What aren't we writing about? (Pokemon unfit for OU Analyses)

Uhm....

Why don't speak about Entei? Its like combine Darmanitan, Arcanine and Typhlosion in one.

Is faster than Darmanitan and Arcanine, and have a good bulk and Attack like them.

Also can use Flare Blitz, Flame Charge, ExtremeSpeed, Stone Edge, even Bulldoze can be used to deal a good damage.

But unlike the other two, it can use a powerful Eruption, tying with Typhlosion in Speed.

Calm Mind when you force a switch and destroy things with Eruption.

Also, it have Flash Fire from Dream World, like Typhlosion.

I mean, Entei plays much like that Fire-type Pokémon.

See ya.

entei can have extreme speed and flare blitz only with an adamant nature. having eruption isn't going to help it much due to rocks sandtorm and other passive damage.if you have flash fire then you cant run a physical set due to no flare blitz or extremespeed.
also entei just doesnt have enough speed especially when adamant to be enough of a threat and besides the few moves you said, it literally has no movepool


No analysis for Druddigon? It can run a very effective CB set...

this might be its one and only effective set, and haxorus who is much stronger and better beat him in this besides an unstabbed sucker punch. just completely outclassed and bad all around

What about a aron with shell bell and endevor it would mess some teams up

while aron is a real ***** to deal with, it is a complete gimmick, only works on pokemon who take damage from sandstorm, and absolutely needs spin support to make it somewhat effective.
 
Uhm....

Why don't speak about Entei? Its like combine Darmanitan, Arcanine and Typhlosion in one. (Uh...weaker than Darmanitan physically, weaker than Typhlosion in the specially, Arcanine has access to Intimidate and Flash Fire.)

Is faster than Darmanitan and Arcanine, and have a good bulk and Attack like them.(Answered above)

Also can use Flare Blitz, Flame Charge, ExtremeSpeed, Stone Edge, even Bulldoze can be used to deal a good damage.(Only Event Entei have access to Flare Blitz and ExtremeSpeed, and they're always Adamant)

But unlike the other two, it can use a powerful Eruption, tying with Typhlosion in Speed.(Stealth Rock wrecks Eruption. In any case, Typhlosion wields Eruption better.)

Calm Mind when you force a switch and destroy things with Eruption.(Uhm...what's going to come in after the switch? Water, Ground, or Rock. Heatran also says hi.)

Also, it have Flash Fire from Dream World, like Typhlosion.(I thought it was big enough in the first post...

Pokemon that would be viable with their DW abilities, but whose DW abilities are not released, will not get analyses until their DW abilities are released.

I mean, Entei plays much like that Fire-type Pokémon.

See ya.
 
Well, Adamant Entei with a Choice item is a monster. Flare Blitz, ExtremeSpeed, Stone Edge and HP Grass like in the past GIV or even Bulldoze are good.

Meanwhile, with Flash Fire it can spam Eruptions and increase it decent bulk with Calm Mind.

Entei really shines with DroughTales's support anyway.

I think that it deserves an analysis, but that's OK.

But only if it goes to BL (?).

See ya.
 
I'll handle this one.

Well, Adamant Entei with a Choice item is a monster. Flare Blitz, ExtremeSpeed, Stone Edge and HP Grass like in the past GIV or even Bulldoze are good. But it isn't very fast, now is it? And a special attack with Adamant is kind of a bad idea anyway.

Meanwhile, with Flash Fire it can spam Eruptions and increase it decent bulk with Calm Mind. Same deal with Dream World.

Entei really shines with DroughTales's support anyway. And Sand or Rain kills sun. And both are reeeeeeeeally common.

I think that it deserves an analysis, but that's OK. Not really.

But only if it goes to BL (?).

See ya.
 
What about Medicham? It has very nice offensive movepool, access to some useful tools in Magic Coat and a strong Fake Out, and an obscenely powerful HJK.

Scarfcham can 2HKO bulky Latias on the switch with Ice Punch after rocks, as well as a Max HP/Def Gliscor (the latter is OHKO'd by CB Ice Punch without rocks) . LO Medicham does 56% minimum to Max HP/Def Hippowdon, scoring a clean 2HKO, and with Magic Coat you can bounce back Stealth Rock, Yawn and Roar. Band sends it even higher, doing between 65 to 76% on the same Hippowdon. Standard Swampert takes up to 86% from LO HJK, and Band just barely misses the OHKO mark, capping out at 99.50% without Rocks. LO does up to 70% on CroCune as well, a guaranteed 2HKO with rocks.

