np: OU Suspect Testing Round 2 - Who am I to break tradition?

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I don't understand this. Isn't the point of using a weather move to get rid of rain so you're not getting outsped and destroyed by everything? If I have a swift swim sweeper out and your hail tentacruel is your check to it, you'd be forced to use it even if my politoed is alive or else you'd get swept anyway.

No no, you misunderstood me. In the scenario you just gave, I wouldn't use Hail until your Politoed has died. Then I use Hail to get rid of Drizzle for the rest of the match, rendering your sweepers (somewhat) useless.

Overcentralization is one of the factors for banning whether you accept it or not. You say "broken" but what does broken mean? Does it mean it has no counters because lots of what's in Ubers has OU counters. They are banned because if they were in OU, then every team would need to pack those counters which limits team diversity. That's banning due to overcentralization. Same thing with rain.

That's not banning due to overcentralization. Overcentralization is a possible symptom of a broken Pokemon, it is not the cause. That's backwards. A broken Pokemon can produce overcentralization because if it is too good not to use then people will undoubtably play it, but we don't ban based on overcentralization because otherwise we would have banned Blissey in early Gen IV, Garchomp in early Gen IV, and Scizor in late Gen IV. And we also don't ban Pokemon based on whether or not they have counters; Ludicolo has been THE Kyogre counter for a long time, but it doesn't mean Kyogre isn't broken. Ludicolo or not, there would be absolutely no excuse not to run Kyogre in OU if it was allowed, because you'd lose without it.

Basically, if an element of a game becomes so powerful to the point where it is required to play regardless of skill level in order to win, that's the point in which it needs to be banned. Pokemon is unique by comparison to other competitive outlets, and so there are other acceptable alternative bans or rules, such as the clauses placed on evasion or OHKO moves.



Which is what is happening. The game is revolving around rain. You either use rain or you use the best contender against rain which is sand. I don't understand why you can't see that just because it's not as clear cut as "use rain = win; don't use rain = lose".

I do not feel it is that cut and dry. I feel there is room for more exploration in team building besides "pick Politoed or Tyranitar/Hippowdon and start building." I think some other users would agree with me.

Let me put it this way. If Kyogre became OU, let's say 90% of the people would use it (10% don't like rain so they don't). Let's say the only OU counter is CM Blissey. Therefore 100% of the teams would use CM Blissey or they lose. CM Blissey usage is higher than Kyogre usage and because of this, having kyogre doesn't mean you instantly win every battle. Does that mean kyogre is not broken because using kyogre =/= win? Is it not broken because it is not the #1 OU pokemon? (btw in this example kyogre = rain, blissey = sand if you didn't pick that up).

Reading this hurts my head, to be honest.

Usage does not determine if a Pokemon is broken, therefor whether or not if it is #1 is irrelevant. Also, whether or not Blissey is a would be counter to Kyogre is irrelevant because the fact is is that if you didn't use Kyogre yourself, Blissey or no Blissey, you'd lose substantially more than those who did. You'd be a fool not to use Kyogre. You pack Blissey to deal with Kyogre? Other players are going to be doing that too, plus packing Kyogre, along with ways to deal with other Blissey.
 
according to the usage charts heres what i found out. Im not siding with any side, just thought it would be interestint to note this.
SAND: tyrannitar is #7 in usage (%10.22) and Hippowdon is #17 (%6.85)
#s 4(%10.99) #5(%10.90) #6(%10.34) and #11(%8.54) are dory, nattorei, garchomp and scizor respectively, all sand abusers
RAIN: Politoed is #24 (%6.15) while Kingdra is #25 (%6.09).
Vaporeon is #40(%4.68) Ludicolo is #59(%3.19) and kanutops did ot make it to the top 63 ou.
According to my calcs, perma sand is around %17 and the abusers are around %30 if they are in the sand team while perma rain is %6 and the abusers are 7 to 12% asuming the rain abusers i did not mention
Sorry if i forgot anything and again, this is just something interesting to note
 
No no, you misunderstood me. In the scenario you just gave, I wouldn't use Hail until your Politoed has died. Then I use Hail to get rid of Drizzle for the rest of the match, rendering your sweepers (somewhat) useless.

Then essentially as long as I keep my politoed alive, your pokemon has 1 useless move for the entire game.

