Battle Subway

35th doubles battle. I lost to this f*cking thing
Abomasnow
-
Wood Hammer
Brick Break
Double Team
Blizzard

Hail cancelled Ninetails's drought so I switch in scizor to u-turn it back in next turn for my sun. Also switch my DW Venusaur to Charizard to deal with Froslass. BLIZZARD FREEZES SCIZOR THEN FROSSY'S SECOND BLIZZARD KO'D IT. Charizard still had a good 40%, but no , Froslass had to Blizzard to. Both of them fainted. Hooray, happy sunshine Ninetails is back in and Venusaur too. Flamethrower KO's Abom and Venusaur KO's frossy with HP Fire. Of all the things they sent, were Tyranitar and Garchomp...I TOOK MY BLACK CART OUT AND SLAMMED MY DS TO THE WALL.
 
300+ streak and going strong:

Volcarona @ Focus Sash
Flame Body
-Quiver Dance
-Heat Wave
-Bug Buzz
-Substitute
Timid
252 Atk/4 HP/252 Spd

Mienshao @ Wide Lens
Regeneration
-Fake Out
-Hi Jump Kickk
-Stone Edge
-U-turn
Hasty
252 Atk/ 252 Spd/ 4 HP

Darmanitan @ Life Orb
Sheer Force
-Flare Blitz
-U-Turn
-Rock Slide
-Earthquake
Adamant
252 Atk / 4 SpD / 252 Spd

Eelektross @ Leftovers
-Wild Charge
-Flamethrower
-Dragon Claw
-Grass Knot
Naughty
evs: 252 Atk / 212 SpA / 44 Spd

only really managed to get past 100+ once i had earned enough to EV train, but from then on, even an old lady with a completly psuedo team couldn't stop me.
Super Double by the way
 
Lost to a Vaporeon who quick clawed me 3 times in a row koing all 3 of my pokes. Would of killed it with all 3 of my Pokes if one quick claw didn't happen.
 
With a streak of over 300 I'd only believe it with video and picture evidence


Problem is that you can pokesav a win-streak.
Not sure how well war stories qualify as evidence.

There is a 0.01% chance that the 99% accuracy HJK will miss twice in a row. Pretty damn low, right? Now then WHY HAS THIS HAPPENED TO ME TWICE NOW.

A lot of the AIs use items like bright powder and pure incense.

Jonathan has a solid point-while it shouldn't change your expectations for the next battle, once you do X number of battles you should expect to have lost a certain percentage of that time. The losses likely coming from luck.
Based off shear volume bad luck is bound to come up, and our memory fixates on when it does-I remember my losses much better than my wins (to which I pay very little attention).
The fact that our perspectives are off due to being unaware of probabilities being much less favorable than our expectations (such as when they hold bright powder, or holding a king's rock while using flinching moves) adds to our skewed perception.

To me our perceptions of rng manipulation seem to be in large part due to confirmation bias.

Especially when you consider that there are plenty of ways you can get luck-fucked to lose, the question is simply which one of them will happen. What I mean with this line is that I believe the probability of myself winning any given game is likely a decent bit lower than the 99.6% used in the example-there are simply a lot of things that can go wrong.
 
Just got swept by a Timid Starmie on my 39th Super Single match. OHKOd my Scizor with Surf, Ice Beam to Garchomp and T-bolt to my own (Modest) Starmie so I couldn't out speed it.

So I need a replacement for my Starmie since Garchomp/Scizor do all the work most of the time anyways and if I run into that Timid Starmie again I'm toast. Current team is:

Garchomp@Life Orb (lead)
Jolly 252atk/252spe/4hp

Swords Dance
EQ
Fire Fang
Outrage


Scizor@Choice Band
Adamant 252atk/252hp/4spe

Bullet Punch
U-Turn
Brick Break
Pursuit


Starmie@Expert Belt
Modest 252Spa/252Spe/4hp

Surf
Psychic
Thunderbolt
Ice Beam

Any suggestions for Starmie replacement?
 
