League of Legends: Let's Talk About uhhh??

Ive got enough IP to get a 3150 character soon.
Any ideas on who to buy?
Im just looking for a fun to play and good character.
Im thinking Shaco, Anivia, Corki, Karthus, Katarina, Rammus or Sona
yeah thats a lot.
 
I, too, am happy about Mundo buffs. As far as Vladimir goes, Riot is trying to find a way to make his early game less difficult. With a short early CD on Transfusion, the lower cumulative cost on his Tides, and his seemingly costless Hemoplague (the most WTF change of all), he definitely has more of that. As far as Sivir goes, yes, she is recognized as one of the stronger AD carries, if not the strongest. And with the nerf to Graves and Vayne, the other top carries, Sivir being the strongest isn't an unreasonable claim.

INCOMING SEJUANI RANT:

You know, Sejuani didn't seem all that appealing to me until I saw her spotlight earlier today. I think the things that sold her for me is her Q going through walls and her ult's quick projectile speed (a blessing if you've used champs like Morgana, Olaf, or Galio). She's essentially a slow bot, which is actually not too shabby. If the stats I read somewhere are the actual stats of her kit, then she should be able to apply an initial 35% slow for 3 seconds with a level 3 gank (Permafrost + red buff). While hard CC is preferred, I can see people being wary of extending even a little bit if she's on the enemy team unless you have your own gap closer/Flash off CD. I'm thinking along the lines of Lee Sin, but without the sheer damage.

Her W scaling with her max health, as well as having increased damage if the damage is being dealt to those afflicted by her passive, means that she'll still do significant damage while being a pure tank. Her shortest CD seems to be 10 seconds, so I can see how Frozen Heart would be great on her. Frozen Mallet will be core, most likely. She just seems like she'll be an extremely effective tank, so yay. Would she build Wriggles like other champs though? Her abilities are pretty strong, but then again, lowng CDs, so probably. I just wonder if she should worry more about items like Wriggle's and Wit's End, or not bother with the on-hit jungle items at all.

In terms of utility tanks, I guess she's most comparable to Leona? Leona has the hard CC Sejuani lacks, though depending on the AoE radius of Sejuani's ult, she may win there. In addition, Leona is tankier thanks to Eclipse, and can keep a single champ locked down with her stuns. Sejuani, on the other hand, has superior damage output thanks to the health scaling of her W, and can apply significant soft CC to multiple champions. To be honest, I would hate to go up againt a team with both of them; you'd be hard pressed to reach their squishies without some insane mobility of your own. The first champ that comes to mind is Fizz, who can E over her charge and Q to his target.

Now I just wish I had the RP to pick her up...perhaps I'll invest in some, since I never have any anyway.
 
Wasn't it like 4 months ago, It was literally "IF OUR AD CARRY ISNT CAITLYN WE LOSE" I remember dealing with that in solo q when I had to AD Carry. But, now theres so much diversity theres about... OH MAH GAWD. OUT OF 90 CHAMPS THERE IS ABOUT 4 VIABLE AD CARRYS.

EDIT: Watch everyone not use Graves now because his ults power was decreased by 40. I ‹3 Mundo buffs. IDK why he isn't used and is considered teribad. When I play him I beat Irelia, Riven, and Yorick solo top, because his cleaver is so OP. He has a really good kit too. He has amazing tenacity with his W and Treads, he cleaves' ranged champs, and when assasins jump on him solo top he just pops his R and E and cleaves for the slowing kill. The fact that it is literally impossible to 1v1 him is reason enough to use him. Is it not?
 
Urgot, the guy whose every ability helps him 1v1. Warwick, who can still out heal him. Ahri, who doesn't give a fuck about skill shots. Like, I wouldn't be surprised if AP Soraka beat him. Then there are the dozen actual duelist champs. I don't see how he is good at 1v1 at all.
 
