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League of Legends: Let's Talk About uhhh??

Ah, I guess that makes sense. I would've thought it'd be good for spam casters like Zilean and Soraka, but I guess not.

Still searching for a main that isn't WW, wish me luck...
 
Having the tear isn't necessary but it is nice to have. I run Karthus with a tear sometimes. It helps mid game when i would be having mana issues and having the archangels in the late game always helps. Plus defile drains mana fast. With the number of spells I'm casting I'm able to get to +1000 mana at level 18.

I could (along with any other mana using player) glyph and rune for MP5 or mana to take care of these issues, but i find that glyphing and runeing for magic pen and ability power and working towards a tear in game is more beneficial.
 
i have this as of last weekend, please lane with me minwu325



also I know shit about building characters w/ equipment, to start with is there a list of all the shop items somewhere?
 
pretty sure ppl suggested this on irc to you already, but for a more stable environment, checking solomid.net provides well organized and mostly good (some troll builds but most are obvious) builds. most archetypes use the same equipment (support, ranged ad, tank, ap carry) but there are of course special exceptions on certain champions

not a bad idea to read 1-3 solomid guides on a champion you're interested in playing
 
i have this as of last weekend, please lane with me minwu325



also I know shit about building characters w/ equipment, to start with is there a list of all the shop items somewhere?
Check the League of Legends wiki, and mobafire for champ builds and stuff like that if you want to see some examples of quality builds
 
No, check solomid.

Why does it seem most smogon players favor solomid over mobafire? In my personal experience, guides in mobafire tend to be more detailed and "pretty", I guess you could say, than in solomid. Its not like I've checked every solomid guide (I used to go to mobafire a lot) so I'm just voicing my thoughts here to see if I'm missing something.
 
Why does it seem most smogon players favor solomid over mobafire? In my personal experience, guides in mobafire tend to be more detailed and "pretty", I guess you could say, than in solomid. Its not like I've checked every solomid guide (I used to go to mobafire a lot) so I'm just voicing my thoughts here to see if I'm missing something.

The solomid guides tend to be more well-written, and they are often written by more trustworthy/better authors.
 
yeah i read that guide. all of it.

needless to say, i bought karma afterwards. since i don't do a lot of ranked queue yet, i don't play support too much, but i'm pretty ok at her. i like how versatile she is, with a speed boost+slow, a shield and a heal, and the mantra system is p fun.
 
Why does it seem most smogon players favor solomid over mobafire? In my personal experience, guides in mobafire tend to be more detailed and "pretty", I guess you could say, than in solomid. Its not like I've checked every solomid guide (I used to go to mobafire a lot) so I'm just voicing my thoughts here to see if I'm missing something.

Maybe because 99% of guides on Mobafire are glass cannon guides upvoted by players between level 10 and 20. Also, detailed and situational item builds as opposed to "build in this order". Lots of video guide support.

I mean we all had our mobafire phase but then we discovered solomid.
 
Mobafire has good guides in most all cases, and the variance between solomid and mobafire guides aren't always that large. I'm sure solomid has good guides, but I prefer the rating system on mobafire and I think you'll find a guide that fits you if you look past the absolute top rated
 
You prefer it for a rating system (fundamentally flawed) even though solomid also has likes?
I like simple numbers, not saying it's a legitimate reason, it's probably retarded, but I prefer seeing simple percentage amounts over guides.


On an unrelated note I have the absolute worst luck in game. Had an exhaust/ignite Jax who whined all game about how shit I was (ended 9-3-2 with the entire rest of them team veeeeery negative), and then when 2-14 and left twice, as did another member of our team, who just stayed dc'ed all game. Why....my 3 deaths weere all because their entire team was able to come dive me because my team died stupidly by jumping in, and with 2 dc'ed, there was no threat of pushing
 
I don't even play Akali and even I'm sick of the fact that I've had maybe two games in the past week where she hasn't been banned. (Actually, three after the latest shitfest that was playing with IPL. He was Akali.) Did I miss the part where she became good? She's still the same champion she's been for months now, a barely-above-average-not-really-competitive piece of mediocrity that snowballs well. Hell, she was even nerfed indirectly by the hit to Gunblade. SUDDENLY, LITERALLY BANNED 95% OF THE TIME! I do not understand and my confusion on the matter angers me. :chaos:

I don't think Tear is so bad. Honestly I think Manamune should probably be used more than it is since it's pretty cheap (2110g), efficient for AD once sufficiently built up and allows for unadultered skill spam. Most AD champs do just fine relying on auto-attacks and conserving mana for key moments but why just be "fine?" With a Tear/Manamune, you can just spam the shit out of your skills, easily out-harassing your lane opponents and winning the lane. It's all the early dominance of Doran stacking with the pure mid-level item efficiency of a Wriggle's once you build it into a Manamune. 90% of games won't go long enough that you'll ever have wasted the gold to sell it back. Archangel's is more of an end-game item and not a particularly impressive one, though admittedly it's going to give you more raw AP more than any single item after Deathcap. I just personally can't stand building glass cannon... I'd like to put my money where my mouth is but I rarely play ranged AD carries and I'd also be nervous about the sheer ridicule I'd receive from my teammates over building a Manamune. :(

