Most Generation PRNG Help / Information

I can't seem to find a guide that says how to get a non shiny good natured IV'd pokemon on HGSS. Do I put nothing in the SID part of the shiny egg to get the nature I want or?
 
Basically, just put in random numbers or leave the spaces blank. I think it's easier to get shinies, personally. It takes less time for me to find a spread that I want for my ID/SID than putting in random numbers over and over.
 
Basically, just put in random numbers or leave the spaces blank. I think it's easier to get shinies, personally. It takes less time for me to find a spread that I want for my ID/SID than putting in random numbers over and over.
Alright, I guess I'll go for the shiny, but I wanted to know how to get a non shiny one, so thank you!



Edit: I have all three roaming legends out, and the frame wanted is 1, but do they effect my frame for the egg?
 
On HGSS I have all three roaming legends out, and the frame wanted is 1, but do they effect my frame for the egg?
if you're abusing for the Egg's Nature/Shinyness/Gender/ability, then no because the Roamers affect the main RNG while those qualities are generated by the IRNG. If you're abusing the Egg's IVs then yes.
 
if you're abusing for the Egg's Nature/Shinyness/Gender/ability, then no because the Roamers affect the main RNG while those qualities are generated by the IRNG. If you're abusing the Egg's IVs then yes.
Alright, thanks! I wanted to make sure I wasn't trying for frame 1 just to have it messed up.
 
No, it's not random, but since I couldn't figure out how to tell from the PID what the wurmple would become, I just hatched one and levelled it up to see what it would become. And when it turned out to be a Dustox, I soft reset to get the IVs done.
 
letsgocraaaazy:The screen shows everything is set right.
Make sure you set your time again each and every time you restart the process. If you're hitting the pings of pikatimer right (the 4th one and then the 11th one) then I have no idea why your results are so off that you're not even getting a match :(

Remember to set the time on your ds clock as: 06:01 and hit start simultaneously as you confirm the time. Then either pop in your AR or restart the game. Hit start (enter game) at the 4th ping. Then hit "A" to get past the continue screen on the 11th ping.
 
No, it's not random, but since I couldn't figure out how to tell from the PID what the wurmple would become, I just hatched one and levelled it up to see what it would become. And when it turned out to be a Dustox, I soft reset to get the IVs done.

Yeah that's what I was going to do but I want it shiny so guess I'll just have to be patient and "Re-RNG" for shininess if it's not a dustox.
Thanks.
 
I don't think anyone can help much, haha, but I'll try asking anyway. So, I was trying to pokewalker RNG...

I was trying for this (just an experiment, ultimately I'm aiming for something better):
Seed: 190a0056
Frame: 13
IV: 31 / 30 / 30 / 5 / 31 / 0

I was experimenting with how pokemon joining and returning from stroll affects RNG and IRNG... From what I figured / read, pokemon joining had no "additional" effect. I.e. it is the same as capturing, except with joining, you can "catch" 4 pokemon in one go instead of 3, thus advancing frames faster. However, obviously, I'd have to return from stroll in order to have the joined pokemon to advance the RNG, and ... I thought that returning from stroll advances IRNG by an additional 40 frames (so 192 + 40 = 232 in total including the 192 for walker-ds connection).

So I got a Bronzor to join, caught 3 pokemon, returned from stroll.
Then I got another Bronzor to join. 5 empty gift walker-to-ds connections, caught 3 pokemon (3rd being munchlax), and then send via gift. i.e. the bronzor that joined never returned yet, so I should only have 4 + 3 = 7 pokemon returned to DS, which means the munchlax is at frame 1 + (7-1)*2 = 13.

1 return from stroll + 5 empty gift connections + 1 gift connection + 7 pokemon = 232 + 5*192 + 192 + 7 = 1391. That's the IRNG frame I expected my munchlax to be on. 1391 corresponds to Brave nature.

