Ask a simple question, get a simple answer - VGC edition

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Is lunch provided at VGC?
If so, what do they have?
How crowded are the VGCs usually (more specifically, Seniors at Athens)?
Is there anything else I should know that I probably don't already know?

Lunch is not provided, but in the UK one there was a cafe, however, It depends where It's being held I guess.
They are usually crowded, up to a 1000 people usually.
Take money, the UK VGC had a little shop to buy Merc like Cards and plushies, but if you want them, get there early.
 
(I think this is the best to ask this, its about the recent International Tournament)spring friendlies?)) I went to check my result today as the results were released today (5th). My rating is there (1700) but there is no ranking. My little card said it had 18 battles, so I'm over the 10 battles needed to get a ranking. Its not there, any advice?
 
Your disconnection rate was too high which disqualified you from the rankings.

Also, ZachDro

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In a doubles battle, when using a spread move, when exactly will it do less damage? For instance, I use Earthquake in the following situations. Which Pokémon does it hit for the full 100 base power, and which does it hit for 75 base power?

My Garchomp uses Earthquake and hits my opponent's Metagross. Everything else has fainted.

My Garchomp uses Earthquake and hits my opponent's Metagross and not my opponent's Latios. Everything else has fainted.

My Garchomp uses Earthquake and hits my opponent's Metagross and not my Togekiss. Everything else has fainted.

My Garchomp uses Earthquake and hits my opponent's Metagross and not my Togekiss or my opponent's Latios.

My Garchomp uses Earthquake and hits my Politoed and my opponent's Metagross. Everything else has fainted.

My Garchomp uses Earthquake and hits my opponent's Metagross, but not my Protecting Politoed. Everything else has fainted.

My Garchomp uses Earthquake and hits my opponent's Metagross, but not his Protecting Ninetales. Everything else has fainted.

My Garchomp uses Earthquake and hits my opponent's Metagross, but not my Telepathic Gardevoir. Everything else has fainted.
 
In a doubles battle, when using a spread move, when exactly will it do less damage? For instance, I use Earthquake in the following situations. Which Pokémon does it hit for the full 100 base power, and which does it hit for 75 base power?

My Garchomp uses Earthquake and hits my opponent's Metagross. Everything else has fainted. 100%

My Garchomp uses Earthquake and hits my opponent's Metagross and not my opponent's Latios. Everything else has fainted. 75%

My Garchomp uses Earthquake and hits my opponent's Metagross and not my Togekiss. Everything else has fainted. 75%

My Garchomp uses Earthquake and hits my opponent's Metagross and not my Togekiss or my opponent's Latios. 75%

My Garchomp uses Earthquake and hits my Politoed and my opponent's Metagross. Everything else has fainted. 75% to both

My Garchomp uses Earthquake and hits my opponent's Metagross, but not my Protecting Politoed. Everything else has fainted. 75%

My Garchomp uses Earthquake and hits my opponent's Metagross, but not his Protecting Ninetales. Everything else has fainted. 75%

My Garchomp uses Earthquake and hits my opponent's Metagross, but not my Telepathic Gardevoir. Everything else has fainted. 75%

Essentially, it will be 75% if there is more than one possible target for the attack. As such, Earthquake will only be full power in a 1 vs 1 situation. Rock Slide and Blizzard, which only hit the opponent side will be full power if that is the only Pokemon left on the opponent team.
 
Lunch is not provided, but in the UK one there was a cafe, however, It depends where It's being held I guess.
They are usually crowded, up to a 1000 people usually.
Take money, the UK VGC had a little shop to buy Merc like Cards and plushies, but if you want them, get there early.
The events usually take place like right next to a major food shope, like how the Philly one is right next to the Reading Terminal Market. After you're done, it won't be that long of a walk to go grab a bite to eat :)
 
This is a generic question, but does anyone have any tips for Team Preview against Goodstuffs or other mixed teams? I read the Team Preview WIP guide, but that mostly covers different team types and combos, which I already know about.

