Data Prize Claiming Thread (Update 5-09-13)

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Shit! No Normal types? I better buy A DUNSPARCE MOTHERFUCKERS
costs 7 TC
206.png

Dunsparce [Tsan] (Female)
Nature: Brave (+Atk, -spe)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Base:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

MC: 0
DC: 0/5

Abilities:
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Bite
Headbutt
Magic Coat

Thunder Wave
Rock Slide
Dig
 
Time to fix my newbie nature mistakes, and instead make some new mistakes.
Wooly the Altaria is going from Modest to Quiet (+Special Attack, -speed)
Boggle the Toxicroak is going from Hardy to Naughty (+Attack, -Special Defense).

Also cashing in their leftover MC, purchasing Magic Coat (tutor) on Toxicroak. Altaria will get Dragon Dance (Level), Cotton Guard (Level), and Earthquake (TM).
For reference:
454.png

Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Sucker Punch
Nasty Plot
Venoshock
Mud Bomb

Drain Punch*
Vacuum Wave*
Bullet Punch*
Bounce
Ice Punch
Magic Coat

Poison Jab*
Toxic*
Work Up*
Sludge Wave
Shadow Ball
Focus Blast
Rain Dance
Stone Edge
Dig
Earthquake
Brick Break
X-Scissor
Protect

334.png

Altaria (Wooly)
Quiet (+Special Attack; -Speed)

Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15=69) (-10% evasion)
Fluff Class: 2
Fluff Density Class: 2
Rank Total: 19

Ability
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

EC: 6/6
MC: 4
DC: 5/5

Attacks
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam
Dragonbreath
Mirror Move
Sky Attack
Cotton Guard
Dragon Dance

Ice Beam
Hidden Power [Electric]
Double Team
Earthquake

Hyper Voice
Roost
Agility
Heat Wave
 
Toast and C$FP: I'm sorry I missed you. But you're approved for both claims you've made recently.

Leethoof, Terrador, Danmantincan, Albinoloon, It's a Random (u suck. keep legends exclusive), and no one else: approved

12=1UC+
2
 
Claiming 9 BT, bringing my total to 16. I will spend all 16 as MC for various Pokes:

7 MC for Sucker the Colossoil to learn Knock Off (past gen. Tutor), Embargo (BW TM), and Poison Jab (BW TM)
9 MC for Big Brass the HONCHKROW to learn Whirlwind (Egg), Double Team (BW TM), Pluck (BW TM), and Facade (BW TM).


Claiming from a match.

Korski: 2 TC (-->3 total)

Empire the DUCLOHM: 1 EC, 2 MC, 1 DC (-->5/5, unlocks Overcoat), 1 KOC (-->EC-->5/9) | Spending 2 MC on Trick Room (BW TM)

Criminal the HAUNTER: 1 EC (-->6/9), 2 MC, 1 KOC (-->EC-->7/9) | Spending 2 MC on Taunt (BW TM)
 
http://www.smogon.com/forums/showthread.php?t=3449162&page=17

AHAHHA

AHAHAHAHAHAHA

AHAHAHAHHAHAHAHAHAHAHAHA

Stockpiling my 18 TC and 22 BP after my... spending spree.

Munchlax, who has finally fulfilled his goal of beating the Hall, can now evolve into Snorlax (it already had 6/6 EC)!

36 HC + 2 MC = 38 MC :D

Heart Scale (0 MC x 3):
Headbutt
Belly Drum
Yawn

Level (1 MC x 5):
Block
Hyper Beam
Crunch
Heavy Slam
Giga Impact

BW TM (2 MC x 6):
Toxic
Smack Down
Focus Blast
Incinerate
Bulldoze
Rock Smash

Egg (3 MC x1):
Whirlwind

Tutor (3 MC x 2):
Iron Head
Seed Bomb

Past Gen TM (3 MC x 4):
Zap Cannon
Fissure
Reflect
Bide

(0x4) + (1x5) + (2x6) + (3x(1+2+4)) = 0+5+12+21 = 38 MC.
143.png

Snorlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Kills: 38

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 160 / 110 / 65 / 65 / 110 / 30

HP: 125
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)

Size Class: 4
Weight Class: 9
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Last Resort
Headbutt
Belly Drum
Yawn
Block
Hyper Beam
Crunch
Heavy Slam
Giga Impact

