Data Prize Claiming Thread (Update 5-09-13)

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Time for big shopping^^ http://www.smogon.com/forums/showthread.php?t=3448427&page=3

Hydreigon gets a whopping 11 MC (8 MC + 3 KO). I'm gonna get him the following 5 TM: Toxic, Hidden Power (Grass, 7 BP), Hyper Beam, Sunny Day, Substitute. I'm saving the last MC
Removed Substitute

Kitsunoh gets even more. 14 MC (8 MC + 6 KO), which I'm gonna use to get him the following moves: Fire Punch (tutor), Ice Punch (tutor), Thunderpunch (tutor), Magic Coat (tutor), U-turn (TM).

Revenankh gets 1 DC (raising his total DC to 3/5) and 2 MC, which, adding the 1 MC I already had on him, are gonna be used to get him the level up move Moonlight and the TM Brick Break.

Chandelure gets 1 DC (raising his total DC to 4/5) and 3 MC (2 MC + 1 KO), which, adding the 1 MC I already had on her, are gonna be used to get her the following TMs: Fire Blast and Flame Charge.

Ok, fixed and ready for approval
 
From this battle:
Embirch gets 1 EC, 2 MC, and 1 DC. I'll spend the MC on Brick Break (BW TM), making his counters:
EC:3/9
MC:0
DC:3/5

I also get 2 TC, bringing my total to 3.

From this battle:
Rebble gets 1 EC, 2 MC, and 1 DC. I'll buy Energy Ball (BW TM) with the 2 MC, making the counters:
EC:3/9
MC:0
DC:3/5

Eevee gets 1 EC, 2 MC, 1 DC, and 1 KOC. The KO will go towards the EC. I'll use the 2 MC plus the one I had saved to buy Swift (Past Gen Tutor), making the counters
EC:5/6
MC:0
DC:4/5

I also get 2 TC, bringing my total to 5.

I'm going to use the TC to buy a Torchic and Scratchet, leaving me with 1 TC.

255.png

Torchic [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Flame Burst
Low Kick
Night Slash

Hone Claws
Flame Charge
Rock Slide
ScratchetM.png

Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Nature Power
Roost
Yawn

Brick Break
Bulldoze
Rock Slide
 
Claiming prizes from my battle with smashlloyd20.

porygon3 said:
smashlloyd20 and auramaster both get 2 TC

All pokemon involved get 2 MC, 1 DC, and 1 EC.

Aura (Riolu) and Flying Fish (Mantyke) both get 1 KO Counter


I will use the 2 TC to get Krill the Plicowatt!

plicowattsprite.png

Plicowatt (Krill) (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type 1: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Type 2: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1 (-1)
Def: Rank 1
SpA: Rank 3 (+1)
SpD: Rank 1
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Me First
Mirror Coat

Ice Beam
Scald
Thunderbolt


For Aura (Riolu), I will save the MC counters and use the KOC to give him an extra EC, so he gains 2 EC, 2 MC, and 1 DC.

For Flying Fish (Mantyke), I will use the 2 MC to teach it Scald, and use the KOC to give her an extra EC, so she gains 2 EC, 1 DC, and the move Scald.


EDIT: Sorry Flamestrike, I fixed the problems.
 
i think it's time to add a new buddy to the group

i will be using 2 of my 4 TC to get:

Hazel the Duskull!
355.png

Duskull [Hazel] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (25/1.15)


EC: 0/9
MC: 0


Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Ominous Wind
Pain Split
Skill Swap

Ice Beam
Psychic
Trick Room

i now only have 2 TC
 
Claiming is possible, even if Disqualified!

Claiming from this battle.

I got DQ'd from the battle, but I still earned 2 ref tokens from Flora's such Wonderful generosity :heart: (Thanks a lot!), which I'll save until the end of this battle, in which the end is near!
 
Claiming from this 4v4 doubles battle.
Torchic: 1EC, 2 MC, 1 DC, 1 KOC
Tirtouga: 1 EC, 2 MC, 1 DC, 2 KOC
Lucario: 2 MC, 1 KOC
Daramuka: A whole lotta nothing

Torchic will use her KOC as an EC, evolving her to a Combusken. She learns Double Kick through evolution and will use her Move Counters (along with her existing 2) to teach her Flamethrower (LU), Mirror Move (LU) and Sky Uppercut (LU).
EC: 2/9 --> 4/9
MC: 2 --> 4 --> 1
DC: 1/5 --> 2/5
256.png

Combusken (F) - Titania
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 55

EC: 4/9
MC: 1
DC: 2/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Double Kick
Flamethrower
Sky Uppercut
Mirror Move

Counter
Feather Dance
Reversal

Fire Blast
Shadow Claw
Rock Slide

Tirtouga will use one of his KO Counters as an EC, evolving him to a Carracosta. His second KO Counter will go as a MC. He will then learn Rain Dance (LU) and Substitute (BW TM).

