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Snake Coil Abuse

Snake Coil is a cool boosting move - Bulk Up that raises accuracy! After one Coil, both Glare and Dragon Tail will not miss, and Dragon Tail will deal more and more damage as you boost further. Wearing opponents down directly in combination with entry hazards takes phazing to the next level entirely. Anything you feel like taking on directly can be meet with a +1 Leaf Blade or better. Your physical bulk will be very appreciable, even at a mere +1!

Jaroda @ Leftovers
Jolly w/ Overgrow
252 HP / 4 Atk / 252 Spe or 252 HP / 252 Atk / 4 SpD or 252 HP / 4 Atk / 252 SpD
~ Snake Coil
~ Leaf Blade
~ Dragon Tail
~ Glare

Between Glare and Dragon Tail, you can choose to forgo Speed for Special Defense if that's your thing. This has the potential to be a horrifying boosting sweeper or an obnoxious bulky phazer, your choice. You can even focus primarily on Glare; Paralyze and phaze, repeat for each unparalyzed foe you phaze in. Your first Coil comes from the switch to a x4 Grass resist to soak a bluffed Perversity Leaf Storm; whom you can promptly paralyze or phaze at your leisure.

edit: did I mention just how fucking awesome this guy looks I mean seriously this guy has outrageous swagger about him
 
Snake Coil Abuse

Snake Coil is a cool boosting move - Bulk Up that raises accuracy! After one Coil, both Glare and Dragon Tail will not miss, and Dragon Tail will deal more and more damage as you boost further. Wearing opponents down directly in combination with entry hazards takes phazing to the next level entirely. Anything you feel like taking on directly can be meet with a +1 Leaf Blade or better. Your physical bulk will be very appreciable, even at a mere +1!

Jaroda @ Leftovers
Jolly w/ Overgrow
252 HP / 4 Atk / 252 Spe or 252 HP / 252 Atk / 4 SpD or 252 HP / 4 Atk / 252 SpD
~ Snake Coil
~ Leaf Blade
~ Dragon Tail
~ Glare

Between Glare and Dragon Tail, you can choose to forgo Speed for Special Defense if that's your thing. This has the potential to be a horrifying boosting sweeper or an obnoxious bulky phazer, your choice. You can even focus primarily on Glare; Paralyze and phaze, repeat for each unparalyzed foe you phaze in. Your first Coil comes from the switch to a x4 Grass resist to soak a bluffed Perversity Leaf Storm; whom you can promptly paralyze or phaze at your leisure.

edit: did I mention just how fucking awesome this guy looks I mean seriously this guy has outrageous swagger about him

I'd go for max speed, or at least enough speed to outrun popular phazers on this set.
 
Snake Coil Abuse

Snake Coil is a cool boosting move - Bulk Up that raises accuracy! After one Coil, both Glare and Dragon Tail will not miss, and Dragon Tail will deal more and more damage as you boost further. Wearing opponents down directly in combination with entry hazards takes phazing to the next level entirely. Anything you feel like taking on directly can be meet with a +1 Leaf Blade or better. Your physical bulk will be very appreciable, even at a mere +1!

Jaroda @ Leftovers
Jolly w/ Overgrow
252 HP / 4 Atk / 252 Spe or 252 HP / 252 Atk / 4 SpD or 252 HP / 4 Atk / 252 SpD
~ Snake Coil
~ Leaf Blade
~ Dragon Tail
~ Glare

Between Glare and Dragon Tail, you can choose to forgo Speed for Special Defense if that's your thing. This has the potential to be a horrifying boosting sweeper or an obnoxious bulky phazer, your choice. You can even focus primarily on Glare; Paralyze and phaze, repeat for each unparalyzed foe you phaze in. Your first Coil comes from the switch to a x4 Grass resist to soak a bluffed Perversity Leaf Storm; whom you can promptly paralyze or phaze at your leisure.

edit: did I mention just how fucking awesome this guy looks I mean seriously this guy has outrageous swagger about him

Heh, I posted a set almost exactly like this in the Dragon Tail thread a couple of days ago, except I used 252 HP / 88 SpD / 168 Spe, Jolly, in order to outspeed Jolly Garchomp. There are other targets you could go for, Base 108s seem quite popular, or go whole hog for the Base 110's with 252 HP / 16 SpD / 232 Spe.
 
Uh, may I suggest a set here? Even though Ninetales gets Drought to summon permanent sunlight, I found that Jaroda is also a good Sunny Day lead if you don't feel like using Ninetales:

-Taunt
-Sunny Day
-SolarBeam
-Hidden Power (Fire)
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe or 252 HP/4 SpA/252 Spe
Item: Heat Rock
Ability: Overgrow

Taunt is there so that other Pokemon can't set up on it. Sunny Day puts the sunny weather in effect. SolarBeam is for STAB and works hand in hand with Sunny Day; Hidden Power (Fire) also benefits from Sunny Day. The EVs can be tweaked to make Jaroda more bulkier, but I'm not sure on which spread.
 