So I'm gonna try and use a new team, my old one of Mienshao/Jellicent/Hydreigon being Gengar weak, or really weak to anything that can outspeed Mienshao and hit with strong moves that aren't resisted by the rest of the team. So here's what I'm thinking:

Driftblim (lead) w/Sitrus Berry (for Unburden to get more Stockpiles off)
252 SpD/252 Spe/4 Def
Timid
-Stockpile
-Baton Pass
-Shadow Ball
-? (Fly for now because of lol ingame, though I might replace it with something else, Explosion perhaps?)

Scrafty w/Leftovers
252 HP/248 SpD/8 Atk
Careful
-Bulk Up
-Rest
-Crunch
-Drain Punch

Jolteon w/Focus Sash
252 SpA/ 252 Spe/4 SpD
Timid
-Thunderbolt
-Shadow Ball
-HP ? (Dunno what HP it'll have until I get one)
-Thunder Wave (Filler really, though I could replace it with Protect)

Basically, what this team does is Driftblim will pass Stockpiles (hopefully at least 2) to Scrafty, who'll then proceed to Bulk Up, Rest, and then lolrape anyone on the opposing team. Jolteon is there to absorb Electric attacks in case the first poke the opponent has is faster than Driftblim and packs an electric attack (which is likely), and can also act as a Gengar/anything that outspeeds Driftblim and is a threat counter. If something unfortunate happens to Scrafty like a crit, then Jolteon can act as a cleaner because nothing will outspeed it, and the Sash allows it to survive to hopefully finish the opponent off.

Thoughts? I honestly just wanted to use Driftblim + Scrafty, and didn't know who to use as a third so I just put in Jolteon. If there's anything better or some glaring weakness of this setup that is apparent, I'd like to know.
 
So, who should be my After You user with Agility[Tailwind]/After You/Foresight/Helping Hand? Lopunny, or Togekiss? I might use Eviolite Togetic but it only has 202 speed even after Tailwind and it would mean I couldn't use Eviolite Porygon2.

Actually, in place of Lopunny or Togekiss, would an Audino with Trick Room/After You/Heal Pulse/Helping Hand be any good? At all? If you have the time and would like to, I would appreciate testing in combination with the Guts FP Foresight MP DP 0 Speed IV Brave Conkeldurr I mentioned earlier.
 
Well, for all those that are complaining about the hax, apparently, if some of the lead designers of the game are to be believed, they designed it to trigger "hax effects" on purpose.

I remember that there was an interview done with the developers who have admitted this. I gotta find it sometime.

In other news, I've found Mienshao to be quite good so far.
 
I wish to report a Battle Subway Super Double Line win streak of 49 wins:

Battle video as proof: 38-43201-75935

I uploaded the video about 2 weeks ago to show off the team on a certain web-comic forum, but battle videos normally stay up for about 2 months so I think it should still be up.

I used the following team:

1. Zapdos(with Sitrus Berry) Discharge, Heat Wave, Tailwind, Thunderbolt

2. Garchomp(with Focus Sash) Earthquake, Outrage, Swords Dance, Dragon Claw

3. Latios(with Life Orb) Draco Meteor, Psychic, Ice Beam, Thunderbolt

4. Scizor(with Choice Band) Bullet Punch, Brick Break, Night Slash, X-Scissor

There's probably a lot of stuff I could improve, but it was enough to get the trophy/trainer card colour change.

EDIT

Yep just checked, the video is still up.
 
I want to train one SD Garchomp since it is better than SD Landorus I think. Scizor is good to counter Ice types and it helps me win a lot with SD set.
I was beaten by an Extremspeed, Crunch Arcanine after my lead Landorus weakened. It defeated my Scizor and Latias with ease.
 
Driftblim (lead) w/Sitrus Berry (for Unburden to get more Stockpiles off)
252 SpD/252 Spe/4 Def
Timid
-Stockpile
-Baton Pass
-Shadow Ball
-? (Fly for now because of lol ingame, though I might replace it with something else, Explosion perhaps?)

