Data Prize Claiming Thread (Update 5-09-13)

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Claiming from my last Hall run here.

Trainer Counters: 15 + 3 = 18

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Asmodeus - Deino (M)
EC: 2/9 + 2 HC = 4/9
MC: 0 + 4 HC = 6
What? Asmodeus is evolving!

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Congratulations! Asmodeus evolved into Zweilous!
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Asmodeus - Zweilous (M)
Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
KOs: 4

Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 6

Attacks:
-Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Outrage

-Fire Fang
-Ice Fang
-Thunder Fang
-Draco Meteor
-Earth Power

-Toxic
-Taunt
-Thunder Wave
-Torment
-Protect

Total Moves: 19
Gains Double Hit from evolution.
 
Claiming 13 RT as MC for Vanity the SHARPEDO to get in fightin' shape by learning Skull Bash (LU), Hidden Power [Fire], Bulldoze (BW TM), Dark Pulse (past gen. TM), Poison Jab (BW TM), and Whirlpool (past gen. HM).
 
http://www.smogon.com/forums/showthread.php?t=3456018

Kaxtar: 4 TC
REVENANKH: 3 MC + 1 MC [Exp. Share], 3 KOC
Demi Gravidon the GALLADE: 3 MC, 1 KOC
Aura Beast the LUCARIO: 3 MC, 1 KOC
Nickname the METAGROSS: 3 MC, 1 KOC
TYRANITAR: 3 MC
Onyx the HYDREIGON: 3 MC

Yeah buddy, claiming time!

Lucario gets Detect and Final Gambit. Gallade gets False Swipe and Trick. Rev purchases Trick, Stone Edge and Return. Metagross gets ThunderPunch and Hyper Beam. Sazandora gets Hyper Beam and Giga Impact. Tyranitar gets Avalanche. I save the 4 TC.
 
Last night I outstalled/swept a team with a Pelipper on PO (Rain Dish is some serious shit in OU), so now I've decided to get a Wingull.
Also, a Scratchet, Poliwag and Tynamo, but there's no interesting story there. Tomohawk, Poliwrath and Eelektross are just awesome.

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Wingull- Taikai (M)
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack

Agility
Brine
Aqua Ring

Ice Beam
Scald
Toxic

Total Moves: 13
ScratchetM.png

Scratchet- Mirri (F)
Nature: Hardy (No effect)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Hp: 90
Atk: 3
Def: 3
SpA: 1
SpD: 3
Spe: 40
SC: 1
WC: 2
BRT: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Stealth Rock
Rapid Spin
Roost

Taunt
Reflect
Return

Total Moves: 11
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Poliwag- Nereid (F)
Nature: Brave (Atk increased by 1, Spe decreased by 15%, flat 10% Evasion decrease
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

Hp: 90
Atk(+): 3
Def: 2
SpA: 2
SpD: 2
Spe: 78 (90/1.15=78.3)

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Encore
Mind Reader
Refresh

Ice Beam
Scald
Return

Total Moves: 14
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Tynamo- Shibimaru (M)
Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, Thunder has perfect accuracy and 30% chance of breaking Protect during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA(+): 3
SpD: 2
Spe: 52 (60/1.15= 52.2)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Total Moves: 4
 
Woot, I won a FE match! Pretty sure that doesn't happen often...

I gain 3 TC, putting me at 8. I'll use 7 to capture a Druddigon.

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Druddigon (Scar) M
Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)


Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker: (Innate) (DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 41(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: n/a
MC: 0
DC: 0/5

Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch

Crush Claw
Faint Attack
Thunder Fang

Sludge Bomb
Earthquake
Flamethrower

Total Moves: 14

This leaves me with 1 TC.

Loch gains 3 MC and a KOC, becoming a 4th MC. She'll learn Aqua Tail, Outrage, Dragon Rush, and Dragon Dance, all Level Up.

Also, +4 RC, giving me 59
 
Claiming 2 RT from this battle. One goes into Gary the Flarelm's EC to make 9/9, and you know what that means.

What?

Gary is evolving!

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Congratulations! Your Gary evolved into Pyroak!

EDIT: After some thought, I'll use the 2 MC he has already to buy Iron Defense and Heat Crash (BW level-up)

frontnormal-mpyroak.png


Pyroak [Gary] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Moves:
Flare Blitz
Wood Hammer
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Leaf Tornado
Iron Defense
Heat Crash

Blaze Kick
Dragonbreath
Seed Bomb

Fire Blast
Energy Ball
Flash Cannon
Will-o-Wisp
Flame Charge
Brick Break

Total Moves: 24

Oh yeah, I still have one RT left. Hanging on to it for now, I guess.
 
Claiming from my first Battle Castle Challenge.

Korangir (Aerodactyl):
MC: 4
DC: 4/5
KOC: 1

Putting the KOC into DC unlocking Unnerve. Then Spending the MC on Fly and Aerial Ace.

Also claiming from this brawl.

Trainer Counters: 2+4=6

Nora (Volcarona):
MC: 3
KOC: 2

Spending the KOC on MC, and spending the MC on Sunny Day, Solarbeam, and Fire Spin

Diagnos (Arghonaut):
MC: 3
KOC: 1

Spending the KOC on TC and spending the MC on Endure via 4th gen TM

Alurani (Roserade):
MC: 3

spending the MC on Hidden Power Ground 6, stockpiling the remaining.

Origin (Stratagem):
MC: 3

spending the MC on Double Team and Electro Ball

Kimli (Snorlax):
MC: 3

Erm, I think i made a slight screw up, I spend 3 MC to purchase Sleep Talk when it's a level up move (you might want to check).

Assuming I actually have 5 MC via this, I'll buy Rollout, Shadow Ball, and Surf. (if i only have three, scrap surf)

Also, claiming some moves i didn't have on him when he evolved. Rest, Headbutt, Belly Drum, and Yawn.