And as far as setting your build back 900+ gold rushing Tear? Catalyst is no better at a whopping 1325g, especially if you're not rushing RoA and only save it for a late-game Banshee's, granted it sustains health in addition to mana. Philo Stone is a good first item on literally anyone that uses mana but it's setting you back 800g for a payoff you won't see until you're building toward your third major item. Stacking Doran's is reasonably popular despite being well-acknowledged that it sets back your late-game. I don't accept this argument.

In other news, I thought maybe my opinion toward user IPL would somewhat change for the better having a common interest outside shitty pkmns. I don't like LN very much in general and I can at least stand playing with him, after all. It's a shame he was more interested in being a bad teammate and blatantly trolling me in the game than actually being a decent human being. ~_~ Can't say I've had much positive experience grouping with fellow Smogonites outside of the usual #carlsucks regulars, sigh. :/ Sorry guys.

Also, I've trololo'd a Deathcap on Singed before. Always when winning by a significant margin, of course, but even so I imagine it wouldn't be the worst thing in the world to play seriously. Instead of building those situational 5th/6th tank items, you'd get WotA + Deathcap and go crazy through the enemy team. The spell vamp would be like having a crapload of health regen and you'd certainly do a lot more damage while still being arguably the toughest champion in the game to kill. Singed has good AP ratios, it's just two of his skills don't do damage and he tends to be built tanky to complement his team role.

Boy, I should check this thread daily or something so I don't have to make long-ass posts about 3-4 different things whenever I do post.
 
Looking at a Mobafire guide over Solomid guides is the equivalent of going to the Pokémon of the Week section on serebii.net instead of reading Smogon Analyses.
 
I don't think Tear is so bad. Honestly I think Manamune should probably be used more than it is since it's pretty cheap (2110g), efficient for AD once sufficiently built up and allows for unadultered skill spam. Most AD champs do just fine relying on auto-attacks and conserving mana for key moments but why just be "fine?" With a Tear/Manamune, you can just spam the shit out of your skills, easily out-harassing your lane opponents and winning the lane. It's all the early dominance of Doran stacking with the pure mid-level item efficiency of a Wriggle's once you build it into a Manamune. 90% of games won't go long enough that you'll ever have wasted the gold to sell it back. Archangel's is more of an end-game item and not a particularly impressive one, though admittedly it's going to give you more raw AP more than any single item after Deathcap. I just personally can't stand building glass cannon... I'd like to put my money where my mouth is but I rarely play ranged AD carries and I'd also be nervous about the sheer ridicule I'd receive from my teammates over building a Manamune. :(

And as far as setting your build back 900+ gold rushing Tear? Catalyst is no better at a whopping 1325g, especially if you're not rushing RoA and only save it for a late-game Banshee's, granted it sustains health in addition to mana. Philo Stone is a good first item on literally anyone that uses mana but it's setting you back 800g for a payoff you won't see until you're building toward your third major item. Stacking Doran's is reasonably popular despite being well-acknowledged that it sets back your late-game. I don't accept this argument.

I've played more than enough Urgot to know that Tear does not give you the ability to spam and outharass your opponent in lane. You have to blue pill twice before you have a large source of mana, and by then laning phase had better be over. I put Tear on Urgot and Soraka because otherwise I run out of mana in the middle of teamfights. That's not "fine", it's a major restriction and Urgot is lucky that he can out-duel almost anyone with just 2 ad items and no as.

The difference between Tear and Catalyst is that the later helps you in lane, and Catalyst builds into two of the best items in the game, while Tear builds into two of the worst (and it can be decent AD or AP at full mana, but you rarely build it to the full thousand). The Archangel example is especially poignant, as it does nothing but provide too much mana until you run out of item slots. The comparison to Doran's items is also invalid, as you at least sell those back. Tear is a dead item slot, only 2 champs need it, and only 2 champs want it. Everyone else can conserve their mana. You'll also sell a Philo back, and that item is doubly valuable to a support who doesn't get CS.
 
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Aaaaaaaah I think I'm in love with Heimerdinger. Don't laugh at my build though, that Archangel's Staff at the end was because I suck at pressing the 6 button (had the Hourglass there for turret lures at lower health, but kept forgetting). Same with the Reverie, sadly. Ended up dying a lot near the end because I was getting focused, but in doing so, they left themselves open for Akali to run train.
 
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