Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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Here is some wishful thinking for you: the big city has 5 docks. Could this potentially mean that in this game we can travel to all 5 regions in the Pokemon world? Doubtful really, but the orgasm that fans would have, well I don't think we are ready for that reaction.

Now if we could take a second to look at the pokemon world itself, a few plasuable locations to base this world off of present itself. My first guess was Tohoku turned upside down. I based this on the idea that it needed to have three pieces of water spitting itself onto the ground. I still believe this is the most likely, but the presence of a large city, the potential that the left land is connected to the earth, and the resemblance of the right piece of earth strong resembling Kanto's jutting piece of land (not THAT kanto) makes me question my first assumption.
http://jcmu.isp.msu.edu/parents/images/japan-map.gif

Isshu appears to be incredibly diverse, however, one missing an absent thing stuck out to me. There is no far off island town. This means 1 of 2 things. Either you won't have to go through a huge surfing section of the game to complete it (THANK GOD, its worse than a cave) or you will only have to do this on a way 1 trip. For instance, the bridge might be down, so you surf from the large city to the lighthouse city on the other side of the red bridge.

I believe the town on the bottom right is likely to be your starting town. Its path is the most linear at the begining of the game. I can't help but wonder what's up with the next town however, a slab of pure concreate and a single tall building. I need to see further details on the town. The areas havewords are interesting, a city I can't makeout what its theme is, a pool of water and a bridge stretching across, what appears to be a victorian style home in the middle of a brown field, a dark think forest, then a long bridge followed by a metropolitan city, then a stretch through a long desert till you are rewarded with a carnival esq town, and from there things appear to get less linear.
 
@ Everyone complaining about the map: Gamefreak could still add more places to map that represent the large towns. I remeber someone saying that DP's map originally didn't show any large cities. Also, I imagine that the carnival is pretty big as well. There won't be anything as large as Huin City, but that's to be expected, since it's probably twice the size of Safaron City.
 
Maybe this game involves more free-roaming, instead of the linear routes and towns that have restricted our adventuring in Pokemon in the past.

Yes, please! Make areas instead of routes. Seeing that expansive desert it makes me kind of sad that we'll probably only pass through rather than getting to explore the whole thing, same with the ice mountain etc. This region looks too exciting and wilderness-ey to just shuttle us through along a main road.

I would also like to see some reasons to go out and explore beyond catching pokes and ev training. It's hard to describe, but it seems after the doing whatever post elite 4 content there is u just kind of sit around hatching eggs. I think getting people back out into some of the cool zones would be good for the game. Keep it from getting stale as you'd be moving around exploring and enjoying. Maybe hidden mini games, maybe quests that want you to faint x pokes, or maybe make wild pokes give you their hold items when you faint them. Those have all been kind of done to death by other rpg's but hopefully it illustrates my point.

As an aside, in the long tradition of female pokemon characters, the female protagonist is adorable. That's about all I got on this issue:pimp:.
 
extra post-game bonus HMs/exploration tools to explore some new areas would be cool, having lots of previous gen pokemon in the areas you can get to with them.
 
Yes, please! Make areas instead of routes. Seeing that expansive desert it makes me kind of sad that we'll probably only pass through rather than getting to explore the whole thing, same with the ice mountain etc. This region looks too exciting and wilderness-ey to just shuttle us through along a main road.

I would also like to see some reasons to go out and explore beyond catching pokes and ev training. It's hard to describe, but it seems after the doing whatever post elite 4 content there is u just kind of sit around hatching eggs. I think getting people back out into some of the cool zones would be good for the game. Keep it from getting stale as you'd be moving around exploring and enjoying. Maybe hidden mini games, maybe quests that want you to faint x pokes, or maybe make wild pokes give you their hold items when you faint them. Those have all been kind of done to death by other rpg's but hopefully it illustrates my point.

As an aside, in the long tradition of female pokemon characters, the female protagonist is adorable. That's about all I got on this issue:pimp:.

lol,
I agree with your opinion on the female trainer.
As for the "area" idea,
I'm not so sure that would be fun.

By the looks of the video, it still looks pretty linear to me, but who knows.
In Huin City (or however you spell it), isn't the girl like, circling the town in a non-linear way? It looks pretty 3D to me as well...
Maybe they'll give us free roaming to an extent, but I'm guessing the main way of moving around will still be linear up/down/left/right d;
 
The city is not restricted to up/down/left/right. It's more cinematic this way.

I'd like to see a similar 3D perspective used for intense scenes before Legendary or boss fights.
 