Pretty pleased with most of the balance changes. A bunch of stuff that's probably in my top 10 played right now(though my ranked stats don't reflect it because I haven't solo queued in months) got nerfed like Vayne, Graves, Rammus, and Skarner, but I don't think any of their changes are character ruining regardless of what they're being made out to be. Vayne's gimmick gets hurt pretty bad by the movespeed reduction but Silver Bolts will keep her plenty usable, Graves still has plenty of great AD Carry utility and just has to deal with being less of an AD and AP Carry at the same time which was pretty stupid anyway, Rammus nerfs are pretty minor in general but the Powerball thing should tone down ganking through warded areas a bit which was also silly to begin with, and the Skarner stuff is functionally irrelevant given the interaction with his ult and his passive and the fact its usually a good idea to build Sheen and Frozen Heart early on him anyway which solves the mana issues(though it makes 9/21 a lot less powerful early than 0/21/9 now probably which is a pity due to the AS drop). Don't play them but glad to see Riven, Ahri and Shacobox nerfs as well.

I'm kind of amused in that I'd just been talking to skarm about how it was a pity Nunu and to a lesser extent Jarvan weren't better these days since they both fit nicely into comps I'd like to run, and then a few hours later, in the patch notes...

bold statement

We'll see in about 40 hours in Kiev, but from what I've seen on streams of high elo solo queue and scrimms I really don't think so. Phreak made a really hilarious post about it where he's all talking shit about how he's PRETTY SURE he knows better than the 2k+ non tournament players because of his amazing tournament history or some shit(I guess he's just assuming no one was watched the disaster that is him playing on stream in the past few months) when making a similar argument about nerfing Graves and Vayne over Sivir, but at the very least in high ELO solo queue Sivir was already the best option and the utility with her Ult doesn't exactly strike me as something that's going to be worse in a more competitive setting so there was a decent bit of uproar about nerfing them and not Sivir. It'll be interesting to watch botlane in Kiev since it's post-Sivir buff but pre-Vayne and Graves nerf...
 
I just realized trundle looks like Brundlefly from the awesome movie "The Fly" and Trundle is an obvious play of the the main characters last name Brundle.
 
Ive got enough IP to get a 3150 character soon.
Any ideas on who to buy?
Im just looking for a fun to play and good character.
Im thinking Shaco, Anivia, Corki, Karthus, Katarina, Rammus or Sona
yeah thats a lot.


Kat is good for dom/blind pick stomping

Karthus is a well-balanced passive AP carry

Sona is great but can't carry
 
But Synre, doesn't the nerf to Skarner's Q put him in the general area he was at before his buff? Of course, it might not matter as much thanks to the jungle rework, so I don't know. Skarner players seem to be up in arms about it, to say the least.

Has anyone purchased Sejuani? I can't get on to test her today, sadly, but I have been trying to crunch numbers for her. As far as runes go, I have a tentative, theoretical setup of armor/AS/MagPen reds, health per level yellows, MR per level blues, and armor quints (in case that seems crazy to people, know that armor quints are stronger than armor yellows by ~.1, while health per level quints are weaker than health per level yellows by ~30 at level 18). I've been desperately trying to find a way to get her to 600 health at level 1 without flat health quints or a Doran's Shield/Ruby Crystal, but it seems to be impossible. It would've helped her initial blue by a tiiiny bit, but ah well, I suppose.

If it seems like I'm focusing on her health a lot, it's because she doesn't have high natural resistances compared to a tank like Shen, has no way of mitigating damage/ create effective health (think Rammus, Malphite, Leona, Galio, etc), and her health, while good, doesn't reach 2000 on its own. In addition, a champion afflicted by Frost and caught by the full duration of Northern Winds (her W) takes 15% of her max health as damage, similar to Volibear's Frenzy (and we all know how much of a pain in the ass that is). She doesn't strike me as a bruiser, so I don't even want to consider the metagolem route with her. Nor is there much reason to considering how much damage she's dealing with a Frosted W (at 3000 health, a rank 5 W will deal 740 AoE damage over 5 seconds, 480 without Frost).

Of course, that's late game. Early game, her clear time is very important. She'll be slower than Udyr, but that's to be expected. However, her Q going through walls with an appparent 700 range means she'll be able to tag at least 2 camps quickly (19 second CD at rank 1, blech), so she shouldn't be too far off.

