Creative (and good) Movesets (READ THE OP FIRST)

Status
Not open for further replies.
Taking into account the idea raised about speed (that is, that a slower substitute is far more likely to get the job done), I suppose a better Nature for Kojondo in this set would be Relaxed, Sassy, or Brave (cuts Speed, raises one of his more necessary stats)

Or would a Speed raising nature be better of Kojondo's mind games? Either way, Relaxed/Sassy/Brave would be alright for Kojofu.

I'd definitely use a +ve with Kojondo, if you want a slow Sub passer go with his Prevo. It lets him revenge a lot of things nicely, and although a fast sub isn't ideal the fast U-Turn is essential to force your opponent to predict.

Not to mention, it doesn't matter too much if your Sub is destroyed by a prediction, the next turn you can simply U-Turn away anyway to recover the lost health.
 
Indeed. I like how each of his evolutions serves a different niche, while still revolving around the central idea of regenerating Substitutes. Kojofu is a bulkier straight Baton Passer, who can take a hit or two, while Kojondo is a tricky little weasel who forces the enemy to predict whether he's going to Substitute, U-Turn away, or just kick him in the face. I should keep the two strategies seperate, not try to turn Kojondo into Kojofu.

...I'm sorry, but what is a "+ve"? You mean a Speed raising Nature?
 
@ Alphatron
Unfortunately, the power is doubled before the Technician boost. So it's not a base 165 power move, it's only a base 110 move. Furthermore, I would put something like a Balloon on Scizor and switch it into a resisted hit, because it's not certain that the Occa Berry will be consumed, especially because Rain teams punish many fire-types and users of fire moves.

It isn't? Yikes, I thought that technician applied before the move doubled itself in power. That defeats the purpose then.

By the way, I'm not sure if Sceptile can use Thunderpunch with Unburden.
 
Hm. Here's a really crazy idea:

497.png
Jalorda @ Leftovers
Overgrow
Careful Nature
Substitute
Leech Seed
Coil
Leaf Blade/Toxic/Dragon Tail.

Yeah. An Overgrow Jalorda. Bear with me here.

See, he's a SubSeeder. I'm enamored by the fact that he's both a bit bulky and speedy, which lets him put up Substitutes and Leech Seed fast. In addition, he also has Coil, which boosts his Attack, Defense (hence the Special Defense nature) and his Accuracy, which means that he can raise Leech Seed's accuracy to the point of certainty.

Now, I hate using "surprise factor" in justifying a moveset, but I feel like he has his own merits, so I'll mention it: I doubt anone will expect Subseeder Jalorda instead of the ridiculously common Leaf Storm Jalorda. However, the surprise only works for one move.

Now, the last attack is a bit of a matter of taste. Leaf Blade gives Jalorda a STAB that benefits from Coil. However that leads to him getting walled by Grass types, who are immune to Leech Seed and resist Leaf Blade. Toxic accelerates his ability to kill stuff with status, but that leaves him completely unable to harm Grass/Poison types, or Nattorei. Dragon Tail also benefits from the Attack and Accuracy boosts from Coil, and allows him to force out things that are immune to Leech Seed.

He's good when combined a hazard-user, especially if you choose to use Dragon Tail.
 
Subseeding Jalorda isn't half bad, especially with T-Spikes support and Coil to boost its Def and Seed's accuracy. Problem is that D-Tail doesn't suynergise well with Toxic and Leech Seed, so I'd run Glare instead so you can cripple sweepers, or HP Ice to deal with Grass types.
 
Oh, didn't think about Glare. I guess I'm just afraid of having to switch every time a Nattorei or Venusaur or something so much as looks at me.
 
Oh, didn't think about Glare. I guess I'm just afraid of having to switch every time a Nattorei or Venusaur or something so much as looks at me.

Actually, if T-Spikes are being used, Glare will mostly be useless. HP Fire may help against Natt over HP Ice.
 
i like fast pokes, and a bulky fast sub-seeder is cool, personally i'd take advantage of coil as much as possible so personally, i'd just run d-tail

and as of right now, i've made this lead that, well, i haven't really seen anyone else try

Donphan @ mental herb/lum berry
sturdy
adamant/jolly
252Att/252Spe/4anything
~earthquake
~stealth rock
~endeavor
~ice shard

The goal here is to either garentee stealth rock, and/or kill your opponent's politoed/ninetails. A problem is that against set-up leads, you either get up stealth rock or garuntee a kill; however, most set up leads... well... set up so you can usually get both (assuming you're facing blaziken/urgumasu). against politoed, i've fought two types, bulkier ones that you outspeed (weird huh?) and offencive ones that you can get a nice endeavor against. Over all, he's been an awsome dedicated lead, even with team preview.
 