Anyone else want the HM's to only be usable after the E4? I was thinking that after you beat the E4 and can start doing post-game junk, then you can go back to certain routes in which the HM's could let you have access to another area? I was thinking like clearing a tree with cut in a forest and you have access to deeper into the forest and have access to rare Pokes, etc. Same thing could apply to the other HM's. IMO, it would give you something to do after you beat the E4, save you from having HM slaves on your play through, and keep good HM's like Surf and Waterfall from going away (although they wouldn't be available until after the E4, which is pretty horrible).

As for the region, I'm really liking the carnival town, the town by the lighthouse, and the castle-like building in the center of that brown field. I'm just curious to see what's behind the red text on the right, as I can see another glacier to the left of it and two buildings that look like the Burnt and Bell towers from Johto.
 
Anyone else want the HM's to only be usable after the E4? I was thinking that after you beat the E4 and can start doing post-game junk, then you can go back to certain routes in which the HM's could let you have access to another area? I was thinking like clearing a tree with cut in a forest and you have access to deeper into the forest and have access to rare Pokes, etc. Same thing could apply to the other HM's. IMO, it would give you something to do after you beat the E4, save you from having HM slaves on your play through, and keep good HM's like Surf and Waterfall from going away (although they wouldn't be available until after the E4, which is pretty horrible).

i would suggest specific HMs for after the game is finished, or something that boost the abilities of the HM moves.
such as cutting down larger trees/smashing larger rocks or cracked walls and stuff like that.
 
Yeah, in HGSS, you didn't even get Rock Climb until most of the way through your Kanto journey, right? There could easily be tons of side-areas that are rendered off-limits until you get HM08 in Black/White, containing strange and exciting new challenges and tons of classic Pokemon. (I only mentioned HM08 by name because it has the biggest number. >_>)
 
By the looks of the video, it still looks pretty linear to me, but who knows.
In Huin City (or however you spell it), isn't the girl like, circling the town in a non-linear way? It looks pretty 3D to me as well...
Maybe they'll give us free roaming to an extent, but I'm guessing the main way of moving around will still be linear up/down/left/right d;
That's not what we mean by "linear". We mean how going from one town to another, you usually travel in essentially a straight line. Sure, you might go up some stairs, around some trees, or across a bridge along the way, but looking at the route as a whole it's shaped like a straight line. But what if you weren't restricted by those tree borders? It would be nice to explore the expanse of the region, not kept along a set path.
 
My bags go under my arms kind of like that. But maybe it's over accentuated because they wanted to show the design of the bag.



I like the designs better than the previous generation. But I always feel that the male looks better than the female in every generation. And what's with all the hair that sticks out of her cap? =.='

EDIT: I would of liked them both drawn without hats. Long hair and caps doesn't look very nice in my opinion.

I know its just your opinion... but you seriously thought the DP boy looked better than Dawn? I always thought he was awful.

Also, I could have sworn movement was the same in Hiun City. Just kinda like in Olivine Lighthouse's outside part, where the camera angle and movement are the only different things...

EDIT: And IIRC, we haven't seen the whole map of Isshu, just like we didn't see the whole map of Sinnoh, which is why we didn't see any "large cities" on Sinnoh's map and nothing besides Hiun City on the Isshu one.
 
@JonTheRed: If there was only one HM to do this though, I'm pretty sure there wouldn't that much to do. If there were more HM's (not necessarily all) then there would much more to do after the E4.
 
People can be born with Grey/White hair young. My mothers side of my family is known for males having their hair turn the whitest white in their teens.

Emerald Boy wasn't that bad.

That's not what we mean by "linear". We mean how going from one town to another, you usually travel in essentially a straight line. Sure, you might go up some stairs, around some trees, or across a bridge along the way, but looking at the route as a whole it's shaped like a straight line. But what if you weren't restricted by those tree borders? It would be nice to explore the expanse of the region, not kept along a set path.

If they do that, we have to assume a drop in quality/reduction in overall world size or something along the lines. It would take a good bit more effort to make it look like a realistic world beyond the borders.
 
Damn straight. That crocodile better turn into a beast.

I think we need another shark Pokemon that isn't crap. For one of the most dangerous and fearsome animals in our world, Pokemon has only one of them and its butt was cut off.

Well, Garchomp has a lot of shark-related features, and he's not crap by any stretch of the imagination. You're right, though...GameFreak either needs to give Sharpedo an evolution or make a completely different shark line alltogether. I'm hoping for a Water/Electric shark. It would make a little bit of sense, since sharks have organs that can sense electrical impulses. Water/Dark just really isn't a good typing, especially when you pair it with Sharpedo's craptastic defenses.