Scrafty w/Leftovers
252 HP/248 SpD/8 Atk
Careful
-Bulk Up
-Rest
-Crunch
-Drain Punch

Jolteon w/Focus Sash
252 SpA/ 252 Spe/4 SpD
Timid
-Thunderbolt
-Shadow Ball
-HP ? (Dunno what HP it'll have until I get one)
-Thunder Wave (Filler really, though I could replace it with Protect)

You can't Baton Pass Unburden's Speed so the enemy will probably not have too much trouble getting rid of Scrafty even if you manage to pass on some Stockpiles. Low Speed causes loads of problems:

- Vulnerable to Critical hits, Flinches and status hax.
- Focus Sashes, Sturdy users
- Lax Incense and Brightpowder misses
- Bulky physical Pokémon with Counter/Metal Burst
- Bulky or faster Pokémon with OHKO moves
- Destiny Bond
- Taunt
- etc..

Bottom line:
It is nearly impossible to set up a sweeper if you have lower Speed than your opponents unless you nerf their lead really bad in some way. You will literally always be one move behind, which doesn't let you deal with hax effectively. I'm sure you will agree as you mentioned that the problems you had earlier were related to Speed.


Potential improvements:
You said you wanted to use Drifblim+Scrafty so I'll suggest the following:

1) Make your lead something like Whimsicott with 'annoyer' moves such as Cotton Spore, Leech Seed, Flash, Encore, Charm, Taunt, and Memento. The idea is to reduce the offense of their lead to make it easier for Drifblim and Scrafty to do their thing. Give it a Focus Sash because it is a bit of a lightweight.

2) Your Drifblim as before, except now they should be doing far less damage due to Memento and be slower than you thanks to Cotton Spore. For Drifblim maybe add in a move like Will-o-Wisp/Thunder Wave/Double Team to nerf them further. Hopefully by now they will be doing so little damage that you can take on the odd Critical Hit. You really don't want Drifblim dying though so it might not be a terible idea to give him Substitute too, in case they do get untimely Critical Hits. If they don't you can just pass on a Substitute with tons of HP to Scrafty, which isn't a bad thing right? Shadow Ball doesn't seem to be useful if your goal is to Baton Pass so maybe add in another move? Leftovers + Protect might work on Drifblim too but then you would need to swap items with Scrafty.

3) Your opponent is slower but you still don't have more Speed, so I'd go for Dragon Dance instead of Bulk up on Scrafty. Also add in Substitute over Rest as a back-up for the next two pokes to handle the likes of status hax, misses, Sash, Sturdy...

With these modifications your team should be able to set up most of the time quite nicely. After having set up your Scrafty, you will have a Sub up and be at +6 Att/ +6 Spe/ +3 Def/ +3 Sp Def. It isn't perfect but should be able to deal with most of the two final Pokémon the AI sends your way.


Hopefully that was useful =)
 
Quick question. How does Shuckle work? I thought of going with Whimsicott's Memento and then going to a Shuckle like that:

Shuckle
@Lum/Leftovers/Chesto?
Sturdy, Adamant/Modest
252HP, 252(Atk/SpA (to reach 272 Atk/SpA at +6), 4SpD
Substitute
Acupressure
Rollout/Rock Blast
Encore/Rest?
 
Unless, of course, you have Trick Room. Teams that don't use Trick Room themselves will have no way to anticipate and defend against it.

Speaking of Trick Room, check my post above.
 
Anyone got a suggestion for a 3d poke on this team?

Crobat @ leftovers
Jolly
104 hp 252 atk 4 def 144 spe
brave bird
u-turn
taunt
poison fang (why don't you let me breed roost in black nintendo?)

Moxie Krookodile @ choice scarf
Adamant
4 hp 252 atk 252 spe
earthquake
crunch
pursuit
stone edge

I was thinking of using a lucario as a special sweeper, but i'm open to suggestions
 
You can't Baton Pass Unburden's Speed so the enemy will probably not have too much trouble getting rid of Scrafty even if you manage to pass on some Stockpiles. Low Speed causes loads of problems:

- Vulnerable to Critical hits, Flinches and status hax.
- Focus Sashes, Sturdy users
- Lax Incense and Brightpowder misses
- Bulky physical Pokémon with Counter/Metal Burst
- Bulky or faster Pokémon with OHKO moves
- Destiny Bond
- Taunt
- etc..

