Okay, so I've been testing out Gorebyss like everybody else said, and all I can say is this in a simple word: "It's AWESOME!!!111"
...Ahem, okay. So personally, I alternate between a Baton Pass set and an offensive version of that set. A team that I think is viable is a team with at LEAST one main recipient and a few "side-sweepers". I find that passing the boosts unintentionally to a "side sweeper" allows me to gain momentum and literally Shell Break walls until they can't take an assault from the main recipient. The strategy is flawed because Gorebyss can't always Shell Break twice, but it's gotten me far, actually. I also find that using White Herb Gorebyss offensively while giving it Baton Pass keeps the offensive momentum of my team healthy.
About Gorebyss, it actually has much physical bulk that it can actually check a few threats and not Shell Break. I've gotten in situations where an Excadrill or a Landuros in Sandstorm nearly breaks my team, and Gorebyss is always there to survive an unboosted Earthquake and get rid of it (even if Gorebyss been hurt by a few entry hazards). Gorebyss is virtually able to do at least something in the battlefield when it has the chance, in my experience.
The fact that Gorebyss can set up in front of Gliscor and many unboosted physical threats makes it so much easier to Shell Break and pass. Overall, it's got its problems too; mainly, faster Pokemon such as Scarved Rotom-W (It's pretty obvious when the opponent immediately switches in Rotom-W), and Ferrothorn. For Ferrothorn, that's why many run HP Fire to check it; Baton Pass Gorebyss' purpose is not to sweep, rather it is to support a sweeper, so eliminating Ferrothorn is very necessary to avoid Power Whip and Thunder Wave. Eliminating bulky Scizor is also good.
Overall, Gorebyss is a solid Pokemon in OU now, but I highly doubt it will be considered banned because it has casual checks to it.
No, you have a point there. Many people try to switch in their status inducer in hopes of crippling one of my recipients, but Lum Berry is a very nasty surprise. I recommend using Lum Berry on at least one recipient to avoid a nasty surprise of their own, and use offensive items on your other recipients (if you have them). Dragonite and Salamence certainly appreciates Lum Berry more than they do a Life Orb because they can virtually 2HKO everything after a Shell Break boost.
...Ahem, okay. So personally, I alternate between a Baton Pass set and an offensive version of that set. A team that I think is viable is a team with at LEAST one main recipient and a few "side-sweepers". I find that passing the boosts unintentionally to a "side sweeper" allows me to gain momentum and literally Shell Break walls until they can't take an assault from the main recipient. The strategy is flawed because Gorebyss can't always Shell Break twice, but it's gotten me far, actually. I also find that using White Herb Gorebyss offensively while giving it Baton Pass keeps the offensive momentum of my team healthy.
About Gorebyss, it actually has much physical bulk that it can actually check a few threats and not Shell Break. I've gotten in situations where an Excadrill or a Landuros in Sandstorm nearly breaks my team, and Gorebyss is always there to survive an unboosted Earthquake and get rid of it (even if Gorebyss been hurt by a few entry hazards). Gorebyss is virtually able to do at least something in the battlefield when it has the chance, in my experience.
The fact that Gorebyss can set up in front of Gliscor and many unboosted physical threats makes it so much easier to Shell Break and pass. Overall, it's got its problems too; mainly, faster Pokemon such as Scarved Rotom-W (It's pretty obvious when the opponent immediately switches in Rotom-W), and Ferrothorn. For Ferrothorn, that's why many run HP Fire to check it; Baton Pass Gorebyss' purpose is not to sweep, rather it is to support a sweeper, so eliminating Ferrothorn is very necessary to avoid Power Whip and Thunder Wave. Eliminating bulky Scizor is also good.
Overall, Gorebyss is a solid Pokemon in OU now, but I highly doubt it will be considered banned because it has casual checks to it.
Smashlloyd20 said:In any case, Ferrothorn can make a great Baton Pass check by just Thunder Waving Gorebyss or the recipient, effectivley crippling it for the rest of the match. Should I run Lum Berry on a receiver or is that going overboard?
No, you have a point there. Many people try to switch in their status inducer in hopes of crippling one of my recipients, but Lum Berry is a very nasty surprise. I recommend using Lum Berry on at least one recipient to avoid a nasty surprise of their own, and use offensive items on your other recipients (if you have them). Dragonite and Salamence certainly appreciates Lum Berry more than they do a Life Orb because they can virtually 2HKO everything after a Shell Break boost.