Carracosta (M) - Brom
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Curse
Rock Slide
Rain Dance

Whirlpool
Body Slam
Iron Defense

Dive
Waterfall
Smack Down
Earthquake
Substitute

Lucario will toss his KOC into his MC and learn Magnet Rise (Tutor)
EC: 6/6
MC: 0 --> 3 --> 0
DC: 5/5

And this will give me 9 total TC.
 
@ Same link as Engineer. :D

1 EC, 2 MCs, and 1 DC will be plucked into Metang, making it have 5 EC and 2 DC. Using some of my 30 Business Tokens for: 4 ECs and 3 DCs. This evolves Metang into Metagross, unlocks Light Metal, and leaves me with 23 BTs left.

The 2 MCs are going to be used for Bullet Punch (1:level-up) and Meteor Mash (1:level-up). Now, the 23 BTs will buy ThunderPunch (3:past tutors), Agility (1:level-up), Hammer Arm (1:level-up), Ice Punch (3:past tutors), Gravity (3:past tutors), DynamicPunch (3:past tutors), Substitute (2:BW TM), Reflect (2:BW TM), Light Screen (2:BW TM), Rock Slide (2:BW TM), and Pursuit (1:level-up). Using 2 Ref Tokens (http://www.smogon.com/forums/showthread.php?t=3448564) to buy Rain Dance (2:BW TM).

376.png

Metagross (Geranium)
Nature: Careful (+SpD, -SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Magnet Rise
Take Down
Metal Claw
Headbutt
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Hammer Arm
Meteor Mash

Iron Head
Zen Headbutt
DynamicPunch
Gravity
ThunderPunch
Ice Punch

Earthquake
Rain Dance
Reflect
Light Screen
Rock Slide
Substitute

oh yeah stuffing the 2 TCs in
 
@ Same link as Flora as Engineer. :DD (lol)

All counters are applied to Firefly the Vibrava. The KOC will be applied to her EC.
Firefly will learn Screech and Hyper Beam.
I also pick up 2 TC.

I'll spend those 2 TC to pick up a Numel.

Enter:
Club the Torkoal said:
322.png

Numel * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Characteristic:
Type:
Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 90
Atk: 3(+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (0.85x35)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): This Pokemon moves at its own pace and cannot be confused by any method.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Stockpile
Yawn
Ancientpower
Dig
Flame Charge
Double Team
 
Claiming from this battle.

I get 2 TC, making my total 14.

Skarm gets 2 MC and 1 DWC.

The MCs are spent on Spikes and Night Slash.

The DWC total is now 1/5
 
dan, Objection, DarthVader317, Glacier Knight, Lyris1035, dan again, Engineer, Flora, dan a third time, elDino and D_W are APPROVED

zarator, you still have Kit learning Fire Punch when it doesn't get it. NOT APPROVED until you replace it

auramaster, you forgot to modify Plicowatt's stats according to its Modest nature, they should be 80/1(-)/1/3(+)/1/95 after. Also you have Charge listed twice in the level-up moves. NOT APPROVED until stats are fixed.

Acklow, Numel gets Amnesia at level 25 in Gen 4, so it should be added to your movepool. Otherwise APPROVED

That's 14, which nets me one AC to restart my stack with 8 left on the counter
 
Gonna claim my 4 RC from this match.

All of them are used as MC for Flicka the Chanelure, buying him Psychic and Hidden Power (Fighting, 7) both from BW TMs.
 
Claiming from this
Flora said:
Rewards
pimpgangster > 2 Trainer Counters
- Spretzal > 1 EC | 2 MCs | 1 DC
- Pilfer > 1 KOC | 1 EC | 2 MCs | 1 DC

Spretzal (Taillow)
EC 1/6
MC 2 --> 0 (teaching Facade BW TM)
DC 1/5

Pilfer (Plicowatt)
EC 2/6 (KOC)
MC 2 --> 0 (teaching HP Fire 7 BW TM)
DC 1/5

I also get 2 TC which Brings my total to 4 and I will use these to buy a Privatyke and a Colloshale

coloshale3.png


Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 74 (85/1.15 rounded up)

Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fake Out
Sucker Punch
Dive

Payback
Earthquake
U-turn

Privatyke:

nautacur2.png

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats: 90 / 70 / 75 / 30 / 50 / 35

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (35/1.15 rounded down)

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Drain Punch
Ice Punch

Poison Jab
Rock Slide
Earthquake
 
Claiming from this battle!