If that's your solution to rain teams then you're getting swept and already lost half your team because you're not using it or can't use it effectively until politoed is dead. Then tell me this isn't a gimmick solution to rain.

It's basically like saying I'm not gonna use rapid spin until your SRer is dead because you can just set it again. Meanwhile, all my pokemon are SR weak and lose a chunk of health switching in.

That's not banning due to overcentralization. Overcentralization is a possible symptom of a broken Pokemon, it is not the cause. That's backwards. A broken Pokemon can produce overcentralization because if it is too good not to use then people will undoubtably play it, but we don't ban based on overcentralization because otherwise we would have banned Blissey in early Gen IV, Garchomp in early Gen IV, and Scizor in late Gen IV. And we also don't ban Pokemon based on whether or not they have counters; Ludicolo has been THE Kyogre counter for a long time, but it doesn't mean Kyogre isn't broken. Ludicolo or not, there would be absolutely no excuse not to run Kyogre in OU if it was allowed, because you'd lose without it.
It makes me wonder if you know what overcentralization is. Being used a lot doesn't mean it's overcentralizing. Having very few counters and forcing these counters to be put into teams or risk losing because you don't is overcentralizing.

Blissey is not overcentralizing because you can use a huge variety of physical attackers to kill it. Scizor is not overcentralizing because there are a lot of counters that can wall it/outspeed it. Garchomp is overcentralizing because it has very few guaranteed counters and teams in early gen IV usually had to pack 2 walls and a revenge killer just to stop it rampaging through a team. SD Yache chomp particularly could take out at least 1-2 pokemon on even prepared teams before going down which is why garchomp was banned. It was overcentralizing, forcing all teams to carry more than 1 way to deal with it, the same thing rain is doing now.

Basically, if an element of a game becomes so powerful to the point where it is required to play regardless of skill level in order to win, that's the point in which it needs to be banned. Pokemon is unique by comparison to other competitive outlets, and so there are other acceptable alternative bans or rules, such as the clauses placed on evasion or OHKO moves.
Nothing is ever "required to play" in order to win. In a game with as many options as this, there are always bound to be counters to everything. What matters is how many counters something has and what would happen if you don't use those counters.

Garchomp and salamence were never required on teams to win. If you brought an Uber down to OU, it would not be required to win. As long as you have a counter to the said Uber, then it's quite easy to beat it. Like I said, If you've played PO's UU tier, you don't need to use lati@s to win, you just need to not let it sweep you. Doesn't mean lati@s isn't broken in UU.

Your reasons for banning something are clearly flawed. We ban based on power. If something is overpowered it gets banned. However power itself cannot be measured quantitatively. Who's to say what is too powerful and what isn't. What factors do we consider? Slaking is not overpowered despite having great base stats because of its ability. Mew is overpowered despite having the same stats as jirachi/celebi because of its movepool. There are too many factors. That's why things are banned based on overcentralization because power in turn causes overcentralization. If something is very powerful, it doesn't have very many counters. Those counters must then be used in every team to stop it overpowering said team, reducing the pool of available pokemon able to be used. Every team ends up with very similar pokemon setups therefore causing overcentralization of the metagame.

Usage does not determine if a Pokemon is broken, therefor whether or not if it is #1 is irrelevant.
Then why did you bring up the fact that sand is being used more than rain?

Also, whether or not Blissey is a would be counter to Kyogre is irrelevant because the fact is is that if you didn't use Kyogre yourself, Blissey or no Blissey, you'd lose substantially more than those who did. You'd be a fool not to use Kyogre. You pack Blissey to deal with Kyogre? Other players are going to be doing that too, plus packing Kyogre, along with ways to deal with other Blissey.
That's what you're assuming and again, as shown by the PO UU ladder, not true.
 
Okay, here's two examples to explain it more carefully:

1) Slaking has no technical counters, yet not broken in any means
2) Soul Dew Latias is hard countered by Blissey, but is considered broken
Skarmory is a technical counter. It switches in on any move it has safely and can both recover stall and set up on its idle turns. CB Fire Punch is the strongest move it has vs. Skarm, but it has to predict and it's not strong enough to deter the switch-in. (53.9% - 64.1%)

Dusknoir is also a technical counter. CB Shadow Claw does 59.2% - 70.1% and it can easily Pain Split to steal your massive HP, survive the next attack for a burn, and keep stalling it out until it dies.