You are using Abomasnow on a sand team? Kudos to you for your originality! May I ask what pokemon are on your team? It seems to me as though someone who notices an Abomasnow on the opponent's team would be extra careful with their gliscor or randorosu anyway, so I like Giga Drain for miscellaneous rain abusers. If you are using a Focus Sash, you might want to experiment with moving some EVs over to special attack just for that extra oomph. Abomasnow is pretty underrated, especially against rain teams (just watch out for nattorei). There are some other moves you may want to consider such as Ice Shard or Focus Blast. Personally, I enjoy using a sub-seeder variety of abomasnow, but that might not work with your team. You could also try using nattorei with Sunny Day if you want to screw over rain teams and gliscor. Also, I see a lot of sand teams using special-attacking tyranitar if you want a special attacker. Or you could try out Focus Sash empoleon or something like that.


Rankurusu, Hippowdon, Gliscor, Doryuuzu, and Tentacruel.

The sash is for if they use Ninetales or Politoed. It catches SO many teams off guard mainly because of team preview.
 
I remember the old Choice Specs Machamp I made last generation for lols, And this thing was just Amazing! Caught so many people off guard.
068.gif
Machamp @ Choice Specs
Evs:4 Atk/ 252 SpA / 252 Spe
Nature: Modest (-Atk, +SpA), Mild (-Def, +SpA)
Abillity: No Guard
~Fire Blast
~Focus Blast
~Hidden Power [Ice]/[Rock]/[Electric]
~Vacuum Wave/ Dynamic Punch

So many people would be surpprised by this set, sending in skarmory to take a fire blast or a focus blast head on. Not to mention both have perfect accuracy thanks to NoGuard. Or a gyrados whos tore up by Hidden power. Vacuum wave was for priority or dynamic to hit special walls. I know this set seems so gimmicky, but the surprise factor and look on your opponents face is too much to handle.
 
Seeing the Psycho Shift/ Draco Meteor sets made me look into options. Anyone think Honchkrow could work with Superpower and Psycho Shift? I can't really think of a good spread or movesets to go along with it, but I know those two moves are about all you'd use. Lowering defense and attack would be really helpful against literally anything that would switch in, aside from maybe Blissey (not that one would be switching into a Honchkrow, and it would be taking a Superpower anyway).

Ideas?
 
Seeing the Psycho Shift/ Draco Meteor sets made me look into options. Anyone think Honchkrow could work with Superpower and Psycho Shift? I can't really think of a good spread or movesets to go along with it, but I know those two moves are about all you'd use. Lowering defense and attack would be really helpful against literally anything that would switch in, aside from maybe Blissey (not that one would be switching into a Honchkrow, and it would be taking a Superpower anyway).

Ideas?

Psycho Shift moves status, not stats. Power swap swaps attack alterations and guard swap defence, so the Honchkrow idea wouldn't work.
 
I actually really like this set, Barujiina is a terror defensively. But I don't see a need for both Psych Up and Whirlwind on the same set. Psych Up copies boost, Whirlwind erases them. I'd replace Psych Up with either Air Slash or Toxic. Any thoughts on this one?

You copy their stat boosts with Psych Up. If they switch out (or are Whirlwinded out), you still have those boosts, while they obviously have none anymore. The purpose of the set is mainly to keep Calm Mind boosters at bay, but a Toxic set could be acceptable as well, although for a different purpose.
 
A... Special attacking Machamp?

I must say, I would never see that coming. I still sort of feel that everything that set can do, a physical Machamp can do better by use of the Elemental punches, Stone Edge, and Dynamic Punch, but the surprise fctor is definitely interesting. Probably worth it just to completely fake-out a prediction.

This talk of "psycho shift" + Draco Meteor got me thinking of a way that it could work.

635.png
Sazandora @ Life Orb
(EVs spread between SP. Attack and Speed) Modest
Draco Meteor
Flamethrower/Fire Blast
Earth Power
Psych Up

Basic strategy: use Draco Meteor for extreme damage, and then use Psych Up to undo the stat drop. Flamethrower/Fire blast and Earth Power give type coverage to stop stuff that resists Draco Meteor.

This strategy could be applied to other things with similar moves. For example: Latios using Draco Meteor, or Exeggutor with Leaf Storm/Psych Up.
 
I like to run this Latias set;

Latias@ Draco Plate
Timid Nature
204 Hp, 108Def, 196 Speed
~Calm Mind
~Refresh
~Roost
~Dragon Pulse

This set is a bit of a throwback from a similar one in gen 4. The Ev's provide 352 HP 243 defense, and 335 Speed (enough to outspeed base 102's). I run only that much speed because I don't like speed ties with 110's and everything between these speed tiers isn't very threatening to this latias set. Draco Plate is ran over leftovers to 2HKO Blissey at +6, whom is set up all over by this set. Once it's few counters are gone this latias is pretty much impossible to stop barring the seemingly common crits.
 
Does Psych Up copy unboosted stats? I thought it only copied boosted or lowered stats...

Here's a link.

I don't know, actually. I don't have any way to test it right now, and both this site and bulbapedia are kind of inconclusive on the matter.