...as you can tell, I'm very anxious to use her; she seems like an amazing tank, at least in theory.
 
I bought her but just goofed around in Dominion because I didn't have time for a game. Her W seemed pretty underwhelming but her other spells are great. Hit a fleeing enemy with R then use Q to catch up to them. Then hit them with E to lock them down. Ganks should be really strong on SR; especially after 6. Not really sure how to build her, though. Her ratios seem just high enough to make me want to build her like Singed but Rylai's doesn't suit her as well as F. Mallet does. Also, her Q is great because she goes through minions and damages them with it.
 
Her W will be underwhelming if you don't have high health and have them Frosted. Her base health at level 18 is 1980, and assuming you've got at least 9 points in the defense tree, you'll have 2114 health. That means that her W will deal a minimun of 391 magic damage, or about 78 per second. That's not too shabby for a tank, though you need to stick to them for the full duration. It's also AoE damage, perfect for when you Q into the enemy team. However, who would max that early? Higher levels doesn't reduce the cooldown (like her Q), nor does it help the utility of her ganks (like her E). So it won't be anywhere near powerful until late game.

I wouldn't reccomend Rylai's, tbh. All of her abilities are AoEs, so that has to be taken into consideration. She also does not possess a trail like Singed has to keep people in her damage, but she does have on-hit slows, and any Frost-applying ability outside of her ult (her Q), requires her to be right on someone's ass anyway, so Frozen Mallet allows her to stay closer from both an offensive and defensive standpoint. My theoretical opinion is that she should be built as a pure tank; Frozen Mallet, Merc Treads/Ninja Tabi, maybe Frozen Heart (shaves at least 2 seconds off of all abilities, as well as reducing the AS of nearby champs, which she will DEFINITELY be around), FoN if needed, maybe Randuin's and Guardian Angel. I don't know if she needs Wriggle's early game or not. She'll probably go double gp/10 into Giant's Belt (she probably won't need Phage as early), then maybe an Aegis? Then finish the Mallet and get whatever else you need as a tank. I just see Philo/HoG/FM as her core, with the rest being adaptable (though Frozen Heart is very nice). Does that sound solid?
 
But Synre, doesn't the nerf to Skarner's Q put him in the general area he was at before his buff? Of course, it might not matter as much thanks to the jungle rework, so I don't know. Skarner players seem to be up in arms about it, to say the least

I probably worded my post a little too dismissively but like, while it'll certainly weaken Skarner some, he wasn't even close to balanced beyond not being an awesome champion to build team comps around before... he outduels most junglers at most levels, has one of the game's faster jungle cleartimes without having to buy Wriggle's or change his build, teamfights decently well with the built in, low-CD aoe slow and the shield to boost his tankiness and chase ability to be one of the best at the bruiser role junglers typically play in team fights in this metagame, has great initiation and ganks post-6, and can do both fairly frequently thanks to his passive if you get into a decent rhythm of gank->jungle or soak->gank. He needed to get toned done some and this will hurt him from about level 5 to level 12 in most games (after first blue expires, before getting Frozen Heart assuming a philos/hog/boots/sheen/fh/shurelyas sort of thing), but I can't see it wrecking the character like some people are claiming. He's still in much better shape than he was on release and people are better at playing him now than they were then and I fully expect him to be on the lower end of top tier junglers after this, which is right about where his skillset should land him when balanced properly. He, Udyr, and Lee Sin were all a step above the others at pure jungling and it's not surprising to see them get toned down some(not as convinced Rammus and Shaco were needed but both changes make the game more fun) the past couple of patches... I'd expect Lee Sin is one good tournament performance away from getting kicked down a bit again himself.
 
I think the Skarner nerf will be pretty big, seeing as how the whole "halved my mana usage" thing was a severe buff in his usability to begin with. This change basically reverts that, so his midgame might suffer pretty badly until you get said Sheen and Frozen Heart or whatever built (Shurelya's). too busy slowly editting and not posting synre beat me with stuff that mostly responded to me too

Sejuani's ratios are a joke and only W has no additional utility attached, which incidentally scales off health better than it does AP. The only way to build her is as a bruiser-tank. Her base attack speed is really high, so good ol' Wit's End will be her friend (plus Ionic Spark if you're into that gimmick).
 
