Matches with human opponents are indeed possible without revealing teams. Read the thread you're posting in.In any match against a human opponent, no they aren't. Therefore they shouldn't. It's that simple.
Matches with human opponents are indeed possible without revealing teams. Read the thread you're posting in.In any match against a human opponent, no they aren't. Therefore they shouldn't. It's that simple.
I have, and have the game. Have tested a variety of methods (though I do not read Japanese, admittedly, so it is possible I might have missed something), and none thus far have yielded a hidden option. Apparently IR (which I have yet to try) alters this, but the mode is limited in nature.Matches with human opponents are indeed possible without revealing teams. Read the thread you're posting in.
An option is an option. IR may be different, but not enough to justify ignoring it.I have, and have the game. Have tested a variety of methods, and none thus far have yielded a hidden option. Apparently IR (which I have yet to try) alters this, but the mode is limited in nature.
In which case we should be talking about creating an 'IR mode' option on Shoddy, rather than a 'unrevealed' option - IR mode has a lot more differences and quirks from standard competitive play than merely the unrevealed option. Damage calculations given a level cap of 50 will be substantially different, in themselves, and there are a whole range of other factors like unavailable moves (since many are learned after level 50)/ Pokemon (since some evolve after level 50) to consider.An option is an option. IR may be different, but not enough to justify ignoring it.
In which case we should be talking about creating an 'IR mode' option on Shoddy, rather than a 'unrevealed' option - IR mode has a lot more differences and quirks from standard competitive play than merely the unrevealed option. Damage calculations given a level cap of 50 will be substantially different, in themselves, and there are a whole range of other factors like unavailable moves (since many are learned after level 50)/ Pokemon (since some evolve after level 50) to consider.
This is also what I was assuming. There are some differences this way, but not too many.Eh... it's not a 'Cap'. It likely 'levels down' the Pokemon in the battle if they're above 50. Like Flat Battle in HGSS. So you can use that L56 Dragonite in the IR Battles. It'd just be dropped to L50, retaining all moves and being a Dragonite.
Hm, well I don't have another copy or player to test with, but from what I've heard from friends, overlevelled Pokemon simply aren't available for use. Again, I might be wrong, and if I am it does change things, but we still need to consider the fact that we'll be looking at a very different set of damage calculations and metagame imperatives solely in order to keep the unrevealed option running.This is also what I was assuming. There are some differences this way, but not too many.
However, if I'm wrong, that changes things.
Theres a quote from some famous person that goes "knowing is half the battle" Alot of people consider it a SKILL to SCOUT your opponents team and figure out whats there while revealing as little of your team as possible.The reason this isn't a "godawful change" is because it makes the game significantly more skill-based as opposed to "guess the opponent's whole team before you do anything" luck-based. It doesn't diminish skill, it doesn't make legitimate surprise (not gimmicky bullshit like using bad pokemon for the sake of it) inviable, it just changes the way the "first section" of the game is played.
A lot of the backlash here is completely unfounded and based on playing a metagame that very few people have actually experienced. Having experienced said metagame, I can say with absolute certainty that this change definitely emphasizes skill, and definitely doesn't make "surprise" a thing of the past.
Theres a quote from some famous person that goes "knowing is half the battle" Alot of people consider it a SKILL to SCOUT your opponents team and figure out whats there while revealing as little of your team as possible.
Also please tell me how surprise isnt a thing of the past? if you have a electivire on your team and your opponent knows about it, do you think he's going to t-bolt your gyara, or go for his 2nd option to deal with it? The entire purpose of magnezone is its surprise factor. If a player with skarm/forry/scizor sees you have magnezone on your team, they are never going to leave their poke in, probably bringing it in once in a while to sponge a hit then switch/whirlwind/U-turn out immediately. you either bring zone in on a double switch and get nothing, or leave zone as deadweight the entire match.
Im still getting into the mindset of competitive battling but if you can be sure your opponent is not going to hit your Gyarados with an electirc attack in fear of you will switch. Would you not be able to assume what his "2nd option" is and switch to what you think could counter it best? And if the opponent knows you have a magnezone and therefore never gets to use his steel type isn't your pokemon still effectively taking that threat out? Also you quoted G.I. Joe.
I can imagine it becoming somewhat stagnant and creating a period of dissatisfaction with the game.
scizor will still be usable to u-turn on stuff. skarm/forry can still be used to tank a hit (leaf storm/DM/whatev) then leave. entire TEAMS will be rendered useless by this.
HO teams, well opponent auto realizes what wall he needs to save and doesnt risk it, all your lures automatically fail and you lose.
teambuilding takes skill. strategy takes skill. mindgames is almost all luck. If you knew your opponent from past games or had an idea what his playstyle was like, then maybe you could make a case for it being skill.
Here's my example
random player brings heatran on your scizor. you know nothing about his playstyle/habits because its very very early in the game. do you switch to your own heatran to absorb fire move or zapdos to dodge the earth power? he knows what two pokes you have and that whatever the hell he does its 50-50 shot. whatever move you make its still 50% chance you die, 50% chance you get off scot free. If any high-level player can come up with a solution that wins a majority of the time please enlighten me.
The reason this isn't a "godawful change" is because it makes the game significantly more skill-based as opposed to "guess the opponent's whole team before you do anything" luck-based. It doesn't diminish skill, it doesn't make legitimate surprise (not gimmicky bullshit like using bad pokemon for the sake of it) inviable, it just changes the way the "first section" of the game is played.
A lot of the backlash here is completely unfounded and based on playing a metagame that very few people have actually experienced. Having experienced said metagame, I can say with absolute certainty that this change definitely emphasizes skill, and definitely doesn't make "surprise" a thing of the past.