Vaporeon is yet another technical counter. CB Return maxes out at 82.5%, which is not enough to KO after Rocks. And guess what? Wish/Protect, Wish/Protect, Wish/Protect. Once I'm safe, I'll 3HKO with Surf.

And hey, let's add Rotom-A while we're at it, who cannot be OHKOed by Shadow Claw either. (71.1% - 84.2%) Burn/Pain Split just like Dusknoir.

That's assuming the worst case scenario for all of these Pokemon. Most of the time, he'll be using Return or Earthquake, which does nothing to most of them, and other Wish stallers or walls with instant recovery he can't OHKO can do the same.

Without Truant, he can 2HKO these Pokemon. But because of Truant, he can't 2HKO anything.
 
Then essentially as long as I keep my politoed alive, your pokemon has 1 useless move for the entire game.

If that's your solution to rain teams then you're getting swept and already lost half your team because you're not using it or can't use it effectively until politoed is dead. Then tell me this isn't a gimmick solution to rain.

It's basically like saying I'm not gonna use rapid spin until your SRer is dead because you can just set it again. Meanwhile, all my pokemon are SR weak and lose a chunk of health switching in.

I think what Ulevo meant was that since you can see opposing weather inducers but not movesets - people will often sac their weather inducer early on for a free switch if the opponent has no perma-weather inducer. By hiding the move Hail until this happens, you can then rid yourself of Rain for the whole match.

Of course if they don't sac their Politoed then you may want to use Hail as you would Rapid Spin, to remove the threat temporarily, so both scenario's are right depending on what the Rain player does with their Toed.
 
SJCrew, in your experience, where has sun shown itself to be broken? Does sun share a "core" of speedy sweepers that are unstoppable by one pokemon as rain has apparently shown? Does the added coverage of hidden power allow them to become ultimately uncounterable? Do you have to run "bad" or otherwise "useless" pokemon in order to counter a sun team? I am asking sincerely, as I am a sun user and while I believe sun to be a viable weather, I do not see it steamrolling all and every strategy with relative ease.
Chlorophyll sweepers are still ridiculous. Garbage Pokemon that you could never have gotten away with using in 4th gen are suddenly good now and can steamroll through teams just as easily as Rain teams. Probably easier because they have better movepools than the average Rain sweeper and none of them are walled by Nattorei. I know of at least four with access to Sleep Powder.

Now that Growth is good, just about everything can be a mixed sweeper. Victreebel, Venusaur, Exeggutor, Shiftry, you name it. I've never had a problem with Stall if I could keep it Sunny and get a +2/+2 in.

Also, Blaziken. That thing is fucking broken under the Sun. All he needs to run are his STABs and a good SD to run over teams. Once he has a +2, good luck. Your best bet is to wait until he kills himself with Flare Blitz (or that your opponent doesn't understand when HJK would be the more appropriate move lol).

Sun's problem has always been Ninetails and the players using it. NP sweeper is not going to cut it in this metagame, you'll just get Pursuited by Tyranitar and EQ'd by Hippowdon. Defensive Tales is where it's at. Also, you should be much less prudent about switching in on Politioed, considering he's pretty weak and Sun makes you not weak to his attacks anymore.
 
Skarmory is a technical counter. It switches in on any move it has safely and can both recover stall and set up on its idle turns. CB Fire Punch is the strongest move it has vs. Skarm, but it has to predict and it's not strong enough to deter the switch-in. (53.9% - 64.1%)

Dusknoir is also a technical counter. CB Shadow Claw does 59.2% - 70.1% and it can easily Pain Split to steal your massive HP, survive the next attack for a burn, and keep stalling it out until it dies.

Vaporeon is yet another technical counter. CB Return maxes out at 82.5%, which is not enough to KO after Rocks. And guess what? Wish/Protect, Wish/Protect, Wish/Protect. Once I'm safe, I'll 3HKO with Surf.

And hey, let's add Rotom-A while we're at it, who cannot be OHKOed by Shadow Claw either. (71.1% - 84.2%) Burn/Pain Split just like Dusknoir.

That's assuming the worst case scenario for all of these Pokemon. Most of the time, he'll be using Return or Earthquake, which does nothing to most of them, and other Wish stallers or walls with instant recovery he can't OHKO can do the same.

Without Truant, he can 2HKO these Pokemon. But because of Truant, he can't 2HKO anything.