I get 4 TC

Fuma (Staryu/mie) gets:
1 DC, 1 EC and 2 MC

Spending MC on BW TM: Psyshock!

EC: 6/6
MC: 0
DC: 4/5
KO: 0

Cloud (Monohm) gets:
1 DC, 1 EC and 2 MC (KO counter into EC)

Spending 1 MC on Discharge

EC: 2/6
MC: 1
DC: 1/5
KO: 0

Can I suggest that this is merged into the OP:


Herp Derp, here it is: http://www.smogon.com/forums/showthread.php?p=3541278&posted=1#post3541278

Also from this battle:


  • Fuma Shuriken gets 1 EC, 2 MC, 1 DC and 1 KOC (Into MC) (Analyze now unlocked)
  • Cloud Strife gets 1 EC, 2 MC, 1 DC and 1 KOC (Into EC)
  • I get 2 TC
Spending Fuma's MC on Substitute, and saving the other.

EC: 6/6
MC: 1
DC: 5/5
KO: 0

Spending Cloud's 2 MC, and the one saved from the above battle for DP TM Dragon Pulse! What? Cloud is evolving! (learns double hit, level 22)
Duohm.png


HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 2/5
KO: 0
 
dan, Objection, DarthVader317, Glacier Knight, Lyris1035, dan again, Engineer, Flora, dan a third time, elDino and D_W are APPROVED
Thanks, but I have more prizes in store! From this battle.
Claiming 1 ref counter, despite DQ, I'll spend my 3 ref counters now to give Snivy, Oshawatt, and Auralia a Move Counter. I'll spend the 1 move couners for Snivy and Oshawatt's respective Pledge moves, and saving Auralia's MC.

Spr_5b_501.png

Oshawott (*) Oshawatt (F)
EC: 1/9
MC: 0 -> 1 -> 0
DC: 2/5

Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore

Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Spr_5b_447.png

Riolu(*) Arualia (F)
EC: 2/6
MC: 0 -> 1
DC: 1/5
Spr_5b_495.png

Snivy (F)

EC: 0/9
MC: 0 -> 1 -> 0
DC: 0/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Grass Pledge

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace
 
Claiming.

Korski: 2 TC --> 6, saving

Topsy the Magikarp:
  • 1 EC --> 3/6
  • 2MC --> 6 total, saving
  • 1 DC --> 3/5

Turvy the Zweilous:
  • 1 EC --> 5/9
  • 2 MC --> 4 total, saving
  • 1 DC --> trash can
 
Claiming from Korski's match against me. ^^

Locust the Seedot is now
EC: 2/9
MC : 5 (put KO in here) -> 2
DC: 2/5

I use 3 MC to learn Rollout (Gen IV only move)

Ragequit the Cranidos is now
EC: 2/6 (put KO in here)
MC: 2
DC: 1/5

I get 2 TC
 
Claiming 2 RC from here... Gerard v Darkamber8828 (DQ) (2v2) (Singles) mooooooo

Buying a Gepito.
175.png

Togepi (Tamama) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 35 / 20 / 65 / 40 / 65 / 20

HP: 90
Atk-: (0)
Def: *** (3)
SpA+: *** (3)
SpD: *** (3)
Spe: 20

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Morning Sun
Nasty Plot
Psycho Shift

Flamethrower
Reflect
Substitute
 
Using 2 of my 3 remaining TC on this little fella!
390.png

Chimchar (Hitenryu) [M]
Nature: Hasty(Adds 15% to Speed. Subtracts 1 Rank from Defense.)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
Encore
ThunderPunch

Fire Blast
Dig
Brick Break
 
I'd like to spend 2 of my 3 spare TC on this, bringing my TC to 1:

238.gif

Smoochum [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Fake Out
Miracle Eye
Nasty Plot

Hidden Power Ground 7
Ice Beam
Psychic
 
Claiming from this battle

Gligar and Gible(Now Gabite) gain 1 EC 2 MC and 1 DC Gligar gets 2 KOc which go to MC

Gligar evolves into Giscor! He gains the moves Fire Fang, Ice Fang Thunder fang and Poison Jab because they come before level 25.

Gliscor* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
HP: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95

EC: 6/6
MC:7
DC:4/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Fire Fang
Ice Fang
Thunder Fang
Poison Jab

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
 
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