Though it seems relatively unimpressive, with hardly any OHKOs in sight, it's clear to me that once Medicham is in, most major defensive threats that come in will lose a hefty chunk of HP, and the ones that can't outpace will be forced to either switch or die.
 
What about Medicham? It has very nice offensive movepool, access to some useful tools in Magic Coat and a strong Fake Out, and an obscenely powerful HJK.

Scarfcham can 2HKO bulky Latias on the switch with Ice Punch after rocks, as well as a Max HP/Def Gliscor (the latter is OHKO'd by CB Ice Punch) . LO Medicham does 56% minimum to Max HP/Def Hippowdon, scoring a clean 2HKO, and with Magic Coat you can bounce back Stealth Rock, Yawn and Roar. Band sends it even higher, doing between 65 to 76% on the same Hippowdon. Standard Swampert takes up to 86% from LO HJK, and Band just barely misses the OHKO mark, capping out at 99.50% without Rocks. LO does up to 70% on CroCune as well, a guaranteed 2HKO with rocks.

Though it seems relatively unimpressive, with hardly any OHKOs in sight, it's clear to me that once Medicham is in, most major defensive threats that come in will lose a hefty chunk of HP, and the ones that can't outpace will be forced to either switch or die.

Medicham has absolutley NO bulk to work with. He also requires rediculous prediction just so he won't be walled or become a liability to your team, He either has not enough damage output with Choice Scarf, or not enough Speed to work with when using Choice Band or Life Orb.
 
While I know hes not as Bulky as Milotic, What about Rain Dish Blastoise? He can run sets with mixed attacking and while his S. Def isn't as high, his base defense is much higher without a status effect coupled with a great move pool.

EDIT: I forgot to mention, Blastoise also gets the advantage of Focus Blast to prevent most steel types from being able to wall him.
 
While I know hes not as Bulky as Milotic, What about Rain Dish Blastoise? He can run sets with mixed attacking and while his S. Def isn't as high, his base defense is much higher without a status effect coupled with a great move pool.

EDIT: I forgot to mention, Blastoise also gets the advantage of Focus Blast to prevent most steel types from being able to wall him.


Really, why would you run Blastoise over any of the other bulky Waters? Jellicent gets Taunt, Will-O-Wisp, Recover, Two great abilities in Cursed Body and Water Absorb, and Ghost typing, which helps immensely. Rotom-W Gets STAB Thunderbolt to hit opposing Water-types with, Levitate, Will-O-Wisp, and the ability to run a great Choice set. Blastoise gets what? Rain Dish and a couple of gimmicky options that don't help?
 
Medicham has absolutley NO bulk to work with. He also requires rediculous prediction just so he won't be walled or become a liability to your team, He either has not enough damage output with Choice Scarf, or not enough Speed to work with when using Choice Band or Life Orb.

Medicham is certainly not without flaws, but I don't think being hard to use should completely relegate it to the lower tiers. Though it will likely be a star in UU, it is perfectly usable in standard.
 
Medicham is certainly not without flaws, but I don't think being hard to use should completely relegate it to the lower tiers. Though it will likely be a star in UU, it is perfectly usable in standard.


You need absolutley PERFECT prediction in order for Medicham to not become set-up bait or just get KOed. It also has to choose whether to be able to actually give offense something to worry about or being able to even dent stall. Medicham just doesn't have the stats to make it in OU.
 
TBH I can see medicham working, at least to an extent. HJK cannot be ignored when it's coming off of attack that is essentially 100 and fucking 70, roughly. In all honesty, I'd even say that it doesn't even need to run max speed due to the total lack of things in its speed tier in general. Running 44 Spe, it can outspeed gliscor and invest the rest in attack and bulk. To put it simply, its attack power cannot be underestimated.

Druddigon is something that people should ask JSND about, lol. I've heard people preach its effectiveness and it's definitely not useless. It's the only slow dragon and has priority with better type than Dragonite. Haxorous does not outclass because haxorus sucks.
 