Yeah, yeah, yeah okay. Slaking was on hindsight a bad example. Let's just use something rounded like Dragonite. Most people didn't think it was broken, but it had no counters.
 
Betanoob's (I'm actually nr 9 or 10, can't check because server apparently crashed, with 1322 rating atm but whatever) input:
I feel there is room for more exploration in team building besides "pick Politoed or Tyranitar/Hippowdon and start building." I think some other users would agree with me.
I'm one of those. While I do use Sand currently, I've earned a significant amount of my ladder points with a simple balanced team with basically no "rain counter" bar nattorei, and stopped using it basically only because of manaphy who seems to destroy every non-weather team I build. Another user is rather successful wih a hail team, which has brought him to 1314, equaling nr 12 currently. I've also seen Panamaxis with a non-weather team, and he's rather high on the ladder iirc.

About PO statistics: While he playerbase is not actually significantly (if at all) worse, they are not really relevant because the metagame is a lot different, with less weather and things like Birijion almost never used. They can be used as a rough estimate, but do not really prove anything about smogon's metagame.

I also don't think rain is broken; from my experience it's really only manaphy, who is very hard to counter and can wear those down rather easily. I haven't had much problems with Kingdra or ludicolo and barely see any Kabutops on the ladder, without actively (as in I didn't put things on my teams to specifically beat rain) preparing at all I've also used it myself and wasn't really pleased with the results, but that's probably mainly because I'm terrible when playing rain for some reason.
 
Chlorophyll sweepers are still ridiculous. Garbage Pokemon that you could never have gotten away with using in 4th gen are suddenly good now and can steamroll through teams just as easily as Rain teams. Probably easier because they have better movepools than the average Rain sweeper and none of them are walled by Nattorei. I know of at least four with access to Sleep Powder.

You say that like there's a problem with "garbage" pokemon who were bad in Gen 4 being good in Gen 5. Why is it that Venusaur doesn't deserve a solid place in OU, for instance, and instead should be banned or fall back into the disuse it had in gen 4 by Sun's banning, as you alluded to previously?
 
You say that like there's a problem with "garbage" pokemon who were bad in Gen 4 being good in Gen 5. Why is it that Venusaur doesn't deserve a solid place in OU, for instance, and instead should be banned or fall back into the disuse it had in gen 4 by Sun's banning, as you alluded to previously?

Because SJ is saying that without Drizzle, Venusaur will be broken.
 
i did plenty of steamrolling with leafeon in gen IV :P
the differance between chlorophyll and rain dance is... there isnt a full teams worth.
i use venusaur and leafeon, only 2 chlorophyll abusers that seem any good to me one is specal one is physcial so adds a nice balance to the procedings,
 
...no, I don't. It was merely a harmless observation. Don't make up your own contexts.

It honestly gave me that impression. Garbage is subjective anyway, so choose your words more carefully if you don't want people to assume as to your context.
 
It honestly gave me that impression. Garbage is subjective anyway, so choose your words more carefully if you don't want people to assume.

Like what I did a few pages back when you said to "ban the abusers"?
Ah, I jive.

Anyway, I do have to agree with SJ that the new Growth and Sleep Power can make Sun sweepers arguably more dangerous than rain sweepers.

I honestly think that the problem with Sun is the inducer. Not only is it the most frail of all 5 inducers, but it is SR-weak. Sun will absolutely wreck things, but the trouble is keeping it up, even more so than with the other weathers.
 
Like what I did a few pages back when you said to "ban the abusers"?
Ah, I jive.

Anyway, I do have to agree with SJ that the new Growth and Sleep Power can make Sun sweepers arguably more dangerous than rain sweepers.

I honestly think that the problem with Sun is the inducer. Not only is it the most frail of all 5 inducers, but it is SR-weak. Sun will absolutely wreck things, but the trouble is keeping it up, even more so than with the other weathers.

Haha, fair point, I had explained what I meant earlier in the thread but it was probably buried by that point :P.

True, Growth and Sleep Powder are unique to the Chlorophyll abusers, however Kabutops and Ludicolo can SD to similar effect - though admittedly not mixed. Swift Swimmers get the dual STAB on a move up to as powerful as Hydro Pump, however, whereas Chlorophyllers get their HP Fire or rarely Weather Ball boosted by the Sun, and no boost to their own STAB, which may counteract the boons of Growth and Sleep powder.

