Data Prize Claiming Thread (Update 5-09-13)

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Metal Bagon, that is actually my own error (I never realised that was passed). You unapproval is removed now :)

Ragnarokalex Approved as well.
3
 
I totally didn't throw it.

Metal Bagon said:
4 TC for Alchemator
3 MC for every pokemon
2 for Claydoll (Gengar, Syclant)

Starmie:
Buying Signal Beam (Tutor).
Claydol: [2 KOC in MC] Buying Dig (Old TM) and Trick Room (BW TM).
Beheeyem: Buying Guard Swap (BW Egg).
Metagross: Buying Stealth Rock (Old TM).
Girafarig: Buying Double Hit (BW Lvl) and Double Team (BW TM).
Gallade: Buying Feint (BW Lvl) and Substitute (BW TM).
Xatu: [1 stored MC] Buying Fly (BW HM) and Hidden Power [Fighting] [7] (BW TM).
Alakazam: Buying Counter (Tutor).

Hording the TC.
 
*hoard

Claiming Onix and Lapras for 7 TC giving me 2 left.
95-shiny-frame1.png

Onix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 61 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Stealth Rock
Explosion
Rock Blast

Toxic
Dig
Taunt

Total Moves: 17
131.png

Lapras, Okeanides, Female
Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
(DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Lapras
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 0/5

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Curse
Aurora Beam
Dragon Dance

Ice Beam
Thunderbolt
Surf
Total Moves: 16
 
Boom!

+2 TC

MetalShelgon.png

EC: 5/9 > 7/9 (lucky egg)
MC: 3 > 6 (KOC) > 0

DC: 3/5 > 4/5

With the MC he'll buy Endure and Iron Defence (both 3 MC) bring him back to 0.

Spr_4p_443_m.png

EC: 0/9 > 2/9 (KOC)
MC: 0 > 2
DC: 0/5 > 1/5

Stockpiling MC.
 
Big post incoming!

Claiming from TLR. Did you know that bounce is evil? I get 6 TC. I also get Wise Glasses, first non-berry item ever. I'm acknowledging the loss of 2 Oran berries.

Popeye gets 9 MC plus a KOC, which i think can only be put into MC now. 10 is a lot, so i'm gonna spend a little (all.) Getting Knock Down (8), Dive (6), Substitute (4), and Quick Guard (1).

Murdoc gets 6 MC and 1 KOC, being put into MC. Coupled with the 3 from other battles, i have 9 MC. Might as well spend some of that too. Getting Helping Hand (free?), Light Screen and Reflect (5), Gravity (4), Wide Guard (3), and Wish (0).

Fra Mauro gets 6 MC and 3 DC, unlocking his DW ability (If only he got any stat lowering moves...) 12 MC is kinda record breaking in this post, so i better slim that down. Getting Power Split (11), Gastro Acid (10), Bug Bite (9), String Shot (6), Sleep Talk (3), and Dig (1).
 
Claiming from MB's battle as well.

Torchic goes to 2/9 EC (Lucky Egg), 2 MC, and 1 DC. Learns Mirror Move and Quick Attack (BW level-up) to return to 0 MC.

Growlithe goes to 2/6 EC, 2 MC, and 2 DC. Learns Dig (BW TM) to return to 0 MC.

Storing the 2 TC.
 
Alchemator, Ragnarokalex, Dummy, Metal Bagon, Galladiator, Woodchuck, Son_of_Shadoo, Objection, and Terrador are APPROVED.

Texas: Onix and Lapras cost 10 TC (3 + 7). NOT APPROVED.
NJiggly: Sleep Talk costs 3 MC, and Helping Hand is free on Fidgit, and Dive only costs 2 MC. You'll have -1 MC on a Pokemon, so NOT APPROVED.

