Fighting/Dark bring only a crippling Fighting weakness defensively and would only help offensively against Gengar, Rotom and Starmie, and if we make it a physical Pursuiter then Togekiss' nasty passing would be useless. One of the points of choosing Fighting was to let Togekiss replace Aura Sphere with Shadow Ball, so Dark isn't that useful offensively. Also, Fighting/Dark is only resisted by Toxicroak
Fighting/Rock is in the same boat, but even worse defensively (with both Fighting, Water and Grass to be nailed by Starmie, Zapdos and bulky waters that Togekiss can beat one-on-one but not switch into... Steel weakness is obviously bad for a Togekiss partner). Offensively, it only helps against Zapdos . Also, Fighting/Rock is only Resisted by Gallade and Medicham.
Let's see Fighting/Ice, then... Defensively, it combines Dark and Rocks disadvantadges, and adds to them Fire Weakness (Nape says hi) and loses Rock resistance. Offensively, it only helps against Zapdos. Also, Fighting/Ice is only resisted by Moltres.
Fighting + Pretty-much-anything gives near-perfect coverage, so, why exactly would Dragon be broken and not Dark or Rock ? We are making this CAP, and we can give it the stats we want. If we make it slow, bulky, with crappy Atk and only decent SpA, it won't sweep anything. Outrage would be obviously useless, and Draco Meteor only works with Hit and Run or mixed sets, what my example can't do. However, it can still greatly support Togekiss, using its bulk and resistances to support it, and become an offensive threat with paralysis support (Aura Sphere + Dragon Pulse) or nasty passing (Vacuum Wave + Dragon Pulse).
Dragon does bring an Ice weakness, but if it's such a big deal, we can just give it Thick Fat, problem solved.
Just look at Kingdra : its typing is better both offensively and defensively, and it can even use both its Atk and SpA and Outrage and Draco Meteor, but it's still far from being broken. Don't tell me Close Combat > Waterfall, because CAP11 is likely to be specially offensive (to use Togekiss' NP) and Surf + Hydro Pump >>> Aura Sphere + Focus Blast.
EDIT : I forgot Mono-Fighting, and I think its a viable option : as Fighting's better special move only has 80BP, STAB would only matter on a mixed set (to beat special walls), so we could compensate its poor special STAB by a higher SpA, letting it use stronger coverage moves without making it broken.
Fighting/Rock is in the same boat, but even worse defensively (with both Fighting, Water and Grass to be nailed by Starmie, Zapdos and bulky waters that Togekiss can beat one-on-one but not switch into... Steel weakness is obviously bad for a Togekiss partner). Offensively, it only helps against Zapdos . Also, Fighting/Rock is only Resisted by Gallade and Medicham.
Let's see Fighting/Ice, then... Defensively, it combines Dark and Rocks disadvantadges, and adds to them Fire Weakness (Nape says hi) and loses Rock resistance. Offensively, it only helps against Zapdos. Also, Fighting/Ice is only resisted by Moltres.
Fighting + Pretty-much-anything gives near-perfect coverage, so, why exactly would Dragon be broken and not Dark or Rock ? We are making this CAP, and we can give it the stats we want. If we make it slow, bulky, with crappy Atk and only decent SpA, it won't sweep anything. Outrage would be obviously useless, and Draco Meteor only works with Hit and Run or mixed sets, what my example can't do. However, it can still greatly support Togekiss, using its bulk and resistances to support it, and become an offensive threat with paralysis support (Aura Sphere + Dragon Pulse) or nasty passing (Vacuum Wave + Dragon Pulse).
Dragon does bring an Ice weakness, but if it's such a big deal, we can just give it Thick Fat, problem solved.
Just look at Kingdra : its typing is better both offensively and defensively, and it can even use both its Atk and SpA and Outrage and Draco Meteor, but it's still far from being broken. Don't tell me Close Combat > Waterfall, because CAP11 is likely to be specially offensive (to use Togekiss' NP) and Surf + Hydro Pump >>> Aura Sphere + Focus Blast.
EDIT : I forgot Mono-Fighting, and I think its a viable option : as Fighting's better special move only has 80BP, STAB would only matter on a mixed set (to beat special walls), so we could compensate its poor special STAB by a higher SpA, letting it use stronger coverage moves without making it broken.