Base Stats of New Pokemon

I haven't read other posts except for spotting what "Weak-kneed" does, so these are all from the top of my head as I go down the list. Took like two and a half hours because I'm insane, or something.



Edit: Okay, that's really long... I'm putting it under tags:

Grass starter - 75/75/95/75/95/113, Grass

Okay, I do love Meganium, but if I was going to improve anything about it then it sure wouldn't have been speed--and I also love Sceptile, but if I was going to improve anything about that then it wouldn't have been defenses. Base 75 is the lowest any starter has ever gone in either attack stat, tied with Torterra's Special Attack. If they were going that far already, they should have just made it a dedicated attacker from one side only. I guess I can appreciate the unique Speed tier and it could be a better Subseeder than most if it has the movepool for it... but eh. We'll see, maybe.



Fire starter - 110/123/65/100/65/65, Fire/Fighting

Slower than Blaziken with lower Special Attack than Infernape? Please. :/



Water starter - 95/100/85/108/70/70, Water

Stats are fine, type is the problem. Empoleon can tank physical hits without great physical Defense because of its Steel type. 95/85 on the physical side isn't that far removed from Swampert's 100/90, but Swampert's boosted heavily by its type. Not really seeing a niche for this thing. It needs to capitalize on both atack stats since it can't compete with the likes of Starmie and Empoleon on Special Attack alone or with Gyarados on Attack alone.



Musharna - 116/65/85/107/95/29, Psychic

On the special side it takes hits better than Hypno, on the physical side it takes hits better than a large majority of Pokemon, and it can also attack really hard. Very, very nice. It's actually kind of like Slowbro or Slowking except even slower (!) and without Electric or Grass weaknesses, but also no Water, Ice, and Steel resistances. I suppose you could say it's harder to switch in, but easier to keep in. Like those two, I think it's going to need some kind of recovery to keep pace.



Kenhorou - 80/105/80/65/55/93, Normal/Flying

I need to see a movepool. The stats are in the right enough places that it might just barely work out on par with Swellow, although it would need some incredible options to come even close to Staraptor.



Zeburaika - 75/100/63/80/63/116, Electric

Mixed Ambipom? I don't think I'd use anything with defenses like that, but we'll see what others do.



Gigaiasu - 85/135/130/60/70/25, Rock

As far as trade evolutions go, this is a huge step up from Golem, if only because it has base 25 more Attack and no pair of 4x weaknesses. Think I'd still take Rhyperior, though.



Kokoromori - 67/57/55/77/55/115, Psychic/Flying

There went any chance I had of wanting one of those. Hope those stats are wrong somehow. :/



Doryuuzu - 110/135/60/50/65/88, Ground/Steel

88 speed on a Ground/Steel-type? I'm so using this thing. It doesn't come without its price in the weaker defenses, but Lucario gets by fine with a lot worse on that front. With 135 Attack backing it up, I don't even need Sandstorm to kick its abilities in. It's already unbelievable.



Nageki and Dageki
120/100/85/30/85/45, Fighting
75/125/75/30/75/85, Fighting

Nageki's 120/85/85 defenses with Guts and 100 Attack basically trades Machamp's raw strength for even better durability, so I see great potential there.

Dageki, on the other hand, has the Attack and Speed of Heracross--but worse HP and Special Defense, no double STAB, no Guts, and no Ground or Fighting resistances (though at least it resists Rock). I can't imagine that one being used much without some incredible moves.



Hahakomori - 75/103/80/70/70/93, Bug/Grass

If only Bug/Grass were better attacking types... 103 Attack and 93 Speed aren't shabby, and it can come in on Earthquake over and over, so there's that.



Warubiaru - 95/117/70/65/70/92, Ground/Dark

92 Speed on a Ground-type that isn't Dugtrio, with Earthquake Spiral. When this Pokemon was first revealed, I thought I'd always take Intimidate over Earthquake Spiral because I figured it would be another slow Ground-type who wouldn't get to make use of the Attack bonus very often, but 92 Speed completely changes that dynamic. Great contender. Water, Ice, and Fighting attacks are all excellent and will keep it in check. It's not Infernape-level frail, but it's not as safe as it might like to be either.



Hihidaruma and Daruma mode
105/140/55/30/55/95, Fire
105/30/105/140/105/55, Fire/Psychic

Normal form gets a boost from the 95 Speed. With more 88+ Speed Ground-types running around I wouldn't boost defenses over maxing Speed, but when you hit both hard and fast (unlike Marowak, Medicham, and Rampardos), you're fine.