Eleven brings me to two and two.

www.smogon.com/forums/showthread.php?t=3455794
+2 TC

4 MC for Cinccino goes to Thief (BW TM) and Work Up (BW TM).
For some reason, I bought Mean Look though Gengar already has it, so 4 + 1 MC makes 5. Buying Snore (Tutor) and Attract (BW TM)
3 MC for Stratagem goes to Toxic (BW TM) and Head Smash (LU).

EDIT: I already have Attract, so I'm buying Facade instead >_>
 
Well, I'd like to make some purchases

Spending 3 RC on my Ditto's DC to unlock Imposter

Then Spending 4 TC to buy a Happiny and Minccino

440.png

Happiny [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC:0/9
MC:0
DC: 0/5

Attacks (11):
Pound
Charm
Copycat
Refresh
Sweet Kiss

Aromatherapy
Counter
Endure

Protect
Toxic
Flamethrower
572.png

Minccino [Orianna] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (15):
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Iron Tail
Endure

Protect
Dig
Thunder Wave

That'll be all

Trainer Counters: 8-4=4
Referee Counters: 8-3=5
 
*hoard

Claiming Onix and Lapras for 7 TC giving me 2 left.
95-shiny-frame1.png

Onix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 61 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Stealth Rock
Explosion
Rock Blast

Toxic
Dig
Taunt

Total Moves: 17
131.png

Lapras, Okeanides, Female
Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
(DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Lapras
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 0/5

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Curse
Aurora Beam
Dragon Dance

Ice Beam
Thunderbolt
Surf
Total Moves: 16
Suspending the Lapras claim until I get another TC, so, just Onix for 3 TC giving me 6.
 
Registration Post.
Van Pig: Using 10 MC, and 1 free nature change
-3 for Superpower
-2 for Stone Edge
-2 for Earthquake
-2 for Protect
-1 for Heat Crash
Also, I’m using the free nature change to change his nature to Lonely, like the real iiMKUltra.
 
The above 4 are Approved.

@Texas: Round down when using a -Spe nature so Onix should have 60 Speed.

That nets me an AC. 0

From here.
  • danmantincan gets 3 TC
  • Meg the Pignite gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Lethe the Lampent gets 1 EC, 2 MC and 1 DC
  • Sanaki the Larvesta gets 1 EC (used to evolve into Volcarona during the battle), 2 MC and 1 DC
  • Heather the Monferno gets 1 EC (used to evolve into Infernape during the battle), 2 MC and 1 DC

I go to 11 TC.
Meg will use her KOC as an EC. She will learn Brick Break (2).
EC: 4/9 --> 6/9
MC: 0 --> 2 --> 0
DC: 1/5 --> 2/5
Lethe will learn Taunt (2).
EC: 4/9 --> 5/9
MC: 0 --> 2 --> 0
DC: 1/5 --> 2/5
Sanaki evolved and unlocked her Dream World Ability.
637.png

Sanaki - Volcarona (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 2
DC: 5/5

Moves (11):
Ember
String Shot
Leech Life
Take Down
Gust

Endure
Magnet Rise
Morning Sun

SolarBeam
Psychic
Flamethrower
Heather also evolves and unlocks her DW Ability.
392.png

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 2
DC: 5/5

Moves (31):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch


Dig
Brick Break
Flamethrower

Time for some move purchases!
Volcarona will learn Bug Bite (1), Flame Charge (1), Fire Spin (1), Whirlwind (1), Silver Wind (1), Quiver Dance (1), Heat Wave (1), Bug Buzz (1), Rage Powder (1), Hurricane (1), Fiery Dance (1), Toxic (2), Sunny Day (2), Hyper Beam (2), Light Screen (2), Protect (2), Safeguard (2), Double Team (2), Fire Blast (2), Aerial Ace (2), Rest (2), Overheat (2), Will-o-Wisp (2), Acrobatics (2), Struggle Bug (2), Swagger (2), U-Turn (2), Substitute (2) and Fly (2). That costs 2 MC, 1 AC and 44 RT.