So Druddigon is...better(?) than a Pokemon with higher stats in every category and actually has moves to boost its stats? Druddigon has a...better(?) priority move in Sucker Punch than ExtremeSpeed, which works every time its used? Druddigon is good(?) because(?) its slow? Is there a reason why I would use Druddigon instead of Dragonite if I ever actually decide to ever use Trick Room ever? Because that's the only time I would think it would be a good thing to be slow...
 
At the same time as Trick Room is almost never used, it is still effective as any regular strategy. Druddigon may have lower stats than Haxorus, but for sure Druddigon can separate itself from it with Sucker Punch and Superpower, among other things.

On a different note, I think Alakazam deserves analysis, even without Magic Guard. With stellar speed and outrageous Special Attack, it can work effectively as a fast, frail special sweeper / revenge killer with Life orb or Choice Scarf respectively.
 
You need absolutley PERFECT prediction in order for Medicham to not become set-up bait or just get KOed. It also has to choose whether to be able to actually give offense something to worry about or being able to even dent stall. Medicham just doesn't have the stats to make it in OU.

Overstatement much?? While I don't think Medicham is is really viable in OU, its just as bulky/frail as the other glass cannons. I don't see too many things using Medicham as set up bait either because there are few pokemon who can just laugh off Medicham's attacks.
 
So Druddigon is...better(?) than a Pokemon with higher stats in every category and actually has moves to boost its stats? Druddigon has a...better(?) priority move in Sucker Punch than ExtremeSpeed, which works every time its used? Druddigon is good(?) because(?) its slow? Is there a reason why I would use Druddigon instead of Dragonite if I ever actually decide to ever use Trick Room ever? Because that's the only time I would think it would be a good thing to be slow...

Dragonite is kind of weak to SR and in Trick Room it's not that simple to spin. You also kinda have to switch A LOT because it's Trick Room, unless you want DNite to DD and Trick Room, or just hit with a not so strong XSpeed and get OHkOd next turn. So, you can't say Dnite outclasses Druddogon. FYI theory doesn't work, especially if you haven't used TR ever.
Just wanted to say that; i don't really care about what gets analyses and what doesn't.

666th post in this thread take that.
 
Why was Jynx left out? NP/Lovely Kiss/Ice Beam/Psyshock can really damage teams.

Say hello to a base 35 Def and a base 95 Spe won't be faster then a lot of things.

Edit- And how do you set up a Nasty Plot when Jynx won't be quicker then Pokes like Weavile, Mienshao, Zoroark, Hydreigon, Ect.
 
Dragonite is kind of weak to SR and in Trick Room it's not that simple to spin. You also kinda have to switch A LOT because it's Trick Room, unless you want DNite to DD and Trick Room, or just hit with a not so strong XSpeed and get OHkOd next turn. So, you can't say Dnite outclasses Druddogon. FYI theory doesn't work, especially if you haven't used TR ever.
Just wanted to say that; i don't really care about what gets analyses and what doesn't.

666th post in this thread take that.

Just want to point out that I have actually used Trick Room (in fact, I used it extensively in the beginning of 5th gen), that Dragonite has a wider movepool, the same Attack stat, a higher SpAtk stat (to go mixed), and a reliable priority move in XSpeed (which has the same base power as Sucker Punch FYI). He also has ROOST to get rid of SR damage, as well as great resistances to Fighting and Bug that Druddigon lacks. It also has the option of using Multiscale, which is an awesome ability if you can keep SR off the field.
Just wanted to say that; I wouldn't have replied if the guy didn't say,
FYI theory doesn't work, especially if you haven't used TR ever.
and hadn't tried to make me look like an idiot who was talking out of his ass.

EDIT: Oh, also, you got post #667, not #666. Sorry.
 
Yeah, but that makes it lose HP in sun and gives it a 4x Fire weakness. Doesn't make it better in any way. Besides, is Dry Skin Jynx even released yet?
 
Really, why would you run Blastoise over any of the other bulky Waters? Jellicent gets Taunt, Will-O-Wisp, Recover, Two great abilities in Cursed Body and Water Absorb, and Ghost typing, which helps immensely. Rotom-W Gets STAB Thunderbolt to hit opposing Water-types with, Levitate, Will-O-Wisp, and the ability to run a great Choice set. Blastoise gets what? Rain Dish and a couple of gimmicky options that don't help?

Rapid Spin
 
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