Daruma mode would be incredible if there was a way to get into it easily; 105/30/105/140/105/55 is more like the kind of setup that the Fire starter should have had. I almost wish its stats were flipped with the normal form so that it starts off with high defenses at full HP and then becomes faster and stronger when it's been beat up, but maybe that would be too good.



Zuruzukin - 65/90/115/45/115/58, Dark/Fighting

Now here we do have a slow Pokemon with Earthquake Spiral. Dark/Fighting is a great typing and 65/115/115 is a good defensive setup, so it should be able to get away with it.



Shinboraa - 72/58/80/103/80/97, Psychic/Flying

Not as bulky as fellow Magic Guard user Clefable, and with a load of weaknesses dragging it down stall-wise, but it can actually do damage and outrun things, and it has a better immunity than Ghost to go along with a nice 4x Fighting resistances. These stats on a Psychic/Flying were my hope for the bat, but oh well.



Desukaan - 58/50/145/90/105/30, Ghost

It's a special attacking Dusknoir and I love Dusknoir, so we're more than good to go. An even better ability too, as much as I appreciate the way Pressure trashes Stone Edge.



Abagoora - 74/108/133/83/65/32, Rock/Water

Relicanth Mark II, not much better than Relicanth Mark I. :P



Zoroark - 60/105/60/120/60/105, Dark

Faster Lucario with worse defenses and a better ability. 105 is an interesting Speed tier since that will let her fake people out as a decently wide range of Pokemon.



Rankurusu - 110/65/75/125/85/30, Psychic

Two good Magic Guard users in one game! This one's significantly bulkier than Clefable, which is scary for stall teams, and hits even harder than Shinboraa. It can't outspeed much of anything, but I don't see that being a huge issue.



Mebukijika - 80/100/70/60/70/95, Normal/Grass

I can't say I wasn't hoping for more from the deer. Even just another base 25 placed in--well--any stat would do wonders for its viability on paper. 120 Speed could have been cool, or 95 Defense, or 85 Special Attack to be a mixed attacker, or 105 HP... anything. Anywhere.



Shubarugo - 70/135/105/60/105/20, Bug/Steel

I wondered how they were going to do a Bug/Steel to differentiate itself from both Forretress and Scizor. Well, here we go. Improve Scizor's Attack, split Forretress' defenses, and... make it move like a Shuckle. [Edit: Make that Torkoal. Geez, I forgot just how slow Shuckle was.]

Still, I think this thing has many possibilities. Metagross-level Attack and 70/105/105 defenses with a Steel type would be very tough to render totally unviable.



Burunkeru - 100/60/70/85/105/60, Water/Ghost

Not as good as I was hoping with that unique Water/Ghost type, but then again I was hoping for a lot since I love bulky Waters and bulky Ghosts. It takes special hits right about on a level with Vaporeon and physical hits not too far behind, and has Water Absorb to boot, but can't hit back with particularly strong attacks of its own. Ghosts tend to have cool utility moves, though, so I'm looking forward to this Pokemon.



Denchura - 70/77/60/97/60/108, Bug/Electric

97 Special Attack and 108 Speed with Compoundeyes Thunder (hopefully). Awful defenses, though, so it'll be a difficult switch-in... Interested to see how this will work out.



Nattorei - 89/94/131/49/116/20, Grass/Steel

Yes! This is everything I wanted from our first Grass/Steel. That typing plus top-notch defenses make it instantly one of the greatest tanks of the game as long as it has a movepool to back it up, and I can't see any way that it's not going to have at least some spikes considering how it looks.



Shibirudon - 85/115/80/105/80/50, Electric, Levitate

Like Spiritomb, this is a Pokemon with no weaknesses but balanced the right way: it's so slow that it's going to rack up loads of damage while it makes its impact. Takes hits like Spiritomb and hits harder, but I think it's easier to guard against STAB Electric than STAB Dark or Ghost since almost every team packs a Ground-type somewhere. New awesome Ground/Steel and Grass/Steel Pokemon will also help check this one.