I do fine most of the time, and know about common leads and combos (Fake Out and Follow Me users usually lead, etc.), but sometimes I get overwhelmed and feel like I make sub-optimal lead choices.
 
This is a generic question, but does anyone have any tips for Team Preview against Goodstuffs or other mixed teams? I read the Team Preview WIP guide, but that mostly covers different team types and combos, which I already know about.

I do fine most of the time, and know about common leads and combos (Fake Out and Follow Me users usually lead, etc.), but sometimes I get overwhelmed and feel like I make sub-optimal lead choices.

Think about how each of your Pokemon stack up against each of theirs. For example, maybe your Metagross would do great against their Tyranitar, Abomasnow, and Terrakion, but they also have Chandelure and Volcarona so it might not be the best choice to make.
 
Think about how each of your Pokemon stack up against each of theirs. For example, maybe your Metagross would do great against their Tyranitar, Abomasnow, and Terrakion, but they also have Chandelure and Volcarona so it might not be the best choice to make.

Some TTars use Fire Blast to KO Metagross.

And if Chande / Volcarona threaten Metagross, you would use a Terrakion to Rock Slide them or a Gastrodon to Muddy Water them and Ice Beam Ground-types. People need to stop playing 2v1. You have a partner for a reason.
 
There's no real easy way to choose a team against a "Goodstuffs" team. Or at least it is something that is different for every team. The best you can do is know your own weaknesses, and make predictions about what the opponent will lead with.

For example, running a "Rain" team against a "Goodstuffs" team of something like Zapdos/Garchomp/Tyranitar/Latios/Cresselia/Hitmontop. They really can use any of their six against your team, but there are a few things you can predict against a experienced player:

-they will bring Tyranitar. It will usually be in the back
-they will likely lead with Cress or Hitmontop

So by reducing their team of 4 to:
1. Cress/Hitmontop
2. ???
3. ???
4. Tyranitar

It can make trying to choose your team a bit easier. But, this sort of example is only relevant if you are running a rain team, things would be different if you ran something like Sun or TR instead. Ultimately, these are things you will end up learning from experience when using your team against all sorts of players.
 
The best you can do is know your own weaknesses, and make predictions about what the opponent will lead with.

This is very good advice. Take it.

I usually run GoodStuffs and when countering other GoodStuffs, I try to look for spread moves of my own Pokemon that take out a majority of the opponent's. Then I choose my team around what the Pokemon is weak to on the opponent's end. This thought process really helps out and gives you nice overall coverage and advantages over the opponent. Always remember to check your weaknesses.
 
@Aiya. I'm pretty sure that Fire types can't be burnt, and all the flame body users are fire type, so yes.

Unless you meant are they immune to fire moves? In which case, no, Flame Body does not nullify the damage, in the same way Flash Fire does.
 
@Aiya. I'm pretty sure that Fire types can't be burnt, and all the flame body users are fire type, so yes.

Unless you meant are they immune to fire moves? In which case, no, Flame Body does not nullify the damage, in the same way Flash Fire does.

Ah, OK.. I wasn't aware that fire types couldn't be burned. That makes sense then. Thanks. ^^
 
Thanks for the suggestions, everyone. I'm running Goodstuffs myself, and I've definitely know my team's weaknesses, so I'll keep the suggestions in mind.

EDIT: Okay, maybe I jumped the gun. As said before, I'm running Goodstuffs and have problems picking other Pokemon against other Goodstuffs teams. Here's what I currently have in mind with Team Preview:
1) Look for the main threats to my team that force me to "counterpick" certain Pokemon.
2) On a similar note, try to predict what my opponent will bring. I can usually nail a couple of Pokemon that they'll bring along.
3) Look for common leads. (e.g. Fake Out users, Tailwind Zapdos, Latios, Cresselia, Chandelure, etc. are all fairly common leads in my experience.)
4) Try to examine any weaknesses.