However, my Munchlax ended up being Calm (nature#20), with the correct IVs. The pokemon before Munchlax was Rash (19), and the one before that was Careful (23). I looked at the IRNG list and saw that 23, 19, 20 corresponded to frames 1393, 1394, 1395 (I don't see the same pattern anywhere else near that).

So it seemed like... somehow the IRNG advanced an extra 4 frames (expected 1391 for munchlax, got 1395). Does returning from stroll advance IRNG an extra frame per pokemon returned? (That would explain it for this scenario, but of course can't be sure with just one experiment) Or... is there something else I might have missed? (Or simply) what went wrong? lol.

... I know, I can "easily" get the right spread and nature with just "receive via gift", but I just want to test out whether a combination of returning from stroll + receive via gift might make advancing frames (& getting the wanted nature) faster.

EDIT: I just tried this with another seed and frame. Seems like it's a consistent 4 IRNG frames of shifting. Let's see if I can use that to my advantage.
 
What hexadecimal calculator would you guys recommend? I've found several on the internet, and they all seem to disagree with some examples provided on this forum. I ask, because I can't get RNGreporter to run in WINE (running Lucid Lynx Ubuntu), due to an error with the .net framework installer. I can't find a linux version, that seems to be referenced in the guide on site either, so I'm making a spreadsheet to display seeds for me, and eventually iv conversions, oak responses, etc etc.
 
Yes. Turns, steps, and sometimes even non-movements advance the RNG.

Alright good to know and also what's the deal with the Bunny? I've heard different things here and there. But does Buneary do anything to the advancement? I've heard that it's a good idea to save when the Buneary's in the green little house?
 
Alright good to know and also what's the deal with the Bunny? I've heard different things here and there. But does Buneary do anything to the advancement? I've heard that it's a good idea to save when the Buneary's in the green little house?

Any NPC (Buneary/Pachirisu included) that has a set movement pattern has no effect on the RNG. Only the ones that make random movements advance the frame.
 
What hexadecimal calculator would you guys recommend? I've found several on the internet, and they all seem to disagree with some examples provided on this forum. I ask, because I can't get RNGreporter to run in WINE (running Lucid Lynx Ubuntu), due to an error with the .net framework installer. I can't find a linux version, that seems to be referenced in the guide on site either, so I'm making a spreadsheet to display seeds for me, and eventually iv conversions, oak responses, etc etc.
If you are using excel for your spreadsheet, just use the HEX2DEC function (or DEC2HEX if you're trying to convert decimal to hex). If not... I'm pretty sure there are functions in whatever spreadsheet you're using that converts hex to decimal or vice versa.
 
If you are using excel for your spreadsheet, just use the HEX2DEC function (or DEC2HEX if you're trying to convert decimal to hex). If not... I'm pretty sure there are functions in whatever spreadsheet you're using that converts hex to decimal or vice versa.

I'm using open office calc, but it has those same functions. The problem is that because of the large values we're dealing with, it truncates them (I think) at some point during the calcuations, which causes some discrepancy. For example, I know from a thread here that the product of 41C64E6D and 1A56B091, plus 6073 should result in 6C469F301DBBC30, the last 8 digits of which are then taken for use. However, my spreadsheet is returning 01DBBAC0. I'm looking for a hexadecimal calculator to verify whether my spreadsheet is right, or the example is.

EDIT: Sorry for the gibberish at the end. I copy/pasted a cell,instead of it's contents >_<
 
I finally did everything correctly and got my shiny Staryu thanks to Riski. She's awesome and has been extremely generous and helpful. Thanks again. I wanted to try doing the RNG for IV's now. I was reading through her guide of that, and it said that I would have to know both of the parents IV's, which I didn't write down prior to depositing them. My question is this: If I take them out of the daycare to write down their stats and whatnot, will that disrupt anything going on? The egg is obviously going to be shiny with the correct ability and nature, but I just don't want to risk messing anything up (If taking the parents out will mess the process up).
 
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