How much do you value the element of suprise ? I'm not talking unsual sets, simply the suprise factor; as simple as an expert belt bluff, to an entire game facade (not the move) of hiding which poke your going to sweep with.
In a metagame that's largely standardised in the terms of set, ev's spreads etc, surely suprise is the optimum to sucess. In the famous words of Sun Tzu: "A side effect of my low strongs is that they create a 'baseline expectation' of what I'm going to do. The sneaky roundhouse I do after the 17th low strong is pretty tricky, actually. I mean, wouldn't you expect an 18th low strong after the 17th one? (Note: I was actually even more sneaky, by doing the 18th low strong, then the low roundhouse.)".
A standard, predictable player is one the easiest to play, as you can formulate plans and build around the straight forward readble gameplay of the opposition. But what of a suprise, a kink in the works. The unexpected is always the hardest to prepare for, after all, it's unexpected. For this example I'm going to use Cloyster.
Cloyster, in general, runs Shell Smash or support. Upon seeing Cloyster, this is what you expect, as it's what's he is best at, and other pokes far surpass him at everything else. But what of Choice Scarf Cloyster ? I tell you, the amount of people caught out by it as it's unexpected and such a huge suprise is unreal. I've switched into Tornadus-T before, and OKHO'd with icicle spear. The first time I did this, I got the message 'WTF HOW?'. He simply presummed I'd use a Shell smash, or an even more unlikely circumstance, a support move. He presumed a Hurricane would KO me and it would be an easy kill. The simple element of suprise, something he didn't account or compinsate for, or even cross his mind, caused him a loss of a poke, which was avoidable.
This is only an example, it can be applied to any situation. Doing something random provides a reworking of a plan. If you've watched The Dark Knight (Batman), part of the Joker's holiwood style chaotic success came through unpredictablility, all be it rather more subtly and lying on the rather ill assumption of the Gothem police force. The point being, every kink in a plan requires it to be reworked and can often give you a large advantage.
So all I ask is how do you value the element of suprise ? Is it worth carrying a few unknown entities amongst your team in order to keep the oppoenent guessing, at the cost of something proven to be more effective & reliable. Often suprises come at the cost of effectiveness, so once the secrets revealed, your left with something lesser than what it could have been. Yet played right, the suprise could give a huge advantage.
This isn't about wierd & wonderful sets, only the element of suprise and your value of it.
-To mods, I used the search function several times to no avail. This isn't about wierd & wonderufl sets, it's simply about how people value suprise, something I felt didn't have a place in the metagame thread. Correct me if I'm wrong, but I couldn't find anything else on this.
In a metagame that's largely standardised in the terms of set, ev's spreads etc, surely suprise is the optimum to sucess. In the famous words of Sun Tzu: "A side effect of my low strongs is that they create a 'baseline expectation' of what I'm going to do. The sneaky roundhouse I do after the 17th low strong is pretty tricky, actually. I mean, wouldn't you expect an 18th low strong after the 17th one? (Note: I was actually even more sneaky, by doing the 18th low strong, then the low roundhouse.)".
A standard, predictable player is one the easiest to play, as you can formulate plans and build around the straight forward readble gameplay of the opposition. But what of a suprise, a kink in the works. The unexpected is always the hardest to prepare for, after all, it's unexpected. For this example I'm going to use Cloyster.
Cloyster, in general, runs Shell Smash or support. Upon seeing Cloyster, this is what you expect, as it's what's he is best at, and other pokes far surpass him at everything else. But what of Choice Scarf Cloyster ? I tell you, the amount of people caught out by it as it's unexpected and such a huge suprise is unreal. I've switched into Tornadus-T before, and OKHO'd with icicle spear. The first time I did this, I got the message 'WTF HOW?'. He simply presummed I'd use a Shell smash, or an even more unlikely circumstance, a support move. He presumed a Hurricane would KO me and it would be an easy kill. The simple element of suprise, something he didn't account or compinsate for, or even cross his mind, caused him a loss of a poke, which was avoidable.
This is only an example, it can be applied to any situation. Doing something random provides a reworking of a plan. If you've watched The Dark Knight (Batman), part of the Joker's holiwood style chaotic success came through unpredictablility, all be it rather more subtly and lying on the rather ill assumption of the Gothem police force. The point being, every kink in a plan requires it to be reworked and can often give you a large advantage.
So all I ask is how do you value the element of suprise ? Is it worth carrying a few unknown entities amongst your team in order to keep the oppoenent guessing, at the cost of something proven to be more effective & reliable. Often suprises come at the cost of effectiveness, so once the secrets revealed, your left with something lesser than what it could have been. Yet played right, the suprise could give a huge advantage.
This isn't about wierd & wonderful sets, only the element of suprise and your value of it.
-To mods, I used the search function several times to no avail. This isn't about wierd & wonderufl sets, it's simply about how people value suprise, something I felt didn't have a place in the metagame thread. Correct me if I'm wrong, but I couldn't find anything else on this.