the most used Gengar set, I was tempted to switch, however A LOT of people are either unwilling to switch.... or are surpirised nonetheless..... and get their sweeper OHKO'd by a heavy powered super effective move. I might change Focus Blast to Explosion and a -SpD + Spd Nature and switch Focus Blast to Exlposion to take advantage of its high speed and to suicide bomb when the situation is not pretty..... This thing helps so much, and after a suicidal kill from Metagross, this is what I usually switch into because of its versatility.
Feel free to leave comments and helpful tweaks, and thanks for reading/rating!
Metagross "Cranium"@OccaBerry
Adamant
252hp/236atk/12def/8spe
Stealth Rock
EQ
Bullet Punch
Explosion
A suicide lead of sorts, this thing was made randomly but takes can take out quite a few leads well. Bullet Punch can let it revenge kill something like DDTar, or a frail sweeper with a dent in it, then blow up in whatever comes in if they try to set up, or use a move that is only a 2HKO.
Tyranitar "Tyraniboah"@Leftovers
Jolly
4hp/252atk/252spe
DD
EQ
Stone Edge
Tpunch
Really your basic TTar. IF it comes in against something that can't hurt it mid game, then outrun whatever comes in after a DD, then OHKO after SR, it could be GG. The Sandstorm is highly valuble, and completes the combo with Metagross to take out Abomasnow then switch in to ruin Hail teams, as well as beating things that hate it, like Shedninja or things that can be worn down because of lack of consistent recovery. T-punch gives it the coverage that can help when someone brings in something that could end it, but I am thinking about giving it Fire Punch instead....
Starmie "Counter'd" @Choice Scarf
Timid/Natural Cure
4hp/252spe/252SpA
Tbolt
Surf
Psychic
Ice Beam
Unlike "Tyraniboah" up there, Starmie does what the name implies..... it counters, a lot. Infernape, Flygon, Salamence, Dragonite, , Heatran and Gyarados all are near useless untill this guy is off the board, and it keeps quite a few pokes in check. I considered Rapid spin but it takes 3 turns to get in and get out unless I use death fodder. I basically out speeds anything no matter what (in the same speed priority) and can KO just about anything that has something set up and needs to be KO'd, but isn't able to take a respectable hit.
Arcanine @Choice Band
Adamant/ Intimidate
4HP/252atk/252spd
Flare Blitz
Extremespeed
Iron Head
Thunderfang
I like Priority moves, and Arcanine's CB Extremespeed fits the bill. I can switch this in on a Scizor and survive two BPs and OHKO with flare blitz, or hit its switch in with a Stab 120BP attack with CB, 2HKO almost everything that doesn't resist it. Rotom gives trouble to my team, as well as Scizor, so Flare Blitz really helps me out in a pinch. Iron Head and Tfang aren't used often, but they help after I take out one or two guys and they don't now what to expect, leading them into switching into a Gyarados or something. They are kinda just there though most of the time.
Breeloom "PAWNCH" @Toxic Orb
Adamant/Poison Heal
48Hp/252 Atk/210Def
Spore
Mach Punch
Focus "Pawnch"
Stone Edge (I will prob switch this for Seed Bomb)
Breelom often comes on after Metagross SRs then dents the enemy lead, then biting the dust. Coming in gives me the opurtunity to Mach Punch, which sets up Toxic Orb. If I think I can survive a hit from the counter I Spore it then FALCON.... PAWNCH! My third Priority user on the team, he absorbs Statuses and Dishes out pain to TTar, multi turn set uppers, Blisseys, and scares away Pokes that think it might have Seeb Bomb. Breeloom is a poke that gives a lot of people headaches, because Right when they think its sub punch.... its Spore Punch. And right when they think its Spore Punch.... its Sub Seed. Evs give it some bulk so it can take something fairly weak and then spore, or mach punch.
And Finally...
Gengar @Life Orb
Timid
4hp/252Spe/252SpA
Focus Blast
Shadow Ball
Tbolt
HP fire
After realizing this was the most used Gengar set, I was tempted to switch, however A LOT of people are either unwilling to switch.... or are surpirised nonetheless..... and get their sweeper OHKO'd by a heavy powered super effective move. I might change Focus Blast to Explosion and a -SpD + Spd Nature and switch Focus Blast to Exlposion to take advantage of its high speed and to suicide bomb when the situation is not pretty..... This thing helps so much, and after a suicidal kill from Metagross, this is what I usually switch into because of its versatility.
Feel free to leave comments and helpful tweaks, and thanks for reading/rating!