Ninetales is indeed an issue. Not necesarily in her role - she can prove useful to the team and not an utter liability - but as you say her survivability. It is not too hard to keep Sun up to be honest, with the proper support, but certainly it is much easier to bring Politoed in that Tales, and to keep doing so. This perhaps would serve to keep it in check as a whole.
 
I think what Ulevo meant was that since you can see opposing weather inducers but not movesets - people will often sac their weather inducer early on for a free switch if the opponent has no perma-weather inducer. By hiding the move Hail until this happens, you can then rid yourself of Rain for the whole match.

I'm glad someone is paying attention.

Then essentially as long as I keep my politoed alive, your pokemon has 1 useless move for the entire game.

First of all, you won't have any idea that I have Hail, or Sunny Day, or Sandstorm on any of the movesets I'm carrying. Why would you keep Politoed out of battle if you didn't see Tyranitar/Hippowdon/Ninetales on my roster?

You won't, because that's not how competitive Pokemon is played. It's quite easy to play verbal warfare in a Pokemon argument and just say you'll be keeping your Politoed alive all the time. Politoed is there to induce weather, and while it has other uses, it isn't there for much else. You'll be forced to sacrifice it mid battle, or you'll be mindgamed in to losing it, or it will be trapped, or die from residual damage via phazing. However you want to come to the conclusion that your Politoed is going to die, it will eventually. So don't hypothetically pretend you're going to keep your Politoed in your back pocket the whole match when you see no weather formers on the opponents team--you won't, because no one else does.

If that's your solution to rain teams then you're getting swept and already lost half your team because you're not using it or can't use it effectively until politoed is dead. Then tell me this isn't a gimmick solution to rain.

There will be moments when you will be forced to switch, and most intelligent players will send in their weather inducer seeing there is no threat of the weather changing as a sacrifice to keep their sweepers or walls healthy. In all likely hood, Politoed will be sent in and eventually will be taken out.

It's basically like saying I'm not gonna use rapid spin until your SRer is dead because you can just set it again. Meanwhile, all my pokemon are SR weak and lose a chunk of health switching in.

A more accurate example would be that it is similar to refrain from laying down Spikes and Toxic Spikes until their Rapid Spin user is gone, otherwise you'll simply be wasting turns. Of course this isn't as much of a concern due to Ghost types.

Your logic is also flawed because the Rapid Spin user would have every reason to use it before hand because the opponent wastes two turns to set up Stealth Rock again (the turn switching, and the turn to use Stealth Rock) while the Rapid Spin user also takes two turns to get rid of the entry hazards.

Weather on the other hand only needs a switch, so if the user doesn't want to continue to waste turns AND ruin the edge he has by keeping an option to remove weather in his back pocket a secret he has to wait for the Politoed to die. It's that simple.

Please don't use silly analogies.

It makes me wonder if you know what overcentralization is.

Overcentralization is the term used to describe the phenomenon of a dominant Pokemon having a systemic effect on the metagame in such a way that it becomes of a higher priority as a threat than others, and thus rises in usage to reflect that. This can also be the case for specific moves, items, Pokemon combinations or archetypes.

Being used a lot doesn't mean it's overcentralizing. Having very few counters and forcing these counters to be put into teams or risk losing because you don't is overcentralizing.

Yeah. Because people really had a problem with Wobbuffett in DPPt when it was unbanned during the suspect test. /sarcasm

If the Pokemon is a dominant threat, but it doesn't see usage (which it will, but that's not the point), exactly how is it going to command other players to prepare for it? It won't.

As for those examples I cited, ALL of them were overcentralized during their peak usage, and most if not all of them were topics of discussion for suspect testing among #stark members at some point in time. They shaped their metagames at that time because they were overcentralizing, and the metagame changed to manage that threat.

Nothing is ever "required to play" in order to win. In a game with as many options as this, there are always bound to be counters to everything. What matters is how many counters something has and what would happen if you don't use those counters.

You wouldn't consistently beat other players by ignoring a blatantly overpowered and broken Pokemon while they continue to abuse it. I really have no idea how you fail to understand this. It's really just that simple. Will you ALWAYS win? I'd be inclined to say that you might have a fluke victory every once in a while. That doesn't matter in a game where your competitive success is measured by how well you rank up against other players who constantly grind their way up a ladder.

