Data Prize Claiming Thread (Update 5-09-13)

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Massive claiming coming right up, all those alch brawls will at last prove useful! First though I have to claim one of those lol...

http://www.smogon.com/forums/showpost.php?p=3899710&postcount=6

I get 9 RT, putting me to 32 RT. Most of which I will spend now.

MUDS gets 2 EC and 2 MC, and it buys Ice Beam(TM)
4 RT

Jinbe gets 3 EC
3 RT

Ace gets 1 EC and 5 MC from it, and buys Endeavor(tutor) Rock slide(TM)
6 RT

Blitzkrieg gets 1 EC
1 RT

Coco gets 3 EC and 10 MC and gets itself:
-Giga Drain(past gen TM)
-Ice Punch(past gen tutor)
-Torment(TM)
-Sludge Wave(Lvl)
-Gunk Shot(Lvl)
13 RT

Together that costs me 13+1+6+3+4=27 RT leaving me with measly 5 RT.
 
Sigh. More losing streak.

Vs. Albinoloon

2 TC.

Squirtle gains 1 EC, 2 MC, 1 DC, and 1 KO on EC. Picks up Scald (TM) with the MC.
EC: 2/6
MC: 0
DC: 1/5

Golett is a useless bastard who gains 1 EC, 2 MC, 1 DC.
EC: 3/6
MC: 4
DC: 2/5
 
OK, claiming from my failed LR. Next time I'm using Fully evolved pokemon!

First, I'll do my Zubat because he's easist.

041.png

EC: 0 > 1
MC: 0 > 2 > 0
DC: 0 > 1

With the MC he'll buy Aerobatic's and Poison Fang (1 MC each).

Next my Whimsicott will claim.
547.png


EC: 6/6
MC: 2 > 8 > 0
DC: 5/5

Taunt, Light Screen, Hyper Beam and Toxic all cost 2 MC each and I'll purchase all of them.

Finally, I'll claim my Duocholm.
Duohm.png

EC: 5/9 > 9/9 (3 KOC)
MC: 0 > 5 > 0
DC: 1/5 > 2/5

With the MC he'll buy Dragon Pulse (1 MC), Hurricane (1 MC) and Signal Beam (3 MC).

Now he evolves.

frontnormal-mcyclohm.png

Cyclohm - Zeus' Pet (M)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 2/5



Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).



Moves (21):
Whirlwind
Bide
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Discharge
Slack Off
Dragon Pulse
Hurricane


Hydro Pump
Magnet Rise
Power Gem


Hyper Beam
FlameThrower
Thunder

Signal Beam

He automatically learns whilrwind and bide upon evolution.

I also get 6 TC.
 
Bleh, a loss for me

I get 3 TC, giving me 4. I'll purchase 2 more mons with that, putting me at 0.

Loch the Dragonite gets 3 MC, and she'll learn Double Team (BW TM) and Dragon Tail (LU) with them.

443.png

Gible (Claw) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Head
Body Slam

Earthquake
Stone Edge
Aerial Ace

Total Moves: 13
371.png

Bagon (Anger) M
Nature: Lonely (Adds 1 to Attack; Subtracts 1 from Defense)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force: (Can be Enabled) (DW Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Pulse
Shadow Claw
Hydro Pump

Flamethrower
Rock Slide
Brick Break

Total Moves: 12
 
claiming from this epic win

Jester gets 3 MC(1KOC), 1 EC, and 1 DC; Spending 3 MC on Hidden Power (Ice 7) and Dark Pulse
iaza14669391271100.gif

EC:1/6
DC:1/5
MC:0

Prometheus gets 3 MC(1KOC), 1 EC, and 1 DC; Spending 3 MC on Toxic and Synthesis
iaza14669384844100.gif

EC:1/6
DC:1/5
MC:0
 
Claiming from this win:

Prizes

Galladiator; 2 TC
Charmeleon; 1 EC, 2 MC, 1 DC, 1 EC or DC, 1 KOC
Lampent; 1 EC, 2 MC, 1 DC, 1 KOC

2 TC stored.

Starting with Lampent: she goes to 6/9 EC with the KOC. Holding MC for now.

Charmeleon goes to 5/5 DC, unlocking Solar Power. Also goes to 9/9 EC (KOC and Lucky Egg counter into EC), meaning...

...What?

Jack is evolving!

6.png


Congratulations! Your Jack evolved into Charizard!

Jack gains Shadow Claw, Dragon Claw, and Air Slash immediately, and will learn Earthquake, Fly, and SolarBeam for 6 MC (BW TMs), taking him back down to 0.

New info is new.

6.png


Charizard [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Scratch
Growl
Ember
Leer
Dragon Claw
Shadow Claw
Air Slash
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin

Dragon Pulse
Flare Blitz
Crunch

Dig
Fire Blast
Overheat
SolarBeam
Earthquake
Fly

Total Moves: 24
 
I'm getting a Dwebble.

557.gif

Dwebble- Ramses (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Sand Tomb
Counter
Endure

Earthquake
Stone Edge
Hone Claws

Total moves: 15
 
4v4 Singles against Seven Deadly Sins (Defeat)

I recieve three TC.