Shanderaa - 60/55/90/145/90/80, Ghost/Fire

Not sure what to think yet. 80 Speed is decent, but not standout. 145 Special Attack is insane. With Flash Fire, it could be given a Choice Scarf and played similarly to Choice Scarf Heatran, but Heatran is backed up by a Steel-type and defenses a whole lot better than this--and fourth-gen also didn't have a pair of 88+ Speed Ground-types running around. I almost think this is a Medicham kind of situation where it can hit very hard, but the trouble will be getting it in. Flash Fire and Fighting immunity do help its cause a lot in that area, though, so it could be very good. We'll have to see...



Ononokusu - 76/147/90/60/70/97, Dragon

And here we are, the first fully-evolved pure Dragon. I can't say I'm that impressed. 60 Special Attack means you only need a physical wall to stop this thing, which is far easier than blocking a Salamence--and Salamence had a better ability than Rivalry and Mold Breaker as far as I'm concerned. It's barely above Infernape in terms of being able to take special attacks, so no double Ice weakness isn't a huge issue.

Opposing Salamence, Latias, and Latios can all outspeed and shoot it down hard with Draco Meteor (and Garchomp outspeeds and will still deliver huge damage on the physical side, and even Flygon would get in one good, strong hit before going down), so I'm thinking it might be crammed out by other fellow Dragons for a similar reason to Dragonite: it would have a more difficult time coming in safely outside of a team member being KOed, and also a more difficult time staying in. All in all, I think this is imposing in its own right, but also that teams have dealt with far worse.

[Later on down the list: Okay, the Dark/Dragon also outspeeds this one and has 125 Special Attack. Again, Ononokusu is toast against opposing Draco Meteor, so using one would be opening yourself up to having to switch against several major opposing Dragons... and that's a problem.]



Agiruuda - 80/70/40/100/60/145, Bug

100 Special Attack and only 115 Speed worked for Starmie, but Starmie can switch in. With 40 Defense, this Pokemon can't even really come in on Earthquake and Close Combat. It can take special Grass attacks, I suppose, and Earth Power, but... it's a tough sell.



Maggyo - 109/66/84/81/99/32, Ground/Electric

Well-balanced defenses and a mediocre attack stat haven't typically been a great combo even with good double STAB (see also: Poliwrath)... This particular double STAB of Ground and Electric is neater than most, though, at least offensively, so it could work. What's weird is that it's better at taking hits than dishing them out, but Ground/Electric retains all the weaknesses of Ground and the one weakness of Electric.



Kojondo 65/125/60/95/60/105, Fighting

Faster, more physically-oriented Lucario without a Steel-type. Movepool will be key to saving it or rendering it moot.



Kurimugan - 77/120/90/60/90/48, Dragon

Even with Encourage, 120 Attack isn't very imposing after all the Dragons we've seen in the past, especially with 48 Speed making sure it'll get blasted by everything and 60 Special Attack, once again, making sure that you only need a physical wall to block it.



Afro - 95/100/95/40/95/55, Normal

Defenses are great, but I sure wasn't expecting 55 Speed mixed with only 100 Attack... Hopefully Herbivore means that it has some good Grass moves so that Rock-types and bulky Grounds like Hippowdon won't wall it.



Wargle - 100/123/75/57/75/80, Normal/Flying

Now that's more like Staraptor. I think 80 Speed is kind of dangerous territory, though... I feel like I need to see Agility or some kind of Speed-boosting move on this Pokemon; it can make use of its decent defenses to set up and then go on an Encourage-powered spree kind of like Metagross. Choice Scarf is the other option. 100/75/75 defenses are on par with Crobat, so Roost should be solid either way.



Barujiina - 110/65/105/55/95/80, Dark/Flying

Anti-Honchkrow, defensive instead of offensive? Eh... 65/55 attacking stats make it like a faster Umbreon in a way, but Umbreon wasn't saddled with Rock, Ice, and Electric weaknesses.



Aianto - 58/109/112/48/48/109, Bug/Steel

Oh, another Bug/Steel. 109 Speed means it can get its hits in, and it does have the physical Attack to do so, but 58 HP and 48 Special Defense is Cloyster-level brutal. Better type than Cloyster, at least, but with that kind of glaring stat weakness you almost need to occupy a niche as successfully as Ninjask occupies Speed-passing or as Forretress occupies spiking...



Sazando - 92/105/90/125/90/98, Dark/Dragon, Levitate

Now here's a Dragon that will be tough. It's decently fast, hits from both sides, won't lose in one hit with those 92/90/90 defenses, and can switch in for free on Earthquake (or Psychic, I guess). Good stuff.