Play to win. If you have something broken, abuse it. It's not complicated.

Garchomp and salamence were never required on teams to win.

And I never said I agreed with their tiering. Fancy that?

If you brought an Uber down to OU, it would not be required to win. As long as you have a counter to the said Uber, then it's quite easy to beat it. Like I said, If you've played PO's UU tier, you don't need to use lati@s to win, you just need to not let it sweep you. Doesn't mean lati@s isn't broken in UU.

Certain Ubers would have varying degrees of potency as to how high they would increase your success rate by using them over other players who wouldn't or couldn't use them on their team. The point is that all of them (or at least all the ones that actually deserve to be on the list) would raise your likelyhood of winning over other players lacking that Pokemon considerably to a point where it would be a stupid idea not to use them.

Your reasons for banning something are clearly flawed. We ban based on power. If something is overpowered it gets banned. However power itself cannot be measured quantitatively. Who's to say what is too powerful and what isn't. What factors do we consider? Slaking is not overpowered despite having great base stats because of its ability. Mew is overpowered despite having the same stats as jirachi/celebi because of its movepool. There are too many factors. That's why things are banned based on overcentralization because power in turn causes overcentralization.

I don't feel like explaining myself again. I'm just going to refer to Wobuffett yet again and be done with it. Salamence (although I disagree with banning that) fits a similar description.

Then why did you bring up the fact that sand is being used more than rain?

Because overcentralization is a possible indication, not the underlying basis in which we decide a tiering process. If sand is statistically dominating over rain, it doesn't automatically mean Drizzle isn't suspect, but it's a good indication. I don't see how this is hard to understand.

I also said this because people were making it seem as if rain was EVERYWHERE, which it clearly isn't.

That's what you're assuming and again, as shown by the PO UU ladder, not true.

We're not discussing Borderline and Underused. We're discussing Uber and Overused. Thank you.
 
^lol Benlisted

Anyway, would it kill people not to make huge-ass posts with quote-reply over and over? (Don't do reply-in-quote; it looks much, much worse.) I feel like the quotes aren't even adding any meaning to the content. I know that it takes a significant amount of effort to clean up posts after doing them, but it also takes a lot of unnecessary effort to read them.
 
Benlisted said:
Haha, fair point, I had explained what I meant earlier in the thread but it was probably buried by that point :P.

okay_sure_ya_totally_not_hat-p148697230871213050qifr_152.jpg


um-hum ya


True, Growth and Sleep Powder are unique to the Chlorophyll abusers, however Kabutops and Ludicolo can SD to similar effect - though admittedly not mixed. Swift Swimmers get the dual STAB on a move up to as powerful as Hydro Pump, however, whereas Chlorophyllers get their HP Fire or rarely Weather Ball boosted by the Sun, and no boost to their own STAB, which may counteract the boons of Growth and Sleep powder.

However, think about the difference in stats between them. Things like Venusaur are so bulky that you can't revenge like a Kabutops. Not to mention that most Chorophyll users have superior type coverage than most Swift Swimmers. Although as far as raw power goes, Rain is better.


Ninetales is indeed an issue. Not necesarily in her role - she can prove useful to the team and not an utter liability - but as you say her survivability. It is not too hard to keep Sun up to be honest, with the proper support, but certainly it is much easier to bring Politoed in that Tales, and to keep doing so. This perhaps would serve to keep it in check as a whole.

Agreed. Tyranitar, Hippo, and Toed can come in on a number of things. Ninetales can come in on........ well, Nattorei at the very least. And Ninetales also has lower attacking stats than the others (Toed beats it at Sp Atk). It has support options, but they are generally out-classed by the options of other inducers (Stealth Rock, Encore, etc).

Simply put, as good as sun is, it has the worst inducer which cripples the weather as a whole.





edit: ^^^ sorry capefeather
 
It honestly gave me that impression. Garbage is subjective anyway, so choose your words more carefully if you don't want people to assume as to your context.
Alternatively, you could have just payed attention to the relevant parts of the post that explained that these formerly bad Pokemon are extremely dangerous now that their active weather doesn't automatically cancel out after a set amount of turns.
 
I really question why Sun is being brought up at all in these proceedings. I don't find any of the abusers (or Ninetales for that matter) difficult to deal with. With Venusaur, its coverage can only be so good, so it can always be walled, and Ninetales is even crappier than Toed defensively. I don't see why sun would ever need to be banned, and as a counter to Drizzle it is, in a word, abysmal.
 