Counter
Selfdestruct
Zen Headbutt
Whirlwind

Outrage
Gunk Shot
Iron Head
Seed Bomb

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake
SolarBeam
Psychic
Shadow Ball
Brick Break
Double Team
Surf
Protect
Substitute
Rest
Sleep Talk
Endure
Toxic
Smack Down
Focus Blast
Incinerate
Bulldoze
Rock Smash
Zap Cannon
Fissure
Reflect
Bide

Move Count: 54
 
So a bit ago I got a Fraxure in a trade, and it has 5 MC lying around. I'm gonna use them now.

Chompa the Fraxure learns Dragon Dance (LU), Aerial Ace (BW TM), and Protect (BW TM)
 
Claiming from the battle castle.

I get 3 BP which I will stockpile.

Honchkrow will get 9 MC and 3 KOC which will also into his MC. His total MC is now 13.

With the MC he'll get Fly, Taunt, Torment, Shadow Ball, Aerial Ace (all of them 2 MC), and Confuse Ray (3 MC). he now has 0 MC.
 
Korski, rickheg, Metal Bagon, and smashlloyd20 (unnecessary) are APPROVED.

Terrador (even though you've been approved): Dive is a BW HM, so you get 1 MC back, Nincada is 3 EC with the KO, Tynamo starts out with 8 extra MC, and Phione gets Tail Glow. APPROVED AGAIN.

EDIT: Box is APPROVED, bringing me up to 5.

EDIT2: DarthVader is also APPROVED. 6.
 
So apparently I've been completely ignored by two approvers?
Shit! No Normal types? I better buy A DUNSPARCE MOTHERFUCKERS
costs 7 TC
206.png

Dunsparce [Tsan] (Female)
Nature: Brave (+Atk, -spe)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Base:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

MC: 0
DC: 0/5

Abilities:
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Bite
Headbutt
Magic Coat

Thunder Wave
Rock Slide
Dig
 
http://www.smogon.com/forums/showthread.php?t=3456287

Claiming 4 RT from this reffing.

Putting 3 RT into Wood the Scratchet's EC, evolving it into Tomohawk! Using the last RT as MC, giving him 6 MC. Upon evolution, he learns Sunny Day, Aura Sphere, and Whirlwind. Gonna' use these 6 MC to buy Earth Power, Air Slash, Heat Wave, Hurricane, and Reflect (4 Level Up: 4 MC, TM: 2 MC). Also changing his name to Bank-Shot since I hate the name that it had when I got it from Steampowered.

Tomohawk(*)
thawk_male_front.gif
Bank-Shot(M)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