Urugamosu - 85/60/65/135/105/100, Bug/Fire

Wish it had Flash Fire over Flame Body since it shouldn't be taking many physical hits with 65 Defense, but Bug Buzz (hopefully) and Fire Blast/Overheat/Eruption/whatever have good type synergy and are going to sting and burn from 135 Special Attack. 100 Speed is great and this Pokemon can Upper/Lava Plume/Will-O-Wisp the 97 and 98 Speed Dragons before they do anything, assuming it gets any of those.



Fighting Legends
91/90/129/90/72/108, Steel/Fighting
91/129/90/72/90/108, Rock/Fighting
91/90/72/90/129/108, Grass/Fighting
91/72/90/129/90/108, Water/Fighting

The Grass/Fighting needs status moves and/or stat boosts. 90 in both attacking stats isn't punching through walls, screens, or recovery moves on its own. The Steel/Fighting is in the same boat as the Grass/Fighting on Attack stats, but is redeemed by a better typing.

The Rock/Fighting is better off since it focuses on 129 Attack and has good STABs, and 108 Speed is definitely on the high end for Fighting-types. Same for the Water/Fighting, very well off because of its focused Special Attack. I expect those two to be very strong team contenders. The Steel/Fighting might get by on the virtue of being fast, but I don't see much hope for the Grass/Fighting, which I say sadly since I love Grass-types.



Toroneorsu, Borutorosu, Randorosu
79/115/70/125/80/111, Flying
79/115/70/125/80/111, Electric/Flying
79/125/90/115/80/101, Ground/Flying

All three of these have fully unique or mostly unique typing, great offensive stats, and a fully unique or mostly unique Speed tier. All the makings of excellence here. Borutorosu is something of an offensive counterpart to Zapdos--same Special Attack but better Attack and Speed, with worse defenses.



Genosekuto - 71/120/95/120/95/99, Bug/Steel

Incredible Bug/Steel. Download is going to be great on something that's much faster and has much better defense than Porygon-Z.
 
I am quite curious to see how some of these pokemon will work in a trick room team, with so many being so slow, especially if they have a trick room increasing item such as damp rock is for rain...
 
A lot of people are claiming that the hyper specialization of most new Pokes is going to make old Pokes obsolete, but I'm seeing a lot of Rampardos like stat spreads, and we all know how overhyped Rampardos was at the release of gen 4.
 
I hope I'm not the only that noticed the ice/dragon legendary having only 660 BST (very weird). So far, it's just looking out to be a crappy Rayquaza seeing how Ice doesn't really complement Dragon that well.

What's with the stat inflation? 130+ in any attacking stat used to be rare (i mean just look at gyara and its base 125 atk) but now they just base 135, 140, and 145 on anything they want. its ridiculous. there's some other weird stuff like the ground/flying type having 590 BST as opposed to 580 with the pure flying and electric/flying
 
Sidebar: I'm really loving how abstract and avant-garde a lot of these pokemon look. The colors are so neon, and i don't know how to describe it but 'post-modern' and 'abstract' come to mind when I see these sprites. Really loving where they went with these. Anyone else feel this way?

Also, I like that they were still able to make the pokemon cute. But the cute/abstract feel of these pokemon is a great contrast imo to the cute/classic feel of the pokemon from generations 1-4...
 
Grass starter - 75/75/95/75/95/113, Grass

Okay, I do love Meganium, but if I was going to improve anything about it then it sure wouldn't have been speed--and I also love Sceptile, but if I was going to improve anything about that then it wouldn't have been defenses. Base 75 is the lowest any starter has ever gone in either attack stat, tied with Torterra's Special Attack. If they were going that far already, they should have just made it a dedicated attacker from one side only. I guess I can appreciate the unique Speed tier and it could be a better Subseeder than most if it has the movepool for it... but eh. We'll see, maybe.



