Well that last battle against iiMKUltra was so fun, I'd like to have another match with him.
1v1 Singles
3-day DQ time
2 Recovery moves/5 Chills/2 Taunts
Arena: Tilt Panic
- A 100-foot-wide circle made of ice balanced precariously on a 5-foot-wide pillar in the middle of a large ocean.
- The arena will tilt based on where the pokemon are. Heavier pokemon will influence the tilt more than lighter ones.
- Pokemon can try to push each other around and knock each other off the arena with their attacks. A pokemon that gets knocked off is considered KO'd. Stronger attacks have more pushing power and are more likely to knock a pokemon off. Heavier pokemon are harder to push and pokemon further from the edge are harder to knock off. The angle of the arena also affects the chance of a pokemon being knocked off.
- Every round there is a 50% chance of a Walrein jumping up from the water below and landing somewhere on the edge of the arena. It will not attack but its weight will affect the tilt of the arena for the duration of the round and then it will slide back into the water at the end of the round. A Walrein cannot appear on two consecutive rounds.
Summary: Arena tilts based on position and weight of pokemon, pokemon can be KO'd by being knocked off, Walrein may appear from time to time.
Alright, Venser and I will be reffing this one. PM both refs your teams and we'll get started.