Looking for a team mate and opponents for a 4v4 Double battle (2 pokes per person)
DQ 3 Days
2 recovery/5 chills per pokemon
The top floor of the Olivine City Lighthouse.
6 floors in the building.
On the starting floor there is an Ampharos that is doing its nightly duties.
If a pokemon contacts the Ampharos, it retaliates by paralyzing that pokemon with built up Static power from its constant light generation.
It acts just like the Ability and can affect Ground pokemon.
There are also about 3 holes in the floor of each level of the building that pokemon can fall down.
It takes 1 action to climb up or down a level.
Any powerful area of effect moves can collapse the whole floor or just the area around the pokemon depending on Refs discretion.
I'll be your teammate,Capn!
Now we need challengers!
I'll challenge you PCF and Nyx. I just need a partner.
All abilities. No items. Switch=KO.
I'll take this. PM me your teams.I'm up for a challenge, just need a ref now
Sure. =)Open Challenge
1 Recovery, 5 Chills
3 Day DQ
Arena- Route 126
A sandy island just outside of Sootopolis City, roughly 40x40 feet, with a few tall rocks on the north side. The battle takes place during the same time Kyogre and Groudon battle in Sootopolis, and so at the end of each round there's a 50% chance of the weather becoming Sunny and 50% chance of it becoming Rainy.
In a magical world above the clouds where the horizon is blessed with the forever awesomeness that is the double rainbow. The arena is 40 ft by 60 ft long. There is one floating cloud (~10 feet from the "ground", clouds are solid here) in the center, and 4 other floating clouds about 5 feet diagonally from each corner. These clouds can be used as platforms.
No Recoveries, 5 Chills
DQ: 3 days
Arena: Route 212
The battle is situated in the miserably wet and ever-raining Route 212. The trainers stand on either ends of a 6 foot wide, reasonably firm dirt road which winds and twists in between them. Apart from the road, the rest of the arena is a mess of vegetation and, of course, marshes. The marshes are about 4 feet deep and full of soft, liquid mud which would give way under the feet of but the lightest Pokemon. Heavier Pokemon (exact figures up to the judge's discretion) will mire down into the bog and be rendered immobile (cannot move, but certain attacks can still be used) until they free themselves with respective attacks. Although there are some trees, most of the vegetation here come in the form of tall reeds and grasses. It's always raining in Route 212, and the downpour is so hard, that abilities that change weather (Cloud Nine, Sand Stream, etc.) do not work here and moves that change the weather (Sunny Day, Hail, etc.) take twice the energy to carry out. Otherwise, the rain never ends.
I sense my Groudon won't be of much use in this battle.Well that last battle against iiMKUltra was so fun, I'd like to have another match with him.
3-day DQ time
2 Recovery moves/5 Chills/2 Taunts
Arena: Tilt Panic
- A 100-foot-wide circle made of ice balanced precariously on a 5-foot-wide pillar in the middle of a large ocean.
- The arena will tilt based on where the pokemon are. Heavier pokemon will influence the tilt more than lighter ones.
- Pokemon can try to push each other around and knock each other off the arena with their attacks. A pokemon that gets knocked off is considered KO'd. Stronger attacks have more pushing power and are more likely to knock a pokemon off. Heavier pokemon are harder to push and pokemon further from the edge are harder to knock off. The angle of the arena also affects the chance of a pokemon being knocked off.
- Every round there is a 50% chance of a Walrein jumping up from the water below and landing somewhere on the edge of the arena. It will not attack but its weight will affect the tilt of the arena for the duration of the round and then it will slide back into the water at the end of the round. A Walrein cannot appear on two consecutive rounds.
Summary: Arena tilts based on position and weight of pokemon, pokemon can be KO'd by being knocked off, Walrein may appear from time to time.