Volcarona

Well i found the rank is like

Flamethrower < Flame Dance < Fire Blast

Thrower is by far worst in one way. But it depend on set really. If youre using Chesto Rest, Bulky BD, or another build that can build up many boost, use Flamethrower for consistency and power since you dont need further boosting. LO, use Fire Blast.
 
I prefer flame dance. You really only need to double your speed, and dance allows you to set up while attacking. And fire blast misses really suck.

Stealth Rock really isn't that much of a hindrance. It's certainly not a death sentence. I've switched into rocks and swept regardless plenty of times. As long as you don't bring it out too early, losing 50% is often inconsequential.
 
I am currently attempting to build a Sun team and when I saw Volorona I fell in love with it (not so much it fairly common weaknesses). In spite of the fact that SR is no longer a TM, what is stopping people from getting the Poke in a Gen IV game and transfering it over? That could certainly keep it a critical problem not only for Volcorona, but several others.This is a little off topic but does the sun do for FB what the rain does for Thunder?
 
Volcarona is very good, I'm using it a lot and it is very easy to sweep a whole team. The only thing that can stop it other than Stealth Rock is scarved rock attacks. I'm using Dugtrio which is a perfect counter for it.
Here are some calculations I've made just for stats. I don't know if it's rounded down or up when it's not whole number.
Modest 252 evs spe +1: 448.5
+2 598
+3 747.5
Timid 252 evs spe +1: 492
+2: 656
+3: 820
 
This is a little off topic but does the sun do for FB what the rain does for Thunder?

No, but Fire Blast has naturally higher accuracy than Thunder (85% as apposed to 70%). Also, Fire Blast is increased in power by 1.5x in Sun, a boost Thunder does not get in Rain (being an electric move).
 
No, but Fire Blast has naturally higher accuracy than Thunder (85% as apposed to 70%). Also, Fire Blast is increased in power by 1.5x in Sun, a boost Thunder does not get in Rain (being an electric move).

Maybe I misunderstood you but I think Thunder's accuracy in rain is 100% while Fire Blast's is the same.
 
I plan on using a chestorest set, that seems the best in my opinion. Is the ev spread mentioned above fine, or does anyone know any other ev variants? Help would be much appreciated thanks
 
I actually like this pokemon. I feel like Volcarona should be a lead. sending him out first will avoid SR'ers and in doing so 1st turn SR Volcarona does Butterfly dance and on the switch he repeats it. Something along the lines of
Volcarona
ev=252 spe 204= spa def=52
Life Orb
Butterfly Dance
Flamethrower
Bug buzz
psychic/Hp-grass

I think psychic is good because it does a decent amount against any rock or ground type with 2x Butterfly dance should probably do enough to get you the kill. Also Hp-grass if anyone is able to get that then Volcarona is set since that will take out his main weaknesses ecspecially with 2x butterfly dances
 
Is it bad that, despite it's great stats, the best thing I can think to do with it is abuse the fact that it learns Fly AND has Flame Body to make it the world's greatest incubator?

On a more serious note though, how does this sucker stack up against Chandelure, the other obscenely powerful firetype of Gen V?
 
I is new and nub. First post!

I've fielded this beast against one Chandy on a sand team. Yes, I'm both stupid and crazy to run Volcarona on a sand team.

If Chandy switches in on Quiver Dance, and you're packing a SE Hidden Power (I chose water, because it takes down Heatran/Chandy/Rock-Grounds and has great neutral coverage), it won't stand a chance.

Hell, even without QD, you might still outspeed and OHKO, and it cannot OHKO you with its attacks without previous damage or a boost, but they'll do heavy HEAVY damage, so a 2HKO is to be expected.
 
If anyone has been playing on PO for the last several months, they would know that this moth is not even a worry. If it weren't for Carona being my incubator for breeding, I'd have forgot about it entirely. Sand teams> sun teams and it just so happens that sand teams are VOU (very over used lol) even more OU than rain dance teams. Which brings me to another point. Rain dance teams are better than sun teams. So if the two VOU weather teams make up more than a third of all the teams (on PO) than what hope does the moth have? Stealth rocks is the same as ever. Every team sets up hazzards. Actually, now spikes are more common while SR has remained the same. It's easy to deal with the moth.

To compare the moth to mence in terms of sweeping with a +1 in speed and an offensive stat gives a great picture. With mence, I couldn't just let something die, bring something in to tank the hit and kill it. Mence was game over if it got a boost under the right (but surprisingly easy to accomplish circumstances) yet I can employ the same strategy above to counter a (+) moth. Volcarona needs to run Modest with 252/252 which means it gets outsped by Dory and kingdra as well as Scarf chomp and the plethora of other revenge killers.

Summary: SR is just as prominent as ever. Spikes have gained popularity. Sand/rain teams are better than sun teams. Volcarona fails to OHKO it's counters even if it outspeeds them (w/+1) thus it would need to run Modest. Running Modest means it loses a bunch of speed wars.

Conclusion: It's too good for anything other than OU, but it's not a top threat in the OU. I'm not saying it's bad, but it's not good. It reminds me of Electivire in terms of it's rank in OU.
 
Stealth rocks is the same as ever. Every team sets up hazzards. Actually, now spikes are more common while SR has remained the same. It's easy to deal with the moth.