^ It's slower than Agirudaa, Azelf and Aerodactyl, falling to their Taunt, and can't touch most leads because it would need a two-turn Solar Beam to do so. The only traditional leads you force out and thus set-up on are Swampert and Hippowdon I think. Personally, I wouldn't use Jaroda to get the sun going since I would have enough Grass types on my team and it can't abuse it much on its own :(
 
believe it smuglord is one of the pokemon that get troubled by enviroment around it the worst. +6 leaf strom dent everything not 4x resist it but the pokemon that 4x resist it is too popular(heatran ? Natrei ?)
 
Heh, I posted a set almost exactly like this in the Dragon Tail thread a couple of days ago, except I used 252 HP / 88 SpD / 168 Spe, Jolly, in order to outspeed Jolly Garchomp. There are other targets you could go for, Base 108s seem quite popular, or go whole hog for the Base 110's with 252 HP / 16 SpD / 232 Spe.

Deck the only issue I see with your spreads is that it takes a long time to coil up to a useful Atk without any investment at all. tbh I don't see the merit in putting anything into his SpD because most things hitting it from that side of the spectrum are just going to OHKO or 2HKO it anyways.

believe it smuglord is one of the pokemon that get troubled by enviroment around it the worst. +6 leaf strom dent everything not 4x resist it but the pokemon that 4x resist it is too popular(heatran ? Natrei ?)

At +6 it can always just run HP Fighting for those guys.

80 Jaroda +6 (Hidden Power Fighting)
vs. 0/4 Naive Choice Scarf Heatran : 114.6% - 135%

80 Modest Jaroda +6 (Hidden Power Fighting)
vs. 252/6 Bold Leftovers Nattorei : 96% - 113.1%
 
Uh, may I suggest a set here? Even though Ninetales gets Drought to summon permanent sunlight, I found that Jaroda is also a good Sunny Day lead if you don't feel like using Ninetales:

-Taunt
-Sunny Day
-SolarBeam
-Hidden Power (Fire)
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe or 252 HP/4 SpA/252 Spe
Item: Heat Rock
Ability: Overgrow

Taunt is there so that other Pokemon can't set up on it. Sunny Day puts the sunny weather in effect. SolarBeam is for STAB and works hand in hand with Sunny Day; Hidden Power (Fire) also benefits from Sunny Day. The EVs can be tweaked to make Jaroda more bulkier, but I'm not sure on which spread.

I'd prefer running it on a Rain Dance team, tbh. Rain removes its Fire weakness. (Sun doubles it) Also, Jaroda doesn't have an ability that can take advantage of the sun. (such as Chlorophyll) Leaf Storm has 40 higher BP (after STAB), and coupled with Perversity is superior to Solarbeam.

I would run the Sub / Seed / LS / HP Ice set on Rain teams.
 
I'd prefer running it on a Rain Dance team, tbh. Rain removes its Fire weakness. (Sun doubles it) Also, Jaroda doesn't have an ability that can take advantage of the sun. (such as Chlorophyll) Leaf Storm has 40 higher BP (after STAB), and coupled with Perversity is superior to Solarbeam.

I would run the Sub / Seed / LS / HP Ice set on Rain teams.

You make a good point, plus it resists both grass and electricity attacks which may plague your rain dancers.
With its respectable bulk, it should be able to come in multiple times against those attacks and either force them out or outright defeat it. It does have to watch out for BoltBeam.
 
Deck the only issue I see with your spreads is that it takes a long time to coil up to a useful Atk without any investment at all. tbh I don't see the merit in putting anything into his SpD because most things hitting it from that side of the spectrum are just going to OHKO or 2HKO it anyways.



At +6 it can always just run HP Fighting for those guys.

80 Jaroda +6 (Hidden Power Fighting)
vs. 0/4 Naive Choice Scarf Heatran : 114.6% - 135%

80 Modest Jaroda +6 (Hidden Power Fighting)
vs. 252/6 Bold Leftovers Nattorei : 96% - 113.1%

Are you frickin serious ?????? 80 Ev is just hmm +20 stats in offense which means its only start at 220 so its practicable with Timid with more EV
wow to think that Jaroda could be this good is out of my imagination
Not to mention +6 on him is easy and baiting heatran and Natrei can be easy(use dragon to bait scarftran using pulse switch to magnezone
and profit same as natrei but with different bait)
Jaroda is such an Gra**hole with only 3 pokemon can reliably wall him IIRC Hetran Natrei(doesnt threaten) and Crobat
 
Are you frickin serious ?????? 80 Ev is just hmm +20 stats in offense which means its only start at 220 so its practicable with Timid with more EV
wow to think that Jaroda could be this good is out of my imagination
Not to mention +6 on him is easy and baiting heatran and Natrei can be easy(use dragon to bait scarftran using pulse switch to magnezone
and profit same as natrei but with different bait)
Jaroda is such an Gra**hole with only 3 pokemon can reliably wall him IIRC Hetran Natrei(doesnt threaten) and Crobat
Of course that is all dependant on Jaroda being able to set up and not getting stopped by super effective attacks or status, as your opponent will be doing everything they can to stop it before it gets too powerful to stop. Ergo it would be good to use other pokemon to scout for and destroy counters to Jaroda or protect it before sending it in.