Fire starter - 110/123/65/100/65/65, Fire/Fighting

Slower than Blaziken with lower Special Attack than Infernape? Please. :/



Water starter - 95/100/85/108/70/70, Water

Stats are fine, type is the problem. Empoleon can tank physical hits without great physical Defense because of its Steel type. 95/85 on the physical side isn't that far removed from Swampert's 100/90, but Swampert's boosted heavily by its type. Not really seeing a niche for this thing. It needs to capitalize on both atack stats since it can't compete with the likes of Starmie and Empoleon on Special Attack alone or with Gyarados on Attack alone.

well i believe move pool will determine. smuglord can definitely see some use as a dedicated swampert counter and sub-seeder. he also has growth so once we get level-up and egg moves we can be sure


ganon-pork i am iffy on. again it comes down to moves. He will live or die depending on his movelist.

daikenki is the one with probably the most potential depending on his moves. I think he is the perfect candidate for the new move that is a special variant of dragon dance as well as possibly dragon dance itself(i hope lol) With a good move pool and a stat upping move like those he can definitely see a spot in over used. he does have the bulk to take hits too. if grass type moves and smug lord become prevalent then i could see him getting some use as an alternative especially if he has an array of moves.
 
A lot of people are claiming that the hyper specialization of most new Pokes is going to make old Pokes obsolete, but I'm seeing a lot of Rampardos like stat spreads, and we all know how overhyped Rampardos was at the release of gen 4.
It also makes them a lot more predictable seeing as they only have on good stat. However, the Pokemon that I think will be awesome offensively is Aakeosu (75 HP / 140 Atk / 65 Def / 112 SpA / 65 SpD / 110 Spe). It has higher attack and special attack than Salamence and speed tied with Gengar at the cost of bulk (which isn't even important for offensive stats like that anyways).

Edit: Wargle will be awesome provided that Encourage powers up moves and ignores secondary effects. If that is true, I smell lol CB/LO Giga Impact with no drawbacks.
 
#522Shimama (Lv. 27 -->)
#523Zeburaika
Electric
Lightningrod/Motor Drive
HP: 75
Atk: 100
Def: 63
SpA: 80
SpD: 63
Spe: 116

And you thought Electivire didn't have much power. This guy makes me cringe.

Wild Bolt and better Spe. Definitely better than Electivire
 
Doryuuzu the Ground/Steel is imo the most threatening pokemon on this list. I think this is what we've got the electric/grass rotom for. =)

Idunno, grass rotom's attacks are all resisted or neutral on this guy. Seems like there'd be much better pokemon to switch into this guys attacks.

Roopushin the fighter w/ walls I'm wondering why nobody mentions this guy. He's both a physical wall with good typing and a sweeper with great STAB. And Guts helps him at both.

I wouldn't call him a 'wall' but he looks interesting. So many fighting types this generation though, I can't help but wondering how they'll all find there own niche. :/

Warubiaru the Ground/Dark crocodile. Anyone else noticed how perfectly this resembles collosoil's stats? It's just a bit weaker, but that was to be expected. Coincidence? xD

Earthquake spiraaaal! Warubiaru is so cool, I don't know how threatening he's going to be though. Compared to what we've seen on other pokemon it's a bit underwhelming but Ground/Dark is a great type combo.

Deathkhan No discussion. This is the new Rotom, I think. It's gonna wall a lot of dudes. (Who even gets this emem? xD)

Eh, Rotom still has tricks up his sleeve, never underestimate the appliances signatures moves, and STAB Thunderbolt.

Aekosu, the archeopterix Interesting. I really like the new fossils. Best revenge killer ever? Too bad, Stealth Rocks are really gonna hurt him. It could really break through a whole stall team alone, though (given it gets Substitute).

Oh my god wtf is gamefreak thinking, this things stats are massive. Not to mention it gets STAB on Air Slash and Rock Slide, with great mixed stat's to go with them. Flinchhax out the ass if you give it a king's rock, or set up rainbow in a doubles match.

Shubarugo, Bug/Steel knight. This is like Scizor and Forretress in one. But if it does not get Forretress's Spikes, it won't make up for Scizor's Technician...

With 70/105/105 defenses and a boatload of immunities (and one weakness) I don't see this guy going down very fast. Not to mention a massive attack stat. He shouldn't even care about that pitiful speed. If he get's Megahorn (which I bet he will) he'll be able to put a dent in alot of things.

Electric eel thing ne of the best designs in this Gen. Speed is sad, but having no weakness can greatly help it. I'm wondering if it'll get Surf or the new Giga Drain, which would make it totally awesome.

Ahahaha surf would be great! An electric type that's actually a great ground counter would be hilarious and very useful!

Ononokusu, yeah, fearsome, as discussed above. What I'm most afraid of, are its arms. Mence did not have any and was thus missing on some moves. This thing will have Focus Punch and the elemental punches for coverage. On the other hand, its Fire Storm will suck hard... Steel types anger this thing.