EC 6/6
MC 6
DC 3/5​

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


Attacks
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar​

Confuse Ray
Yawn
Roost​

Brick Break
Rock Slide
Toxic
~~~~~~~~
Hidden Power Ghost 7
Taunt
Sunny Day​
Aura Sphere
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave
Reflect

Total Moves: 21
 
ToastTyrant, Leethoof, Galladiator, Box, DarthVader: approved
LJ: Ignored

Just kidding. You're actually Not approved.

Mention somewhere that your beast normal type has -10% evasion, and you're good,

8
 
So I finished another battle. I call hax.

Houndour and Growlithe get the usual, putting them at 3/6 and 1/6, respectively.

Houndour uses his 6 MC to claim Crunch (BW level-up), Shadow Ball (BW TM), and Counter (past gen tutor).

Growlithe uses his MC on Agility and Crunch (BW level-up).

2 TC stored.
 
Yet another loss, trying to get counters for myself and my beastly team.

I go to 5 TC (thank you Amulet Coin!) Saving for now.

Scar the Druddigon goes to 2 MC, 1 DC. He'll learn Dragon Claw (BW TM) with the MC.
 
http://www.smogon.com/forums/showthread.php?t=3456287
Jas: 4 TC
Drifloon: 1 EC, 2 MC, 1 DC, 2 KOC
Purrloin: 1 EC, 2 MC, 1 DC


Did I deserve that win? Maybe not, but getting a victory and using Pay Day is always nice.

Actually, I think that should only be 3 TC, as I think I only got Pay Day off once, but either way I will just store them.

Drifloon puts the KOs in EC. He uses the MC, along with 2 he already has, and will buy Shadow Ball (Level Up) and Thunderbolt (TM), leaving him at:
5/6 EC
1 MC
2/5 DC

Purrloin will use the MC, along with 4 he already had, to buy Night Slash (Level Up), Snatch (Level Up), Shadow Ball (TM) and Grass Knot (TM).

And that, would be all.
 
Claiming from the HLM (http://www.smogon.com/forums/showthread.php?t=3455794).

Flora
earns 2 TC
  • Geranium (Metagross) earns 3 MC and 1 KOC.
  • Myrtle (Tomohawk) earns 3 MC and 1 KOC.
  • Violet (Gengar) earns 3 MC and 1 KOC.
Storing the 2 TCs.

Metagross:
- Protect (2)
- Toxic (2)

Tomohawk (has 8 MCs in total):
- Sky Drop (2)
- Double Team (2)
- Focus Blast (2)
- False Swipe (2)

Gengar (has 8 as well, 4 leftover):
- Trick Room (2)
- Dark Pulse (1)
- Dream Eater (1)
- Zap Cannon (3)
- Nightmare (1)
 
Claiming from these two:

I get 2 TC
Cottonee gets 1 EC, 2 MC and 1 DC.
Arcanite: 2 TC
-Servine: 3 MC (Now FE)
-Tirtouga: 1 EC, 2 MC

Serperior learns solar beam (2) and Gastro Acid (1)
Cottonee goes to: (learns Dream Eater (2))
EC: 5/6
MC: 0
DC: 3/5

Tirtouga evolves: (learns Hydro Pump (1) and Smack Down (1))

565.png

Carracosta
(M) Cagnazzo

Musical Theme: Battle with the Four Fiends

Nature:
Quiet:
+1SpA, -15% Spd, -10% Evasion

Type:

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
  • Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15, truncated) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks: (22)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Shell Smash
Aqua Tail
Rain Dance
Rock Slide
Hydro Pump
Smack Down

Body Slam
Iron Defence
Whirlpool

Substitute
Earthquake
Ice Beam

Edit: Serperior already had Gastro Acid, so hoarding my MC!
 
Claiming from this brawl which ended in a dq.

My prizes.
Texas Cloverleaf: 4 TC
Garchomp: 3 MC
Cyclohm: 3 MC, 2 KOC
Charizard: 3 MC
Metang: 1 EC, 2 MC, 1 DC
Gastly: 1 EC, 2 MC, 1 DC
Shellos: 1 EC, 2 MC, 1 DC

TC goes to 13

Garchomp goes to 14 MC. Guess I'll spend that soon.
Cyclohm goes to 5 MC. Maybe a move or two.
Charizard goes to 11 MC. Will spend some too.
Metang goes to: 6/9 EC, 4 MC (may spend), 3/5 DC
Gastly goes to: 4/9 EC, 2 MC and evolves
Shellos goes to: 4/6 EC, 2 MC, 4/5 DC

Claims:
Garchomp gets Dig (level, 1 MC), Thrash (Egg, 3 MC), Aqua Tail (Egg, 3 MC), Draco Meteor (Tutor, 3 MC), Dragon Tail (BW TM, 2 MC) and Double Team (BW TM, 2 MC) for a total of 14 MC.
Cyclohm gets Draco Meteor (tutor, 3 MC) and Ice Beam (TM, 2 MC) for a total of 5 MC.
Charizard gets Wing Attack and Slash (level, 2 MC), Counter Focus Punch and Dragon Pulse (Egg, 9MC) for 11 MC total.
Metang gets Earthquake and Stealth Rock for 4 MC
Shellos gets Protect, 2 MC
Gastly gets Dark Pulse and Dream Eater as level up (2 MC) and also gets Shadow Punch after evolving into Haunter.
Note: this leaves all the above with zero MC.

Spr_4h_093.png

Haunter, Phantom, Male
Nature: Hasty (+15% Speed, +20% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Haunter
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 0/0

Hypnosis
Lick
Spite
Mean look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-O-Wisp
Fire Punch
Thunderpunch

Thunderbolt
Shadow ball
Sludge Bomb
Taunt
Total Moves: 17
 
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