Bottom line:
It is nearly impossible to set up a sweeper if you have lower Speed than your opponents unless you nerf their lead really bad in some way. You will literally always be one move behind, which doesn't let you deal with hax effectively. I'm sure you will agree as you mentioned that the problems you had earlier were related to Speed.


Potential improvements:
You said you wanted to use Drifblim+Scrafty so I'll suggest the following:

1) Make your lead something like Whimsicott with 'annoyer' moves such as Cotton Spore, Leech Seed, Flash, Encore, Charm, Taunt, and Memento. The idea is to reduce the offense of their lead to make it easier for Drifblim and Scrafty to do their thing. Give it a Focus Sash because it is a bit of a lightweight.

2) Your Drifblim as before, except now they should be doing far less damage due to Memento and be slower than you thanks to Cotton Spore. For Drifblim maybe add in a move like Will-o-Wisp/Thunder Wave/Double Team to nerf them further. Hopefully by now they will be doing so little damage that you can take on the odd Critical Hit. You really don't want Drifblim dying though so it might not be a terible idea to give him Substitute too, in case they do get untimely Critical Hits. If they don't you can just pass on a Substitute with tons of HP to Scrafty, which isn't a bad thing right? Shadow Ball doesn't seem to be useful if your goal is to Baton Pass so maybe add in another move? Leftovers + Protect might work on Drifblim too but then you would need to swap items with Scrafty.

3) Your opponent is slower but you still don't have more Speed, so I'd go for Dragon Dance instead of Bulk up on Scrafty. Also add in Substitute over Rest as a back-up for the next two pokes to handle the likes of status hax, misses, Sash, Sturdy...

With these modifications your team should be able to set up most of the time quite nicely. After having set up your Scrafty, you will have a Sub up and be at +6 Att/ +6 Spe/ +3 Def/ +3 Sp Def. It isn't perfect but should be able to deal with most of the two final Pokémon the AI sends your way.


Hopefully that was useful =)

Awesome, thanks for the tips.

I wasn't too worried about speed against Scrafty because I assumed that the defense boosts + Bulk Up + Rest would ensure that I would stay out a long time. I'll consider a DD Scrafty, but that'd mean I'd have to re breed one lol. (And my BU Scrafty has basically perfect IVs D: )

A Whimsicott? Now that I think of it, a Memento user would indeed come in handy. And I was considering WoW on Drifblim, but I can see that TW would be good too if I'm gonna stick with BU Scrafty. I'll consider Substitute too, but I'm a little edgy on not having any attack move on Drifblim, lol.

Edit: Also, what would be a good EV spread for Whimsicott? I'm planning on using one with Leech Seed, Memento, Cotton Spore, and Encore. Also, I'm not looking forward to breeding Memento on Whimsicott- Jumpluff learns it at lvl 69 lolwut? >_>
 
So, my Battle Subway lead is a Shell Break Cloyster. Between Icicle Spear, Rock Blast and Hydro Pump, there are two Pokemon in the game that resist its attacks: Empoleon and Poliwrath. So I start a run, and here is a summary of my first seven battles.

1) [none]
2) [none]
3) Poliwrath and Empoleon
4) Poliwrath
5) [none]
6) Poliwrath
7) Poliwrath

Seriously. I hit four Poliwraths and an Empoleon over the course of seven battles. (And then I lost to a trick room team in battle #8, naturally.)
 
Edit: Also, what would be a good EV spread for Whimsicott? I'm planning on using one with Leech Seed, Memento, Cotton Spore, and Encore. Also, I'm not looking forward to breeding Memento on Whimsicott- Jumpluff learns it at lvl 69 lolwut? >_>

You do know that Hoppip gets it at Level 49 - one run through E4 with Exp. Share? Just don't evolve it.

