Ask a simple question, get a simple answer - mark 24 (READ THE OP)

Do you think this pokemon would make a good lead?
Forretress
EVs: 252 HP/ 252 Spe. Def./ 6 def.
Moves: Spikes, toxic spikes, stealth rock, explosion
I think its pretty obvious what he does. Set up whatever he can and then explode. Is this a good idea or a waste of a pokemon? Nature: sassy

The problem with Forretress is that once it's out (as a lead), your opponent knows exactly what it's going to do. They'll know it has Stealth Rock/Spikes and Explosion, so it's not like you're really going to surprise any switch-in (probably a ghost) with Explosion. In addition, your opponent is going to be using their lead to set up their own strategy quickly, whether it's through setting up their own entry hazards, Taunting Forretress (remember, a lot of leads have Sash, meaning they'll survive Explosion), putting Forretress to sleep, or just plain killing Forretress. You don't want a Pokemon with speed that poor as a lead, particularly when other, less predictable Pokemon can do the same thing faster and with much better offensive power.

In general, you're going to be picking and choosing entry hazards on a single Pokemon, because you need to maintain momentum. If all a Pokemon can do is set up entry hazards and (predictably) kill itself, you're going to have a lot of trouble when your opponent switches in something that can easily stop that strategy, and in the process, you'll be taking damage from their entry hazards. Fortunately, Forretress has good moves for when it's outside of the lead position. Since two of its best moves, Explosion and Rapid Spin, are useless against ghosts, you can use Payback to hit them on the switch-in, or use Gyro Ball to hit faster Pokemon (and fortunately, Gengar fast AND a ghost).

It may seem cool that Forretress can set up a bunch of different entry hazards, and God knows, I love using the Spikes/Toxic Spikes/Stealth Rock/Payback Forretress as a lead in the Battle Factory. But in battles against human players, it needs to be able to do more than one thing, or it will really drag your team down, and probably get itself killed before it even gets to set up whatever entry hazard you want to use the most. By giving it multiple options (and only one or two entry hazards), it becomes a much more useful Pokemon, keeping your own field free of entry hazards, scoring KOs against ghosts, buying itself more time to set up your own entry hazards, and exploding once it's served its purpose.
 
Really need a good 100% anwser

Pokemon EV Training without levelling up
For example, I have a UT pokemon at lv50, and I dont want it to get past lv50. Is there anyway I can EV train it, and then use some sort of method to give its most potential EP stats, without levelling up
Say I want a Heatran to compete in the VGC09, I cannot level it past 50, but its lowest level possible is 50
Please help me
1.) First, max Heatran out on Vitamins (you can use a maximum of up to 10 Vitamins on a stat, for a total of 100 EVs in that stat) to get as many experience-free EVs as possible.
2.) After that, for wild battles, have the Heatran be your lead, and give it the corresponding Power Item for that stat and Pokerus if possible.
3.) Give the other 5 Pokemon on your team Exp. Shares (if you don't have enough, just make sure that every Pokemon is switched into the battle once and doesn't faint, so that the experience is divided amongst them all--the Exp. Shares are naturally just a quicker method if you have enough through trading/the Lottery).
4.) Battle the lowest level Pokemon possible that give out the EV you want (like if it were HP or Speed, the Bidoof and Starly right at the beginning of the game in DPPt would be a great choice; for SpA the Budew north of Jubilife are good, and so forth).

Also, once you start fighting wild Pokemon, to make sure you don't level it up accidentally and lose a lot of work, you might want to save pretty often to be safe.

And that's pretty much all I can think of right now; hope it helps.
 
Thank you, but I want to know whether you can change the stats to the current EP ones without levelling up
For Example: My Heatran has 252 Sp.Atk/252 Speed/6 HP. And it is at lv50 and it isnt leveled up
How do I make my pokemon's stats the same potential as they would be. So I dont get stuck with crummy stats of a pokemon, as though they had 0 EVs
 
Thank you, but I want to know whether you can change the stats to the current EP ones without levelling up
For Example: My Heatran has 252 Sp.Atk/252 Speed/6 HP. And it is at lv50 and it isnt leveled up
How do I make my pokemon's stats the same potential as they would be. So I dont get stuck with crummy stats of a pokemon, as though they had 0 EVs
Oh. In that case, if you deposit it in the PC, then exit out from it, open it up again, and withdraw it, its stats will be recalculated and any EV points that weren't factored in already will be.
 
I have just been looking at the Spiritomb page, and I noticed that no mention is made of OU strategies. Why is this? It has awesome typing, decent defences and a great STAB pursuit that I was looking at. Is there some reason I am overlooking about why it would not be viable in OU?
 
Oh. In that case, if you deposit it in the PC, then exit out from it, open it up again, and withdraw it, its stats will be recalculated and any EV points that weren't factored in already will be.
This works for all Gen 4 games right?
Thank you for your help
 
Oh and were is the best place to power level to level 100? I'm currently at Mt. Silver and its sort of slow and I'm only mid 60's.
 
If you want to do it lots, or yourself (I know I don't use wifi), then deposit all of your money with your mother, and tackle the league without money. Eventually you will win without items anyway, but until then you will get Exp. quickly because you wont care about winning.
 