As addendum, the jungle changes put Skarner in a better spot than he was in before since the jungle hurts him less(and continue not even purchasing and wasting mana on his E, which was at least rank 1ed before) and dies faster(which, obviously, increases the impact of the previously non-existent Bladed Armor and lets him Q fewer times per camp than he had to before). I suspect mid-game clears he'll have to to autoattack all the minions an extra time rather than Crystal Slash which adds about two seconds to every camp and otherwise leaves his mana where it was before. Udyr's clear time is now going to be "too fast" most likely given that his main competitor just got tuned down, expect Phoenix nerfs. Speaking of other junglers, too, the Red buff not applying slow anymore bones some of the other meh junglers pretty hard. Malphite and Pantheon in particular. With Shaco/Rammus/Skarner turned down a bit I imagine we'll get a patch of Udyr and Lee Sin everywhere before they get hit a bit more and those 5 + Trundle, Maokai, J4, GP, Nocturne, and potentially Nunu if those buffs wind up being bigger than they look are around even strength(also maybe Amumu, and maybe Jax even though I don't know what his skillset gives a team to build around). I think Udyr and Lee Sin unsurprisingly lasted longer because they don't fit into team comps as everyone else I just mentioned but they'll probably be a little too much in solo queue relative to other options.

Time to get around to messing with J4 and Nunu though...
 
On the topic of skarner he is still very good at doing his job at least from what i have seen. The mana nerfs do hurt him more than i expected but i just take the 2nd blue now like most other junglers and its fine. It does limit his viability in high elo play thou if your mid NEEDS blue or he will get wrecked. The ult nerf was very much required and not a terribly big deal. Overall I still do very well going early gp10, boots 2 and then rushing to shureillas and getting a negatron/Chain vest depending. I personally disagree with earlyish sheen unless you are super fed but even then skarner really needs that bulk to stick in there. More to come later when ive played more than one game.
 
:( I can't see that picture, sadface.

Ah, ok, then it's not too large of a nerf to Skarner then, that's good. It is a shame that spells won't proc red buff anymore though; I've been jungling with Malphite a lot, so harder pre-6 ganks is disappointing. Also, as someone who often uses AP Nunu, I'm glad to see the AS buff. Faster free Es means I may not have to go triple Doran's anymore (sounds trollish to some, but it gives Nunu everything he needs early without gimping him too much).

More Sejuani ranting: people seem to be saying she jungles slowly and at low health, which sounds crazy. health bonuses along the way), her level 1 health will be ~614! :( unfortunately, you need a fuckton of health for them to be useful later on (I messed up my math in my excitement; the 4.5% health quints only exceed hp/18 seals around like 4000 health. You would need Warmog's AND Frozen Mallet to get there, which is a tad bit ridiculous, though I suppose it could be done. My posts have been altered accordingly, sorry for the faulty calc). So now I'm back at square one, arrrrgh.

EDIT: Ok...it seems like the only way to get to 600 at level 1 is to use one flat health quint...disappointing, but it could still be done. With 6 hp/18 yellows and 3 armor yellows, and 1 flat health quint and 2 armor quints, you end up with 621 health at level 1, and you only lose out on about 32 health at level 18. What you gain, besides health, is a bit of extra damage on her W. The damage may seem minimal, but unless you pllan on farming instead of ganking, it's the only extra damage you'll get on your W, as well as making you tankier. Thoughts?

Also, Mr. E, her base AS is high, but her AS per level is very low (like old Nunu low). I'm telling you dude, the damage is in that W, lol.
 
Continuing upon Sejuani musings (stop me if this gets annoying): I was looking at some stats, and if one is using the rune setup I spoke about, she deals more damage than level 3 Lee Sin's abilities, and the same as Maokai without AP. Not to mention her Permafrost has the same slow as Lee's E. I love her on paper, so very much...
 
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