I am glad that Jaroda is looking to be quite good. It's a bright spot amidst disappointments over the Water starter's lack of Shell Break or good speed, Archeos' bad ability, the anteater's fairly useless stats, the red-headed Dragon seemingly having its stats made by somebody who never looked at the stats of other Dragon types etc. However it seems to me its strength would also be its weakness, as once you reveal you are using a Perversity set your serpent become extremely predictable (though if you can take down two pokemon or so perhaps that wouldn't matter).
 
Heatran was here, HP Ice is a loser!

HP Rock and HP Water are better picks for SubStormSeedSmuggy.
Rock will kill Brobat and at +4 will seriously hurt Heatran (and unless it has max speed with a scarf, will not outrun max speed Smuglord). Nobody will want to get hit by either STAB leafstorm after a boost or +4 HP Rock/Water.
 
Wring out
Leaf Storm
Giga drain
HP Water?

With Wring out and HP water you get good coverage, and then leaf storm is your main move, with giga drain for healing.
Also works on rain teams with HP water, and with its speed its all good.
 
Why all this hype over dragon tail? Doesn't that move have negative priority like roar/whirlwind? Jaroda's best features are it's speed, ability(both of them are good IMO), and bulk, wouldn't that mean using a set made to dragon tail phaze somewhat contradicting?

I like this pokemon alot but it's not like it can't easily be OHKOd by fire/bug/flying/ice type moves. With Blaziken getting speed boost how many turns will it take before he outspeeds? Hihidaruma has a 140 base attack and a flare blitz boosted by encourage and stab, this has some popular weaknesses and if you're using a negative priority move you're going to get KO'd fast.
 
Why all this hype over dragon tail? Doesn't that move have negative priority like roar/whirlwind? Jaroda's best features are it's speed, ability(both of them are good IMO), and bulk, wouldn't that mean using a set made to dragon tail phaze somewhat contradicting?

I like this pokemon alot but it's not like it can't easily be OHKOd by fire/bug/flying/ice type moves. With Blaziken getting speed boost how many turns will it take before he outspeeds? Hihidaruma has a 140 base attack and a flare blitz boosted by encourage and stab, this has some popular weaknesses and if you're using a negative priority move you're going to get KO'd fast.

Dragon Tail cannot be taunted... that is all lol. It does have some decent damage.

I would say its either going to SubSeed or Leafstorm
 
Ok, I see you're point but isn't running leech seed when you intend to force the switch wasting a turn and moveslot?

Your*

And Dragon Tail is also good for predicted switches to a counter, E.I. you switch in, and they try to switch in their counter. You use Dragon Tail and possibly earn yourself a free turn and some entry hazard damage.
 
did I mention just how fucking awesome this guy looks I mean seriously this guy has outrageous swagger about him
Ha ha, I was thinking the same thing. After learning of how hard Emboar and that Water starter suck, I think my choice of starter is almost cemented at this point.

I'm very disappointed that Jaroda doesn't learn more physical moves with which he can abuse Coil, though. For goodness' sake, he can't even kill a 50% HP Moltres with +1 LO Slam...meaning Fire types will dump all over any Coil-based set he decides to use. That saddens me.

All is not lost, though! I predict Shibirudon will make excellent use of this with his "sup, I have have high offenses and decent defenses with a couple of high-powered STABs that like to miss." :)
 
Oh yeah, forgot about Return. Good thing you mentioned it - it just barely guarantees the KO on Sweeper Moltres after SR. No way in hell I'm staying in if it has Leftovers, though.

But honestly, an offensive Coil set wouldn't be ideal with Leafeon having same coverage with much higher offense...
 
If using Jaroda in Ubers, it can Leech Seed Wobbuffet without worry of Safeguard as Jaroda is much, much faster (Wobbuffet's 33 base Speed v. Jaroda's 113 base Speed, not taking into account the fact that Jaroda might be Timid or Jolly, raising its Speed even higher). If it tries to Tickle/Captivate it will raise Jaroda's stats instead of lowering them. Encore Dragon Tail forces it out and could also dent a lot of the Dragons in Ubers somewhat heavily afterwards. Anything that could have a chance of outspeeding Jaroda can be Glare'd, and Encore Glare is no laughing matter (unless the opponent doesn't switch).
 
Not too experience in competitive play, but what about this

Name: Offensive W/Seed
Nature: Timid
Ability: Contrarian/Perversity
EVs: 4 Def / 252 SpA / 252 Spe
Item: Leftovers
move 1: Leaf Storm
move 2: Hidden Power [Fire]
move 3: Twister
move 4: Leech Seed

Twister's not powerful, but with a maxed out SpA, it's dealing about 214 (random # is 100) to a max SpD Dragonite, which is over half its MAX HP. I don't know how dragons are played competitively, but I'd imagine the majority isn't soaked with defensive stats.
Leaf Storm for obvious abuse, HP Fire for coverage, and Leech Seed....I'm actually not sure.
 
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