If you want to do it lots, or yourself (I know I don't use wifi), then deposit all of your money with your mother, and tackle the league without money. Eventually you will win without items anyway, but until then you will get Exp. quickly because you wont care about winning.
At least for HGSS, losing to the Elite Four isn't even a financial issue. At most you're going to lose $12000 to Lance, which you more than made up by defeating Will and Koga.

What I been doing is using a completely beefed up level 100 Pokemon (in my case a Scizor), and having it solo the entire Elite Four until the champion, where I intentionally lose. Rinse, repeat.
 
If you want to do it lots, or yourself (I know I don't use wifi), then deposit all of your money with your mother, and tackle the league without money. Eventually you will win without items anyway, but until then you will get Exp. quickly because you wont care about winning.

That sounds as the thing I'm doing now. I can make my way easily through Will (Ampharos FTW) & Koga (Typhlosion FTW). Bruno will die too, but Karen is always a hard one. I made my way through Lance a few times, but I'm now just training so my team can make it through.
 
LF someone to do a damage calc for me.

How much damage would a MINUS SpAtk natured, 0 SpAtk EV Metagross Grass Knot do to a standard lead Swampert?
 
50.9% - 60.8%.

A + SpAtk 252 SpAtk does 79.8% - 94.8% without any boosting item

Thanks again.

For those that might be curious as to why I would consider Grass Knot on a minus SpAtk natured Metagross, I was wanting to playtest ScarfMeta as an anti-lead, and the only thing I could see holding it back would be LeadPert. I'm guessing most Lead Pert users would suspect an immediate switch, so I need to get the 2HKO. (Grass Knot would be used in place of Explosion on the standard ScarfMeta set.)
 
Really, any Battle Frontier Lati@s has pretty much no use for HP Fire. they only carry it in Ubers to KO Scizor (and Forretress), who aren't that threatening in the Frontier.

Hp fire is actually very usefull because Scizor is probably the second most common pokemon on the Wifi tower and I don't really have any good counters for it.

I was thinking of a set like this
Latias@Choice scarf
Timid 6hp/252spa/252speed
Draco meteor
Hp fire
Ice beam
Thunderbolt

I was just wondering if this was a good idea.
 
Hp fire is actually very usefull because Scizor is probably the second most common pokemon on the Wifi tower and I don't really have any good counters for it.

I was thinking of a set like this
Latias@Choice scarf
Timid 6hp/252spa/252speed
Draco meteor
Hp fire
Ice beam
Thunderbolt

I was just wondering if this was a good idea.

Ah, sorry, I wasn't thinking of the WiFi tower.

I assume you're using Latias because you don't have access to Latios; it depends on what you want to counter, but I think I'd go for Surf over Ice Beam. It has nearly perfect neutral coverage with Draco Meteor, it isn't resisted by Steel, hits Fire and Rock types super-effectively (something your other moves can't do). The only thing you miss out on are Grass types, which are hit super-effectively by HP Fire.

Out of curiosity, why are you using Choice Scarf? Latias is less powerful than you'd think (though Draco Meteor obviously hits like a truck), and with only three Pokemon, you're really not going to want it stuck on a move. I'd generally opt for Expert Belt (or at least a Modest nature if you're using Choice Scarf), but I haven't really played the WiFi tower, so maybe I'm just missing something.
 
Ah, sorry, I wasn't thinking of the WiFi tower.

I assume you're using Latias because you don't have access to Latios; it depends on what you want to counter, but I think I'd go for Surf over Ice Beam. It has nearly perfect neutral coverage with Draco Meteor, it isn't resisted by Steel, hits Fire and Rock types super-effectively (something your other moves can't do). The only thing you miss out on are Grass types, which are hit super-effectively by HP Fire.

Out of curiosity, why are you using Choice Scarf? Latias is less powerful than you'd think (though Draco Meteor obviously hits like a truck), and with only three Pokemon, you're really not going to want it stuck on a move. I'd generally opt for Expert Belt (or at least a Modest nature if you're using Choice Scarf), but I haven't really played the WiFi tower, so maybe I'm just missing something.


I'm using Scarf Latias because I don't have access to latios and I think she out speeds scarfchomp (who is the most common pokemon on the wifi tower). She also has somewhat more special defensive bulk which can come in handy. I'm not sure if there is another pokemon allowed on the battle tower who can counter Scizor with a fire move or is faster than Scarfchomp and can counter him. And I forgot she could learn surf so thanks for the help.
 
Super-stupid question here, what do the following terms mean? I'm still picking up info, and couldn't find these in the Term Dictionary.

- Ladder Match
- Strict Damage Clause
 
Super-stupid question here, what do the following terms mean? I'm still picking up info, and couldn't find these in the Term Dictionary.

- Ladder Match
- Strict Damage Clause

A ladder match is a match created by pressing "Find Match" on the Find bar on Shoddy. These battles increase your CRE. Strict Damage Clause means that Shoddy will only say "Attack did 100% damage!" as opposed to "Attack did 12345% damage!"
 
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