If by ES you mean Extremespeed, Dragonite can get ES and DD.
Moxie is probably one of the most overrated abilities ever,
Why is it overrated? Maybe it is on Scrafty, but it would great for sweepers. The real problem isn't the ability but the distribution as well as it being compared to the other great ability options available, such as Intimidate.
I think he meant Earthquake Spiral, which is the Japanese for Moxie.
yeah well, i still pretend on reaching 1250 with it and i want to know the ability. i am dead serious.
BU is overall more reliable while capable of reaching the same(if not better) results by abusing what he is actually made to do: suck up hits and dish out more. serious question now though: can you tell me how DD zuzu is so awesome and better then all other DD users? i still pretend on using but i cant see how the extra non-invested defenses pay off for the low speed and average atack(at best).
It doesn't mean anything. It's just that when Serebii were revealing Warubiaru, they mistranslated his ability as "Earthquake Spiral", which apprently looks like and is like a character off the proper name "Overconfidence".I've always wondered what earthquake spiral meant. I imagine it's some kind of "spiraling into disaster" kinda thing, where the EQ is the sweeper and the spiral refers to it becoming more and more destructive.
Translation fail.
I really feel this Poke's face design was really rushed, unlike its pre-evo which looks more up to standard.
That said it has interesting moves and I may try it out sometime.
Both the mons have the exact same face! only hes alittle more drugged out. (am i reading that right?)
And how does some thing look more standard?
earthquake spiral actually but a pretty poor ability compared to his other options.
i need to keep myself together. dividing all my points into multiple posts is not doing me any good. i am also coming up with poor arguments in general because its 6 of the morning here(Not thinking very well) so i will just throw my last one for the day.
sure most DD users(not the bulky set users mind you) are 2hkoed by most moves coming from a decent atack stat, but they normally only need to setup once right? zuzu needs at least +2 on atack and speed to sweep on the same level(at +2 he is actually superior but there is no middle ground here) as +1 mence. the problem is that without evs on hp to back up his defenses he wont be taking hits much better then said dragon
a set running max hp however would have a easy time setting up at least 2 DDs while still keeping the same power(at the cost of some speed but at +2 you outspeed most of what you need). thinking he can still wall without hp or defense evs is overestimating his defensive capabilities, i will edit some calcs later to show the difference between max and min hp.
edit: too lazy to copy and paste the calcs so i will just say the obvious: with min hp he will always be killed by LO kyurem draco meteor. nothing wrong so far? with max hp he will survive most of the time against said move. sure kyurem is not really common but anything that survive that thing and is not a steel type got my respect. this is just one calc but goes to show how bulky that thing is. roobushin drain punch? pretty much ohko min hp 59% of the time while never ohko max.
goes back to my main point: if you are going to run zuzu then run the bulky variant of whatever set you are using. i dont care if its BU or DD. just run at least max hp to make sure you almost never be koed by even SE moves, he is just too frail without said evs for that piss poor speed and average atack.
fire fang ohko nattorei outright at +1. plus it also deal with scizor and all other steel\*insert typing weak to fire here* what is good enough reason to consider said move. fire blast is out of question since it cant ohko nattorei anyway.
jolly zuzu at +2 is not stronger then +1 adamant mence btw. a +1 mence got 607 atack while +2 jolly zuzu got 585 atack. while zuzu does become a bit faster then mence at +2 he is not outspeeding anything in particular salamence cant at +1.
in battle salamence will switch against a pokemon that can do nothing against him(scarf t-tar stuck with superpower for example. i saw quite a lot of them lately) and use DD on the switch. he is at full hp and chances are he is capable of killing the pokemon that just switched against him(any pokemon of the core you mentioned wont enjoy outrage at all and on nattorei case i already said he is ohkoed by +1 fire fang). on zuzu case however he need to setup 2 times to achieve about the same level of power and speed. that means he will be forced to take at least 1 hit in the process. one could argue he can set more DDs but no player worth of its sause will just leave a setup bait on the field.
my point is that to reach said atack and speed he will be taking a hit while salamence will not(or will be taking far less damage because you wont try to switch him against anything like ice beam right?)
in case you havent noticed scizor can use bullet punch, and skarmory/bronzong will appreciate you using fire fang over fire blast
zuru can set up on latios -2 draco meteor and unless ive been having seizures and mixing sprites up, specs latios is much more common than scarftar, so zuru is more likely to set up. zuru doesnt fucking need more than a boost how many times do you need to hear that? can you use the logic? english motherfucker do you speak it?
your point is hopelessly lost right now because you cant say mence doesnt need to take a hit and zuru has to.
In case you haven't noticed,Scizor,Bronzong,and Skarmory are barely used anymore while Ferrothorn is all over the place.