I do actually think Mario Kart Wii is the best Mario Kart, in so far as it is the closest MK game to how good Crash Team Racing was (and CTR is on the list so...)
WoW had a fairly good community before Blizzard went and killed it by adding server transfers and making all the good group finding tools they added cross realm instead of single realm.
lol, are you kidding me? LFD and LFR would be shitty with only same realm unless you're on Illidan or Blackrock or something. I mean the dps queue is on average 15 min for a dungeon and 20 for LFR, and that's after they added incentives for healers and tanks to queue after they outgear the instance.
Also openraid.us is a pretty awesome tool, the possibilities are endless and the people you get are generally of higher quality than the idiots on your realm's trade chat. Nothing could be further from the truth, I've met nicer people on x-realm activities than on my realm.
I don't know what you're all talking about, MKDD was a fantastic game. The two-per-kart thing was a cool gimmick, the control finally got tight after three MK games with loose controls, the specials mechanic to each character is something I wish they brought back, and the track design was the best in the series. Seriously, what track ISN'T memorable from this game?
Yeah MK:DD's co-op mode was just a dumb gimmick. Seriously, how many people actually thought that co-op mode was well executed?
Basically what I want to know are the reasons why some people specifically voted no on MKW but yes on MK:DD. There clearly must be a reason that I'm completely missing.
I voted yes on MKDD, no on MKW. In my opinion, DD was far more balanced, for some reason. MKW was often frustrating for me since the odds of getting good items were quite high, so if you had a solid lead, you could still get bombarded by overpowered items, which cost you your victory. This never really occurred to me in DD. I also disliked MKW's steering mechanic (using the WiiMote as a steering wheel never really worked for me). I do agree that DD's co-op was stupid and too gimmicky, but it still wins from MKW for me.
All of that, plus sentimental value. Double Dash was one of my favourite games when I got into gaming, and MKW was hard for me to get into after that.
I don't think that DD was that balanced. Some of the karts were better than others (Barrel Train) and as I said before, the special items were not balanced either. I found it to be just as unbalanced as the Wii version. Honestly, only the first 3 games games in the series were close to balanced (if not completely so).
I guess criticising the steering controls is fine if it bothered you that much, but come on, you didn't have to use it. I personally preferred to use Remote + Nunchuk, although I occasionally used the Wii Wheel if I wanted to try something different. However, I don't think anyone can deny that the steering controls WORKED. Believe it or not, many players actually prefer the Wii Wheel (included some very good competitive players) so that would suggest that the controls worked ok, wouldn't it? Meanwhile, you seem to be equally critical of the co-op mode, DD's main gimmick, and yet you are still willing to give DD a yes? I guess that's "sentimental value" for you...
I guess you are entitled to your opinion even if I don't agree with all of your reasons (the point you made about items I do agree with though; you tend to get punished so much more in the Wii version). But look, I really didn't want to turn this into a discussion about which Mario Kart is the best (I'm starting to regret ever comparing DD with Wii in the first place). I just want to know whether anyone else thinks MKW deserves a redemption. So far no-one has really said yes or no, although some people have given reasons why they like DD and why it's better than MKW.
Do we have a final verdict on redemptions?
The only games I noticed that people said no to were Frogger and Mario Kart Wii.