I would think that it would simply set your stat changes to equal the opponent's, whatever they are. I dunno. Too bad he can't also learn Flatter.

can someone test what happens if you use Psych Up after dropping one of your stats, on an opponent who hasn't changed any stats?
 
http://www.smogon.com/forums/showpost.php?p=2815391&postcount=1

Specs Machamp is o_o

Does Psych Up copy unboosted stats? I thought it only copied boosted or lowered stats...

Here's a link.

On PO, I know it returns your stats back to normal. I don't know if they researched it on the cartridge, though. Using Psych Up with a stat lowering move (like Draco Meteor, Superpower), seems kind of situational, and it could cost you a move slot for a coverage move. You can after all, just switch out to negate the losses.
 
What fourth move would Sazandora need? Dragon hits everything except Steel, and Flamethrower/Earth Power hit Steel.

The only thing that could concieveably slip through would be Heatran on a Balloon, and he loses that after the first NVE hit from Draco Meteor.
 
I've been experimenting for some time with the following Blaziken set:

257.gif

Blaziken@Leftovers
Speed Boost
Impish
252 HP / 148 Atk / 80 Def / 28 Spe
Protect
Swords Dance
Hi Jump Kick
Shadow Claw

Before you laugh your ass off, let me tell you this is by no means is meant to be bulky. It is meant to survive priority moves. Impish and 252 HP / 80 Def guarantee you survive an Aqua Jet from CB Azumarill after Stealth Rock damage, which is probably the strongest priority you'll ever face.

Come in mid to late game on something choiced or something that can't touch you and Swords Dance up. Generally, a none boosted, none SE physical move won't OHKO you, giving you another chance to set up SD.

Hi Jump Kick and Shadow Claw provide marvelous coverage. Shadow Claw takes care of Lati@s/Pringles at +4, who think they can end your sweep.

28 speed EVs nets you 203 speed stat, which hits 406 after two speed boosts, allowing you to out pace Pokemon who possess 404 speed (via Choice Scarf or Swift Swim). Rest in attack.

Of course, this isn't unstoppable, many things stop it cold, and status really hurts its survivability, but when used correct it can net you an effective sweep.
 
I faced an altaria earlier today in one of my matches... Don't know it's exact moveset but here's what I think it is:
Altaria @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest (+Sp Atk, -Atk)/Rash (+Sp Atk, -Sp Def)
- Draco Meteor
- Power Swap
- Flamethrower/Hidden Power Ground
- Roost/Earthquake

I played this guy in a gen 4 UU match, and he was really annoying. I killed him with a Sceptile from subseed, if i didnt have him, I would be screwed. I'm not even joking. Take out physical threats, or pair him with a physical wall, and he's pretty much just ready to screw the other team over. He uses Draco Meteor, and then Power Swap to give the -2 to the opponent. He used this guy against my CM Slowbro, and I never made it past +1 because of that thing. Flamethrower is there for coverage namely on levitating steels, skarmory, bug/steels, and nattorei. Ground moves give unresisted coverage with dragon except for skarmory and levitating steels, so that'd usually be better, except nattorei is more annoying. I've tried it out, screwed over an Ulgamoth. It's great, kudos to the guy who made it if you see this. He also used a wall arcanine (THAT SERIOUSLY WORKED.) I can't remember it's exact set, but this is pretty close:
Arcanine @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Roar
- Will-O-Wisp
- Morning Sun
- Flamethrower
It worked best for 4th Gen UU, because weather is littering every match in 5th gen. Because everyone's going to ban it off this round, just wait until the end of this month for the metagame to be screwed over, then go around walling things with your amazing arcanine. Make sure you have someone throw up some rocks spikes and t spikes (in any order) so roar is more effective. It's actually pretty bulky, and flamethrower was the most accurate STAB move that was strong and didn't cause recoil, so I picked it. Don't remember actually attacking, only remember roar, morning sun, and will-o-wisp.
Have fun walling things with arcanine then screwing over their special attackers with altaria.
 
Has anyone bother to try Sand Strength Body Purge Gigaiasu? Body Purge gives you the speed boost and lowers your weight making grass knot ineffective when coupled with the sandstorm special defense boost while you start striking with double STAB Stone Edge off a base 135 attack stat. Seems like it could work given how bulky the thing is. With a Jolly nature you can easily reach 326 speed, I think. However, you might want to invest in bulk as well.
 
http://www.smogon.com/forums/showpost.php?p=2815391&postcount=1

Specs Machamp is o_o



On PO, I know it returns your stats back to normal. I don't know if they researched it on the cartridge, though. Using Psych Up with a stat lowering move (like Draco Meteor, Superpower), seems kind of situational, and it could cost you a move slot for a coverage move. You can after all, just switch out to negate the losses.

Woah, Well ive never seen that before. I thought i had a very creative set. But he had it first so the credit goes to him.
 
Status
Not open for further replies.
Back
Top