Get over yourselves people and realize...
Rain Dance Teams were in gen 5 before Drizzle.
We saw that they were obviously not broken, and it caused no problems at all... in fact it was even harder to set up and sweep than last gen. 8 turn swift swim was doing the same with three pokes that a single boosted sweeper often did by itself. In gen 5!
So please stop arguing that it hasn't been tested, and we should do a meta without swift swim... we already have seen this.
Please stop saying that Kingdra, Kabu, and Ludi are broken with both drizzle and rain dance, because it was obvious to anyone who played gen 5 before drizzle that it wasn't broken with rain dance.
Please, list all of these playstyles that would be gone from banning drizzle. I can't think of a single one, since I can still think of plenty of ways to play rain stall (not as well, but it was never good anyway) in 8 turn rain.You may have to tweek your sets, but with 8 turns you should be able to effectively toxicstall out a poke if you have tspikes down.
And last... Actually rebut this post if you feel anything but drizzle should be banned (as far as rain goes). You guys keep ignoring the posts where we ask for a list of the playstyles, and ignoring the posts where its said that rain was already used without drizzle in gen 5. Ignorance is bliss, but you need to address the real issue here, not correct technicalities in other people's arguments. Hell, People have even corrected me, quoting some things i've said and ignoring the parts where I mention the gen 5 (in fact going as far as saying gen 4 was a bad reference when i was drawing a conclusion to the gen 5 that was without drizzle) and without mentioning that there are no playstyles that will be completely lost if drizzle is banned.
There's a good amount less ignoring going on now and a lot more not reading the rest of the posts and jumping in at the end just to save time. Its isn't really up for debate if drizzle+swift swim is too much really, its all been more of a question of which to get rid of. Its also not that you can't find individual counters, its that you can't find counters that work for the whole style. You bring in a bulky grass? there's nothing forcing them to use their swift swimmers right away to kill it... they can come in any time with the buff, so who cares if you have a counter to 1 or 2 of them? They'll just bring in something else... and the problem is that they can get the equivalent of an agility boost almost any time durring the game unless you run a different auto-weather pokemon. Then, if you run a way to stop their weather, it becomes a game of who kills the other's inducer first.
Sand is also something to be considered, but not really in respect to rain. They aren't the same, so they need to be treated separately. If we apply the same system of looking to see where the problem is and fixing that, it will not be broken anymore... but it shouldn't be looked at as a downside to banning drizzle. No one will run politoed just to change weather, and no other option will offer a direct solution to sand... It will have to be balanced on its own, as does everything else in the meta.