Eh, keep in mind it has rivalry, which gives it the potential to 2HKO Steelix with just a Fire Punch. I wouldn't dare count Ononokusu out yet...

or ever.

The Ground/Ghost statute is to Claydol like Dusknoir is to Dusclops. Considering that Trick is kinda a given, this thing can have some interesting strategies involving Klutz. I don't see anything coming from Iron Fist atm, though...

Ground/Ghost is such a good type it's not even fair. Immunity to Normal, Fighting and Electric. Unfortunately it's stats don't look so great.

MOTHRA (Bug/Fire) I will never call it by a different name. In a world without Stealth Rock, this thing would sweep whole teams. Impressing design. I'm excited to see what its weapons are.

I don't see it, sure 135 SpAtk is massive and 100 Speed is great but Alakazam is even faster, aaand doesn't have a 4x rock weakness, a water weakness, etc. Looks kinda underwhelming, can kill some interesting things though.

Lol obnoxiously long post.
 
Why is everybody bagging on the grass starter because it doesn't have an obnoxiously high attacking stat? There's plenty of that nonsense to be found elsewhere in DP (seriously, there's like 10 pokemon with 135+ atk/spa). Look beyond that and you'll see this thing is built to be a sub-seeder - it's superior to jumpluff in every stat (standard 'pluff hits 291/x/223/x/223/350 whereas this grass dude hits 291/x/258/x/258/356 should you choose to split defenses evenly). assuming he gets leech seed, something to deter opposing grass types and some decent disruptive moves he could be really decent.
 
Why is everybody bagging on the grass starter because it doesn't have an obnoxiously high attacking stat? There's plenty of that nonsense to be found elsewhere in DP (seriously, there's like 10 pokemon with 135+ atk/spa). Look beyond that and you'll see this thing is built to be a sub-seeder - it's superior to jumpluff in every stat (standard 'pluff hits 291/x/223/x/223/350 whereas this grass dude hits 291/x/258/x/258/356 should you choose to split defenses evenly). assuming he gets leech seed, something to deter opposing grass types and some decent disruptive moves he could be really decent.

too bad it can't outrun sceptile. it'll need a damn good movepool to set itself apart.
 
Shinboraa - 72/58/80/103/80/97, Psychic/Flying, Magic Guard

This has to be one of the coolest looking Pokemon I have ever seen. That and Wargle are permanent additions to my team.
 
I'll withhold reservations on most until we see move pools. I'm not ready to declare all the starters failures when they could very well be holding key moves (stat up, priority, new amazing moves).
 
well i believe move pool will determine. smuglord can definitely see some use as a dedicated swampert counter and sub-seeder. he also has growth so once we get level-up and egg moves we can be sure
Yeah, it's going to live or die on its moves. Something like Sleep Powder or Dragon Dance on its own would help a lot, or if it had Reflect and Light Screen then it could set them up in a similar Speed tier with Azelf while being able to take a hit.
 
To be honest I'm kinda shocked with some stats distributions...

Aaekosu

Aerodactyl on HUGE CRACK ? Guys, Flying/Rock typing, 140/112 offenses and really good 110 speed. Oh gosh, sounds neat. If this guy gets Brave Bird, then I see here monstrous offensive potential.

Shubarugo

Another Bug/Steel, however more defensive then Scizor. IMO stats distrubution here is perfect, great 135 attack with good 70/105/105 defenses. I hope it gets some form of recovery.

Mamanbou

Huge 165 HP base stats. I agree that it may abuse defensive sets, as it is physically more bulky, and I guess may be EVed specially. Well, it would love to have much better offenses... but oh well, in defensive way not bad.

Denchura

I waited for this guy and to be honest... I'm not dissapointed, for my surprise. True, it's kinda glass cannon, however it has two most important things - good speed and decent special attack, GOOD ENOUGH to abuse STAB Thunders all around. Well, just do something with SR and it may switch once or twice thanks to few usefull resistances.

Nattorei

Grass/Steel... this itself makes it really interesting. If I'm not mistaken it has only x4 Fire weakness, doesn't it ? Grass negates Earth weakness, Steel for flying, Steel for Bug, Steel again for Ice... etc. I guess it really has only one x4 weakness. And really good 89/131/116 defenses. Yes, it looks good, I will try it ;).