Shadow (Ditto)
DC: 2/5

Well, can't do anything here...

Trainer Counters: 6+1=7

EDIT: Battle Tokens: 0+1=1
 
Funnily enough, everyone seems to be underestimating the Castle.

http://www.smogon.com/forums/showthread.php?t=3456037
+7 BT

http://www.smogon.com/forums/showthread.php?t=3456122
+4 BT

http://www.smogon.com/forums/showthread.php?t=3456140
+4 BT

EDIT: http://www.smogon.com/forums/showthread.php?t=3456120
+7 BT

EDIT2: www.smogon.com/forums/showthread.php?t=3455468
+2 TC

4 MC for Muk + 4 pre-existing MC go to... Screech (LU), Sludge Bomb (LU), Sludge Wave (LU), Memento (LU), Fling (LU), Imprison (Egg).

4 MC and 22 BT for Crobat go to... Haze (LU), Acrobatics (LU), Quick Attack (Egg), Zen Headbutt (Egg), Whirlwind (Egg), Super Fang (Tutor), Sleep Talk (Tutor), Hyper Beam (BW TM), Rest (BW TM), U-Turn (BW TM), Dark Pulse (Past Gen TM).

EDIT3: www.smogon.com/forums/showthread.php?t=3450687&page=3
+6 BT

Breezi learns Heal Block, Icy Wind, and Energy Ball.
 
Oh crap, I never claimed from this, OOPS

ToastTyrant: 2 TC
-Rotom: 3 MC
-Toxicroak: 3 MC, 1 KOC
-Heracross: 2 MC, 1 DC, 1 KOC

Heracross' DC is already maxed out (from claimings before this one), but he still claims the 3 MC (1 KO and 2 MC) to buy Sleep Talk (4th Gen: 3 MC).

Toxicroak claims his 4 MC (3 MC and 2 KOC) to get Dig (TM: 2 MC) and Low Sweep (TM: 2 MC).

Rotom uses all 3 of his MC to get Pain Split (4th Gen: Tutor).

And of course, 12 TC -> 14 TC. :B
 
Claiming from this loss. (I suck at doubles)
I claim 2 TC.

Xerox, my Ditto, claims 1 DC, reaching 5/5 DC and unlocking Imposter.

Fang, my Feraligatr, claims 4 MC and 1 KOC, which I will place into his MC.
He will grab Spite, via 4th gen move tutor, and Earthquake, via BW TM.
This resets his MC to zero.

Thanks!

EDIT: Also claiming from this win.
I nab 2 more TC.

Smudge, my Swalot, claims 3 MC and 1 KOC, which I will place into his MC.
He will use all 4 MC to buy Endure, via 3rd gen move tutor, and Wring Out, via level-up.
This resets his MC to zero.

Thanks!
 
2 TC:
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Axew [Axew] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 2: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 3 (DW): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Endure
Night Slash

Roar
Dig
X-Scissor

Moves: 14
 
2 RC

EDIT: Including that 2 RC above I have 36 RC. Ialso have 12 TC and 9 BP.

I'll spend 28 RC, 6 TC and 6 BP to buy a Life Orb and a Lucky Egg.

This brings me to..

8 RC
6 TC
3 BP.
 
My Tenative Gym Arena functions well as a NOOBCRUSHER!!!

Well, I wouldn't consider LJ a noob at all, but he was a bit inattentive...Anyways, I do get 2 TC for my troubles.
---
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Hippowdon(*) [Stortamus] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Facade & Attract (Both BW TM)
---
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Gastrodon [Sleast] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Double Team & Rest (Both BW TM)
---
That's all.
 
READY TO BE APPROVED

Okay, time to claim FIVE (count 'em FIVE) new Pokemon, and miscellaneous other goods from my TLR.

PRIZES

smashlloyd20: 10 TC
Grass Skirt: 11 MC, 2 KO Counters
Chuck Norris: 7 MC, 1 KO Counter
Brave Bird: 6 MC
Spinner: 3 EC, 7 MC, 3 DC
Zap-Happy: 3 EC, 7 MC, 3 DC
Omnom: 5 MC, 2 DC
Buzz: 4 MC, 2 DC
Registeel: 2 MC, 1 DC

2x Mental Herb
1x Steel Gem
1x Nanab Berry
1x Leftovers
1x Magnet
1x Kings Rock
1x Steel Pearl

1x Klink
1x Magneton
1x Mawile
1x Scizor
1x Registeel

YOU LOSE
5x Heal Balls
5x Timer Balls
1x Oran Berry

All three of those KOC will go into the respective MC.

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Spinner [Klink] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 5
DC: 2/5

ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Toxic
Thunder Wave
Volt Switch
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Zap-Happy [Magneton] (-)
NATURE: Timid (+11% Accuracy)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
MC: 5
DC: 2/5

ATTACKS
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon
303.png

Omnom [Mawile] (F)
NATURE: Hasty (+5% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Speed: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 3
DC: 1/5

ATTACKS
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip

Metal Burst
Sucker Punch
Ancientpower

Taunt
Double Team
Protect
212.png

Buzz [Scizor] (M)
NATURE: Adamant

TYPE
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Speed: 65
Size Class: 3
Weight Class: 5 (118 kg) [4, 59kg]
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 1/5

ATTACKS
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Metal Claw
Fury Cutter
Wing Attack
Vacuum Wave
Double Team

Counter
Endure
Reversal

Protect
Rain Dance
Swords Dance
379.png

Gear Golem [Registeel] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Lock-On
Zap Cannon
Iron Head

Toxic
Earthquake
Brick Break

ALL EDITED AND READY FOR APPROVAL
 
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