Humvee the Hippopotas gets 1 EC, 2 MC, 1 DC, 1 KOC. The KOC will go into MC.
EC: 1/6
MC: 3
DC: 1/5
He will learn Earthquake (Level) and Rock Slide (TM)

Chevy the Poliwag gets 1 EC, 2 MC, 1 DC, 1 KOC. The KOC will go into MC.
EC: 1/9
MC: 3
DC: 1/5
He will learn Ice Beam (TM) and Level-Up Wake-up Slap.

Toyota the Nincada gets 1 EC, 2 MC, 1 DC, 1 KOC. The KOC will go into MC.
EC: 3/6
MC: 3
DC: 3/5
He will learn Tutor move Mimic.

Cadillac the Trubbish gets 1 EC, 2 MC, 1 DC.
EC: 2/6
MC: 2
DC: 2/5
He will learn Level-Up Clear Smog and Explosion.
 
BY THE POWER OF GREYSKULLLLLLLLL (claiming for the same battle as rezzy)

T-Wrecks claims an EC, 2 MC, and a DC, as well as a KOC. I'm putting that KOC along with an RC into EC to... EVOLUTION TIME

[PIMG]412[/PIMG]
Rampardos - Tyrannosaurus Wrecks (T-Wrecks) (M)

Nature: Rash (Special Attack increased by 1 rank, Special Defense decreased by 1 rank)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Dream World): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt

Hammer Arm
Crunch
Iron Head

Rock Slide
Earthquake
Ice Beam
Dig
Thunderbolt

I'm also cashing in my free nature change for it, and spending its MC on Thunderbolt.

Bulwark the Tirtouga gets 1 EC, 2 MC, 1 DC, and 1 KOC, which is going into EC. Its MC are going into Aqua Tail and Shell Smash (both level-up).

Segfault the Porygon gets 1 EC, 2 MC, 1 DC, and 1 KOC, which is going into EC. Its MC are going into Magic Coat and Tri-Attack (both level-up).

Ruby the Rebble IS A HERO and gets 1 EC, 2 MC, 1 DC, and 1 KOC, which is going into EC. Its MC are going into Earth Power and Paleo Wave (both level-up). I also spend 2 RC on MC, buying Volt Switch (G5 TM).

I still have 2 RC and 8 TC.
 
Albinoloon, Dummy007, Alchemator, Galladiator, Ziposaki, Steampowered, XVIcaliber, Fire Blast, C$FP, Albinoloon (2), smashlloyd20, Darkamber8828, ToastTyrant13, Box, IAR, IceBug, LightWolf, Son_of_Shadoo, rickheg, Metal Bagon, rickheg (2), Albinoloon (3), Darkamber8828 (2), SimonSays, Lady Salamence, deadfox081, Engineer Pikachu, Leethoof, Galladiator, Nightrise, Temperantia, Rezzy, SDS, Flamestrike, and smashlloyd20 are APPROVED! Phew!

Objection:
Since that battle lasted longer than two rounds, you do indeed get tokens for all of your Pokemon. So everything in that post is APPROVED.

7 + 36 = 43 = Four tokens, which takes me down to 3.

EDIT: And so is smashlloyd20's post below. 4
 
I AM BUYING A BELDUM FOR 2 TC

374.png

Windows XP [Beldum] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Zen Headbutt
Iron Head
 
TC is coming in smoothly thanks to Amulet Coin, so I'm thinking of having a little spending spree.
If I'm not mistaken all of the are 2 TC each except Scyther (4), meaning I'm spending 16 TC.
4.png

Charmander [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks (15):
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig
7.png

Squirtle [Lambda] (Female)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks (15):
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Brine
Fake Out

Ice Beam
Scald
Toxic
158.png

Totodile [Eta] (Male)
Nature: Quiet (+Atk, -SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks (15):
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash

Ice Punch
Dragon Dance
Aqua Jet

Brick Break
Rock Slide
Dive
255.png

Torchic [Upsilon] (Female)
Nature: Rash (+SpA, -SpD)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks (13):
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin

Night Slash
Reversal
Counter

Will-o-Wisp
Rock Slide
Dig
374.png

Beldum [Phi]
Nature: Sassy (+SpD, -Spe)

Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (4):
Take Down

Iron Head
Headbutt
Zen Headbutt
147.png

Dratini [Zeta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks (13):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Light Screen
Dragon Pulse

Ice Beam
Surf
Thunder
123.png


Scyther [Xi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks (13):
Vacuum Wave
Leer
Focus Energy
Pursuit
Agility
Wing Attack
Fury Cutter

Endure
Reversal
Counter

Light Screen
Brick Break
U-Turn

edit:
http://www.smogon.com/forums/showthread.php?t=3449372&page=5

1 tc, 1 bp
Magikarp will use his HC as 1 EC and 1 DC
HOLY FUCK ITS EVOLVING
130.png

Gyarados [Theta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

Gyarados
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70 (-)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (8):
Splash
Tackle
Flail
Bite
Dragon Rage

Bounce
Reversal
Bubble
 
Tremaine the Jynx gets 3 MC and I add 1 RC to her MC, bringing it to 4 and my RC total to 15. The 4 MC are used to get the BW TMs Reflect and Light Screen, bringing her MC to 0.

Upon editing the changes into my team, I realise that Tremaine already has both Reflect and Light Screen. I would like to change the duplicate moves to Toxic and Taunt (both BW TMs).
 
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