Infernape will learn Calm Mind (1), Magic Coat (3), Focus Punch (3), Roar (2), Toxic (2), Bulk Up (2), Sunny Day (2), Protect (2), Frustration (2), SolarBeam (2), Earthquake (2), Return (2), Double Team (2), Fire Blast (2), Aerial Ace (2), Flame Charge (2), Rest (2), Low Sweep (2), Overheat (2), Focus Blast (2), Fling (2), Endure (3), Will-o-Wisp (2), Shadow Claw (2), Stone Edge (2), Swords Dance (2), Bulldoze (2), Stealth Rock (3), Rock Slide (2), Poison Jab (2), Grass Knot (2), Swagger (2), U-turn (2), Substitute (2). That costs 2 MC, 16 RT and 53 BT.

I will spend 10 of my 11 TC to purchase a Charcoal. I'm now left with 1 TC and 18 BT.
 
Naromus the Riolu
1 EC up to 5
4 MC to be used to get Close Combat, Heal Pulse, Aura Sphere, Extremespeed
1 DC up to 3
1 KOC used to bring EC up to 6.

Korlyam the Growlithe
1 EC up to 2
2 MC spent to learn Flare Blitz and Crunch
1 DC up to 2

Vonlafera the Syclar
1 EC up to 1
2 MC spent to learn Struggle Bug
1 DC up to 1

2 TC

Naromus the Riolu is going to evolve

448.png

*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide

Im also going to use 7 TC to buy a Revenankh

iaza13856688929100.png

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:(15)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Protect
Rock Slide
 
Me and TRG are both claiming from this fight here

Amalia the Misdreavus
1 EC up to 5
2 MC spend to learn Dark Pulse
and 1 KOC bringing EC up to 6, causing Amalia to evolve into Mismagius!
picture to be added later
Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 17 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse

Zakireth the Lampent
1 EC +3 RC bring EC up to 8
2 MC spent to learn Flamethrower
1 DC up to 2

Garakesh the Embirch
1 EC up to 1
2 MC spent to learn Flamethrower
1 DC up to 1
and 2 KOC bringing EC up to 3

as well as 2 TC for myself
 
Claiming from TLR. Did you know that bounce is evil? I get 6 TC. I also get Wise Glasses, first non-berry item ever. I'm acknowledging the loss of 2 Oran berries.

Popeye gets 9 MC plus a KOC, which i think can only be put into MC now. 10 is a lot, so i'm gonna spend a little (all.) Getting Knock Down (8), Dive (6), Substitute (4), and Quick Guard (1).

Murdoc gets 6 MC and 1 KOC, being put into MC. Coupled with the 3 from other battles, i have 9 MC. Might as well spend some of that too. Getting Helping Hand (free?), Light Screen and Reflect (5), Gravity (4), Wide Guard (3), and Wish (0).

Fra Mauro gets 6 MC and 3 DC, unlocking his DW ability (If only he got any stat lowering moves...) 12 MC is kinda record breaking in this post, so i better slim that down. Getting Power Split (11), Gastro Acid (10), Bug Bite (9), String Shot (6), Sleep Talk (3), and Dig (1).
Redone with all corrections in mind, someone please go through again.
 
Im claiming an Aron with my 2 trainer credits!

304aronfrontshiny.png

Aron [Judgement] (Male)

Nature:
Adamant

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: ****
Def: ****
SpA: *
SpD: **
Spe: 30
Siz: 1
Wei: 4

EC: 0/9
MC: 0/4
DC: 0/5

Abilities:
Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks

Attacks:
Level-up
Lvl 1 - Tackle(*)
Lvl 4 - Harden(*)
Lvl 8 - Mud-Slap(*)
Lvl 11 - Headbutt(*)
Lvl 15 - Metal Claw(*)
Lvl 18 - Iron Defense(*)
Lvl 22 - Roar(*)
Lvl 25 - Take Down(*)
Egg-learned
Head Smash(*)
Stealth Rock(*)
Iron Head(*)
BW-TM
Hone Claws(*)
Toxic(*)
Swagger(*)
 
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