And then I get overwhelmed. :\ It's hard to explain here, but I feel that I pick sub-optimal leads sometimes, which gives my opponent a slight edge at the start. Should I prepare for the common leads, or try to prepare for the worst-case scenario leads, etc.

Sorry if this isn't so simple.
 
Thanks for the suggestions, everyone. I'm running Goodstuffs myself, and I've definitely know my team's weaknesses, so I'll keep the suggestions in mind.

EDIT: Okay, maybe I jumped the gun. As said before, I'm running Goodstuffs and have problems picking other Pokemon against other Goodstuffs teams. Here's what I currently have in mind with Team Preview:
1) Look for the main threats to my team that force me to "counterpick" certain Pokemon.
2) On a similar note, try to predict what my opponent will bring. I can usually nail a couple of Pokemon that they'll bring along.
3) Look for common leads. (e.g. Fake Out users, Tailwind Zapdos, Latios, Cresselia, Chandelure, etc. are all fairly common leads in my experience.)
4) Try to examine any weaknesses.

And then I get overwhelmed. :\ It's hard to explain here, but I feel that I pick sub-optimal leads sometimes, which gives my opponent a slight edge at the start. Should I prepare for the common leads, or try to prepare for the worst-case scenario leads, etc.

Sorry if this isn't so simple.
You should spend less time worrying about their team and more time executing your own team's strategy. You want to be in control of the match, not them. Put up what works best for your team as your leads and if you see something that normally makes you do bad against it on your opponents screen, make a small change that allows you to play the way you're comfortable with while still addressing the threat.
 
Thanks for the suggestions, everyone. I'm running Goodstuffs myself, and I've definitely know my team's weaknesses, so I'll keep the suggestions in mind.

EDIT: Okay, maybe I jumped the gun. As said before, I'm running Goodstuffs and have problems picking other Pokemon against other Goodstuffs teams. Here's what I currently have in mind with Team Preview:
1) Look for the main threats to my team that force me to "counterpick" certain Pokemon.
2) On a similar note, try to predict what my opponent will bring. I can usually nail a couple of Pokemon that they'll bring along.
3) Look for common leads. (e.g. Fake Out users, Tailwind Zapdos, Latios, Cresselia, Chandelure, etc. are all fairly common leads in my experience.)
4) Try to examine any weaknesses.

And then I get overwhelmed. :\ It's hard to explain here, but I feel that I pick sub-optimal leads sometimes, which gives my opponent a slight edge at the start. Should I prepare for the common leads, or try to prepare for the worst-case scenario leads, etc.

Sorry if this isn't so simple.

I understand where you are coming from. I used to analyze which Pokemon I thought the opponent would lead with and it helped somewhat but not to the fullest extent. If your team is well rounded and has very few weaknesses, picking your Pokemon in Team Preview should not be too much of an issue. As I said before, analyze what Pokemon have an advantage over the rest of the opponent's team. Then analyze what the opponent can beat that one Pokemon with. Then build the needed members to help cover the rest of the opponent's team. Try to use the same leads when playing certain Pokemon or team styles.*

*Note: If your team does not have great synergy, meaning that each Pokemon does not cover a partner's weakness, this mindset/strategy might not work. Try to make sure that each Pokemon has a good partner but can also work with the other members of your team.
 
There's no way to answer your first question because Canada has never had a Regional. I would say, at most, 256 for Masters. With 256 Masters, you would have 8 swiss rounds. Each swiss round is 15 minutes, plus time to enter it into the computer and put up pairings, so at most, I'd say 45 minutes per round. 45 minutes for 8 rounds would be 6 hours, with a lunch break, making it 7 hours. Of course, that's probably a lot more than how long it would actually take, which I estimate would be around 4. Be prepared though, we have no idea how big this weekend is going to be in terms of numbers!
 
At the autumn regionals, I'm pretty sure most were 6 rounds of swiss, one may have been 7. I doubt it'll be less than that, or much more over all, but you can't be sure until total players are confirmed on the day.
 
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