Shibirudon

Hmm... another no weakness pokemon after Spiritomb/Sableye thanks to Levitate. Solid 85/80/80 defenses (unfortunately Electric lacks good resistances except electric). Add to this however 115/105 attacking stats and we have really interesting fella here. It only wish to have much more then 50 base speed... However with simple Max HP/xx/xx may take 1 or 2 hits.

Shanderaa

One thing - MONSTROUS 145 Special attack with great STAB combination. STAB SHadow Ball and Fire Blast coming from this attack sounds a bit scary. Fortunately we still have few checks here, with Blissey being number one and if doesn't have Focus Blast, defensive Tyranitar may handle it. 80 base speed isn't impressive, but solid enough to do his job with some paralysis support. Or give it something like Agility ;).

Onokusu

There's one saving thing, which may help it not to be Uber. This weak 60 special attack. In other words it can't abuse Fire Blast like his older cousin Salamence, which gives it some chance. However is it receives something ridiculous like flare Blitz, say bye to this guy in OU. However this monstrous attack may be easily abused with Magnezone support. Well, I think it's gonna be Uber, as his bulk also isn't bad and unlike with Gyarados/Salamence/Garchomp you can't prey here on x4 weakness.

Agirudaa

Wow, 145 base speed... almost as fast as Deoxys-A with much better typing, however lack of bulk and SR weakness hurts alot. However if played right it may be quite surprising late-game cleaner with decent 100 special attack and really monstrous speed. Interesting, but nothing broken.

Maggyo

I need to say that Electric/Ground sounds interesting at least. Defensive pokemon with usefull ability Static (perfect for defender), however those weaknesses are troublesome and this makes it much less viable.

Kojondo

Looks good. 125 base attack (give it Close combat !) and 105 base speed. However this lack of bulk is troublesome. But this guy may work like Infernape in late-game - outspeed alot of stuff and sweep. I only hope this guy will get good movepol. If yes, we have pretty neat Fighter here.

Kurimugan

For a dragon - really slow. Reasonable 77/90/90 defenses and good 120 attack. It may be OU/BL, as it looks really reasonable for a dragon without game-breaking statistics. However with so many powerhorses this Generation it may land in UU...

Kirikizan

This guy only needs one thing - Swords Dance, good fighting attack (Close Combat would be nice) and a bit more reliable priority then Sucker Punch. Good defensive typing and solid 100 base defense to back it up may let him find quite easily free turn.

Sazando

This is a dragon with reasonable stats. Really good offensive numbers (105/125) and good 98 base speed. Also 92/90/90 defenses may let him easily switch into his many good resistances. I just wish it doesn't get too strong fire attack (Flamethrower would be enough) and Steel types stops it cold. Good, but at least REASONABLE statistically pokemon for OU tier. I may even say perfect.

Kobaruon

One thing - DEFENSIVE Lucario. Fortunately this typing has good defensive potential and finding partners to absorb Fighting/Earth/Fire weaknesses isn't hard. I like it, may be usefull, especially to counter some Dragon types.

Terakion

Mmmm... this boy has what he needs - AWESOME STAB COMBINATION, really good attack to back it up (129 base) and good 108 base speed. Just give him Earthquake (and I'm almost certain he'll have it) and it's probably unresisted coverage. STAB Close Combat and STAB Stone Edge just sounds neat coming from this guy.

Torunerosu

Yes, at last pure Flying type with really good speed (111) and offenses to back it up (115/125). SR weakness is troublesome and if it doesn't have any good Fighting/Earth attack, Steels dooms trouble for him. However may be deadly if it has STAB Brave Bird.

Borutorosu

Upgraded Zapdos. Bulk is similar and it has better offenses (no more being walled by Blissey !). However Zapdos has 125 special attack and it's still used mainly as a defensive pokemon. SR weakness makes that much difference. However I see here solid OU.

Randorosu

Looks like Gliscor with incresed offenses instead of defences. It may be interesting choice for player - choose more defensive Gliscor or offensive Randorosu ? Looks neat, IMO OU.

Kyuremu

Really bad STAB combination and probably as a ice pokemon WON'T have access to fire attack. In other words Steels will love him so much. However this guy has bulk, that's for sure, so even with crippling in defensive way Ice typing may take some hits. Interesting, but I guess easily stopped.

Kerudio

I always loved Water/Fighting typing and this guy looks good. However it will play differently then Poliwrath. It's much faster with really good special attack. STAB Focus Blast/Aura Sphere + STAB Hydro Pump sounds really good here. Also it has 91/90/90 bulk, so you may go defensively if you want without problems, as this typing is great defensively.