On the other hand, one prominent sand threat, Excadrill can learn Rapid Spin, and is an excellent offensive spinner, and very few spinblockers are willing to actually come in on it in fear of eating an Earthquake or Rock Slide.

Starmie is still also a common spinner, and Tentacruel is still serviceable too.

That being said though, Rocks still maim this thing, but a with well-timed switch in, even at 50% health, it can still take out one or two pokes before going down.

I just noticed this thing gets cockblocked by Flying/Dragon, unless it goes for HP Rock/HP Ice, both of which get it walled by Heatran. HP Ice is fairly useful for hitting Chomp/Flying Dragons/Flying Anything not Ice Resistant though.

Personally, I don't really like HP rock on it, since it only offers coverage on other fires, bugs and fliers. HP water hits fires, but also hits ground and rock, and has superb neutral coverage, and hits Heatran, HP Ground also hits fires, but also rocks, steels, electrics (but not as hard as STAB Fire Blast) and maims Heatran, and HP Ice also hits Dragons, although that's not quite as useful because of Bug Buzz hitting almost as hard. Oh, and I think Wind Storm is redundant with its STABs, only adding Fighting coverage.
 
I just noticed this thing gets cockblocked by Flying/Dragon, unless it goes for HP Rock/HP Ice, both of which get it walled by Heatran.

"Walled". After a Quiver Dance or two, HP Rock starts hitting a bit too hard for Heatran to keep up with.

Personally, I don't really like HP rock on it, since it only offers coverage on other fires, bugs and fliers.

Hitting Gyarados, Salamence and Dragonite SE while not getting instantly eaten by Heatran and Blaziken is a pretty big deal, in my opinion.

HP water hits fires, but also hits ground and rock, and has superb neutral coverage, and hits Heatran, HP Ground also hits fires, but also rocks, steels, electrics (but not as hard as STAB Fire Blast) and maims Heatran, and HP Ice also hits Dragons, although that's not quite as useful because of Bug Buzz hitting almost as hard.

HP Water would be acceptable if it weren't by, once again, Gyara/Mence/Nite, and Drought.

Oh, and I think Wind Storm is redundant with its STABs, only adding Fighting coverage.

It's not the coverage, but the neutrality it would give; it would hit Gyara/Mence/Nite/Heatran almost as hard as HP Rock, and would also be a clean OHKO on Blaziken.
 
Against those Pokes, wouldn't you rather use Fire Blast/Flamethrower if Drought is active anyway?

...Yeah, point. Same thing with Sun Fiery Dance versus HP Rock against Blaziken (not that it matters anymore).

Has anyone done any calculations on Flamethrower vs Fiery Dance? Fiery Dance seems inferior to me, as it only offers a 10% chance for a +1

It's a 50% chance. I find the damage output negligible, I like the free boosts (and the rage-inducing "hax" element) and I hate Fire Blast's accuracy, so I always go with Fiery Dance nowadays.
 
@ Ulevo - thought Fiery Dance was 50% to raise SpAtk? If not then yeah, FT beats it hands down, but if it is 50%, then the 15 less BP seems a worthwhile tradeoff for the chance to get that extra boost, especially in Sun.
 
Volcorona @ Chesto Berry
Nature: Timid
Ability: Flame Body
Evs: 252 HP, 188 Def, 52 SpA, 16 Spd
-Quiver Dance
-Fire Blast
-Bug Buzz
-Rest

If anyone can help me with optimizing the Evs, please do so. But so far, this has been the most successful version of this pokemon I have ever run. I simply attempted to treat it like a bulky dancer and this was what I got. Slapped it on a sun team and called it a day.

Although it's got base 60 defense, the defensive EVs allow it to take hits extraordinarily well, especially if Flame body acitvates. Azumarill's Aqua Jet is now a 2-3HKO, and other priority is moot after that. The Speed Evs allow me to outrun all base 130 pokemon after one quiver dance. The rest are just dumped into SpA. This pokemon turns Chansey and Blissey into setup fodder, getting up to 4 dances on them and then 2HKOing them with sun boosted fire blasts(Evs can probably be redone to ohko at this point). The set simply manhandles everything that resists it, save for terakion.

What was I losing to? Phazer heatrans. Fire blast misses. More than one pokemon with unresisted priotity on the same team. Being unable to set up because my opponent's entire team either contains rock attacks or multiple phazers.

I think I'm seeing this pokemon in a better light.

Hey, so. I tried running this in a calculator for damage against Azumarill's Aqua Jet, and it seems to do more than 2/3 of Volcarona's HP at max.

I'm looking to try and optimize this set appropriately.

I think it requires 338 Special Attack (Modest + 8 EVs) in order to KO standard 4/0 Garchomp 100% after 1 Spikes entry damage.

Anyone else have anything else notable?
 
Why is no one singing the praises of HP Electric? It always gets at least a neutral hit on Flyers not named Gliscor or Landorus, as well as neutrality on Blaziken and Heatran, which is all you would get with Rock anyway. Plus it maims Drizzle teams at +1 or 2. That and it doesn't require a speed cut. People should seriously try it.
 
Drizzle is maimed by Bug Buzz + HP Ice regardless, and Blaziken is no longer a concern. Heatran will beat you anyway without ChestoRest.

I've found HP Ice much more effective for the clean hits on Garchomp, Gliscor, Salamence, Landorus, Thundurs, and Tornadus in rain, and it is just useful in general.
 
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