Stealth rocks is the same as ever. Every team sets up hazzards. Actually, now spikes are more common while SR has remained the same. It's easy to deal with the moth.
On the other hand, one prominent sand threat, Excadrill can learn Rapid Spin, and is an excellent offensive spinner, and very few spinblockers are willing to actually come in on it in fear of eating an Earthquake or Rock Slide.
Starmie is still also a common spinner, and Tentacruel is still serviceable too.
That being said though, Rocks still maim this thing, but a with well-timed switch in, even at 50% health, it can still take out one or two pokes before going down.
I just noticed this thing gets cockblocked by Flying/Dragon, unless it goes for HP Rock/HP Ice, both of which get it walled by Heatran. HP Ice is fairly useful for hitting Chomp/Flying Dragons/Flying Anything not Ice Resistant though.
Personally, I don't really like HP rock on it, since it only offers coverage on other fires, bugs and fliers. HP water hits fires, but also hits ground and rock, and has superb neutral coverage, and hits Heatran, HP Ground also hits fires, but also rocks, steels, electrics (but not as hard as STAB Fire Blast) and maims Heatran, and HP Ice also hits Dragons, although that's not quite as useful because of Bug Buzz hitting almost as hard. Oh, and I think Wind Storm is redundant with its STABs, only adding Fighting coverage.