I really question why Sun is being brought up at all in these proceedings. I don't find any of the abusers (or Ninetales for that matter) difficult to deal with. With Venusaur, its coverage can only be so good, so it can always be walled, and Ninetales is even crappier than Toed defensively. I don't see why sun would ever need to be banned, and as a counter to Drizzle it is, in a word, abysmal.

No one was making any progress in the rain discussion. None.
At least there is a civilized discussion now.
 
^lol Benlisted

Anyway, would it kill people not to make huge-ass posts with quote-reply over and over? (Don't do reply-in-quote; it looks much, much worse.) I feel like the quotes aren't even adding any meaning to the content. I know that it takes a significant amount of effort to clean up posts after doing them, but it also takes a lot of unnecessary effort to read them.

Lol sorry, I like to quote so that people can understand the context of my reply, as with such long arguments it's easy to forget what the person replying to you was referring to. I'll try and minimise my massive ones from now on, however. Is this post as an example okay?

um-hum ya

However, think about the difference in stats between them. Things like Venusaur are so bulky that you can't revenge like a Kabutops. Not to mention that most Chorophyll users have superior type coverage than most Swift Swimmers. Although as far as raw power goes, Rain is better.

Agreed. Tyranitar, Hippo, and Toed can come in on a number of things. Ninetales can come in on........ well, Nattorei at the very least. And Ninetales also has lower attacking stats than the others (Toed beats it at Sp Atk). It has support options, but they are generally out-classed by the options of other inducers (Stealth Rock, Encore, etc).

Simply put, as good as sun is, it has the worst inducer which cripples the weather as a whole.

Lmao @ hat XD. Anyway, true, Kabutops is quite frail and its typing makes it very susceptible to revenging by Mach Punches in particular, and that venusaur is reasonably bulky. However in the case of Ludicolo for example, its bulk if pretty significant too and it's typing is very advantageous. Tangrowth is incredibly bulky and powerful but also hellishly slow, Mebukijika and Victreebel are very frail but otherwise excellent, and Kingdra is simply balanced and doen't excel at anything too much stat-wise. In terms of stats/typing both weathers have quite a variety amongst their top abusers, though I'll give you that Rain can be somewhat more frail overall, and easier to revenge. In terms of coverage, you're probably right that type coverage is better for chlorophyll abusers - but Sun does have severe issues with being walled by either Heatran or Dragon types who laugh at Fire/Grass moves and require different attacks to counter. Water being such a good neutral type as well as the Rain boost to it is ofc a huge boon too though.

And aye, for sure Power Swap Overheat, WoW, Hypnosis etc are far worse than SR, Encore or the like, albeit not useless. It doesn't help that in the role Tales is forced into it would very much like support moves over offensive ones. In terms of switching in, for Sun a slow U-turner can be invaluable for this very reason, though holding a balloon lets it come in somewhat easier.
 
Alternatively, you could have just payed attention to the relevant parts of the post that explained that these formerly bad Pokemon are extremely dangerous now that their active weather doesn't automatically cancel out after a set amount of turns.

Fair enough, I should have also addressed the points in your post too. You say a lot about Sun's benefits, but what about it's counters? As I've alluded to in reply to Slimman, Dragons and Heatran pose significant issues to chlorophyll sweepers, and without the additional speed a lot of Fire types are easily revenged. When played as well as the Sun team, many more standard teams that have been constructed with at least a small consideration for Sun and a knowledge of how it works seem to have things capable of dealing with it. I can't see it being as overcentralising as Rain seems to be, but please elaborate if you disagree.

Blaziken admittedly may not be one of the slow Fire types, but since it is not so different under Sun as say a chlorophyll poke is, can the additional 50% boost in power to Fire moves really push it into broken territory? Does that net it significant 2HKOs on potential counters?

I'll just point out that I was responding to your recent post also in the context of the former one you made, in which you said: "Without Nattorei, I severely doubt there would be any valid arguments as to whether or not perma-Rain is broken in this metagame. After that, Sun has to go too. Once they do, we can get to the real meat and potatoes of the Gen 5 metagame we've all been waiting to play." Hopefully that makes it a little more understandable as to why I responded as I did.
 
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