I faced a team earlier that consisted of Steelix, Arbok, Serperior, Seviper, Dragonair, and Milotic. I audibly yelled "Snaaaaake!" when I realized what his theme was supposed to be.
Has anyone else had experiences with interesting, themed teams, your own or someone else's?
I faced a team earlier that consisted of Steelix, Arbok, Serperior, Seviper, Dragonair, and Milotic. I audibly yelled "Snaaaaake!" when I realized what his theme was supposed to be.
Has anyone else had experiences with interesting, themed teams, your own or someone else's?
I had the longest fight ever on double battle with a Japanese man and his Porygon2/Shuckle pair. I thought is strategy was interesting so I should share.
His Shuckle (leftovers) had:
-Power share (and I guess maybe 0 IV for Attack and special attack) to lower my pokemon’s attack,
-Mimic, that he used to learn Recover from his Porygon 2,
-Acupressure to increase it’s shuckle stats
-Rock slide I believe.
His Porygon 2 (evo stone) had
- recover (that he used often and that his shuckles learned),
- psych-up to take all the stat boost that shuckle had from his acupressure
- Ice beam
- Thunder bolt
Needless to say they were a pain in the A**… I believe this strategy is really what double battles are about. I did not really see it coming and was try to kill his porygon but his schuckle crippled my attacks while it was nicely boosting up. When his shuckle learned recover and porygon used psych-up I realized I was in trouble… after a long time I manage to kill his porygon but then he use mismagus (not to hard you might say) who used psych-up as well to copy Shuckle’s stats. His 4th pokemon was a butterfly dance venomoth…
One of the most interesting but painfully long fight. I had for the moment. It was easier once porygon 2 out of the picture but those 2 leads were great.
I love double battles!
or cheated. that bastard. Too bad something like that wouldn't work with, say, smeargle thanks to dumb stats all around :-/That sounds like an amazing strategy, but isn't that moveeset on Shuckle illegal? Acupressure is an egg move in 4th and 5th gen, but Mimic is only learnable via the Emerald/XD move tutor.So unless The person found some strange way to trade backwards, that should not be physically possible.
Well as predicted vgc rules are the same as gbu. So now I have a question. What team style is the most effective out of:
Sun offense(clorophyll, gastrodon, darmanitan, etc)
sand offense( excadrill, garchomp, discharger)
sand trickroom(Slow fighting mon, jellicent, cresselia, reuniclus)
drizzle offense(kingdra, scarf toed, swift swimmers, scizor)
blizzard spam(infernape/fighting pokemon, Scarf abamasnow, starmie, etc)
Hail tr(hariyama, jellicent, abamasnow reuniclus, etc)
rain trickroom (trickroomer, parasect, slow toxicroak, mixed hydreigon, etc)
tailwind(tornadus, zapdos, whismicott, suicune)
goodstuff(pretty much anything)
regular trickroom(slow mons)
I've tested all of the, and i believe Sand trickroom is definitely the dominant in doubles followed by trickroom, rain offense, sun offense, hail tr, tailwind, etc,
I honestly don't know how to feel about "open" VGC. It could be a good thing for Double Battles in general, opening a whole new interest in its strategy, but I kind of liked Doubles being a distant thing, and separate from the specific VGC. Either way, I hope Double Battles do flourish and have an abundance of attention paid to them now that they are more "open."
Personally, I think right now rain-offense-but-with-diverse-members is the dominant strategy. By the over-hyphenated term above, I mean teams where there is basically just Politoed and Ludicolo/Kingdra/etc. and maybe a Thundurus or something, then the rest apparently non-rain-specific Pokemon like Metagross, Scizor, Dragonite, Ferrothorn, and about anything that covers the remaining weaknesses. I don't think of Tailwind as being especially potent, but your list seems pretty acute otherwise. I'd put hail TR above sun offense, though.