I'm currently running something like that, but it varies:

Dragonite @ Lum Berry
Inner Focus
Adamant, 4/252/0/0/0/252
Outrage
Dragon Tail/Substitute
Earthquake
Dragon Dance

Hydreigon @ Expert Belt/Life Orb/Draco Jewel
Levitate
Modest, 4/0/0/252/0/252
Surf
Flamethrower
Dark Pulse
Draco Meteor (Should I switch for Dragon Pulse? It's awesome if I absolutely need something killed.)

Empoleon @ Lum Berry
Torrent
Timid, 4/0/0/252/0/252
Substitute (Flash Cannon for STAB?)
Surf
Ice Beam
Agility

I usually get past 21 wins and then lose to hax or bad play.
The basic idea is to set up Dragonite unless I start against Ice- or faster Dragon-types, when I switch to Empoleon for its nice resists. Now this is where I'm having trouble. I get a second Fighting weakness with this Empoleon, which hurts. Also, unless I run Flash Cannon, I can't hit Ice for super effective damage. At the same time, I wanted to have the Max Speed Timid Agility to speed out all of Battle Subway. It just doesn't hit hard enough...
Anyway, after my Empoleon's dead. I commence to clean up with my Hydreigon, which works pretty well.

Now what I wanted to ask because I'm not that good at theorymoning myself and I'm kinda lazy to breed like now... I wanted to switch the Empoleon for a Bronzong or a Metagross, but I'm not sure, so I'd like other opinions. Problem is, though I lose my Fighting weakness, I also lose my dual-ice-resist and dark resist, and with all those Weaviles running around I think that might be bad. :D
 
Did anyone has issues with WIFI Streaks? They seems to be extremely haxy and difficult to even get 7 wins!!

This is my ranking:
Trainer あいこ
Rank 10, Train 32, 50
Trainer Soon
Rank 8, Train 8
They are at the leaderboard of the respective rank and train.
Now getting past rank 7 and 8 seems mission impossible.
 
Long story short and I want to know
Is the Battle Frontier in 4th gen easier than the Battle Subway, or is the Subway easier (and you dont have a trick scarf team abuse)
And is the Subway easier to get to the second battle of the Subway bosses?
 
So, abilities are definitely random, but has anyone found any Dream World ones yet?
(I ran into an Artist of some kind two trains running, both times he had a (presumably) Eviolite Porygon2 - first time it Downloaded (Atk) and the second time it Traced (Defeatist!))
Still yet to see any Dream World abilities, so I'm guessing there's some kind of trigger in-game when you find a Dream World ability that allows that Pokemon to have it on the Subway.

Also, idly, I think I hit 29 wins before losing? Managed to take out a team of Hydreigon/Garchomp/Salamence/Kingdra, then nearly lost to a Wailord, then actually lost to an Aggron. I wish I was joking. -,-

Still looking to legal-hack some new Pokes in, but thinking I might just, for now, go with my VGC setup lead from last year and bring in my Dark Void/Follow Me/Fake Out/Protect Smeargle. :>
 
Here I am, thinking that I'd be okay using a Serperior dual screen lead (and it actually was useful for a lot of battles) and then I run, into all things, a Heracross with Brick Break. No, it didn't know Close Combat or anything, it knew the weak BB. Who the hell runs that on a Heracross?

Bah, whatever. It seems like whatever team I try to run I always get countered eventually. Like I tried using my Baton Pass strategy and I get Taunters out the wazoo. Seriously, friggin train...
 
I'm breezing through my Multi battles with Shell Break leads, when I get double teamed by Aerodacytl and another mon, Volcorana gets crushed, and then my partner didn't have a chance.
 
So guys, it grieves me to say this but Drapion is a lot worse in Battle Subway than it was in Battle Frontier. So after spending so long trying to succeed with Drapion, I switched to Hail which kind of worked, and now I'm using Sandstorm which seems to be doing a bit worse than Hail. This sucks
 
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