Meloia

She wish for one thing - much better typing for her solid specially offensive potential. Being walled by Steel types isn't funny and Pursuit weakness doesn't help. IMO UU, however I like this interesting typing.

Genosekuto

Download :D. This is enough to make it interesting, just give it really good offensive Bug type attack. 99 is troll speed, however in this case may be perfect, as typing let it set-up quite easily.

Victini

I totally expected all 100 here and I was right ;). STAB combination is bad, however it has good bulk and as a Psychic type it will get Recover. Unfortunately typing isn't something, that will tank many hits... But if you'll avoid SE attacks and GameFreak gave him good movepool, may be interesting ;).

I'll edit this later with other comments from me ;).
 
Oh, thank for the answer.

Idunno, grass rotom's attacks are all resisted or neutral on this guy. Seems like there'd be much better pokemon to switch into this guys attacks.
I guess Rotom keeps WOW.

Eh, Rotom still has tricks up his sleeve, never underestimate the appliances signatures moves, and STAB Thunderbolt.
I'm certain Rotom-A will continue to be very valuable in many OU teams. By "new Rotom" I just meant that I think Deathkhan is going to fill the "Ghost type niche" Rotom has supposedly left behind by being no Ghost type anymore.

Oh my god wtf is gamefreak thinking, this things stats are massive. Not to mention it gets STAB on Air Slash and Rock Slide, with great mixed stat's to go with them. Flinchhax out the ass if you give it a king's rock, or set up rainbow in a doubles match.
Weak-knees seems to be a negative ability, though. Someone ITT mentioned its stats half when its HP gets under 50%. And that means it has at most two switch-ins against SR.

I don't see it, sure 135 SpAtk is massive and 100 Speed is great but Alakazam is even faster, aaand doesn't have a 4x rock weakness, a water weakness, etc. Looks kinda underwhelming, can kill some interesting things though.
Yeah, I just love the design. lol
 
I look at Denchura, and all I want to do is set him up and let him loose with compound-eyes Zap Cannon. It'd be a scary fight, white-knuckles to the end, but goddamn it would be beautiful.
 
that new fossil bird seems like a more offensive version of aerodactyl but some of the special attack stats should have been in defense cause unless they come out with some good special attacks for rock and flying, its special attack completly goes to waste
 
I can start to see TTar + Doryuuzu + Burenkuru (jellyfish ghost) as a combo. TTar gives Doryuuzu +1 speed (132 base, outruns a large portion of the metagame) or a boost on STAB attacks, and Burenkuru could take on Fighting and Fire attacks aimed at the mole.
 
Really? That's pretty awesome that weak knees does that, this thing is so scary otherwise. But the fact that it get's hit SE or neutral by like every priority move means it's hopefully going to be pretty easy to stop.

Base Stat Totals:

#497 Jaroda - 528
#500 Enbuoo - 528
#503 Daigenki - 528
#505 Miruhoggu - 420
#508 Muurando - 490
#510 Leperasudu - 446
#512, 514, 516 Monkey's - 498
#518 Musharna - 497
#521 Kenhouro -478
#523 Zeburaika - 497
#526 Gigaiasu - 505
#528 Kokoromori - 425
#530 Doryuuzu - 508
#531 Tabunne - 465
#534 Roopushin - 505
#537 Gamageroge - 499
#538 Nageki - 465
#539 Dageki - 465
#542 Hahakurimo - 491
#545 Pendoraa - 475
#547 Erufuun - 480
#549 Doreida - 480
#550 Basurao - 460
#553 Warubiaru - 509
#555 Hihidaruma - 480
#556 Marakkachi - 461
#558 Iwaparesu - 475
#560 Zuruzukin - 488
#561 Shinpora - 490
#563 Desukan - 483
#565 Abagoora - 495
#567 Aakeosu - 567 (@_@)
#569 Dasutodasu - 474
#571 Zoroark -510
#573 Chirachiino - 470
#576 Gochiruzeru - 490
#579 Rankurusu - 490
#581 Swanna - 473
 
No idea if this has been posted or not, but one thing I noticed...the standard "eevolution" spread (some combination of 110/95/60/60/65/130 stats) is nowhere to be seen in that list. This means:

1) There is no new eevolution :(
2) Gamefreak changed up the eevolution stat spread (hopefully with updates to the other ones too >_>)
3) This list is fake.

Opinions?
 
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