What really offends me is the lack of a decent bee or wasp line. Over 40 people die every year in Japan from the stings of the Asian Giant Hornet, Vespa mandarinia, a carnivorous insect that invades bee hives and slaughters their occupants by the thousands. You'd think that threat would inspire GameFreak to make some really terrifying Pokemon, but instead we get the useless Beedrill and the horribly typed Vespiquen.

http://en.wikipedia.org/wiki/Asian_giant_hornet#cite_note-6

Come to think of it, most of the coolest predatory animals (and plants) get completely screwed over by GF. Spiders? Ariados. Snakes? Arbok and Seviper. Venus Fly Traps? Carnivine. Oh, and let's not forget to give it Levitate to avoid those nasty ground moves it already resists...that makes sense.

Here is some wishful thinking for you: the big city has 5 docks. Could this potentially mean that in this game we can travel to all 5 regions in the Pokemon world?

My God CRASHiC...what spore of madness have you unleashed upon the world? This would be cool though. Let's not try and have too much of a fangasm over the possibility...oh, who am I kidding.
 
I didn't mind the RSE boy. Just... shorts over pants, lol. And hair hat. It was nice thinking it was just a bandana.

@McLuvdisc: I think he meant "another" good Shark Pokemon as in besides Garchomp and ignoring Sharpedo because it's not "good".

Also, I just have to vent on this. I think Gamefreak really dropped the ball by not having the region of Isshu based on Chugoku. Unless the whole "yin-yang" thing involving the divide in the region is something they ignore. It would have been a nice layer of depth to BW's yin-yang theme. It may still be Chugoku but it doesn't seem to resemble it. Maybe I'm not looking hard enough. But, oh well.
 
If Beedrill wasn't already the third in its line, I wouldn't be surprised for it to have an evo. Ah well. Though, I do agree, having a truly great wasp line would be sick.

I never counted Garchomp as a shark Pokemon, by the way, since it technically isn't. Sharpedo really is the only one. I'd love to see a Water/Electric type, pretty much a better Lanturn maybe with some priority thrown in there.

I mean, take a look at Lanturn right now:
Volt Absorb/Illuminate
HP - 125
Atk - 58
Def - 58
SpA - 76
SpD - 76
Spe - 67

However, thinking positively, we could get a solid Water/Electric shark pokemon:
Volt Absorb/Intimidate
HP - 90
Atk - 60
Def - 70
SpA - 125
SpD - 90
Spe - 125
BST - 560

Give it some STAB Water and Electric moves, hopefully a special priority move if there is one or one is created in Gen 5 and you got a pretty beast shark right there.
 
I'm a little late to the party, but:
Ruby.png
page095.jpg
page095.jpg

Yay, no more confusion.

Nothing for me to rant. I just can't wait to see the full roster. v_v
 
more (good) bug pokemon yes
there is an insane amount of different insect species and i would like to see that back in pokemon because bug pokemon don't get enough love from game freak sadly
 
However, thinking positively, we could get a solid Water/Electric shark pokemon:
Volt Absorb/Intimidate
HP - 90
Atk - 60
Def - 70
SpA - 125
SpD - 90
Spe - 125
BST - 560

Give it some STAB Water and Electric moves, hopefully a special priority move if there is one or one is created in Gen 5 and you got a pretty beast shark right there.

Also i just want to say that a water/electric cloud-thingy with levitate (or drizzle, just for the lulz, but meh..) and very low weight at 130 base Speed and 110+ base SpA would be epic. I really want that to happen.

I still like my coud idea, but a shark would be nice, too. Just more Water/Electric pls.

And a good Octopus, Octillery isnt cutting it, really.
 
If they do that, we have to assume a drop in quality/reduction in overall world size or something along the lines. It would take a good bit more effort to make it look like a realistic world beyond the borders.

To be honest I'm not entirely convinced of this. I mean look at what the Legend of Zelda games have been doing since the SNES. Just give an outer border and let us free roam within it, with HM's and various scripted events keeping us on track to some degree. Level design would be a nightmare but it would certainly be a possibility. I'm not asking for an entire open world though, just let us wander away from the roads every once in a while.
 
To be honest I'm not entirely convinced of this. I mean look at what the Legend of Zelda games have been doing since the SNES. Just give an outer border and let us free roam within it, with HM's and various scripted events keeping us on track to some degree. Level design would be a nightmare but it would certainly be a possibility. I'm not asking for an entire open world though, just let us wander away from the roads every once in a while.

Seems totally possible, Zelda and Pokemon are pretty much on the same graphical level, and it the route-thing realy, really outdated.
 
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