So this is a slightly odd post but I just wanted to say that I'm currently testing a new nonweather team and so far I've never really wished I had an inducer. It's Triple steel because Dragon Attacks are everywhere with a core that seeks to check the majority of the metagame, a lead that also traps and eliminates Unaware Quagsire and then Thundrus as the sixth member to rip through weakened teams. I've only reached #500 as of yet though, so I could encounter more difficulty while progressing.
(The team is Heatran/Scizor/Thundrus/Latias/Rotom-W/Skarmory, if anyone was interested.)
Being completely immune to Tspikes is suprisingly helpful, because it's one less thing to worry about when facing stall. My general strategy is to setup Spikes and SR and then continuously pahze and force switches to wear the opp down, simultaneously damaging bulky waters with Magma Storm/HP Grass Heatran so that when Thundrus finally emerges, everything that is faster/bulky enough to avoid a 2HKO is dead or weakened in the second case.
Anyway I just felt like I ought to say that nonweather is doing well so far with about eleven wins and one loss - ten of those wins versus weather teams.
(The team is Heatran/Scizor/Thundrus/Latias/Rotom-W/Skarmory, if anyone was interested.)
Being completely immune to Tspikes is suprisingly helpful, because it's one less thing to worry about when facing stall. My general strategy is to setup Spikes and SR and then continuously pahze and force switches to wear the opp down, simultaneously damaging bulky waters with Magma Storm/HP Grass Heatran so that when Thundrus finally emerges, everything that is faster/bulky enough to avoid a 2HKO is dead or weakened in the second case.
Anyway I just felt like I ought to say that nonweather is doing well so far with about eleven wins and one loss - ten of those wins versus weather teams.